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Christopher

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  1. Like
    Christopher got a reaction from Pariah in Aphorisms for a Superhero Universe   
    Or if voiced by Vin Diesel.
  2. Like
    Christopher got a reaction from Pariah in Aphorisms for a Superhero Universe   
    That is just normal Environmental Immunity from being a Fantasy Character.
    I mean seriously, Star Wars has Wizards, Knights, Princesses and Dark Lords in Space. So I did not expect scientific accuracy at any point
     
    1. The fire burned him that way.
    2. Both should have suffered worse just being that close to Rock so hot it was a liquid.
     
    I mean steelworks are life-threathingly hot environments. And steel has a low melting point and good heat management compared to lava caves.
    The air that close to a river of something at 700-1200°C would propably burn your lungs. If it even still had Oxygen.
  3. Like
    Christopher got a reaction from Armory in Funny Pics II: The Revenge   
    Maybe Terry Pratchet was right after all?
  4. Like
    Christopher got a reaction from Barton in Getting Better: Tonight's Mistakes   
    I will try to solve your questions. Of course I have the benefit of unlimtied time instead of the streess of GMing in paralell.
    The setting will solve this.
    In Heroic, a 6DC attack sounds like a likely value. WHile +6 DC sounds excessive.
    In Superheroic, a 6DC attacks sounds uselessly small. Unless it has some advantages that affect the DC calculation (so iti s actually a 9 or 12 DC attack), 30 STR is way to little damage. While normal STR + 6 DC should be about in line Characters < 30 STR.
     
    Turning a power off/on usually requires a 0-Phase action. And you can not do that specific "flip switching" action twice per phase. So no turning Desolid "off and on again" in the same phase. You also no longer can take 0-phase actions after an attack. Otherwise Affects real world would be unessesary.
    If he was desolid when starting the move: Turn off desolid before the move or after a half-move. Then Passign strike.
    If he wasa solid before: He could turn it on before/after his half move, but would then jsut pass through his enemy. And turning it on after an attack does not work.
     
    I usually find Multiple Attack to be overly limiting. Way to many penalties in Superheroics to use it.
     
    NND is a form of AVAD.
    In a way NND is both the final step and a lessening of the "Defenses Ladder".
    The rules regarding no body damage are AVAD side:
    "AVAD attacks only do STUN damage (even ifin their ordinary form they do BODY), and the specifed defense reduces their effect as usual. However, characters can purchase the Does BODY (+1) Advantage for them (see 6E1 333). If a character buys an AVAD attack with the Advantage Autofre, he must apply an additional +1 Advantage to Autofre."
    This includes the exceptions for Drains.
     
    By RAW "Draw weapon" is a 1/2 Phase action, with no "can be combiend with 1/2 Move" allowance.
    Of coruse Quick Draw is still an option.
     
    By default Shape Shift is "constant" and "costs end each turn".
    "A character may freely shif his shape as ofen
    as desired; switching shapes takes a Half Phase
    Action. Shape Shif costs END to use, both to shif
    shapes and to stay in a shifed shape. If the character is Knocked Out or Stunned while in shifed
    shape, his Shape Shif immediately “turns off ”
    unless it’s Persistent"
     
     
  5. Like
    Christopher got a reaction from PhilFleischmann in Centaurs - Should they have Extra Limbs?   
    Seems to expensive for the benefit. Do not forget the "What not to spend points on" rule, 6E1 31
    " But the corollary to that is, if a character wants an ability that’s not likely to have any effect during the game, there’s no reason for the GM to make him spend Character Points on it — he should just get it “for free.” For example, suppose that a character wants to be an expert on Italian literature. In HERO System terms, that would be a Knowledge Skill: Italian Literature. Unless the GM has a lot of adventures planned that involve interpreting Dante’s Divine Comedy or Bocaccio’s Decameron, KS: Italian Literature isn’t of any use in the game — it’s just “flavor” to help make a character distinctive and define his background a little. There’s no reason for the character to have to
    spend even a single Character Point on it, so the GM should just let the character write down KS: Italian Literature 14- on his character sheet for no cost"
     
    In a grab Focussed Campaign I could see it. But that is one specific setting vs the average setting.
     
  6. Like
    Christopher got a reaction from PhilFleischmann in Centaurs - Should they have Extra Limbs?   
    Horse legs do not have anything close to human leg freedom of movement. Their ability to sleep standing requires a very riggid legstructure.
    Sort of standing right on my feet with the forelegs (something that is very dangerous for the horse), is see no way for it to bind my legs with it's legs.
     
    The Grab and Point of Origin Rules already cover that.
    If the "point of Origin" of a power is a leg, the enemy has to grab all 2/4/8 Legs to disable that power.
     
