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lensman

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Everything posted by lensman

  1. Re: Starfall - A Gamma HERO campaign All good questions, working on reply now
  2. Re: Starfall - A Gamma HERO campaign What are you guys looking for in a background? Mine was called thin. My perspective is a young Mute, about to go on his first Cargo run, lived in Fedrex his whole life, sure he aided some Trade with other towns, went into the mountains for sometraining in the field. Am I, are we expected to be more seasoned?
  3. Re: Starfall - A Gamma HERO campaign Right, have read the comments, editing in some suggestions, looking at others, prepared to counter argue some observations. Fleshing out the background a little more. The rivalry is ment for another player to accept or fill in, if no players wants to get in on that then I will change Rivalry out for something else.
  4. Re: Starfall - A Gamma HERO campaign Ok, here is my second draft. Not al language has been tweaked for the Wastelnd, most is for understanding concept. The unifying concept for the mutations is at its core ergokenesis which manifests itself as mental current (Telpathy) the stored collection of memory as current in Akashic field and discharge of current in th e Electric generation. I expect and welcome questions and input.
  5. Re: Starfall - A Gamma HERO campaign Does Fedrex have a standing defense force? or is it all militia? What is training like and what weapons would be used for this defense/militia?
  6. Re: Starfall - A Gamma HERO campaign Questions on Cargo read about the current leader and his Council and about his find of the Water-pure'r cargo and its maintenance and my questions are not about any particular cargo find and I don't want any spoilers beyond commonly available knowledge in the Fedrex community. Who decides what Cargo is worth as far as seasons in Fedrex? Do people in Fedrex complain about the fairness of such decisions? What are some examples of Cargo and the number of seasons it allows. Are there services for those who bring back Cargo that evaluate it / or possibly try to figure it out and put it into working condition before it is brought for evaluation? Is time bought by Cargo transferable? So if there was a pair-bond, could it transfer to the bond mate? Could you sell the time from Cargo? Could you transfer it to any one, citizen or not? Are there crimes that have punishment of reducing time bought with Cargo?
  7. Re: Starfall - A Gamma HERO campaign All excellant, colorful, descriptive, disturbing, and maddeningly tasty answers. Thanks. Crude map with icons
  8. Re: Starfall - A Gamma HERO campaign So some characters may elect to be form other places and having travelled to Fedrex and wanting to be part of th e commmunity participate in the Rule of Cargo. Are Cryptic Alliances known to most without specific KS? Are the Knights of Genetic Purity known to be? How hidden is Fedrex from all of te surrounding Communities? Is Fedrex a Vault or does Fedrex have a Vault in its genesis? Are th echaracters of sufficent age to have had contact with or be members of a Cryptic Alliance?
  9. Re: Starfall - A Gamma HERO campaign So generally we explore here what SFX are available? Mutations, Muts see that What About: Psionics? Vehicles? Followers - Beasts ? Cybernetics ? Bio-netics - Cybernetics but with Biological components ? Superskills ? ie.I am a dedicated tracker, I have Mind Scan Do Religious characters have access to a VPP or something else? all of course with the post apoc twist
  10. Re: Starfall - A Gamma HERO campaign I too am intereste in thiis campaign. I have both 5th and 6th ed., prefer 6th , can live with 5th.
  11. Re: Need list of Character builds as campaign exemplars I will explain in general, but not specific. In my campaign this limit: Weakness indicates that there is/ are some forms of SFX that the power des not apply to. Susano, had expected all my export Templates to be 6th ed, guess not. Will have to go back and make sure I know which are which ed. Thanks, did not catch that For those who expressed trepidationn at facing this simple Troll, these guys are meant to battle knights on horseback and a small battalion of men-at arms.
