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ParitySoul

HERO Member
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Everything posted by ParitySoul

  1. Re: Quote of the Week from my gaming group... Archon...Archon. Forgot it already, eh? Archon's B13 game: The quotes. Clyde (Right Turn): Damn it, stop moving him around already! Archie: Okay, okay. I'll get get him behind the counter while you Probe his a**. and... Clyde: Hold him down. I'm not done with him yet! Needless to say the Gay jokes went flying.
  2. Re: Star Hero not available in online store? In keeping with HERO Games wishes I would suggesting just waiting. But I'm sad when the Print book goes away. I have a strong love for print and hate .pdfs as well. Unoffically I know where a goodly number of books like UMA and Star Hero reside for sale and also want to support a LGS that still carries the HERO line of products.
  3. I find Hard Science games to be hard to sell becasue most players don't want to worry about gravity, air pressure, etc when they game. They want drama, romance, gun fights, etc. Now, how in the past have you as GMs taken elements of Hard Science into your game but not overwhelmed your players with it? How do you sell this idea to your players? What is the upper limit on real life vs. game life you can use? Thanks.
  4. Re: Turn A Gundam HERO spoiler Honestly, the idea of Turn A wasn't bad. The fans were curious. The style reminded a lot of people of Miasaki style shows. However, it degernated over time into 'fancy space people with semi Japanese ideology' fighting out between godly nanomechs that can destory the world. Sigh. Otherwise, your fine as long as you don't delve into that plot.
  5. I'm thinking about using Time Travel as a medium for my PULP game. However, I've seen time game break down as paradoxes and Player goofiness derails good plot development. Now I'm not afraid of killing or 'Tales of the Crypting' a player if I have to, but what ideas do you have on keeping a time based Pulp game on track? Just simple guildlines would do...
  6. Re: Martial Arts versus Powers Besides another 'me too' on the reprint/revision of UMA I find this thread interesting. But ever since my mentor GM showed me his Martial Artists built totaly from powers, the dividing line between the two has blurred heavily these days.
  7. Here is a classic video game trope. You meet interesting mystical creature X and he forms a pact with you. During battles you can for a few rounds summon him to your roster to throw a big magical punch or a few physical ones. Your roster of summons grows as you meet more and more of these creatures. Now the SUMMON power works best here...but what modifications would you use to simulate the growing pool of ally critters?
  8. Re: What would you use to demo, HERO? I'll give WhiteWolf credit. Their Adventure! to Aberrant setting would be perfect for your Pulp to Superheroic suggestions. But a nice 50/50 Pulp game sounds just about right. Thanks!
  9. If I wanted to introduce a handful of players to the HERO mechanic a chunch at a time what genre and point totals would you use? What works as a good 'teaching' set so I can show them they can move from SUPERS to PULP w/out having a headache?
  10. Re: Robotics in the Marvel Universe Marvel doesn't seem to have much Robot love outside of Vison and Ultron. *shrugs*
  11. Re: Psychic Wars Ah. That old Chestnut eh?
  12. I was tinkering over on the Pulp board and it came to me... Star Treks - A Piece of the Action. It's a great idea for a federation/science team setting of Star HEROes who have to operate at a Pulp Hero setting. Strange psioics, weird science, a bizarro world ripe for the picking by hostile outsiders. Only the team of explorers from the far away stars can save the exciting era of this world! Thoughts?
  13. Re: I'll Never Play Pulp A crosstime Dark Champions/Pulp Hero game would be a nice introduction. Must make sure to show them that the Pulp world is VERY different from their own. Or pull a Star HERO trick from Star Trek. "A Piece of the Action." A world stuck in the 1920/30s.
  14. Re: Psychic Wars Lensmen was a bit over the top. The Greylensman was the plot breaker who ended the war, etc. But if you work it from say a Triplanetary level, fine!
  15. Re: Dramatic Editing: VPP/Transform set. THat's a very good break down of how it is to work. Serendipity as most. Not game breaker, but a super lucky break.
  16. Let me run down the basics: Mutant, Scientific Mistake, Alien, Technology(Cyber/Gaget), Time Travel, Training, Magic, Destiny/Luck What I'm trying to do is to break up the really basic orign plots into a spreadsheat of advanced and alternative Origin stories for characters. I'm doing this for future players to give them an idea of the most common and uncommon of the superhero plot openers. Any ideas or references that would go into more detail I can raid?
  17. Re: What Champions Books Would You Like Published in the Future? Ultimate Whatever The Whatever World Timeline books If you boil it down.
  18. Re: Superhero Baby Names. Sorry, the culture would allow for normal names, but it is generaly considered old hat. Supernames are more common and I'm looking for a naming structure in a society of media darlings.
  19. Re: How Fast Can I Go? Not the mention the electromagnetic side effects of that kinda movement power.
  20. I had a killer idea for a super setting, but I need some feedback and idea material for Superhero Baby Names or childhood nicknames. Something from a society where ultra powerful people are more accepted than in the Marvel setting, but not as demi-goddish as in DC. Ideas?
  21. Re: Dramatic Editing: VPP/Transform set. Never played in the Adventue! game/setting did ya? All the characters had the dramatic editing power set. The limitation was in the number of points they had to edit with. I could maybe simulate a limit to this power with uses per day, etc.
  22. Re: WWYCD: Foxbat The Mighty! Brand X - Stand there dumbfounded a second and then ask Foxbat the serious questions: You know this means the big boys are going to start showing up, right? Did you know that super strength can lead to sterility and impotence? Your robbing a bank? Honestly, why are you thinking so small? Is your fly open? Next thing you know, Chaos. Ah, Foxbat.
  23. Re: Jojo's Bizzare Adventure: Simulating Stands Isn't it possible to build the main character as the stand and the human side as the underpowered dupe?
  24. Re: Base with Disguise, but not Concealment Actually, anyone think of TaskMaster from Mavel when they think of this? He does a mix of training and semi-good guy work to keep of the Avenger's radar. Cool guy.
  25. Re: Base with Disguise, but not Concealment Which has the Science Fiction Museum and Hall of Fame below it. Come on! A nice place to hide the gear!
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