    But again, Horses do not seem to get any redundancy out of their extra legs. The horse it uniquely hyper-engineered for speedy and enduring running.
    So much it is the only species - besides humans and apes - that even controls heat via sweatglands. Nearly any mamal has them, but only humans, apes and horses use them as a major/relevant thermoregulation feature.
    When predators hunt Horses or horselikes, they always easily trip them with a single attack to the legs. And at that part the hunt is decided. That is how bad they are at fighting prone.
    A horse or horselike that was tripped or lay down, takes very long to right itself. So much so, in the wild horses sleep almost exclusively standing.
    The only time horselikes have used their legs in fights, was to attack a enemy directly behind them. With proper bracing to not fall over from the try.
     
    Extra running? Totally
    Complicaiton that makes Prone even less desireable? Propably.
    Knockback Resistance? Adviseable if you got that complication.
    Extra Limbs? Not that I can see it. You got more limbs, but you actually get less use out of those 4 limbs then a human get's out of 2.
  7. Like
    Christopher got a reaction from bluesguy in Copyrighted Monsters   
    And we all know how tht turned out in OOTS #32:

  8. Like
    Christopher got a reaction from Cancer in Quote of the Week From My Life.   
    The discussion came towards religious fanatics. And how they relate to Antheism. A Atheist said:
    "I do not mind god. Just some of his Fanclubs are really worrying me!"
  9. Like
    Christopher got a reaction from bigbywolfe in Aphorisms for a Superhero Universe   
    Or if voiced by Vin Diesel.
  10. Like
    Christopher got a reaction from drunkonduty in Captain Marvel with spoilers   
    The 90's were not a time where a women could be successfull and show her emotions. And then she had the whole Kree Education.
    I mean, I do not expect someone from Vulcan to be good at emoting either.
     
    Wich ones were those? All I could see was the usual "arogant flyboy" from Topgun wich had "90's Sexism" added to his reportoi.
    90's Movie + Flyboy + Female Protagonist. Entirely expeected.
     
    Clawed out by a alien, shapshifting horror that shortly before ate entire Kree patrols? Does not seem very stupid to me.
  11. Haha
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  12. Haha
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  13. Like
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  14. Haha
    Christopher reacted to Starlord in Funny Pics II: The Revenge   
    Deleted
     
  15. Haha
    Christopher reacted to archer in In other news...   
    Report Reveals Jesus Christ May Have Benefited From Father’s Influential Position To Gain High-Powered Role As Lord And Savior
     
    "Examining evidence from the Gospels, as well as recently unearthed ancient Christian and Gnostic texts, researchers at Yale Divinity School concluded that Christ’s close familial relationship to the Creator of Heaven and Earth likely contributed to His meteoric rise from obscure carpenter to high-level divinity"
  16. Like
    Christopher reacted to Sociotard in "Neat" Pictures   
    "Into the Marvelverse" looks busy.
  17. Like
    Christopher reacted to Zeropoint in "Neat" Pictures   
    Looks like the skull of some sylvan spirit beast.
  18. Like
    Christopher reacted to Greywind in "Neat" Pictures   
    A mimic that never learned that its fangs are supposed to be inside the chest.
  19. Like
    Christopher reacted to L. Marcus in More space news!   
    Needs a good vacuuming.
  20. Like
    Christopher reacted to Chris Goodwin in I have a horrible confession to make . . .   
    I played in a Champions game last night and ran my Danger International game today, and I have one piece of advice based on experience that I think will help.
     
    Don't use OCV.  Add 11 to it and call it Attack Roll or Attack Value or something similar, and have that show up on the character sheet.  Maybe a couple of adjusted values for 1/2 OCV and 0 OCV, if those ever come up in play.  
     
    That seemed like the hardest concept to get across.  Start with 11!  Add 11 to your OCV!  
     
    No, just add 11 to it to begin with, and put that on the sheet, in big bold letters impossible to miss.
  21. Like
    Christopher got a reaction from Lucius in Anime Weapons? Worse, historical weapons   
    We all know that Anime/Manga/Video weaponry can be wierd. Stuff like a hammer that has rocket jets. Or a blade that is also a key. Or a blade that is also a gun.
    But as I just learned, they are totally behind the curve in that regard. History one ups them every step of the way:
     
    The problamy most bizare shield in history:
    https://youtu.be/0AIUF6iCPj0
    This explanation was given below in the comments and it makes a lot of sense:
    "I remember this shield. It was specifically designed by "Broma Venschwitz" in the early 1600s. The entire point of the lantern shield was to see the shinny reflection of the deadly pommel throw at night. Once you caught the glinting pommel speeding towards you it was simply up to the master forged shield to stop such an executing blow. "
     
    The oldest "tactical flashlight" or just a new way of saying "no evil shall escape my sight"?
    https://youtu.be/6ikqHAN2ySc
    As for the reason, my best guess is that guy had lost one hand. It tended to happen in those times.
     
    Next up, "Keyblades are so pre-gunpowder":
    https://youtu.be/a5TlMsLT6-8
     
    And finally a longer list of even more weapons. If you thought the Swiss Army Knive was versatile, you will have at least one suprise:
    https://youtu.be/WMG9_VS2hNw
    And yes, most of these weapons do come from Germany and India.
     
