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KawangaKid

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KawangaKid last won the day on July 21 2005

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About KawangaKid

  • Birthday 08/09/1971

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  1. I think you could also look at some changes to the mystical world, like The Pit in McLaren Park might be closed by now, or transformed into something else. https://sfrecpark.org/716/McLaren-Park
  2. Lone Wolf has its own RPG now! Didn't Fighting Fantasy also have one? Happy to see Fighting Fantasy getting another property.
  3. That’s true! And Planetary was going to create this rich backstory for its universe as well… and then it got merged mid-story.
  4. Charlton Comics (though they forgot about Peter Cannon, Thunderbolt apparently and let him lapse), Fawcett for the Marvel family, Milestone Comics, and now these guys. Hope they do more with them!
  5. Thank you! I am trying to share my thought processes because I have benefited from other GMs from other gamers sharing theirs. Every table and every GM is different, but it helps to see what others have done before. Barking Alien (on my blog roll) has also done interesting DC alterverse campaigns, and I’m back reading those now. Seth Skorkowsky explaining on his YouTube channel how he changes certain adventures also spurred me to try converting adventures from genre to genre. THUNDER agents rights are apparently a touchy subject. Failure to follow IP protocols in early issues put all characters into public domain, apparently. But someone still owns the rights I guess. Maybe the newer (Ish) character designs are an attempt to trademark again.
  6. There used to be FASERIP to Champions conversions… and I think there are FASERIP stats for the WWII marvel heroes online. I recall a Dragon Magazine supplement about it too.
  7. 07 - https://armchairgamer.blogspot.com/2023/05/champions-one-earth-storylines-02.html [ Storylines 02 ] More storylines, like the nation of Krakoa (cribbed from Powers of X / House of X) 08 - https://armchairgamer.blogspot.com/2023/06/champions-one-earth-adventure-sources-01.html [ Adventures 01 ] Where I get my adventure ideas and plots, esp. for investigative adventures.
  8. I don't recommend doing so in the case of Fate Points. FATE uses FATE Points in an economy. You can earn Fate Points by agreeing to (or self-penalizing your character) with an aspect disadvantage for the scene; You can spend Fate Points for a specific set of bonuses or meta effects. FATE points are supposed to grow and ebb in the span of a game. And I think it gets reset to the base at the start of the next adventure or session. This is very different from earning XP.
  9. While there is truth to that, as stated by someone who a friend introduced to the Hero System & Champions in the post-2000s, "sure some powers are broken, or can be broken in combo with others -- but it also tells you which powers and advantages and limitations are broken." He was, of course, referring to the magnifying glass and stop sign labels in the rulebooks. Something that I had not considered, as most other rule sets don't highlight these...
  10. 06 - https://armchairgamer.blogspot.com/2023/05/champions-one-earth-resonant-storylines.html [ Storylines 01 ] In which I start listing out the storylines that become part of the history of Champions: One Earth.
  11. Watched MONUMENTS MEN, and enjoyed it. Now looking at a re-watch of the Batman: Brave & the Bold series.
  12. Well, regarding them, I'm making Power Girl the carrier of the lineage after WWII Superman (as per the original Earth 2). But I am also familiar with the actual history of how Power Girl's chest was originally depicted, and how it -- er -- grew in the telling over the years.
  13. Ah, I didn't know that. I thought it was more of a static setting (just recently updated) with a really impressive Wold Newton-ish timeline. I really enjoyed the idea of the ubertimeline from dawn of time to far future, with different ages of heroes. I really wish it had found more purchase in the 5th edition. I also wish that the streamlined version of Champions (Fuzion) had been a bit more polished and accepted. Will share some other items of interest as I get further in my campaign. 01 - https://armchairgamer.blogspot.com/2023/03/champions-one-earth.html [ FIRST POST ] 02 - https://armchairgamer.blogspot.com/2023/05/champions-one-earth-broad-strokes.html [ BROAD STROKES of the CAMPAIGN ] 03 - https://armchairgamer.blogspot.com/2023/05/champions-one-earth-bayport-megacity.html [ SETTING: BAYPORT MEGACITY ] 04 - https://armchairgamer.blogspot.com/2023/05/champions-one-earth-player-characters.html [ CHARACTERS: Part 1 ] 05 - https://armchairgamer.blogspot.com/2023/05/champions-one-earth-player-characters_14.html [ CHARACTERS: Part 2 ]
  14. Well, I'm inspired by having a sort of "generations" approach to these things (the two mini-series by John Byrne covering the Superman & Batman families across generations). There are generations of these heroes as the older ones retire, get lost in the Phantom Zone, are killed, time travel, and so on. I chalk up the costumes as a legacy that gets passed on, but I am trying to side-step some of the questions until the issue becomes critical to the story. In fact, I've just introduced a Golden Age Superman fighting some monsters that invaded from the Phantom Zone... There is a Superman, Thor, Batman, Captain America in this current setting, but the costumes are different and they may or may not be the same until the players interact with them. Until that time, they're free to speculate with their own preferences based on their knowledge (or lack thereof) of the comics. My early attempts at a timeline certainly gave me a headache...
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