Jump to content

KawangaKid

HERO Member
  • Posts

    535
  • Joined

  • Last visited

  • Days Won

    1

KawangaKid last won the day on July 21 2005

KawangaKid had the most liked content!

About KawangaKid

  • Birthday 08/09/1971

Contact Methods

  • Website URL
    http://armchairgamer.blogspot.com/

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

KawangaKid's Achievements

  1. For technology (software), there's also the cost of successfully migrating to a new system. Enterprise-class systems are often customized to a business' particular needs and competitive advantages (so they're not QUITE the same as everyone else), and that migration doesn't always succeed. Failed new systems mean companies extend the life of an old system, and department heads are loathe to spearhead ANOTHER costly attempt until it's necessary, or a few years have passed. For example, a friend of mine from the Philippines worked for quite a number of years in the U.S. handling the payroll system of a certain Silicon Valley company because it was all done in FoxPro, at at time when relational databases were already standard...
  2. KawangaKid

    Theme Teams

    I played in a game we called the Black Band Brigade. Here are the three posts on my blog from years back that approximates what it was like. In essence, think of a bunch of normal folks (I'm talking 2 SPD, MAYBE 3 SPD, and normal-ish defenses, etc.) who get Power Rings. We just went Black Band because all of us wore Black Watches in real life, and the band would camouflage itself as such when in Normal ID. From the blog: "Players are asked to build PCs with Skilled Normals (50 CP, 30 pts in Complications), but will be playing characters worthy enough to play in the Standard Superheroic (400 CP, 75 pts in Complications) range. This is because the 300 CP in powers and abilities and 45 pts. In Complications will be a mandatory package assigned to all the PCs." It was fun because you got to roleplay freaking out, keeping a secret with everyone else, and trying not to get killed by a number of hunters after the black bands (think of those guys in Ben10 always after the Omnitrix -- but this was waaaaaay before Ben10) and these tended to be villains from any of the books out at the time with the numbers filed off. Being really powerful, but having only 2 or 3 SPD, made teamwork MANDATORY when going up against the 3, 4, and 5 SPD "weaker" foes who could take your head off if you didn't have your Force Field up...
  3. Happy 40th to Champions! Here's to many more decades!
  4. It's a long shot -- but that tuft of hair, plus short height and shape of head BEHIND Hercule Poirot screams Tintin to me.
  5. For the longest time, I've been toying with a Champions campaign that was NOT super-villain / crime-fighting centric. Instead, it would've been a Thunderbirds (as in, "Thunderbirds are Go!") type of campaign. Saving people from natural disasters, building failures, accidents (pre-, during, post-) and real 'support the police & firefighters' work in a grey area of the law. Sure, there'd be some occasions for brawling, but it'd be an even share with investigation, rescue, and exploration. I remember that the character builds would be very different for a team, because the non-combat focus would require greater emphasis on different powers to rescue people trapped in buildings, lost underwater, etc...
  6. Well, I think it adds flavor. Most definitely. It certainly worked for Fading Suns as a whole.
  7. For me, while I enjoyed the rich detail of the Terran Empire setting, I have a related, similar response to the 'maps' comment. Some of this falls on the 'art', but it's a bigger thing than that -- setting design. I think I was looking for something in the setting that gave the Terran Empire its character visually, perhaps: - ship designs broken down by manufacturer or major factions; - uniforms, clothing, and space suit design - interior layouts of ships, arrangements of space stations, and yes maps of settlements, towns, and cities. Sadly, I seem to have misplaced my paper copy (or it got discarded in one of the flooded storage incidents, and I didn't notice). I'll have to pick up a digital copy.
  8. Would it damage the 'brand' of Hero to release some things for free? Also, for pricing, is there a page count + b&w / color + images/no images standard that's being followed?
  9. It’s got potential, but I’m afraid about them doing too much for shock and not for a good story...
  10. In Batman: Year One, we saw how a boy who'd dedicated his life to fighting crime finally figured out how to become a one-man crusader against the underworld. Many of our super-hero campaigns assume we're more or less fully fleshed out as a hero, along with all our powers / abilities / skills. But what about a campaign that's about how you go from Talented Normal and get experience bonus jumps (due to trauma or accident or intensive training) as you grow into a low powered hero? First off: what are our inspirations for this? Perhaps these... Batman: Year One any other (Hero): Year One series The first halves of the Arrow and Flash TV series Batman: Nightwalkers The entire run of Smallville Are there any gaming source material out there for this?
  11. well, all I’m saying is that there’s still an opportunity here with the new community content approach. but finding the right factors to capitalize on a boom can be tricky. Look at all the would-be gaming industry giants that didn’t make it in the d20 era. in addition to reawakening the Hero market, we should continue with initiatives that create a new generation - something like the character creation cards they came out with, perhaps? in any case, I’m eager to see what people come up with, and if there are hard market numbers out there that can give insights. Starting to feel like this is all armchair quarterbacking now.
  12. the easiest way to do this is to create modern day pulp characters or danger international characters, I feel. Asking someone to build a full on super-hero may be a bit too much. In a way, this is similar to DCC which tends to start off people with 0-level characters, making character creation even easier than the classic roll 3d6 x 6 times approach and choose a class. Another approach: a campaign with a random power roll-up for low powered characters, then slowly award points to build up their characters.
  13. I hear these are record years for GenCon, and the indie RPGs / storygames are really an area of growth. In the absence of more detailed numbers, I'd hesitate to talk about the main reasons but I'd hazard that HERO can make a comeback with the right product line strategy and a good marketing approach. Note: I'm not saying that we should entirely ditch the strengths of HERO. I've written some articles about it, and I believe that HERO is about characters and story as much as any other RPG, but a different kind of storytelling and tolerance for plausibility than others.
  14. For us publishing newbies -- any recommended tools for creating & laying out PDFs?
×
×
  • Create New...