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C-Note

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  1. Like
    C-Note got a reaction from GoldenAge in Are there .hdc files out there for Sci-Fi weapons?   
    Here are some from this site:
     
    https://www.herogames.com/forums/files/file/294-pulsed-energy-projectile-weapons/
     
    https://www.herogames.com/forums/files/file/127-sh-phasors/
     
    https://www.herogames.com/forums/files/file/193-star-hero-kazei-5-cybernetic-implants/
     
    https://www.herogames.com/forums/files/file/236-traveller-hero-tl10-tl15-battle-dress/
     
    https://www.herogames.com/forums/files/file/246-warhammer-40k-hero-space-marine-implants/
     
    https://www.herogames.com/forums/files/file/247-warhammer-40k-hero-space-marine-power-armour-mark-vii/
     
    https://www.herogames.com/forums/files/file/248-warhammer-40k-hero-space-marine-power-armour-terminator/
  2. Thanks
    C-Note reacted to Doc Democracy in HERO System Mobile   
    There is work being done - check in with Sentry) in his thread: 
     
  3. Like
    C-Note got a reaction from Scott Baker in Font Size   
    HD6 Issues Under Windows High Resolution Screens
     
    You need to run Hero Designer from the command line.
     
    javaw -jar HD6.jar [font size] for example, the following would set the default font size throughout the application to 18pt:
    javaw -jar HD6.jar 18
  4. Thanks
    C-Note got a reaction from kjoatmon in Font Size   
    HD6 Issues Under Windows High Resolution Screens
     
    You need to run Hero Designer from the command line.
     
    javaw -jar HD6.jar [font size] for example, the following would set the default font size throughout the application to 18pt:
    javaw -jar HD6.jar 18
  5. Like
    C-Note reacted to Steve in What mechanic do you use for FTL travel in your game?   
    This is what I meant by how I built them. This is from Hero Designer.
     
    Jump-2 Hyperdrive:  Teleportation 7m, MegaScale (1m = 1 lightyear; can be scaled down to 100 km/m; +4 1/4) (37 Active Points); Extra Time (1 Week, for full journey; -4 1/2), OIF Immobile (-1 1/2), 4 Charges (Recovers Under Limited Circumstances; -1 1/4), Requires A Roll (Dimensional Navigation roll; -1/2), Cannot Be Safely Used Inside A Gravity Well (-1/2). Real Cost: 4 points.
     
    A human pilot could run it with a -4 to their roll. Taking extra time to calculate the jump pretty much eliminates the penalty.
  6. Like
    C-Note reacted to Steve in What mechanic do you use for FTL travel in your game?   
    You could build the drive cheaper on Active Points by lowering it to 6 or 7 meters and upping the Megascale multiplier. Unless that was a build choice?
     
    Traveller Hero built their Jump Drives more like that.
  7. Like
    C-Note got a reaction from Christopher R Taylor in Building Weapons.   
    I generally build weapons/armor as a "Compound Power" (6E1p119).  Compound Powers allow you to combine multiple powers which can be used simultaneously into a single item.  For an example, let's look at a simple scoped sniper rifle:
     
    Power 1: Killing Attack - Ranged: 2D6 (common Limitations would be "Focus", "Real Weapon", and "Charges")
    Power 2: Targeting Scope - +1 OCV
     
    An item should be built as a "Compound Power" if the powers can be used simultaneously (such as the sniper rifle with scope).  Total Active Points for a Compound power is the sum of each Power's individual Active Points.
    An item should be built as a "Multipower" if you cannot use the powers simultaneously (such as a Blaster Pistol with a Kill setting and a Stun setting).  You get a Point discount for this.
     
    For complex items "Compound Powers" can be placed inside of a "Multipower".  For example: A scoped blaster rifle:
    Compound Power 1: 2D6 Killing Attack Ranged with +1 OCV
    Compound Power 2: 8D6 Blast (Stun) with +1 OCV
     
    I hope this helps.
  8. Like
    C-Note reacted to shadowcat1313 in Ultimate Spacecraft   
    one wonderful legit free resource for Traveller Hero and Star Hero in general is the Starship Geomorphs book, its all deckplan modules, akin to the old Dungeon Geomorphs sets for AD&D. 
    http://travellerrpgblog.blogspot.com/2020/07/starship-geomorphs-20.html while not official Traveller, it has the permission of Marc Miller... and the older version is available from his site
     
     
  9. Like
    C-Note got a reaction from Steve in Ultimate Spacecraft   
    Many years ago, my group was dedicated to AD&D and Traveller.  When I discovered the 4th Edition BBB, I saw the light and immediately converted our campaigns to the Hero System.  Some time later, the Traveller characters acquired an old, beat-up Gazelle Close Escort, the "Windfall Prophet".
     
