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lensman

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Everything posted by lensman

  1. Re: Dispel, not a single power but a single Adv. So basically I need a VPP or possibly a Multipower for all the effects I need to counter Instant, lasting effect mechanics that could possibly be used to fullfill a Curse / Enchantment / Hex / Ensorcelment SFX? What if any limits does such a power framework get? EDIT: Thinking of my own campaign, I could enforce a Limit on all powers falling into a SFX with Limit: Can be Dispelled, what is that worth?
  2. Re: Dispel, not a single power but a single Adv. Excellant points Gideon. Absolutely spot on. To end those effects, one has to buy an Aid / Heal Drains, Flashes? What against Aid, Transfers, or Transforms What against Mental Illusions, Mind Control, or other Menal powers (Massive Aid to help with breakout roll? But then it does not force a new Breakout roll Killing attack for Entangles, Summons How does one end these effects in Hero? What is OP? Original Post er?
  3. Re: Problem with force field My half serious answer is what genre are you playing in? If your in a Folio / Piers Anthony world there could one answer and the other answer is clothes / Costume are considered generally to be covered by both Force field and the Comics code. In a Fantasy genre it may be proper, given SFX, that clothes could either be destroyed or be protected.
  4. Re: Dispel, not a single power but a single Adv. Derek Hiemforth Bless you Derek for seeing exactly the question I was posing and providing a cogent answer. “I'd let him target "any Power with this Advantage" instead of "this Power with any Advantage,"." Exactly the language I should have used to describe my take. Thanks Gideon “The problem with this (as Killer Shrike already pointed out), is that not every continuous power is uncontrolled.” That is correct, but KS missed my point. Continuous Powers are not usually maintainable over long periods of time; they have LOS problems END problems etc. If you just ignore my question and looked purely at SFX, then yes many powers or mechanics could be Curses, enchantments etc. without being Uncontrolled. Looking at the system in totality, I agree that a specific Dispel targeted against "any Power with this Advantage" would be a waste. However, I will buy it as extra dice of Dispel on the side to throw against powers that do have Uncontrolled on top of a Dispel that effects Any power of (Evil) 1 at a time) GamePhil “Only To End Continuing Effects (-1/2, maybe)” Neat, I like it, will use it. Thanks. Kdansky “only to end continuing effects (-1).” Not sure what the Limit is worth, but great minds think alike. Thanks. Sean Waters “You want to be able to break curses and enchantments? Why not define the sfx as 'curses and enchantments'?” I agree with you except I don’t want to write a legal document explaining every instance of what that covers. I am wary of the Idols of the Marketplace. The GM could just say “this is a Corruption” really it could be anything that ios not X, where X is what I have chosen to be my SFX. But I agree with you that targeted SFX goes a long way in defining the power. Pawsplay “What other kinds of effects do you dispel?” Instant effects
  5. Re: Dispel, not a single power but a single Adv. If I read your post correctly, I am not trying to target just the Uncontrolled Adv. of a Power. The Dispel would only work against powers with the Uncontrolled Adv. and then dispel, or not, the whole effect. It is not a case of eliminating the Uncontrolled adv. from the rest of the Power. Clearer?
  6. I am building a Dispel for a Divine use character, but I want to define the Dispel working against, not one power, but one advantage; The advantage being Uncontrolled. To be clear, the Advantage: Any single Power of [sFX], one at a time, is not what I am talking about. I want the target of the Dispel to be any Power with the Uncontrolled Advantage. Normally you choose a Power that is the target of Dispel. Broadly acceptable to Herodom at large, or not?
  7. Re: Applying megascale to UoO, ranged Checking...
  8. Re: Applying megascale to UoO, ranged D'oh, ok in the light of day I see the missed step. See attached HD file Here now the power finalized: Preservation from Darkness: Invisibility to Sight and Mystic Groups , No Fringe, Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Persistent (+1/2) Limited Power Only v. Clairsentience (-1 1/2), Limited Power Only v. Evil SFX (-1/2) plus Power Defense (15 points), Uncontrolled (+1/2); Limited Power Only v. BODY / EGO Adjustment Powers (-1), Limited Power Only v. Evil SFX (-1/2) plus Naked Advantage: Usable By Other (+1/4) for up to 109 Active Points plus Differing Modifiers: ; Extra Time (6 Hours, Only to Activate, -1 3/4), Limited Power Maximum number of Targets = 16; -1, Concentration (0 DCV; -1/2), OIF (Requires Holy / Sancified Location; -1/2), Only When Serving God's Purpose (-1/2), Lockout (-1/2) for up to 65 Points of [invis & Power & NM]
