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concord

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Everything posted by concord

  1. The closest we ever had to a fixed SPD campaign was what the group called the 4/2 Speed campaign. They would joke about an opponent being Super or fodder depending on what SPD he had. Supers had a SPD of 4 Agents, Combat Trained, Law Enforcement, etc had a SPD of 2 Normals had a SPD of 1 unless they were fleeing then they had a SPD of 2. As the campaign went on, one player talked me into allowing a SPD of 4+2 for a speedster concept and I allowed it. He moved on every phase and twice on 2 and 4 with his first move coming on his DEX and his second on DEX/2. A second player tried to talk me into a SPD 4+2 Martial Artist but I did not allow it. He maxed out on DEX and Skill Levels instead We used a Rule of X (Offense) and Y (Defense) to sort of balance things
  2. The Ultimate Base has rules for building kingdoms... so you could probably extrapolate from there...
  3. STARGUARD INTERNATIONAL, a.k.a. SGI, from Super Agents was the first time I remember the mention of Questonite and it was a plastic. It was invented by Jonny Quest's dad, Benton Quest. Although it was not spelled out in the supplement it was implied. History of SGI "The company was founded in 1976 by Dr. J.A. Quest, son of the world famous scientist who created the remarkably durable Questonite plastic..." Dr. Quest History "Dr. Quest, a flinty eyed blonde man entering his early 30's... Dr. Quest spent most of his teenage years free footing all over the South Pacific..." Questonite entered the CU and became the exotic element for creating weapons and shields as well as armor for facilities and vehicles during the Iron Crown Enterprises days of stewardship of Champions.
  4. Dark Doctor, The Hated of the Future
  5. Tears for Fears - Everybody wants to rule the world...
  6. Left to Right - Flower, Moonbeam, Starflash, Sunshine
  7. This the build for a immortal who has been around since 5000 BC... he has a very good memory... he likes art and traveling... 3 Knows Everything... - Scholar 2 1) Art of the World: KS: Art History (INT-based) 13- 2 2) History of the World: KS: World History (INT-based) 13- 2 3) People of the World: KS: People of History (INT-based) 13- 2 4) Weird Things of the World: KS: Unusual Things and Events (INT-based) 13- 3 Traveled Everywhere... - Traveler 2 1) Cities of the World: CK: Cities of History (INT-based) 13- 2 2) Cultures of the World: CuK: World Cultures (INT-based) 13- 2 3) Places of the World: AK: World Geography (INT-based) 13- 20 Worldly... +10 with all Knowledge Skills; Limited: Life Experiences, Limited: Only to offset penalties to Knowledge Skills
  8. Know what you mean and I only have a notebook with the history thorough the middle of the 80s...
  9. Unchained Melody - The Righteous Brothers
  10. For the people in the know on Chronicles Earth, the Wardens Chronicles campaign homeworld, there are six documented parallel Earths. Each of which is called a Prime Parallel as the rules of physics as well as 'superhero physics' for them seem to closely mirror those of Chronicles Earth. Each alternate Earth is called "Prime Parallel: Earth X" or just "Earth X" with X being a number designation. Earth 1 Inhabitants: Humans, Low-Level Machine Intelligences Dimension Brief: Technology stands at the forefront on this world. The average technology is roughly 30-50 years more advanced than Chronicles Earth. Multinational companies are potent political entities with only a couple of national states close to their level of influence on world affairs. Earth 2 Inhabitants: Humans, Changed Humans, Changed Animals Dimension Brief: This world political scene is dominated by an almost constant state of war between paranormals and the armies of the technologists. National states are either pro-paranormal or pro-technology with a few minor political entities espousing neutrality and watching the battles from the sidelines. Earth 3 Inhabitants: Humans, Several types of Psionic Animals/Creatures Dimension Brief: The power of the mind stands at the forefront on this world. There are no large national states, only small political polities arranged in an ever changing series of alliances. The general outlook is one of paranoia and constant small scale skirmishes. Earth 4 Inhabitants: Humans, Several sub-species of humans and animals not present on Chronicles Earth Dimension Brief: This world is dominated by an oppressive world spanning empire. The Empire has ruled the world for the last several decades after ruthlessly crushing all opposition to its rule, or so it thought. Over the last decade, a strong rebel movement has risen to oppose the Empire. Earth 5 Inhabitants: Humans, Demon-kin, Ven, Shahee, Other Mystical Creatures and Races Dimension Brief: All things magic and mystical stand at the forefront on this world. A world almost shattered by a war between the Sorcerors of Atlantis and the Demon-kin of Mur. The mystical energies released during the final days of the war sunk both Atlantis and Mur in addition to causing a rift in the dimensional fabric of the multiverse. Members of the Enclave traveled from Chronicles Earth and working with the Acadian Academy used magics to seal the rift. Earth 6 Inhabitants: Humans, Koreskites Dimension Brief: A union of man and biological nanites, Koreskites, has placed the bio-sciences in great prominence on this world. Practitioners of the Art, those born with the ability to join with the nanites, are greatly respected for their abilities to defend the people from everything from microbes to monstrous entities.
  11. I had a set of twins that were immune to their own and each others powers... they each bought their attack power with personal immunity and then bought personal immunity to their sibling's attack power as a naked advantage.
  12. My book arrived in Florida today...
  13. Savage Worlds is the new flavor for a 'generic' game engine and is quite popular right now... whether or not there are Hero System rules products from this line depends on sales... based on the support for Hero System being limited to the campaign book and two Serpent Scales pdfs then not other products, it does not appear that the sales are enough to support the effort to put out Hero System rules versions of the products... buy the products in the line for the source materials and background then build your own Hero System rules
  14. it is a bit of a thought process change, but I like 6E where all characteristics are purchased better than the older editions... and I have been playing since 1st edition...
  15. Re: Create a Hero Theme Team! Bravo!!! rep to come when I can...
  16. Re: Create a Hero Theme Team! some inspiration....
  17. Re: The Death of Knowledge Skills: maybe for trivial things or quick answers, but in depth knowledge would take much longer... now maybe on a roll of 30-, it might work... but at that level the cost becomes reasonable for applicability in game...
  18. Re: Create a Villain Theme Team! seconded... request for someone to rep Bolo of Earth as well... and 20 is the number of folks you must rep before you can rep someone again...
  19. Re: Conversion - M&M to Hero 5th(revised) got him for you...
  20. concord

    Evil

    Re: Evil May he rest in peace... http://blastr.com/2012/10/michael-ohare-babylon-5s.php
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