    Over several years of gaming and technological advances in my Traveller Universe, the characters made a number of upgrades and enhancements to their ship.  When shadowcat1313 and FFE released Traveller Hero, I picked up a copy and, using his Gazelle Close Escort as a template, was able to upgrade the characters' Gazelle to 6th Edition.  Attached is the current iteration of the ship.  Included deck plans were obtained from the Web.
     
    The ship itself was based on shadowcat1313's Gazelle build.  I imported it into my own Hero Designer template which combines the features of a Vehicle with those of a Computer, without having to design both separately.
     
     
  10. Like
    C-Note reacted to shadowcat1313 in Ultimate Spacecraft   
    I have plenty of material/ideas to contribute to an Ultimate Spacecraft book, I just am not the person to write the book itself
     
  11. Thanks
    C-Note got a reaction from Scott Ruggels in Ultimate Spacecraft   
    Many years ago, my group was dedicated to AD&D and Traveller.  When I discovered the 4th Edition BBB, I saw the light and immediately converted our campaigns to the Hero System.  Some time later, the Traveller characters acquired an old, beat-up Gazelle Close Escort, the "Windfall Prophet".
     
    Over several years of gaming and technological advances in my Traveller Universe, the characters made a number of upgrades and enhancements to their ship.  When shadowcat1313 and FFE released Traveller Hero, I picked up a copy and, using his Gazelle Close Escort as a template, was able to upgrade the characters' Gazelle to 6th Edition.  Attached is the current iteration of the ship.  Included deck plans were obtained from the Web.
     
    The ship itself was based on shadowcat1313's Gazelle build.  I imported it into my own Hero Designer template which combines the features of a Vehicle with those of a Computer, without having to design both separately.
     
     
  12. Like
    C-Note got a reaction from Duke Bushido in Ultimate Spacecraft   
    Many years ago, my group was dedicated to AD&D and Traveller.  When I discovered the 4th Edition BBB, I saw the light and immediately converted our campaigns to the Hero System.  Some time later, the Traveller characters acquired an old, beat-up Gazelle Close Escort, the "Windfall Prophet".
     
    Over several years of gaming and technological advances in my Traveller Universe, the characters made a number of upgrades and enhancements to their ship.  When shadowcat1313 and FFE released Traveller Hero, I picked up a copy and, using his Gazelle Close Escort as a template, was able to upgrade the characters' Gazelle to 6th Edition.  Attached is the current iteration of the ship.  Included deck plans were obtained from the Web.
     
    The ship itself was based on shadowcat1313's Gazelle build.  I imported it into my own Hero Designer template which combines the features of a Vehicle with those of a Computer, without having to design both separately.
     
     
  13. Like
    C-Note got a reaction from Spence in Western Shores Map   
    Here's one of the continent maps I use for my Hyborian Hero campaign:
     

     
     
    Tarantia, capital of Aquilonia:
     

     
     
    Shadizar:
     

     
     
    Aghrapur:
     

     
     
    Another continental map:
     

  14. Like
    C-Note got a reaction from Christopher R Taylor in Western Shores Map   
    Here's one of the continent maps I use for my Hyborian Hero campaign:
     

     
     
    Tarantia, capital of Aquilonia:
     

     
     
    Shadizar:
     

     
     
    Aghrapur:
     

     
     
    Another continental map:
     

  15. Like
    C-Note got a reaction from drunkonduty in Western Shores Map   
    Here's one of the continent maps I use for my Hyborian Hero campaign:
     

     
     
    Tarantia, capital of Aquilonia:
     

     
     
    Shadizar:
     

     
     
    Aghrapur:
     

     
     
    Another continental map:
     

  16. Like
    C-Note reacted to Scott Ruggels in Western Shores Map   
    An acquaintance  of mine did a full color Version of the old FH Background, Western Shores, as a D&D style map.


     
    I thought some of the old crowd might appreciate it. So anyone else have any neat campaign maps?
  17. Like
    C-Note got a reaction from greypaladin_01 in Coins, Treasure & Daily Life   
    I'm running a Fantasy Hero campaign set in the Hyborian Kingdoms, so I created a Hero Designer prefab with many different coins from several kingdoms with their relative values. It is easily adaptable to any fantasy setting, and can be downloaded here:
    I based everything off the generic "silver piece" where 1SP = $1.00. Feel free to adjust values accordingly.
     