  9. Re: Applying megascale to UoO, ranged With Einstein as my witness, I can build Differing Modifiers in HD! Whew.
  10. Re: Applying megascale to UoO, ranged Ah, I see now. It works silmiliar to the old Create from first ed.? Got it. Thanks. "Uncontrolled by definition bypasses any # of spells running limit." That is not going to sit well with the GM, so I guess I get a Limit, -1/2, only 16 maximum targets. Now I have to work on getting th eformat right in HD, I think I will use the Custom Power as Base power for Differing mods. EDIT: The Rep wheel must turn before I can rep you, but thanks for teaching a old a new trick
  11. Re: Applying megascale to UoO, ranged Ok Hyper-Man, I consider my Hero-fu as being "Top Men" worthy but I am having a little trouble following / understanding your construction. Where / what is a Differing Modifier? I get the END cost and the limitations as applied to the Active cost of 1 & 2. I get the Naked modifer. My greater concern is that the campaign (and sane GM's everywhere) limit the number of spells / effects running at one time. So 16 castings of one spell are not possible, campaign limit is INT / 5 . If I read your post correctly.
  12. Re: Applying megascale to UoO, ranged I just read Uncontrolled and I did not read anythiong about Powers with Uncontroled continuing to work outside of maximum range. I did read that powers with Uncontroled that are in a MP or VPP still continue after points or slot is changed. So thanks to reading that I will have to put Lockout as a limitation. "If you could go visit someone, put them under your protection, you could then leave and, because of the uncontrolled element, it would keep going." Yes, that is exactly what I wanted to do. However, my reading of UoO seems to limit the power to its Range (AP x 5") The GM likes this sort of effect as influence so while he has a head for mechanics, the power has plenty of hooks. The ones you suggested I passed along. Thanks.
  13. Re: Pulp-Era Futuristic Space City Great pics, great timing. Will use pics for my floating city in Gamma Hero
  14. Re: Applying megascale to AoO, ranged Duplication, no. The power is a compound power: Preservation from Darkness Invisibility, no fringe, Sight and Mystic groups. Only v. Clair sentience & Power def. Only v. BODY / EGO adjustment powers Both Red END 0, Persistent, AoO simultaneously x16, Ranged, Increased Range 4x Uncontrolled (turn off if target uses / makes any Dark pacts) Only vrs. Evil SFX This effect was created by a Cleric to help those in power, and thus his allies, to be beyond the sight and grasp of Dark powers. The concept is how to allocate one's Faith to help others throughout their lifetime , whereever they may go . Now later in life ambition means this preservation can be used as political leverage, reaping what was sown long ago when the character was more idealistic.
  15. Re: Applying megascale to AoO, ranged The Uncontrolled Adv. itself does have a provision in it that it (the power with the Uncontrolled adv.) has a common way to turn off. The UoO adv. states that the power stops working if the target is beyond the range of the power with UoO. So say the range is 1 km. The target and provider are more than 1 km distant from each other the target loses the AoO power(s.)
  16. Re: Applying megascale to AoO, ranged Well, it is for a Fantasy game so the distance really is a matter of a Med. Sea size. Increased Range for 1/4 is 25x not 5 x giving a 200 AP power a range of 10km While 1/4 Megascale means range is 1000km Question is, Should I apply Megascale at all?
  17. Re: Applying megascale to AoO, ranged Correct. My problem is not the LoS to establish the effect UoO, rather the distence the provider can be from any beneficiary.
  18. Re: Applying megascale to AoO, ranged Well the LoS can be elminated with the proper adv.'s. Range of the power becomes a function of AP x5 in inches. However even a 200 AP power that is still only 1000" or 2 km. The book suggests buying increased range. But applying Mega scale seems a better idea. Why would I not want to buy Megascale?
  19. So I have a granted defense UoO simultaneoussly x16, ranged, Persistent, Uncontrolled, Reduced END 0. I want to apply megascale to the range inches, so that the power still functions on a campaign scale. Kosher or not? EDIT: title should be UoO not AoO.
