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Lowly Uhlan

HERO Member
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About Lowly Uhlan

  • Birthday 08/18/1967

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  1. Lowly Uhlan

    Dune

    Re: Dune Good job on Read the Motive. And I did intend to make sign language a mind link, just wasn't clear enough.
  2. Lowly Uhlan

    Dune

    Re: Dune Yeah, I was thinking along those lines, they'd have to have a grip of skills.
  3. Lowly Uhlan

    Dune

    Re: Dune How would you handle the ancestral memories (the Reverend Mothers having the memories of all of their female ancestors)?
  4. Re: How do you get players to role play in genre? Run 1 or 2 sessions in a row that have no combat. Go ahead and allow skill checks for investigating, building things, ect.(make sure they are interesting sessions and play on the character's backgrounds, biases, whatever). Start with a perfect experience score, then set up specific instances where you would normally award XP for roleplaying. Each time they blow it and don't roleplay, take a point off. All the way to the dreaded 1 point for the entire sessions award. Don't judge whether it's good RPing, just as to whether they even halfway speak and act in character. This may seem harsh, but if they get 1 or 2 XP 2 sessions in a row, then you need new players. D&D combat-mongering has ruined them. And don't explain ANYTHING. As far as how you want them to play, anyway. You are the GM and you are running the game you've put your hard work into. It's your world. If they whine, take points off.
  5. Lowly Uhlan

    Dune

    Re: Dune EVERYONE: Subject to orders. No lone wolves in any part of Dune. Bene Gesserit: CHAR: High PRE, CON, INT, DEX, SPD, END, Skills: Could be basic for an acolyte, through the roof for reverend Mothers Perks: Contacts, Favor (excellent manipulators), Follower(s) (for Reverend Mothers), Fringe Benefit (Diplomatic Immunity, Membership), Reputation Talents: Combat Luck, Lightning Reflexes, Lightsleep, Resistance, (and I want to include Combat Sense, Eidetic memory, Simulate Death but am not sure) Powers (at Reverend Mother level):Enhanced Senses (Sight and Hearing, add to PER roll), Find Weakness (unarmed or knife), HTH Attack, Life Support (Extended Breathing, Longevity, Immunity-take your pick), Mental Defense, Mind Control (Voice; Must speak aloud), Mind Link (only between a dying Reverend Mother and a living one; Sign Language- must be in line of sight within 2",only works between Bene Gesserit) Disads: Addicted To Melange (Dependance, Melange withdrawl can kill), Distinctive Features, Psych Limitation (Bene Gesserit Schemes), Psych Limitation (Cannot Love), Reputation (Untrustworthy), Reputation (Witch) Rivalry (Guild), I don't want to deal with the racial memories thing, I'm tired. The above is pretty rough but I think I've covered most of the abilities. I was only considering the B.G. as presented in the original trilogy. The Mind Link from a dying Reverend Mother was in Chapterhouse or Heretics not sure which. I'm trying to forget the Brian Herbert/Kevin Anderson books, didn't include any of that schwag.
  6. Re: How do you get players to role play in genre? What have you been trying to do to get them into the roleplaying aspect?
  7. Re: M&M: this is a Nightmare? I too own M&M and it's a pretty nice little game. I'm not a D20 fan but M&M is kind of far from the standard D20 stuff. Similar in that there's feats, skills, BAB and saving throws. Other than that it's a different system. No hit points (thank God) just a damage save and no AC. My group used it as the core rules for a Fading Suns D20 game and it worked really well. You don't get all of the chargen options or detailed combat of Champions. You do get a game that plays fast and smooth. Point based with caps on how tough you can be according to your character level. But not even close to the levelling rules of regular D20. Have yet to play it as a supers game, but one of our players is threatening to run it. It won't replace Champions as my favorite supers game, but so far its' proven to be a good product.
  8. Re: 2 more questions You rock, Doc.
  9. Re: 2 more questions Osmium does sound cool. Thanks for the link as well, Talon. Anyone else?
  10. My SH game will finally commence this Friday and I've got 2 questions for the science-minded. 1 Where in our Solar System can you find deuterium? It will be used to fuel fusion reactors in my game and I need to know where it would be mined. I'm thinking Jupiter, Saturn, Uranus but am not sure. Getting it from Earth isn't an option (Dead World Syndrome). 2 What materials would be used to build efficient radiation sheilding? The type to be used on spacecraft to protect the crew from solar radiation effects during interplanetary flight. I would rather not tell the players"You're protected by 2 meters of lead" And thanks to the users of this forum for answering past questions
  11. Re: I need help with a grenade launcher Ok. I'm being particularlly thick-headed I guess. And I'm designing this as the GM. I appreciate the input, fellas. I think I can get the launcher to be the way I want it.
  12. Re: I need help with a grenade launcher No, I want it to carry a set number of clips (of 4).
  13. Re: I need help with a grenade launcher Thanks for posting some stats.So would I buy charges normally? I don't want the thing to have an infinite number of shots.
  14. Re: I need help with a grenade launcher Right. I threw in the -1/4 limitation at the last minute and it didn't at all seem right. I kind of knew that all I intended to do was buy off the range based on STR. Wasn't sure on how to do it. And I was kind of perplexed by all of the grenade launchers presented in the Star Hero supplements being based on the specific attack.
  15. Re: I need help with a grenade launcher I like this. I'll get to work on it. Thanks, Doc
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