  12. Re: Need list of Character builds as campaign exemplars Thanks for the idea Panpiper Bergtagenol - simple Troll Val Char Cost Roll Notes 35 STR 25 16- Lift 3200.0kg; 7d6 [3] 13 DEX 6 12- OCV: 7/DCV: 3 35 CON 25 16- 35 BODY 25 13 INT 3 12- PER Roll 12- 20 EGO 10 13- ECV: 3 - 8 40 PRE 30 17- PRE Attack: 8d6 10/20 PD 8 Total: 10/20 PD (0/10 rPD) 10/20 ED 8 Total: 10/20 ED (0/10 rED) 3 SPD 10 Phases: 4, 8, 12 15 REC 11 75 END 11 100 STUN 40 Total Characteristic Cost: 254 Movement: Running: 14m/28m Leaping: 14m/28m Swimming: 4m/8m Cost Powers END 9 Near Inexhaustible Strength : Reduced Endurance (1/2 END; +1/4) applied to STR 3 Giant proportions: Stretching 4m; no Noncombat Stretching (-1/4), No Velocity Damage (-1/4) 1 12 Atms and Shoulders like Tree trunks: HA +3d6; Hand-To-Hand Attack (-1/4) 1 5 Nightvision 23 Detect A Single Thing: Spawn of the Elygium / Aesgardai 17- (Smell/Taste Group), Increased Arc Of Perception (360 Degrees), Range, Tracking 2 Impermeable nature: LS (Safe in : One intense Environment) Notes: Heat or Cold or Magic or Pressure 2 Adaptation to Environment: Power Defense (10 points); Extra Time (1 Month, Only to Activate, -2 1/2), Limited Power: v 1 Environmental SFX SFX (-1) 5 Otherworldly Constitution: LS (Expanded Breathing: One Environment) Notes: Heat/ Fumes or High / extreme Ellevation or Subterrainean Gas / Poison 5 Combat Fury and Aggrssiveness: Knockback Resistance -8m; Ablative BODY Only (-1/2) 15 Born of Stone: Damage Negation (-6 DCs Energy); Limited Power: Weakness (-1) 15 Regeneration: Does Not Bleed 9 Regeneration (1 BODY per Day), Can Heal Limbs 21 Giant Heritage: Resistant Protection (4 PD/4 ED/5 Power Defense) Tactical 14 Close combat fierceness : Resistant Protection (6 PD/6 ED); Requires A Roll (14- roll; Activation roll affected by Overall Combat Levels 1 : -1 Activation; -1/4) 9 Combat Fury / Steadfastness: Physical Damage Reduction, Resistant, 50%; 3 Charges (-1 1/4), Limited Power (Only useable vrs. Successful Criutical Hit damage; -1) [3] Talents 3 Environmental Movement (no penalties on Ice / Snow) Skills 7 Tactics 14- 3 Concealment 12- 3 Stealth 12- 3 Shadowing 12- 3 Breakfall 12- 11 Climbing 16- 16 Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain, Underground) 16- 2 Navigation (Land) 12- 20 +4 with all Non-Combat Skills; Limited Power: Limited Geographical region (-1) Notes: Mountains, Snow / Ice, Jungle, Subterrainean caves, Swamp, Desert 5 PS: Praeternatural Artificer 14- 13 Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 17- 4 Praeternatural strength and skill: +4 Offset for Mystic materials / Properties : Weaponsmith 10 Weapon and free hand: Two-Weapon Fighting 10 Defense Maneuver I-IV 10 Rapid Attack 13 Power: HTH Killing 16- 2 WF: Common Melee Weapons 4 +2 to offset a specific negative DCV modifier imposed by any single specific condition 12 Penalty Skill Levels: +4 vs. Modifiers from total BODY Taken with to offset a specific negative OCV modifier with all attacks 13 +4 with a large group of attacks; Limited Power (1 Lvl Only for every 1 adjacent opponent; -1/2) Total Powers & Skill Cost: 316 Total Cost: 570 300+ Disadvantages 25 Psychological Complication: At all consuming War with spawn of the Elygium / Aesgardai (Very Common; Total) 20 Psychological Complication: Unquenchable thirst for Mortal Blood (Very Common; Strong) 15 Psychological Complication: Captivated by unearthly Mortal female beauty (Uncommon; Total) 15 Distinctive Features: (Concealable - only by Sorcery; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 270 Experience Points Total Disadvantage Points: 570 Powers/Tactics: Numbers appearing: 1 Packs of 5 are led by Wartroll 6 Packs are led by WarTroll Legend, appeared once during the Fall of the Empire
  13. Re: Need list of Character builds as campaign exemplars Thanks Lucius and Panpiper, exactly what I needed, will get on it.
  14. Re: Expert Craftsman I offer the idea that no VPP, Transform or other Power is required. Those powers I reserve for making weapons from 'nothing' or 'summoning' weapons My answer to the question is found in skills. TUS 352 pg. has good options for this including the Weaponsmithing(Musscle-Powered) Table In addition to the direction Beast took in his post I wouild create a Master Craftsman 3/2 Custom skill in addition to Weaponsmithing, which could be restricted to Package Deals only found in the culture you slect. Then it is a simple matter of assigning extra Dc's or adv. or Skill levels or other powers a difficulty minus to the Master Craftsman skill and done. This I use in my Heroic campaigns and can also be applied to Armorsmith. Making weapons is already a no Power event, why use powers when skills fit beter?
  15. I need a list of ideas for characters that I, as GM, will build to show how I use Hero Mechanics and would show my expectations on how I expect players to build concepts. So if anyopne has ideas for characters that plaayers would meet in a fantasy game,. please post a little concept / description and I will build them as examples.