  20. Re: Cool Guns for your Games How about this, my next ordained character will carry: http://www.littlegun.be/curios%20et%20antiquites/a%20crucifix%20pistolet%20gb.htm
  21. Re: Elementary, My Dear Watson Done, latest version in the vault under Pulp characters Sherlock Holmes Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 1/2d6 [3] 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 12 BODY 4 11- 23 INT 13 14- PER Roll 14-/16- 18 EGO 16 13- ECV: 6 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 3 PD 0 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 6 Phases: 4, 8, 12 6 REC 0 30 END 2 30 STUN 4 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 4 +2 PER with Sight Group Perks 1 Fringe Benefit: Published author 5 Contact: Baker street Irregulars (Contact has useful Skills or resources, Good relationship with Contact) 12- 2 Contact: Scotland Yard Detectives (Contact has access to major institutions) 8- Notes: Inspector Lestrade, Tobias Gregson, Stanley Hopkins, Alec MacDonald, and Athelney (or Peter) Jones 9 Base: 221 B Baker Street 3 Bases: various Safe Houses 5 Money: Well Off 2 Reputation: Brilliant consulting detective (A small to medium sized group) 14-, +2/+2d6 Talents 6 Skill Master (+3 with Disguise) Notes: Has developed methods for increasing and decreasing height byl inches for prolonged periods of time. Skills 0 Language: English (basic conversation) 1 Language: Latin (basic conversation) 4 KS: Latin: vocabulary 13- 1 Language: Greek (Classical) (basic conversation) 2 KS: Greek, classical: vocabulary 11- 2 Language: French (fluent conversation) 1 Language: German (basic conversation) 3 Scholar 4 PS: Violinist 13- 3 KS: Instrument: Violin 12- 4 KS: Music 13- 2 PS: Chemist 11- 6 SS: Chemistry 15- 3 KS: Poisons 12- 3 KS: Opiates and other psychoactive drugs 12- 5 KS: Tobacco 14- 3 KS: Classic literature: Bible, Shakespeare 12- 3 KS: Politics: European notables, 19th century 12- 3 Analyze: Interaction Skills 14- 3 Acting 12- 3 Disguise 14- 6 +2 with any three related Skills Analyze / Acting / Disguise 5 PS: Consulting Detective 16- Notes: INT based skill 5 KS: Trained Observer 16- Notes: INT based skill 9 Deduction 17- 3 Forensic Medicine 14- 3 Criminology 14- 3 Cryptography 14- 3 +1 : Forensic / Criminology / Cryptography 6 KS: History: Crime, 19th century 15- 3 KS: Law: British, 19th century 12- 4 SS: Geology: Soils 13- 4 SS: Anthropology 13- 4 SS: Psychology 13- 3 SS: Ballistics 12- 5 Shadowing 15- 3 Stealth 12- 3 Streetwise 12- 3 +1 : Shadow / Streetwise / Stealth 7 AK: City: London, 19th century 16- 5 Tracking 15- 3 Sleight Of Hand 12- 0 WF: Clubs 1 WF: Blades 1 WF: Handguns 15 +3 CSL: HTH Combat Boxing: oen hand Maneuver OCV DCV Notes 4 Martial Block +2 +2 Block, Abort 5 Offensive Strike -2 +1 6 1/2d6 Strike 4 Counterstrike +2 +2 4 1/2d6 Strike, Must Follow Block 4 Shove +0 +0 28 STR to Shove 1 Weapon Element: Blades Singlestick / Fencing: weapon Maneuver OCV DCV Notes 4 Weapon Bind +1 +0 Bind, 23 STR 4 Martial Disarm -1 +1 Disarm; 23 STR to Disarm roll 4 Killing Strike -2 +0 HKA 2 DC -12 Scholar Offset Total Characteristic Cost: 72 Total Powers & Skill Cost: 221 Total Cost: 293 75+ Disadvantages 20 Psychological Limitation: Fascination with the macabre (Very Common, Strong) 15 Psychological Limitation: Hunts Criminal Enterprise (Common, Strong) 15 Psychological Limitation: Protects / Trusts Dr. James H. Watson (Common, Strong) 10 Rivalry: Professional (brother: Mycroft Holmes; Rival is More Powerful; Seek to Outdo; Rival Aware of Rivalry) 5 Physical Limitation: 7% Solution Addiction (Infrequently, Slightly Impairing) 153 Experience Points Total Disadvantage Points: 65
  22. Re: Elementary, My Dear Watson I second that, Wow. Ok that is exactly what I wanted / needed. Thank you for bringing your encyclopedic knowledge to bear. So I added everything you suggested, although I substitued Anthropology for Physiology. I had thought to use DNPC for Watson much like I would use it for Storm and Kitty Pride, that now does not seem right. Contact seems to distant, Follower seems too callous. By "Woman of Character " I was trying to convey a certain Victorian flair for a grudging respect in Holmes eyes.
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