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Everything posted by Christopher

  1. We all know that Anime/Manga/Video weaponry can be wierd. Stuff like a hammer that has rocket jets. Or a blade that is also a key. Or a blade that is also a gun. But as I just learned, they are totally behind the curve in that regard. History one ups them every step of the way: The problamy most bizare shield in history: https://youtu.be/0AIUF6iCPj0 This explanation was given below in the comments and it makes a lot of sense: "I remember this shield. It was specifically designed by "Broma Venschwitz" in the early 1600s. The entire point of the lantern shield was to
  2. We know it will only be a mater of time before someone will latch onto this claim to proof something. Like how the Settlers had to bring Corn Meal, and thus any regulation of wich additives can be in conrmeal is anti-american. Iceland was icy, comapred to the Norwegian Homelands. Greenland was just a real estate scam.
  3. Australia is so deadly, even Herbivores named after the Kangoroo defeat their Predators!
  4. If you think that is scary, you should think about how many monsters are outside the water!
  5. Do not allow Diverging Speeds for Heroes. I would fix it to 3 or 4, depending on powerlevel. The problem is that in the lower Points of Heroic, every single point of difference is huge. Hero lacks Granularity in those low vlaues. And adding variation to those values only makes it harder. 5, 6 and 7 are pretty close together action economy wise. 5 has 1/6th less then 6. And 7 1/6th more then 6. +/-17% But with 3, 4, 5 we talk about +/-25% compared to 4. And 2, 3, 4 or 1, 2, 3 are even worse. For monsters and adversaries of course, you got a full amount of SPD val
  6. Pretty sure Curiosity has recovered. It was working on 28th of March: https://mars.nasa.gov/msl/mission/mars-rover-curiosity-mission-updates/
  7. It does happen. Look at the slowmo in 3:45: https://youtu.be/AdibV3MQ2Sg?t=225 And game mechanics wise that mechanic could be any of these: - shield is used as armor but a high DC attack still does stun past defenses - a high DC attack is harder to block - the high DC attack is being spread to increase the OCV, making it harder to block* *There is technically not a rule for this. But that is mostly because the Attack and Defense sucesses are absolutes. In a game that uses Attack vs Dodge Sucess to define part of the damage (Shadowrun, Storyteller), it would
  8. As a Player: Cheap Disad Points if you got a Villain writeup and Motivation for the GM to use. As GM: With Group adventures no Complication likelyhood is quite as high as the value indicates. Very Frequently would mean a Complication comes into play every other Adventure. If you got 4 Characters with "Very Frequently" then you would always be dealing with 1-3 of them. Personally I do not like the mandatory nature of Complications. I think it is better to ignore that mechanic and ask for Storyhooks for the GM-
  9. "We Heroites always ask if we can, but we never asked if you should." Well okay, I sometimes do ask
  10. With Episode 11, the causality starts to make sense: The Sphere is found by Starfleet. The Spheredata lands with control, including all it's knowledge about AI. Control evolves and wipes out all sentient life in the galaxy. This is a sequence that happens with or without the Red Angel. So they avoided a predesination paradox with this one. The Red Angel Michaels Mother tries her untested timesuit to go back 1 hour, but ends up landing 900 years in a future where Control has already won. The timesuit has a design flaw: It can not keep the user in any pa
  11. TCG's were basically the Original Lootboxes. And this game had TCG elements mixed into it.
  12. He got most of them out of his System with the first Star Trek Film. I did find the early Indiana Jones movies, ET, Gremlins Franchise, Back to the Future Francise, Hook and a host of other early films of her pretty good. Maybe it went downhill with 2000? But I do not know enough 2000's movies to clearly say it. To be fair, Aquaman being unfavored was really just a Superfriends aberation. Even his Justice League and JLU Cartoon appereances could not really wipe off that stain. But then there were plenty of Characters in that show that were just go
  13. Apparently there are some conspiracy theories that Ebola/HIV/other common outbreak was caused by the white people/westerners/generic conspiracy. Based on that broken asumption, those Treatment centers could appear as being the cause of the outbreaks. The usual stuff that happens if we allow Conspiracy Theories to become mainstream. First you said the cause was a "us vs them" menatlity. Now you say it is "Socialism"* *For me they were at tops Dictatorships calling themself socialist. You know, the usual bleep all Opressive Regimes claim to justif
  14. Apparently these Atlanteas do not have a requirement to stay moisturized. Instead what keeps them from occupation of the surface is that only Nobles can apparently breath air and water. The rest of the soldiers need a space suit equivalent.
