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lensman

HERO Member
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About lensman

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    Galactic 3rd Stage Hero
  • Birthday 08/10/1964

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    arampur

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  1. I think we all agree, SPD is catnip for players. Everyone can explain why they should have a certain SPD, typically max allowed. All HERO players know that SPD will make them more effective or competent and others not that SPD will simply see it as a correction made up with XP. SPD differential engenders jealous, envy and a certain amount of Alpha / Beta dynamic. Few player would not sacrifice 10 pts for a higher SPD. As mentioned earlier, with a discount in 6th ed. of DEX from SPD, mechanically, SPD is just a barometer. My GM can have players pass a litmus test of background for a SPD over any other SPD. It has to be a campaign mechanic. If we agree all the PC's are a cut form the same cloth, ie Mortals, humanoids, flesh, then SPD has to be like limbs, senses and breathing. DEX can be different say DEX 8 to DEX 20. In addition Lightning Reflexes, Skill lvls in DEX based skills or DEX char rolls. Time mods penalties for performing DEX based skill faster on the Time chart can be bought as PSL. SPD is only 2, 3 or 4 and as mentioned a huge difference. Attack Feats / Talents / Super skills ie Powers , Martial maneuvers, and PSL / CSL can be bought to give combat heavy characters the ability to handle mass ranks, enemy surrounds, Tactical lapses etc. That is where HERO shines and show off flexibility and imagination. SPD 2 world, SPD 3 for PC level threats. I would start my game at SPD 3 and say when all players have reached a level of acclaim or notoriety in the campaign then I would allow a jump to SPD 4 if all players have the requisite XP and that would signal a jump in Heroic stature.
  2. Alright, good leads thanks. This ain't my first rodeo, and though I have no idea yet where the campaign will start or center around, I am looking forward to flexing my HERO rules from supplements I have not used in... a while Namely Horror HERO, Pirates, Mythic Greece, Combat Handbook and maybe PA HERO. Not to mention APG Kingdom HERO. So many dials, knobs, levers, switches and buttons to push.
  3. Had the book, now have the PDF. Reading and taking notes. My next FH campaign will be set using the Turakian Age. Will have to read through this thread for ideas.
  4. Re: Cool Guns for your Games How about this, my next ordained character will carry: http://www.littlegun.be/curios%20et%20antiquites/a%20crucifix%20pistolet%20gb.htm
  5. Re: Anyone Have PA Hero yet? Bought mine today. Reading now. Post later.
  6. Re: Transform Buildshop 5 Reroute or Sideslip
  7. Re: Cool Guns for your Games Actually its Grammerton Cleric
  8. Re: Cool Guns for your Games Jere are some pics for weapons in my Gamma Hero game.
  9. Re: Character Posting Game. Bennet “B & E” Emerson Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8kg; 1 1/2d6 [1] 13 DEX 9 12- OCV: 4/DCV: 4 8 CON -4 11- 8 BODY -4 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 16 COM 3 12- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 0 Phases: 6, 12 4 REC 0 16 END 0 16 STUN 0 Running: 5"/10" Leaping: 1"/2" Swimming: 2"/4" Cost Powers END 57 Summon 750-point creatures 30 Expanded Class of Beings Any Type of Being (+1) Extra Time (20 Minutes, -2 1/2) OAF (-1) Concentration (0 DCV; -1/2) Requires A Skill: Any Art of Piant / Draw / Sketch Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) Perks 2 Reputation: Mad skills with Graffiti (A small to medium sized group) 14-, +2/+2d6 1 Fringe Benefit: Hack License 1 Fringe Benefit: Permission to travel in gang territory Skills 1 Language: French (basic conversation) 3 Conceptual Artist (Skill Enhancer) 5 PS: Anime Illustrator 15- 5 PS: Computer Aided Designer 15- 5 PS: Graphic Designer 15- 2 PS: Taxi Driver 12- 2 CK: Hudson City 11- 2 CK: Hudson City: Museums & Art centers 11- 2 KS: Hudson City: Graffiti Artists 11- 2 KS: the Art World 11- 3 KS: Art History 12- 3 Combat Driving 12- 3 Shadowing 11- 1 High Society 8- Total Characteristic Cost: 0 Total Powers & Skill Cost: 100 Total Cost: 100 75+ Disadvantages 10 DF: Always talks about art or relates places / people to Art (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Experience Points
