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Everything posted by lensman

  1. This character, I presume you are the GM, has a Title and wealth. The Perk is of Lesser Nobility, the title flows from the King, or equiv, whether inherited or newly granted, the character shows up on the OP (Order of Precedence). Al the lands of the Kingdom are paid for by the Political Power, a King, Queen, Mage, Theocrat, Congress etc. There is such a thing as landed and non landed nobles, maybe +1 pt, or not, if the character is now landed, otherwise the character gets the fief as a reward / burden. Followers, as the Bard tells us, therein lies the rub. You want good people in
  2. I read this, "how to build a character" and wondered if you could expand on this. Is thee more to this How To.. than just selection of Race templates, Age Templates, Profession templates, etc, more than just mechanics?
  3. We will skip over the rules for Grab, CV mods, Resisting Grab and the penalty for Object suitability for Range mod/CV for hitting another person that can generate a DCV, as well as the STR for range based on STR over the STR required just to lift the person/object to be thrown. 6e2 pg 80, mentioned above by IndianaJoe3. The Limiting factors for Damage are the DEF and BODY of the object/person thrown and the DEF + BODY of the object/person being hit. This demonstrates the idea of throwing a melon against a wall and it splattering everywhere and throwing a spear through a
  4. Here now my reply, in order of post, by author. @ Tjack : Well I will get to looking those posts up, later. @ Panpiper : You have hit upon the point, I am going to be starting a game with six, three newbies to HERO, three veterans. I am not looking to deprive anyone of the building process. It does start and end with the player. The narrative created by the player is Step 1, then begin how well I understand it, then with my questions, we explore, expand the narrative. Then the drafting, showing the work to the player, then the iterations, questions, and agreement. I do
  5. I know my world better than any player. My argument is this, players supply a character narrative, his life , events, actions, faults, abilities. No mechanics. As GM, I build that character and the conversation continues to hone the player choices until the character build is complete and turned over to the player. Defeat my argument if you can. I cannot build a character creation guide complete enough that Players will not find cracks or make reductive or mechanical constructs that I must tear down and create a more adversarial atmosphere, based solely on what the
  6. @DShomshak: Planning to do just that @Lord Liaden: I do, and it is the place I start @PhilFleischmann: I envision both. A deck of two parts, a suited, numbered part and a major Arcana part (Have not named it yet) it will have the unique cards. Thanks for the lead, never heard of Everway. Plan to post results.
  7. Need help building an Alt deck for fortune telling in Turakian Age Short pithy names for concepts and events in Ambrethel. Anything would be helpful. Thanks in advance for the crowdsourcing, what ever form it takes.
  8. I should do that, just saw the thread, read it and posted. Now its starting to get real. I know it's not for everyone, have to cast as large a net as possible.
  9. That is my hope. To form another group I am a Lllooooooooooong time HERO GM / Player / Evangelist and I have my sights set on the next thing for On line gaming. Called Tabletop Simulator. Available on Steam for a one time cost of 19.99 Better than Roll20 which puts you on the treadmill. Recently a British programmer has finished a HERO Virtual Tabletop for this software and it is being play tested, going to be released ... <Buckeroo> Real soon </Buckerroo> I want to learn it, master it and run a Turakian Age game. TTS (Tableto
  10. Alrighty, did a Fantasy HERO game happen? Anyone still looking? By which I mean, an online game, not one in the East Bay Threaddus Resurrectus
  11. Is there a source for art of the Turakian Age? Is there a collection of Drakine art somewhere? Or suitable substitutes for Drakine? What would be most useful is a line up of the major Turakian races, if not just the Humans by country. Maybe I will have to find an artist who would undertake that project for a few shekels.
