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Christopher

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  1. Like
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  2. Like
    Christopher reacted to Toxxus in Centaurs - Should they have Extra Limbs?   
    The obvious power of the Centaur body type comes into play when an enemy grabs his arms and another grabs his front legs.  On his next phase he kicks the crapola out of someone behind him.
     
    Beware his (almost never useful) power!
  3. Like
    Christopher got a reaction from massey in Captain Marvel with spoilers   
    There is some argument that it suffered from the "Prequel" Problem. Similar to the Star Wars Prequel Trillogy, we already knew how everything major would turn out:
    We knew the Kree were A-holes from Guardians.
    We knew Fury would end up with the Tessaract again from Thor/Avengers 1.
    We knew she would end up free, but away fromt he planet.
    We knew she would kick all the Kree's behinds.
    We knew she would give Fury that Galactic Pager.
     
    There was no room for Huge surprises, so they focussed on the little ones.
    And at least for me and my friends, that did work out. But then we also enjoyed the story of Star Wars 1-3, so it might be a fundamental difference in goals from a movie.
  4. Haha
  5. Like
  6. Like
    Christopher reacted to massey in Clue Aversion   
    --Group superhero stories in the comics virtually never involve mysteries.
    --Mysteries can be really hard for a group to play.
    --Mysteries are hard for a GM to run without becoming a plot on rails.
    --Some players just don't like solving mysteries.  It isn't fun at all for them.
    --Some players may like solving mysteries, but that doesn't mean their character has any skill or interest in it.  The Incredible Hulk is not known as a great detective.
     
    I usually have a hard time playing mysteries because in my experience, GMs want to hand out little details slowly and awkwardly.  In fact I tend to get mad when I ask a few questions, try to make a few skill rolls, and the GM says something like "you don't find any clues."  Then they want me to keep jumping through hoops until I randomly stumble across their plot.  It's infuriating.  After reading the recap, my thought is "why didn't the DNPC just tell him what the hell is going on?"
     
    You have to realize that the player can't actually see anything that is happening.  He is 100% dependent on you giving him information.  There is no burned down catering building for him to investigate -- it exists purely in the GM's mind.  If he goes to investigate it and you say "you don't find anything", then he doesn't know what to do next.  The player doesn't know if he's supposed to continue investigating there ("I dig through the ashes, hunting for a secret basement or something"), or if he's just supposed to move on and wait for something else to happen.  Maybe the GM isn't ready to reveal the plan yet.
     
    Again, I wonder why the DNPC didn't tell him more on the phone.  I'm sure the player does too.  I think the "I go and get drunk tonight" was a direct message to the GM that the player is not having fun with this story, and is ready for you to get to the point.  In my experience, behavior like that is supposed to tell the GM "I don't understand what you're going for, this isn't working".
  7. Haha
    Christopher got a reaction from DShomshak in More space news!   
    At least that will make it easy to spot the tourists:
     



  8. Like
    Christopher got a reaction from massey in Clue Aversion   
    What you describe certainly sounds like it could cause this reaction. It definitely could cause it from me.
     
    But then running a Mystery is always dang hard.
    Just recently I had a GM be frustrated by our group of 3 Charcters failing 3 Spot checks each to notice a plot detail in a row. He had to invent reasons and circumstances for us to retry.
     
    I think what might work, is to adopt the "never a real failure" option of Narative Storytelling Systems. That way you can avoid the story ever being "stuck" on failing rolls or inventing reasons to re-do the roll. Without making the skill investment pointless. As a example, look at this thread:
    Under "Failure is not an option".
  9. Like
    Christopher got a reaction from Scott Ruggels in Centaurs - Should they have Extra Limbs?   
    This makes sense for apes. But does it also apply to cats and dogs? Or Horses?
    The tail is hardly able to do anything.
     
    And as for horses legs: They are inherently fragile. A horse can die if it breaks one leg. Like human, it requires a prostesis to move at all:

    Unlike cats and dogs, it also does not retain most of it's ability to move:
     
     
    So a horse get's next to no redundancy from those extra legs.
    Indeed, a better name for this Power might be Redundant Limbs.
    This Power gives you the ability to stave off grabs and strong limited entangles, because you got more limbs to fall back on.
     
    A cat loosing her tail would loose her racial bonus to balancing. Wich is somewhere between Power Loss and Complication.
    While most cats, dogs and other small animals would get a reduced movement rate/complication for loosing one of their 4 limbs.
    But horses are pretty much done if they so much as break a legbone.
  10. Like
    Christopher reacted to Lord Liaden in In other news...   
    "Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win."
     
    - Stephen King
  11. Like
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  12. Like
    Christopher reacted to Duke Bushido in Quote of the Week from my gaming group...   
    From my youth group game:
     
    Red Cloak (sorcerer type) :
    I  can totally snare them all!  Watch!  I draw my silver spider amulet, (grabs dice) leap into the room, with the amulet primed, and cast (rolls 18 on his Activation roll)....  Aspersions...  On all of them...  And their families..... 
     
    Red Cloak again (the oldest player, at fourteen, and the slowest to come around, but he's really been on fire the last couple of sessions) :
     
    Now I suggest you all surrender, immediately, and this will be over painlessly. 
     
    Thug leader:  If you could back that threat up, you'd have done something already.  Get him, Boys! 
     
