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Christopher

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Everything posted by Christopher

  1. Re: Superpowers and Ethics I still would say that a EGO+30 result can't be done with the best skill result. You had to first change the targets psychical complications so that they fit your atempt (thus lowering it towards EGO+20). When he has to choose to kill either his child or his wife, when both are equally loved, a father simple could not choose (since he has equally strong complications/one family complication).
  2. Re: 6th Edition Brick Up to 60 ft. Running and move by (despite the name, you can stop at the target to make a D&D style charge) But I agree, perhaps a little bit more is better, since it is so cheap anyway...
  3. Re: Superpowers and Ethics Actually trying to define persuasion as Mind Control is in my view is as false (in game terms), as doing it the other way around. I will try to work up the differences in a seperate post.
  4. Re: American Dream character, getting out from dust
  5. Re: 6th Edition Brick She already has -10m Knockback resistance. 4 form being Heavy, 6 from her Limited Powers (Steadfast). of course, I just could add the heavy to a normal value of 10m...
  6. Re: Superpowers and Ethics Is Ms. Pretty just Pretty (Striking Apereance /high per), or Mindbendingpretty (MC AOE)? I my post I though it was the later, but I am not that sure anymore...
  7. Re: 6th Edition Brick Afaik the PD/ED are sufficcient and I already told that. And at least three time as I might add:) If you still think it not enough, don't bother about it. I'm going to work with it and ask the gm if she already has archieved the best possible starter defense. I need more information regarding the rest. Is this a overall useable build? What about the complications? Usage of Running/Leaping instead of flying? Putting all that into the multipower? How much could the "Personal Limitation" be worth? What about the optional powers?
  8. Re: Superpowers and Ethics @Hugh: To the selected examples of uncontrolled: Once they are identified of emanating that attack form, they would be dealt with accordingly (quarantine), until their is a way to remove or supresse their powers/affliction. They could still be ethically/personally responsible for the attacks (and some victims or relatives may come after them), but legally they don't have to face charges (unless for what they let people do, while being in their influence). But when they know they are attacking people (like when they brake out after being told about their aura), they are responsible for any "Attack" they make against thier environment. Buying of the need for an attack roll doesn't change that it stays an attack to everyone comming into range, it's just the HERO-System version for certain spells and effects that automatically hit you when "walking into the affected area". What really has me on edge is any try to use/define MC in a way, that you would never be affected by legislation regarding mental assault (or normal assault, if there is no mental assault) for using them. If you have an MC power and use it, you are as applicable to any assault law as for a usage of blast. No Matter if you define it's special effect as "Emotion Controll", "Mental/Psionic", "Very Persuasive" or "Sexy Beyond Mortal Comprehension". How I understand what you want to do, is make MC fall under less ethical and jurisdictional restrictions that an Blast, while I say it should always have the same, no matter how the SFX is defined. That we mostly talk about Mind Controll, might be that the thread that spawned this conversation was all about Mind Controll. So the Op might just have choosen the wrong topic, or those who switched here might have simply ignored it.
  9. Re: Superpowers and Ethics There was this idea of someone with uncontrolled MC defined as "just being persuasive/drop dead gorgoues", and thus not being viewed as attacking the minds of others. So I threw in some other examples on uncontrolled attack powers to show that you are still repsosible for the attacks/damage your "Aura" does. And thus, also responsible for them MC-Ing everyone aroudn them.
  10. Re: Superpowers and Ethics Some more exaples uncontrolled attack powers, where you are still responsible for the havoc they cause: Uncontrolled electricity: You just shock everything and everyone in x Meter with lightning bolts. (uncontrolled blasts). Uncontrolled Darkness to Sight: Danger for everyone Uncontrolled Darkness to Hearing: You imagine the harm you could cause when your surounding suddenly uses the ability to hear. Uncontrolled Flash to Sight/Hearing: Just the same. Uncontrolled change environment (always a rainstorm right overhead): When it goes inside with you, you could destroy an entire office with equipment. Uncontrolled flame powers: You are a human torch, including destroying anything within 20 Meter of your body. Super Torch: Like above, but closer to the temperature of the sun. Or the ultimate mundane example: You carry a highly contagious, highly deadly disease. Every government can and will put you into quarantine, if you want if or not. (uncontrolled Damageshield/AOE Transform) When you don't want your character to be considered a danger for the public, don't buy attack Powers with uncontrolled.
