Uh, hello. Welcome to my first post on these boards ever!
But enough about me, i need a lil help.
Im running a Martial Arts game using hte ultimite MArtist, (and im new to heros) I have a couple rule questions/concerns.
Dodging. I need a way for this not to be such an arse saver. +5 ish DCV!? for only 1/2 and action and 1 END? Am i missing something? Or is that true. Should it be true, what do you guys recomend to make it less devistating? Ive been toying with the idea of a variable dodge. Spend end upto your dodge. So if you want to do a full dodge, 5END, if you think 2 will do it, 2 END. This will be done Before numbers are tossed around the room.
And the dodge DCV dosnt stack with whatever manuver you did correct? Example. Yu-Sool strike 0/+2, the dodge would only be -/+5 and not +7 correct?
But as an alternative, if i had 3 combat lvls (in all my martial art manuvers) i could instead have a 0/+6 using my strike right?
Also Blocking, I think blocking should be harder based upon how well your openite hits you. Say he needs an 11 to hit you, rolls a 9, your block diffaculty is harder by 2. So if i where blocking with a 15, id need a 13. anyone try that?
Any other suggestions for this kind of game?
Just for a lil more info, im running a 150pt game, 75/75.
and im new to the heros game, not to RPing and rule mangling
Thanks!