    The part where none of those are widely known speaks to volumes to their useabiltiy in combat, particular large scale battles. But I guess not every combination can be a "Bec de corbin":

  22. Like
    Christopher got a reaction from drunkonduty in Speed in Fantasy HERO   
    Do not allow Diverging Speeds for Heroes. I would fix it to 3 or 4, depending on powerlevel.
    The problem is that in the lower Points of Heroic, every single point of difference is huge. Hero lacks Granularity in those low vlaues. And adding variation to those values only makes it harder.
    5, 6 and 7 are pretty close together action economy wise. 5 has 1/6th less then 6. And 7 1/6th more then 6. +/-17%
    But with 3, 4, 5 we talk about +/-25% compared to 4.
    And 2, 3, 4 or 1, 2, 3 are even worse.
     
    For monsters and adversaries of course, you got a full amount of SPD values availible.
    SPD more then most other values can be used to simualte the Power Level differences. Look at Shadowrun where combat Characters can get up to 4 actions per turn for a granular example. And Hero is propably more combat focussed then Shadowrun.
    A random Guard with 2 SPD is no match for most Heroes with 4. The Hero can abort to both attacks and still act 2 times. Never mind if the hero has the first strike, forcing the enemy to abort. The Hero can get 3 strikes in while the enemy does nothing but defend.
    A "Boss"* has to have more SPD to allow it to challenge a whole group.
    While someone in another Thread mentioned a Superheroic foe that had only 1 SPD, but a really OP attack and defense for a interesting challenge.
     
     
    *Single, strong adversary in any form or shape
  23. Like
    Christopher got a reaction from steph in Thief/Rogue Powers   
    Let us look at some rules. In particular the ones for Surprise. Because getting that is what stealth is about:
    Suprised enemies do not get to act on Phase 12 of the first "Turn" 6E2 18
    "Characters who are Surprised normally cannot Abort their next Phase; they have, afer all, been taken unawares (see Surprised, 6E2 50). However, the GM may, in his discretion, allow them to Abort." 6E2 22
    That means they also do not get to use their CSL. It is still a Free Action to apply the CSL. It is usually trivial to do that as part of a Abort/before your previous attack, but they do not get either of those.
    If Dodge or CSL are applied from a previous maneuver aginst another enemy, they are also halfed.
     
    6E2 50:
    "Attacked from behind (Surprised) out of combat" (the first strike of a combat) means: 1/2 DCV, 1/2 Hit Location Penalties, x2 STUN damge taken. Wich can of course cause the "Stunned" effect too.
    "Attacked from behind (Surprised) in combat" 1/2 DCV
     
    Deadly Blow covers all thse things from D&D: Weapon Specialisation, Favoured Enemy, Sneak Attack, Lawfull/Chaotic Weapons and even Paladins Smite Evil attack.
  24. Like
    Christopher got a reaction from Brian Stanfield in I have a horrible confession to make . . .   
    As I just learned, the Design of the Character Sheet can help you figuring that out:
     
    On the Default Sheet, Page 1: The central parts are teh Vital Information (HTH Damage, Phases, CV, CSL, Pre Attack) and Defenses. It also contains the Hit Location, Combat Maneuver and Combat Modifier table. There is only one part of page 1 that is unambigiously not realted to combat: Experience Points.
    So as I said Combat is a pretty big focus.
     
    If you really want a different game, it might even be nessesary to make a minor reorganisation of the sheet.
  25. Like
    Christopher got a reaction from smoelf in Speed in Fantasy HERO   
    Do not allow Diverging Speeds for Heroes. I would fix it to 3 or 4, depending on powerlevel.
    The problem is that in the lower Points of Heroic, every single point of difference is huge. Hero lacks Granularity in those low vlaues. And adding variation to those values only makes it harder.
    5, 6 and 7 are pretty close together action economy wise. 5 has 1/6th less then 6. And 7 1/6th more then 6. +/-17%
    But with 3, 4, 5 we talk about +/-25% compared to 4.
    And 2, 3, 4 or 1, 2, 3 are even worse.
     
    For monsters and adversaries of course, you got a full amount of SPD values availible.
    SPD more then most other values can be used to simualte the Power Level differences. Look at Shadowrun where combat Characters can get up to 4 actions per turn for a granular example. And Hero is propably more combat focussed then Shadowrun.
    A random Guard with 2 SPD is no match for most Heroes with 4. The Hero can abort to both attacks and still act 2 times. Never mind if the hero has the first strike, forcing the enemy to abort. The Hero can get 3 strikes in while the enemy does nothing but defend.
    A "Boss"* has to have more SPD to allow it to challenge a whole group.
    While someone in another Thread mentioned a Superheroic foe that had only 1 SPD, but a really OP attack and defense for a interesting challenge.
     
     
    *Single, strong adversary in any form or shape
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