  15. I only just learned about this, but apparently players "vote" what kind of Adventures they want to have with their Character Sheet. However it is also true that the Sheet design indicates a clear Combat Focus. So it is still equally likely that they wanted combat focussed sessions. And/or missread that there would be a high combat focus based on the sheet design.
  16. I think it is time to make a decision, but I got nothing to post right now. So unless a 3rd idea appears, this should default to @wcw43921.
  17. One way to simualte illnesses I thought about was this: A Drain with a long Recovery time (or even just straight Attribute Damage, where the System supports that). NND: Fitting Live Support. Now it is not damage over time, but Reaqpplying (A advantage Hero afaik does not have). Everytime it deals damage, it will spawn a new instance of itself that will deal damage later. This is repeated until the Immune System develops the Immunity or Immunity is applied from a external source. But even after the immunity was build, the damage still needs to Fade/Heal.
  18. Generally Superheroics tend towards the non-Lethal area. Between high Resistant Defenses and Code vs Killing, mostly normal damage will be used. Killing Damage is usually reserved against Foci, Entangles and the odd enemy where killing is not a concern (most Toyman Robots, Parademons, generally non-sentient foes). But that is only usually and your group might see it differently. Or this might not be superheroic. There is one way to do this I have theorized: Buy high Defenses against Body but not quite so high against stun. Possibly take some limiation like "only vs BODY"
  19. I can not really read the answer out of the text, so I thought I ask: Does that mean Qunatum Tunneling follows the Lightspeed limit or not? That effect does not require Magnetic Senses nessesarily. One of the first rules about Magnetism and Electricity is: "Where there is electricity, there is magnetism. Where there is magnetism, there is electricity." External Magnetic fields are the primary source of Noise in Electronics. Now our brain is at least somewhat electro-chemical. So it will experience that kind of noise. Our brain is also pretty good at fil
  20. That is both a wise decision and a unfortunate Circumstance This could also fall under Teleport. It is hard to figure out the difference between a really long range teleport and a EDM. The first question I usually ask is: "Is this really a power the character should spend points on? Or is it a plot device for the GM, to use or ignore as he sees fit?" UBO by nature does not allow the effect to be forced on a target. And you explicitly mentioned that the target of the power must be willing. For most characters it will not mater if they are here or t
  21. As I just learned, the Design of the Character Sheet can help you figuring that out: On the Default Sheet, Page 1: The central parts are teh Vital Information (HTH Damage, Phases, CV, CSL, Pre Attack) and Defenses. It also contains the Hit Location, Combat Maneuver and Combat Modifier table. There is only one part of page 1 that is unambigiously not realted to combat: Experience Points. So as I said Combat is a pretty big focus. If you really want a different game, it might even be nessesary to make a minor reorganisation of the sheet.
  22. Comparing it to Guardians, I found the story at least 20% more complex and layered. I mean how many Stories have the Hero solve a riddle via knowledge? I guess there are some elements that are similar (with Atlanteans being uninformed about Surface Culture), but that is just normal "Fish out of Water" storytelling (pun totally intended). So a Nod to the Storyline of Injustice or the Justice Lords, just using Timetravel rather then alternate Dimension Travel to fix it? Those were some pretty good storylines. Also a bit dark, but that just goes with the Thematic.
  23. The EU finally finished their "DIRECTIVE OF THE EUROPEAN PARLIAMENT AND OF THE COUNCIL on copyright in the Digital Single Market". People might have heard most about it from the term "Artikle 13" (wich is now 17 in the Final Version) And as I am still reading and hearing a ton of BS on the mater and I actually had a hard time finding the actuall thing (too many overlinked news Articles), here is a link to thge PDF version: https://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:52016PC0593&from=EN But anything before Page 23 is just forewords and some stuff on how in i
  24. That is because it already de-facto Lords over this Family and owns every square centimeter they have access too. So such a title is meerely a pro-Forma thing
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