Re: Looking For Input On Potential New Fantasy Product
I am late to this thread and not a common poster (my account is many years old, but my first true post was earlier today) but I thought I would weigh in a bit here.
To Jason's first (?) question: given the options you seem to have offered, I prefer the standalone book. The reason is that if you went with a non-standalone, and the book pointed back at another book for rules, why would it be Champions Complete? If you are pointing back, point to 6th edition core books, reprinting them if necessary. That was the whole point of having core books in the first place.
To his next question (3 things): clearly all of HERO has customization/flexibility, so that goes without saying even though I just did...
Balance - In D&D low levels, mages had little to contribute while fighters could wade into combat. At high levels, mages were like nukes and fighters didn't matter. In HERO things are balanced and scalable. Even if power-gamers try to crush the system, point maxima, suggested optimization, and the like can more easily stop them, too.
Non-combat Characterizations - HERO has important facets like skills and disadvantages that often have no combat use. While other systems have non-combat stuff, I never see them actually used in game very much, but in HERO, I do.
Fantasy Combat Options - I see a few things about HERO combat that make it "better" than most systems: hit location, ablative armor, END/STUN/BODY, and probably a lot more that I am not thinking of right now. This means combat makes a kind of sense that others don't. Many friends ran away from D&D in the early 80s because of warts such as an 8th level fighter versus 20 farmers with pitchforks. Buying a helmet (or caring about helmets in the first place) is pointless without called shots/hit location. Killing Attacks (more common in fantasy) mean actually getting hurt.
As for the distribution question, do what ever gets more new people in. I know few people playing any RPG, but of those who do, it is hard to convince them to leave D&D. Right now, the second most common system that folks I know are playing is Fiasco, and well, I'm not sure that's really a HERO competitor right now, as it is more like collaborative writing.