  10. Re: Character Posting Game. Charlene Mcgee Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8kg; 1 1/2d6 [1] 8 DEX -6 11- OCV: 3/DCV: 3 8 CON -4 11- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 13 EGO 6 12- ECV: 4 9 PRE -1 11- PRE Attack: 1 1/2d6 16 COM 3 12- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 2 Phases: 6, 12 4 REC 0 16 END 0 18 STUN 0 Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers END 50 Wreath of Pyrokenetic Heat: +10 with DCV 10 Endurance Reserve (100 END, 0 REC) 6 Endurance Reserve (1 END, 10 REC); REC: Slow Recovery 5 Minutes (-1) 37 Pyrokenesis: Multipower, 90-point reserve all slots Personal Immunity (+1/4) all slots Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) 3u 1) RKA 5 1/2d6 (vs. ED) Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) -1 Decreased STUN Multiplier (-1/4) (uses Personal END) 8 3u 2) RKA 3d6 (vs. ED) AOE (5" Any Area; +1) Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) -1 Decreased STUN Multiplier (-1/4) (uses Personal END) 9 3u 3) Dispel RKA, Fire SFX 15d6 AOE (5" Radius; +1) Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) (uses END Reserve) 9 Perks 6 Reputation: Pyrokenetic weapon of near limitless power (A small to medium sized group) 14-, +6/+6d6 1 False Identity Talents 13 Lightning Reflexes: +13 DEX to act first with Single Action: Use of Multipower Skills 9 Pyrokenetic Control: Power (EGO-based) 15- 3 Acting 11- 3 Analyze: Professional Skills 11- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Paramedics 8- 0 Persuasion 8- 0 Shadowing 8- 0 Stealth 8- 0 TF: Small Motorized Ground Vehicles Total Characteristic Cost: -2 Total Powers & Skill Cost: 147 Total Cost: 145 Next: A Mutant tyrant, ala Gamma World / Rifts
  11. Re: Character ideas for a new player
  12. Re: Character ideas for a new player Here is what I might do, little character to it but you get the idea Beinfang the Bold Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [4] 20 DEX 30 13- OCV: 7/DCV: 7 14 CON 8 12- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 14 EGO 8 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 5 PD 2 Total: 5 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 4 SPD 10 Phases: 3, 6, 9, 12 8 REC 4 36 END 4 35 STUN 8 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 1"/2" Cost Powers END 15 Warrior's Awareness: Spatial Awareness (Unusual Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees); Limited Power Power loses about half of its effectiveness (Range, equal to or less than 3", not through solid objects/Physical barriers; -1) 3 Incredible Endurance: Endurance Reserve (20 END, 1 REC) 4 Efficent STR use: Power Can Draw END from Character or END Reserve (+1/4) applied to STR 1 9 Out Maneuvering Opponent: Aid SPD 1d6, Can Add Maximum Of 20 Points, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Requires A Skill Roll (Analyze: Combat, 02; -1/2) 5 Hard to Read in Combat: LoW (-5) for vrs. Analyze: Combat 4 Martial Block +2 +2 Block, Abort 4 Martial Disarm -1 +1 Disarm; 25 STR to Disarm roll 3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding on 4 Shove +0 +0 30 STR to Shove 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block Perks 10 "Greatest Swordsman of his time": Reputation (A medium-sized group) 14-, +5/+5d6 Talents 2 Sure footed: Environmental Movement (no penalties on Broken/Cluttered Terrain/Area) 9 "I know something you don't know...": Ambidexterity (no Off Hand penalty) 10 Follow-Through Attack Skills 6 PS: Master Swordsman 15- 10 Defense Maneuver I-IV 11 Analyze: Combat 16- 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 6 +2 with any three related Skills 4 +2 with single Characteristic Roll: DEX 1 WF: Blades 1 WF: Two-Handed Weapons 1 WF: Off Hand 21 +7 with any three maneuvers or a tight group of attacks Total Characteristic Cost: 92 Total Powers & Skill Cost: 156 Total Cost: 248
  13. Re: Character ideas for a new player Nothing helps more than example. I will post a character that is cut fro th ecloth of a MAd martigan.
  14. lensman

    Rifts HERO?

    Re: Rifts HERO? Not sure to what you are referring. If it is the Firing of the Boom Gun, Rifts clearly indicates the auto matic knockback and possible damage by Firing the Boom gun without precautions.
  15. lensman

    Rifts HERO?

    Re: Rifts HERO? Very true, however unles the GBK is within .5119 km it takes more than a seg to reach the Glitter boy. But ther GB is 0 DCV for a Ph which at spd 4 is 3 segs minimim and it also means the GBK has to time it right and hopefully is closer . Ok. So 11- chance to hit a 0 DCV target with a 0 Ocv attack. It occurs to me as well that only the Dex based CV is halved for non combat Mv, which after including Dcv for size and Velocity = Dex(5/2) + Size 4 + Velocity Dcv 15 = 21. Right?
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