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lensman

HERO Member
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About lensman

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    Galactic 3rd Stage Hero
  • Birthday 08/10/1964

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    arampur

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  1. lensman

    New GM

    ScottishFox, clearly a testament to your guidance. Did the replacement GM have any experience with HERO before? How long have you been playing HERO?
  2. I would say that the concealment of valuables would be the way the culture would go. Homes festooned with pots, leveled gardens, many boxes, homes with bags of flour or (sneezing/pepper)powder in the attic where a rope or sash could pull them down into a gravity feed shower for a room. Hiding things would become an obsession or hidden panels for one man hidey holes.
  3. Yes, given the size of the two works, finding some similarities is inevitable. I make no assertion as to intention or imitation. I simply comment on the vibe as I read through. Because as I read, page by page, I grok it through the prism of all my game knowledge. I understand zealous defense of good works. This will be the cloth my campaign will be cut from, just looking at the macro elements. magic seems more common, not item magic, but spell magic. HERO players almost all want to play in that sandbox. Anyone that has observations of the macro or on magic, I'd like to hear them. @LL : Read your post on the location you would start a campaign and thoroughly enjoyed it.
  4. Is it just me or does TA have a Greyhawk vibe?
  5. I think we all agree, SPD is catnip for players. Everyone can explain why they should have a certain SPD, typically max allowed. All HERO players know that SPD will make them more effective or competent and others not that SPD will simply see it as a correction made up with XP. SPD differential engenders jealous, envy and a certain amount of Alpha / Beta dynamic. Few player would not sacrifice 10 pts for a higher SPD. As mentioned earlier, with a discount in 6th ed. of DEX from SPD, mechanically, SPD is just a barometer. My GM can have players pass a litmus test of background for a SPD over any other SPD. It has to be a campaign mechanic. If we agree all the PC's are a cut form the same cloth, ie Mortals, humanoids, flesh, then SPD has to be like limbs, senses and breathing. DEX can be different say DEX 8 to DEX 20. In addition Lightning Reflexes, Skill lvls in DEX based skills or DEX char rolls. Time mods penalties for performing DEX based skill faster on the Time chart can be bought as PSL. SPD is only 2, 3 or 4 and as mentioned a huge difference. Attack Feats / Talents / Super skills ie Powers , Martial maneuvers, and PSL / CSL can be bought to give combat heavy characters the ability to handle mass ranks, enemy surrounds, Tactical lapses etc. That is where HERO shines and show off flexibility and imagination. SPD 2 world, SPD 3 for PC level threats. I would start my game at SPD 3 and say when all players have reached a level of acclaim or notoriety in the campaign then I would allow a jump to SPD 4 if all players have the requisite XP and that would signal a jump in Heroic stature.
  6. Alright, good leads thanks. This ain't my first rodeo, and though I have no idea yet where the campaign will start or center around, I am looking forward to flexing my HERO rules from supplements I have not used in... a while Namely Horror HERO, Pirates, Mythic Greece, Combat Handbook and maybe PA HERO. Not to mention APG Kingdom HERO. So many dials, knobs, levers, switches and buttons to push.
  7. Had the book, now have the PDF. Reading and taking notes. My next FH campaign will be set using the Turakian Age. Will have to read through this thread for ideas.
  8. Re: Cool Guns for your Games How about this, my next ordained character will carry: http://www.littlegun.be/curios%20et%20antiquites/a%20crucifix%20pistolet%20gb.htm
  9. Re: Anyone Have PA Hero yet? Bought mine today. Reading now. Post later.
  10. Re: Transform Buildshop 5 Reroute or Sideslip
  11. Re: Cool Guns for your Games Actually its Grammerton Cleric
  12. Re: Cool Guns for your Games Jere are some pics for weapons in my Gamma Hero game.
  13. Re: Character Posting Game. Bennet “B & E” Emerson Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8kg; 1 1/2d6 [1] 13 DEX 9 12- OCV: 4/DCV: 4 8 CON -4 11- 8 BODY -4 11- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 16 COM 3 12- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 0 Phases: 6, 12 4 REC 0 16 END 0 16 STUN 0 Running: 5"/10" Leaping: 1"/2" Swimming: 2"/4" Cost Powers END 57 Summon 750-point creatures 30 Expanded Class of Beings Any Type of Being (+1) Extra Time (20 Minutes, -2 1/2) OAF (-1) Concentration (0 DCV; -1/2) Requires A Skill: Any Art of Piant / Draw / Sketch Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) Perks 2 Reputation: Mad skills with Graffiti (A small to medium sized group) 14-, +2/+2d6 1 Fringe Benefit: Hack License 1 Fringe Benefit: Permission to travel in gang territory Skills 1 Language: French (basic conversation) 3 Conceptual Artist (Skill Enhancer) 5 PS: Anime Illustrator 15- 5 PS: Computer Aided Designer 15- 5 PS: Graphic Designer 15- 2 PS: Taxi Driver 12- 2 CK: Hudson City 11- 2 CK: Hudson City: Museums & Art centers 11- 2 KS: Hudson City: Graffiti Artists 11- 2 KS: the Art World 11- 3 KS: Art History 12- 3 Combat Driving 12- 3 Shadowing 11- 1 High Society 8- Total Characteristic Cost: 0 Total Powers & Skill Cost: 100 Total Cost: 100 75+ Disadvantages 10 DF: Always talks about art or relates places / people to Art (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Experience Points
  14. Re: Character Posting Game. Charlene Mcgee Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8kg; 1 1/2d6 [1] 8 DEX -6 11- OCV: 3/DCV: 3 8 CON -4 11- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 13 EGO 6 12- ECV: 4 9 PRE -1 11- PRE Attack: 1 1/2d6 16 COM 3 12- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 2 SPD 2 Phases: 6, 12 4 REC 0 16 END 0 18 STUN 0 Running: 6"/12" Leaping: 1"/2" Swimming: 2"/4" Cost Powers END 50 Wreath of Pyrokenetic Heat: +10 with DCV 10 Endurance Reserve (100 END, 0 REC) 6 Endurance Reserve (1 END, 10 REC); REC: Slow Recovery 5 Minutes (-1) 37 Pyrokenesis: Multipower, 90-point reserve all slots Personal Immunity (+1/4) all slots Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) 3u 1) RKA 5 1/2d6 (vs. ED) Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) -1 Decreased STUN Multiplier (-1/4) (uses Personal END) 8 3u 2) RKA 3d6 (vs. ED) AOE (5" Any Area; +1) Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) -1 Decreased STUN Multiplier (-1/4) (uses Personal END) 9 3u 3) Dispel RKA, Fire SFX 15d6 AOE (5" Radius; +1) Limited Power Full Power: Must Use Power skill to lower from full active (-1) Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; -1/2) Concentration (0 DCV; -1/2) (uses END Reserve) 9 Perks 6 Reputation: Pyrokenetic weapon of near limitless power (A small to medium sized group) 14-, +6/+6d6 1 False Identity Talents 13 Lightning Reflexes: +13 DEX to act first with Single Action: Use of Multipower Skills 9 Pyrokenetic Control: Power (EGO-based) 15- 3 Acting 11- 3 Analyze: Professional Skills 11- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Paramedics 8- 0 Persuasion 8- 0 Shadowing 8- 0 Stealth 8- 0 TF: Small Motorized Ground Vehicles Total Characteristic Cost: -2 Total Powers & Skill Cost: 147 Total Cost: 145 Next: A Mutant tyrant, ala Gamma World / Rifts
  15. Re: Character ideas for a new player
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