    Red Cloak:  there is a very good reason I don't just fill this chamber with lightning bolts and electrocute you all! (player pauses, thoughtfully for a moment, the resumes).  Fortunately, I don't remember it right now. (rolls dice) 
     
  13. Like
    Christopher reacted to Hugh Neilson in Building an All or Nothing Killing Curse   
    This is true for a lot of fiction, and not just for magic.  If you want to simulate them, you need to decide how to interpret what happens in the books.  D&D provides Feats like Eschew Materials and Silent Spell.  Hero allows buy-off of limitations, and variable limitations.  Either could be used to explain why some characters can cast spells without wands or incantations sometimes.
     
    On the topic of simulating various source material, this one in particular, I was thinking this morning about the power of the killing curse as described by characters in the books, compared to the impact it actually had in the books, and it really seems a lot like:
    "These blast points... too accurate for Sand People. Only Imperial stormtroopers are so precise."
    So, do we build our Stormtrooopers so they rarely miss, and Luke, Han and Leia get taken out by blaster bolts in the first combat, because Imperial Stormtroopers are really precise, or do we build them as the mooks they are when actually appearing against PC characters?
  14. Like
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  15. Haha
    Christopher reacted to Cygnia in Funny Pics II: The Revenge   
  16. Like
    Christopher reacted to Old Man in Funny Pics II: The Revenge   
    You guys are always trying to jam puns into this thread.  It's jarring.
  17. Like
    Christopher reacted to Clonus in Aphorisms for a Superhero Universe   
    I was just watching Young Justice.
     
    "The mission is, what the mission becomes."
  18. Like
    Christopher reacted to Scott Ruggels in Awesome Space battle: The Orville, S2E9   
    Yes. Because you really can't have a realistic space battle  that the masses would understand.  Even The Expanse while more realistic than The Orville, keeps the ships color coded and labelled, and keeps the engagements to only one or two ships at a time. For entertainment  reasons, a space battle has to be at "knife fighting ranges" like a tall ships battle. and have to be flagged.  Basically a television or movie space battle, for the most part, is a Zero G NFL game, for the masses to understand it.
     
  19. Like
    Christopher reacted to Hugh Neilson in Building an All or Nothing Killing Curse   
    Still waiting for a single example of an onscreen death by the Curse of a major character who was not willing and eager to die.  An instant, infallible death spell available to most of the opposition seems like it would cause a lot of deaths, yet we saw very few among major characters, and even fewer caused by this spell. 
  20. Like
    Christopher got a reaction from Netzilla in Captain Marvel with spoilers   
    There is some argument that it suffered from the "Prequel" Problem. Similar to the Star Wars Prequel Trillogy, we already knew how everything major would turn out:
    We knew the Kree were A-holes from Guardians.
    We knew Fury would end up with the Tessaract again from Thor/Avengers 1.
    We knew she would end up free, but away fromt he planet.
    We knew she would kick all the Kree's behinds.
    We knew she would give Fury that Galactic Pager.
     
    There was no room for Huge surprises, so they focussed on the little ones.
    And at least for me and my friends, that did work out. But then we also enjoyed the story of Star Wars 1-3, so it might be a fundamental difference in goals from a movie.
  21. Like
    Christopher got a reaction from Cool_Manchu in Darkness and Shadow Powers Questions   
    Indeed all Sense Affecting Powers - Darkness included - cover a whole Sense Group by default. And I think it was that way back in 5E too.
    And UV Detects are very likely in the sight group*.
     
    *Funny enough I can think of a way to detect UV that does not nessesarily go into the sight Group: Geodi LaForges Visor. It seems to operate more in the Radio Group, IIRC.
    It might still be in Sight Sense Group, but I think it is more likely to be Radio Sense Group.
  22. Like
    Christopher got a reaction from Cool_Manchu in Darkness and Shadow Powers Questions   
    I was going to just quote parts of Limited Power (6E1 382). But as it turns out, the Book explicitly advises against that Limitation:
    "The GM should also watch out for Power Limitations that are too sweeping. For instance, a character probably shouldn’t be allowed to buy all of his powers with the Limitation Only Works In Darkness. Such a character would be worthless during the daytime and very powerful at night; that’s no fun in a roleplaying campaign, and it’s unfair to the other players. Logically, the player is probably going to ask the GM “Will this adventure take place at night?” before every game — and if the answer is no, he won’t play, or will play some other character"
     
    Even if just a ally is able to cause Darkness, the value of the Limitation would go way down. If he can even cause Darkness himself, it basically becomes worthless. It might fall into the territory of linked in this case.
     
    There are few things I loathe as much as Usable As Attack.
     
    The best way to deal with UAA is to plain not allow it for anyone. It is like the Secure Storage of a Doctor, Demolitions Technician or some of the stuff you find in a Military Armory.
    The second best way is to ask the players: "Do you really want enemies to use such powers against you?"
    Regard it as always marked with STOP sign. There are few things in the book that can break a game quite as reliably as this one thing. Most GM experience with it is about the cases where you got the right combination of players and UAA'd power where you can allow it without instantly breaking the game.
  23. Like
    Christopher reacted to Michael Hopcroft in A Thread for Random Movie Lines   
    "Gondor has no King. Gondor needs no King."
     
    "I wish the ring had never come to me, I wish none of this had happened.:
     
     
    ‘”Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgment. For even the very wise cannot see all ends.’”
  24. Like
    Christopher reacted to Pariah in Captain Marvel with spoilers   
    I'm a high school teacher. This is literally every day of my life.
  25. Like
    Christopher reacted to Old Man in Funny Pics II: The Revenge   
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