  18. Thanks
    C-Note got a reaction from Steve in Coins, Treasure & Daily Life   
    I'm running a Fantasy Hero campaign set in the Hyborian Kingdoms, so I created a Hero Designer prefab with many different coins from several kingdoms with their relative values. It is easily adaptable to any fantasy setting, and can be downloaded here:
    I based everything off the generic "silver piece" where 1SP = $1.00. Feel free to adjust values accordingly.
     
  19. Thanks
    C-Note reacted to sentry0 in HERO System Mobile   
    It should be there if you attach an image in HD.
  20. Like
    C-Note got a reaction from bluesguy in Turakian Age Cities Poll -- What Would You Most Like Steve To Consider Working On?   
    My vote is for Aarn.  A 6E Turakian Age setting with the depth of "Ptolus" would get me to spend serious cash and stimulate years of roleplaying.
  21. Like
    C-Note got a reaction from Steve Long in Turakian Age Cities Poll -- What Would You Most Like Steve To Consider Working On?   
    My vote is for Aarn.  A 6E Turakian Age setting with the depth of "Ptolus" would get me to spend serious cash and stimulate years of roleplaying.
  22. Like
    C-Note reacted to Steve Long in Turakian Age Cities Poll -- What Would You Most Like Steve To Consider Working On?   
    I've been reading a long thread about the Turakian Age setting recently, which naturally has inspired me to think about the setting and ways to add to it -- specifically, the possibility of a city book, since I don't think I've written a detailed Fantasy city book. So I thought I'd find out which cities would most interest y'all, and why. I make no promises, but knowing what y'all suggest will help me guide my imagination.
     
    My own personal most-likely candidates would include Aarn, Eltirian, Talarshand, Tatha Gorel, Tor Vilos, and Trisadion, though any of them would be interesting to work on.
  23. Thanks
    C-Note reacted to Chris Goodwin in Two-Weapon Fighting Questions   
    To answer the question you've asked, the second weapon does not ordinarily need to be used in a Multiple Attack.  However, 6e1 pp. 92-93 states...
     
     
     
    Two-Weapon Fighting allows the character to ignore the first -2 OCV modifier when using two weapons.  So you would specifically need to be using one weapon in each hand, and using them both in the Multiple Attack, in order to ignore the first -2 OCV penalty, regardless of the conditions you noted in boldface listed in 6e2 p. 73.  
     
    6e2 p. 78 states the following: 
     
     
    If you're using Multiple Attacks, you don't apply the Off-Hand penalty (6e2 p. 49), even if your Multiple Attack consists of using a weapon in each hand.  Note that the cumulative -2 OCV for making a Multiple Attack is separate from the Off-Hand penalty (which, per 6e2 p. 49 is typically only used in Heroic Campaigns), but the Multiple Attack exclusion would override Off-Hand penalties even in this case, unless the GM decides otherwise.  
     
    In conclusion, Multiple Attack applies a cumulative -2 OCV per attack whether or not you're using one weapon in each hand, and these penalties apply instead of Off-Hand penalties.  If and only if you are using one weapon in each hand, and also have the Two-Weapon Fighting Skill, then you ignore the first -2 OCV for Multiple Attack.  
     
    I hope this helps and is clear; if not, please ask a follow-up question and one of us will try to clarify.  
  24. Like
    C-Note got a reaction from cbullard in AIs, Eidetic memory, and Knowledge Skills   
    Hero System Skills 6E, page 50 discusses the Talent "Universal Scholar":
     
    "Universal Scholar costs 20 Character Points.
    For that cost, the character has an INT Roll with
    any Knowledge Skill of the “Average” category (see
    the Knowledge Skill Category Table on page 210).
    For every step up or down the table, he suffers a -2
    penalty to his INT Roll to know a fact associated
    with a KS of that category (for example, for a KS
    pertaining to an Incredibly Broad category, he’d
    make his INT Roll at -8; for a KS of an Unimagin-
    ably Precise category, he’d make an INT Roll at
    -12)..."
     
    The character/AI can improve their roll with Skill Levels and other modifiers (e.g., taking extra time, etc.).
  25. Like
    C-Note got a reaction from Gandalf970 in Ultimate Base Sheet   
    No manual Base sheets that I know of.  There is a Hero Designer export format for Bases posted here (Text export only):
     
    https://www.herogames.com/files/file/92-txt-6e-straight-text-bases-gorden-feiner/
     
    Posted by someone named Spence.
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