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ch0wyunf47

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  1. Re: New Writeup Game! Fix the "Weaklings" I really like dbsousa's idea. Could make for a really interesting plot seed (replace doom with destroyer, avengers with champions, etc) and he would be completely flexible for a GM to be a villain or a hero. Cool stuff.
  2. Re: Weakest Supers in books you've read? I by no means think that characters like Cable were not weak characters; I was referring to their powers/abilities, and Cypher had always stuck out in my mind as someone who got the short end of the stick on the powers end. I am now leaning towards Double Header as the "winner". -B
  3. Re: Weakest Supers in books you've read? I don't think I've ever read Double Header. Is he just a conjoined twin or is it an actual power? That was what I was more leaning towards when I started the thread The super-normals are, IMHO, often way more powerful/useful than guys like Cypher. His power COULD be really useful and done more impressively, but I was mostly laughing at their description of why it was a power and not a skill. Good points about the writing tho, hadn't thought about that. I guess any hero with a writer unable to use them is going to be in trouble. -B
  4. Re: Weakest Supers in books you've read? Somehow, I'd still rather have Robin on my side. I would argue that being a relatively peak athelete with a handful of sweet gadgets (not to mention having access to most, if not all, of his mentor's resources) would be much more preferable to having something less useful than a babelfish (not to diss the babelfish). Cypher was esentially a human version of one except that he wouldn't fit in your ear, nor were there an abundant supply of him. I do agree that Robin is not super-powered, and thus has less powers than Cypher. That was kind-of my point though. I was struck by the low level of his mutant power. They basically said "because he does it in his sub-concious, he's a mutant, and not someone who's just really good at being a translator". -B
  5. Possibly the weakest team member I've ever seen in a comic book: Cypher, from the New Mutants. for reference: http://www.marveldirectory.com/individuals/c/cypher.htm He can translate. I especially love their description of why he's a mutant and not somebody who's just studied a whole lot. 'Really, he's powerful! Why don't you believe me? Where are you going?' Any other votes? I wasn't counting characters out of things like Watchmen, which only featured one 'real' super hero. -B
  6. Re: Weird Coincidences Years ago, I was running a GURPS supers game (I hadn't learned champions yet, so be quiet =P) and I had the players investigating some strange government plot. They were infiltrating a secret base out in the desert and found an alien fighter and a lab where they had kept one of the aliens alive. I had everything diagramed out and fun was had by all. The next day we go to see Independence Day and I'm sitting with my friends who I ran the adventure with. Low and behold, the lab where Brent Spiner shows off the Alien and the Alien fighter was pretty much exactly how I had diagramed the adventure out. The placement of the walk ways and the bay windows was what really caught our attention (exactly the same as my little maps). Of course, we had been joking about the possibility of it being the same as they entered the lab/storage area. It was pretty creepy.
  7. Re: Mystery Disad? What the....?!
  8. Re: How do YOU do: Rogues Gallery Hunted? The one thing I would recommend is thinking of how your favorite comic book title handles that kind of thing. If it's like the Avengers (Busiek style) the two (orgs and individuals) are usually seperate, and don't work together often, which might happen fairly often in your campaign if players have 11-'s on both orgs and indies. If the individuals in the rogues gallery are likely to hire onto an org for some misdead than I'd say your mechanics are pretty darned solid. Otherwise I would stick to having them operate independently.
  9. Re: Looking for a Costume Designer I've always used HM to come up with a basis for an idea. Their pieces don't always work well, and the poses may be off for what you want, but I can usually come up with something close to what I had in mind and just use that as a basis. Perfect it is not, and the art style may, again, be off from your mental picture but there is a free version to play around with that's probably worth checking out. -B
  10. Re: Fantasia: witch needs review Just read some comics, and you'll see that being overweight is quite a distinctive feature. Admittedly, it completely depends on the campaign, and the GM, but I would rate overweight as more distinctive than being black, hispanic or asian on average. Not to say that there might not be social limitations from being a minority, but as far as DF goes I'd say that overweight would be more of a disadvantage. How it's more of a disadvantage than being a mutant is a little odd, but as long as your GM doesn't care. -B
  11. Re: PSI-BLADE for review I might go with "no visible effects" on the flight thing, keeping her more stealthy. I would also try and re-organize the physical attack powers into the TK power group just to show a distinction b/w the telepathic attacks and the TK attacks. My 2 cents. -B
  12. Re: PSI-BLADE Version 2 What direction did you want to take the character in? In terms of combat ability, it seems like she is not only pretty easy to hit, but pretty slow and not that tough. I'm not saying that she should be geared for combat, but it seems like you're sacrificing room for some out-of-combat stuff that could really make this character sweet. I would go back to the EC for the TK stuff, just for combat flexibility in that you could have the full FF and flight up at the same time. You're relatively low on defenses as is, and having to reduce the FF to fly around might not be the best plan in the world. I do have one question tho: What are you thinking of, flavor-wise, for the differences in the power bases of the two multipowers? It seems like there are a couple of the attack powers (The spear and mace) that have more of a physical presence than the other psi attacks and could overlap with the TK powers. I'm guessing it'd be explained more in the background, making this question moot I do like the char a lot tho. Cool stuff. Reminds me a bit of Psylocke w/o the silly ninja stuff. -B
  13. I'm currently involved in my first PBEM game and it's really enjoyable. It's especially fun playing a character with a bunch of incantations and such, b/c it allows for much better roleplaying, IMO. The time to actually write stuff is great, especially for those of us who both GM and play, because it allows for enough comand over the character and tone of writing that isn't neccessarily available in FTF. I still love FTF roleplaying just because of the social interaction that you don't get in PBEM, but both have a lot going for them. As for starting one, it seems like these boards are a pretty good place to get players and such. I know I've only been haunting the boards since I moved away from my hometown and have been stuck without gaming opportunities down here. As for running one, I don't really have any experience (I hope to fix that soon) but there are lots of good guides and guidlines available on the web.
  14. I was just playing diablo.... you could have one of those red-lightning hose attacks that Diablo has in the game. Those were red... and lightning... and oh-so-frustrating.
  15. Looks like you're missing Z and Q... I've been toying with creating a character based on my old roomate, Zaibas. His name means "lightning" in lithuanian, and it's not often that I have or have seen a "Z" character. You're welcome to it, if you'd like
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