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Kirowan

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  1. Re: Resizing Weapons & Armor Weight, damage changes, reach changes, handedness changes.
  2. The weapons and armor listed in FRed are obviously sized for medium characters. What book contains info about resizing weapons and armor for characters of different size? Thanks, Nick
  3. Hi Steve, You mention in the revised book that the size templates for characters larger than human have limitations that include the bonus given to others for PER rolls and the DCV penalties. I'm using the negative DCV penalties optional rule in my game and want to parse out the current DCV penalty from the limitation value. How much is the PER bonus for opponents worth per size category larger than medium. I can't find this anywhere. Thanks, Nick
  4. Re: Weapon and Armor Sizing Anyone? Thanks, Nick
  5. Are there rules anywhere in the corebook or other books for sizing weapons and armor for creatures larger and smaller than human? Thanks, Nick
  6. I have Sidekick right now and am going to get the corebook. Sidekick describes the default size of a character as being 2m and 100kg I think. Now, I know you don't use growth or shrinking to model creatures who are smaller and larger than normal, so how do you do it? Does FREd and/or the bestiary have guidelines for buidling creatures of various sizes? Thanks, Nick
  7. Damn you Steve! Another Hero book added to my shopping list. Nick
  8. Are the weapons presented in the rulebook sized for human-sized characters? If so, how do you design a lance for a giant for example? Normally it adds 1" of reach, but I would think a much larger lance would add more. Thanks, Nick
  9. That makes snese Hugh. If shrinking doesn't affect strength, why does growth though? That's a weird exception. Thanks, Nick
  10. Hi, I've just finished the power section and am almost through the advantages and limitations section. I have some more questions for the hero fans here. I hope I'm not being bothersome. 1. A lot of the powers (darkness for example) require the user to target a hex (DCV 3) to place it. What happens if you don't make the roll? 2. Using the area of effect advantage, how do you add hexes of height? The text seems to only cover adding more widith and different shapes. 3. Can you update old powers with new advantages and limitations after play starts? Can you remove old advantages and limitations? 4. Why does growth affect your strength and such but shrinking does not? How do you model small animals then? Thanks, Nick
  11. Wow, thanks for the thorough explanations Emerged. So, if a character with 20" of Flight starts from a still position and takes a full phase action, he still gets to move 20" that phase, it's just that his speed is considered to be 5" the first hex, 10" the second hex, 15" the third hex, and 20" the fourth through twentieth hexes for the purposes of doing move-bys, being thrown, and such? Thanks, Nick
  12. That sounds awesome Badger. I'll probably pick that up then. They thought of everything. Btw, is the program designed by Steve and the gang or an outside agency? Nick
  13. I don't see that rule in Sidekick Hugh. I have another question. I don't quite understand how to handle acceleration. I looked it up in the FAQ and there is obviously some differences between the way it is presented in the corebook and the way it is presented in Sidekick. Anyway, here's what I don't get. Say a character has 20" in flight. So, if he's flying at full speed, he has to move 4" to come to a complete stop. I understand this. What I don't understand is acceleration. Say he starts out standing still. The text says he has to move 4" to get up to speed (20"). Now, how far does he move in his phase then (assuming he is using his whole phase)? Does he just move 4" and then next phase he can move 20" or what? Also, when using attack powers like drain and dispel on characters who are using powers with focuses, do you have to target the focus or the character using the focus? Thanks, Nick
  14. Hi, I about a third of the way through Sidekick and I have a few questions about the rules. I know you guys can help so I decided not to bother Steve with them. 1. When you drain someone's DEX, you affect their CVs, right? When you drain their STR, you affect how much they lift their DC, ect., correct? It's just figured characteristics (PD, ED, REC, ect.) that don't get affected. 2. When using a constant power, do you pay END each segment that it's on, or only on the segments when you get to act? The text reads like it should be the latter, but that's kind of weird since faster characters would have to spend more END. 3. A character's ability to jump is the only movement method affected by his strength, right? Thanks, Nick
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