  11. Re: Superpowers and Ethics In my understanding MC is as ethical or unethical as every Blast or use of skill. However what I can't accept is to define any attack power to be not perceived as an attack. When you want to use an attack, you have to live with the fact that the victim, the bystanders and the law consider it an attack, if they can perceive and understand it (not invisible and/or affected by "think was his own idea"). So, you may trick your MC vinctim to beleive it was his own will, but if he ever should be able to overcome this he would consider it an attack. If the law enforcement would be able to prove it, you would get into trouble. For me a MC has the implied game effect of being perceived as an attack, no matter how you define the special attack How this attack is in the end evaluated and juged by the two or three parties, is a completely different story: - being slapped out of a MC would be considered okay by the victim - most superhero vs. villian fight, the hero's attacks are considere okay (unless inapropirate exessive/dangerous) - some persons have in fact the legal right to infringe other peoples rights (police, towards restraining and use of guns). About the uncontrolled effects: When I run around while emanating radiation, would I not be resposible for the damage caused? Would I be any less repsosible, if the radiation source was fused with my body and I ran around with propperly protecting my environment? When your radiation accident makes you a danger to everyone, you have to make certain you don't endanger anyone. If you don't want it to be an attack, don't make it with an attack power game mechanic.
  12. Hello again, we still have this discussion going and I am here to make certain if my interpretation of the rules is wrong or not. It is my understanding that all attack powers have the implied game effect of being considered an attack, once perceived. So you can't define, with any special effect, that a victim, bystander or the law enforcement (when able to perceive/proof the use) would not consider it an attack. However, this does not say anything about how this "attack" is viewed or evaluated. - A victim may consider it okay to be "slapped" out of a mind controll/mental illusion - the bystanders may not have a problem with a super beating up menton - the use of certain levels of force may be considered legal, when preventing greater harm - some person have the legal right to apply certain levels of harm (police, towards restraining and use of guns). This is just about if any use of a attack power has to go through this evaluation and if this is in fact a "game effect" of using an attack power, not a part of the special effect. Of course the result of the evaluation can be very short and clear beforehand (We are the good guys. They are the bad guys. We don't use deadly force. So no need to even think about it).
  13. Re: Damage Negation: how much? Another Idea: Aid(Blast) with can Apply Adders (+1). Of course, you would have do define a special effect why you can give your Bullets DN-Percing and why this bonus Decays (or use boost, perhaps 1 turn or powered by endurance reservere?). It will still take you an attack action, unless you aply trigger to it (wich can make it expensive). I could think of some ways to do this.
  14. Re: 6th Edition Brick The average speed is 5 (by wich I mean, everyone has exaclty 5!). Also, the limits were set by the GM so I can't just ignore them. And so far, none of the supers got more than stunned in Combat in this campaign. And with that defenses, she is definitely on top of the defense-foodchain for her environment ;-) Here are the other to compare: http://www.herocentral.net/characters.htm;jsessionid=aSzQ76wC-v4a?campaignId=1030163
  15. Re: Free no character point equipment simulating not very powerful powers I mostly agree with Orion, but your player sounds like he needs rather clear rules what he can and can't do. My adivce is still to go either go with the rules, give him "real" equipment with it's drawbacks or have him buy a gadeget VPP. I disagree at one point: A normal person winter parka isn't 1PD vs. Cold. It's LS: Cold Environment at best. And a fragile one (can't stand any of the side effects of an attack as well as supermans suite or a VPP bought LS: Cold Environment).
  16. Re: Damage Reduction Vs. Extra PD/ED Put both defenses (+attack and movement) in a Multipower. The cost for effective DN will balance everything.
  17. Re: 6th Edition Brick This is my thread that I opened for the sole purpose of finding help with building this character - so: Yes!