  12. Figured it out with help from a friend. All good.
  13. Currently no idea how to 'Clim my Account' Have two messages
  14. Appeal to Denial of Entry of Utgor Son of Angor I am Stave, retained to argue for overturning the Denial of Entry and the Admission of Utgor Son of Angor to this Fair City. Question 13. This question, as probing and fair as any, was in fact answered by Utgor. The answer given did transcribe his surprise, not an objection to the question. Utgor Son of Angor is not now, nor has he ever been possessed, as I understand Possessed to be defined in City canon. Question 17. This question was answered in all honesty. Question 18. Utgo
  15. 1) Full name Poltir 2) Mother's maiden name unknown 3) Any titles you have and where they were granted Blade Master, Iron halls of Myrmidon Uthordrak-Qog, Orc Chieftain of the Red Crag Tribes Kafiej-Paode, Conclave of Padashar of the Bright Desert Prince-Errant, Hold of the Ten Thousand Faithful 4) Place of birth summit of the Shattercrown Peak 5) What is your reason for visiting our fair city? to secure commerce or contract 6) Education informal
  16. Mallet, scanned your post but do not have time now. The newest construct of HERO Mechanics that just came to me. Buy the Images as IPE. Use Naked Advantage, Personal Immunity, put Usable by Others on the Naked Personal Immunity. Now The Images are seen by granted Immunity and we dodge the whole Limitation/Advantage debate. More later today.
  17. We are in search of proper game balance and that reaches, so far, into mechanics, SFX and metaphysics; ie Whether to incur additional expense simply because it could clarify beyond a simple mechanical construct of the system. We, at least I am, are looking for the simplest answer. And that may be outside of Powers in the system and include skills, see my EDIT in my last post.
  18. Problem seems to be Variable Limitation; also SFX. You are suggesting a narrowing of SFX and what is and is not possible by SFX, not Power, Limitation or Advantage and by extension Compound powers. In a Fantasy genre, Magic is the SFX I am dealing with. Specifically Turakian Age which has 12 main branches of Magic. Generally my starting point was anything is possible. I do not subscribe to Tech being superior to Magic in SFX. The answer to these questions concerning my op, raise questions about how any sufficiently creative player can justify anything by SFX
  19. A power that acts as another Power, is that other Power. The spell proposed only wants to do one thing. Display information, albeit to a specified target or targets. This is Images. It does not do damage, it affects more than one target, has nothing to do with willpower. Images can select for Senses or Sense Groups. Trigger has the only mechanic that links a Detect specifically to it for X variable. I do not see the argument for MI.
  20. My, many heads are better than one. Great contributions by all. This is for 6e. I am now going to take a deep dive into 6e rules on many points raised here and come back with both what I find and with my first pass at a build.
  21. HERO is a game of Limitations. I have a MU who wants to put a limitation on Images, which last for a time based on END Reserve. The Limitation is: Viewable only by X. Where X is re-definable. The possibilities Being: Only Seen by Ultraviolet vision, Only by those who are color Blind, Only by Orcs, Only by Party members, Only by descendants of X. Images are not bought with Invisible Power Effect (IPE) Advantage with the limit, Not IPE v X. And trigger only speaks to the Power activating, not who can see the Images. The argument is that since Images are vi
  22. ScottishFox, clearly a testament to your guidance. Did the replacement GM have any experience with HERO before? How long have you been playing HERO?
  23. I would say that the concealment of valuables would be the way the culture would go. Homes festooned with pots, leveled gardens, many boxes, homes with bags of flour or (sneezing/pepper)powder in the attic where a rope or sash could pull them down into a gravity feed shower for a room. Hiding things would become an obsession or hidden panels for one man hidey holes.
  24. Yes, given the size of the two works, finding some similarities is inevitable. I make no assertion as to intention or imitation. I simply comment on the vibe as I read through. Because as I read, page by page, I grok it through the prism of all my game knowledge. I understand zealous defense of good works. This will be the cloth my campaign will be cut from, just looking at the macro elements. magic seems more common, not item magic, but spell magic. HERO players almost all want to play in that sandbox. Anyone that has observations of the macro or on magic
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