  16. Re: Online Fantasy HERO: Campaign genre I want to build a number of characters as examples of how I use Hero mechanics in a Fantasy Hero game. My thought is that as a GM if the players see how I build characters, the players would have a better sense of what I expect. So I am asking for ideas / descriptions of charcters to build, and provide for player review in the campaign description Thanks in advance, and I will post them here as well
  17. Re: Online Fantasy HERO: Campaign genre Panpiper, all good points and I agree those points I will make in my game offering, but as you point out, no way to test for answers, just answered through play and th e Lottery of who joins. ON the four(4) speed you correctly point out something I failed to mention. In my Heroic games, like Fantasy Hero, I dispense with speed as a variable, and simply make everything in the world Speed 4. From normals to minions. It has been my experience that every player buys to four speed and I find it does not add anything to the game. Superheroes, fine buy the speed you want. Heroic games in Hero I find that there is still plenty of system left without Speed maxing to allow for specialization.
  18. Re: DDC 34 : Battlefield by Gas Giant Finally... Asdvanced Player's Guide for 6th ed. Time to read and incorporate good ideas.
  19. Re: Online Fantasy HERO: Campaign genre So now my new question. What questions must be answered before you as a player feel that you could know a campaign well enough or GM well enough to decide it is worth it to play? Questions like: Does the GM know/understand HERO well enough, a firm grasp of rules and optional rules, that his use of the system and mine are compatable?I suppose this could be answered with examples of characters or effects in the game. Perhaps a few package deals, Racial packages. Is there a Magic system, What is the magic system? What genre is the game use as its 'rails'? Citation of films or literature Hw do you handle experience, artifical caps on skills, AP, CSL's? Anything else? Sample Standard Normal 25 +15, Skilled normal and Competent Normal to follow Val Char Cost Roll Notes 8 STR -2 11- Lift 75.8kg; 1 1/2d6 8 DEX -4 11- OCV: 3/DCV: 3 8 CON -2 11- 10 BODY 0 8 INT -2 11- PER Roll 11- 8 EGO -2 11- ECV: 3 - 3 8 PRE -2 11- PRE Attack: 1 1/2d6 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 4 SPD 0 Phases: 3, 6, 9, 12 4 REC 0 25 END 1 20 STUN 0 Total Characteristic Cost: -16 Movement: Running: 12m/24m Leaping: 2m/4m Skills 5 Area Pckg Deal 5 Astrological Pckg Deal 5 Cultural Pckg Deal 5 Racial Pckg Deal 0 WF: Clubs 0 WF: Thrown Rocks 0 WF: Unarmed Combat 12 pt Allocation samples 7 +7 STR 3 +3 PD 2 +1 with any single attack --------------------- 1 PS: Militia Conscript 8- 1 WF: Polearms and Spears 1 Teamwork 8- 2 +1 with any single attack : Pole Arm / Spear 2 +2 STR 2 +2 PRE 1 +1 REC 2 +10 END --------------------- 2 PS: Village Elder 11- 2 KS: History & Populace: Village 11- 2 KS: Legands & Lore: Esoteric Oral tradiiton 11- 3 Charm 11- 3 Persuasion 11- 5 +5 EGO -5 Age Complication --------------------- Everyman Skills 0 Language: Native, illiterate, innumerate (basic conversation) 0 AK: Village, one days travel on foot 8- 0 PS: Any simple 11- 0 TF Simple Drawn or simple Water 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Healing 8- 0 Persuasion 8- 0 Shadowing 8- Total Powers & Skill Cost: 56 Total Cost: 40 25+ Disadvantages 5 Psychological Complication: Superstitious (Common; Moderate) 5 Psychological Complication: Distrust/Shunning of Strangers/Wanderers (Uncommon; Strong) 5 Social Complication: City Born / Country Born : -3 to all Social skills when not in Infrequently, Minor Total Disadvantage Points: 40
  20. Re: Online Fantasy HERO: Campaign genre So Human centric I get, I too have played only human for some time with only a couple of exceptions because that was the game available. Terms, must get a good grip on terms ie. High Fantasy, Low Fantasy,High Maic, Low Magic, Grity, Sword & Socrcery, Must read a little more in Fantasy Hero and see if I agree with those definitions.
  21. Re: Online Fantasy HERO: Campaign genre Correct, panpiper cites the link of the web site for pbp that I want to use.
  22. Re: Online Fantasy HERO: Campaign genre Thinking of starting a FH camapign some time in mid to late January '10 online. Using RPOL, so stay tuned
  23. Re: Omline Fantasy HERO: Campaign genre By Dark you mean Conan-like?
  24. What would you most want to play in a Online Fantasy Hero game?
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