  18. Re: Superpowers and Ethics Once again: What Persuasion (or any interaction skill) can do: Archieve Any effect similar to a EGO+0 or EGO+10 MC effect. With extraodinary Skill Roll, perhaps it can archieve EGO+20. Never archieve EGO+30 What Mind Control can do: Full range from EGO+0 to EGO+30, unless you put a limitation on them that they can't archieve a result. What you attribute to people like Hitler and Cult leaders is neither (pure) persuasion, nor Mind Controll. It's subtle brainwashing. It changes the psychical background of someone, by using his/her Complications to apply aditional ones (that work in favor with furhter Persuasion Attemps). It is a long term use of Interaction Skills and Complementary Skills that can take months to take the desired effect. Mind Controll is an Attack. It's an attack power. It requires some kind of attack roll. When you use an attack on someone and your use is detected/proven, the following things will happen: - the target acts according to the attack - bystanders act according to the attack - courts will judge you as an attacker This is true for Blast, Damaging Use of STR, Drain, Entangle, Flash, HTH-Attack, Killing Attack, Mental Blast, Relfection (targeted on someone), Damaging Use of Telekinesis STR and any Combat Maneuver. The other attack powers usually don't do direct damage, but when you use change environment, Darkness, Mental Illusion, Dispel (Bridge or Barrier he's walking on) or Telekinesis to let someone fall down a 400 ft Cliff, then they consitute an attack either. Can you conceive of one special effect for any of those, that would not mark you as an attacker once your action is revealed? Again, difficulty to be revealed (Invisible effects) is not chaging the fact it is an attack, it just makes it harder to detect (like any crime done in a dark alley). When you have a valid reason for any of those attacks, court and bystanders may accept your actions as nessesary. The victim will still hate you for it. Some person reveice the legal allowance to use these attacks (like Police officer using their 2D6 Killing Attack on a Bankrobber), but it is still an attack. And of course there is always the consensual use of powers on someone. Be it... - the use of a 1-pt Killing Attack "Scalpel" during an Operation by the Doctor - Hypnosis or Pharmaceutical usage during a psycholocial treatment - change dreams power during directed-dreaming treatment - using entangle during a bondage session with a willing partner But only as long as they stay within the the limits of the consentual use.
  19. Re: Superhuman women less attractive in 6th Edition? It isn't mentioned in the 5e to 6e conversion rules either. Maybe the pre 5 name for Seduction (now Charm)?
  20. Re: 6th Edition Brick Time to show you some pictures I guess. Since this is an adaption of a half-human race from a Space RPG, there are of course some picture. Especially, this demonstration material (large parts of the core rulebook) is availible for free Download here: http://www.nova-rpg.de/nova_main.php?produkt=1&page=produktzeigen&art=download (only German, 63 MB). Since all of you can now download the pictures in original source, I think it is not that critcal if I show you a selection of the shown pictures. And when you live in Germany and tend to visit the NordCon, RatCon, FeenCon or RPC in Köln (Cologne), take a look for the game. The Autor usually makes demonstration session. Three Pictures, Head/Face only. There is one realtively good and two rather weak ones: Here one Fullbody+Environment: Another Fullbody + Environment. For that one, I am not even certain if that is the species or just unusual face cosmetics. But the scene certainly looks cool:
  21. Re: American Dream character, getting out from dust That sounds like the droid I was looking for. Thanks. Are there are similar guidelines for EGO +20 and EGO+0 too? Or should we just go: EGO+0 = -2 (twice of EGO+10) EGO+10 = -1 EGO+2= 1/2 (half of EGO+10)
  22. Re: What sort of technology do you use in yiour games? The Hex Maps reminds me of one thing, from I group I played with a long time ago. They actually had a table sized transparent sheet (like the one you use for Overhead Projectors) for gaming. They could write on it with fast drying, ereaseable markers. They could make maps of the fly, track lifepoints, draw battle-situations and many more. It also protected the (Glas)table from Cola-Spills and you could place anything on top of it that you needed without any danger to it.
  23. Re: Free no character point equipment simulating not very powerful powers I would go for a simple thing: Mundane equipment isn't suitable for a superhuman level fight. Someone already mentioned the side effect of an direct attack, but it doesn't even need a hit. The mere sideeffects of an power use can already render those items inoperable: - being near missed by gronds fist could easily put out your torch. Same goes for Knockback. - Ever tried fighting a superfight while using a mobile phone? that would require Concentration (1/2 DC at least) - Using a cord based Free-Speak function? hinders your movements. - using Cordless Free-Speak? Well, they are designed to stay on your head in a office, not while jogging or advoiding energy blast of Dr. Destoryer - Your enemy hits (or has disabled in advance) the local comunication system. That's why the military pays for seperate Comunication-equipment and heros buy Mind Link/radio transmission powers, so they are fit for battle and can't be taken out by mundane circumstances.
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