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CourtFool

HERO Member
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    3,112
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About CourtFool

  • Rank
    Millennial Master
  • Birthday 12/04/1970
  1. Re: test. You got a mighty pretty avatar there.
  2. Re: test. Nothing. Just roaming the information super highway. 'Sup with you?
  3. Month? A whole month and no…tasty rump!
  4. Re: Help with faith based VPP I would like to point out that the player's inability to control which powers his character gains is different than the character's inability to control which powers he gets. I created a character that was extraordinarily lucky. I used a VPP but did not use the NCC. I controlled the mechanics of it, with GM approval. My character had no control over what happened (or didn't happen for that matter).
  5. Re: 6th Edition Character Sheet Since Pulp Hero, I have allowed a lot of Super Skills in my 'mundane' campaigns. But then I run cinematic campaigns.
  6. Re: 6th Edition Character Sheet I like the layout of this one too. Powers might be a bit cramped.
  7. CourtFool

    Test

    Re: Test I'll see your Shenanigans and raise you, Monkey Business.
  8. Re: What is your plans for your first 6th Edition game? You formed an alliance with your T.V. and washer? Tell the truth. Did the T.V. detain one of your journalist and demand nuclear proliferation concessions for her release?
  9. CourtFool

    Test

    test. Spanish Inquisitioned!
  10. Re: "Super" Doctor skill set You can never go wrong with some Contacts. They give the GM an outlet for feeding the party information. They are also handy as plot hooks. KS (Hospitals) KS (Medical Professionals)
  11. Re: Grab my tentacles Ooo! Ooo! Or Naked Modifier: Area Affect, 1 Hex applied to STR
  12. Re: Sixth Edition Showcase #8: APG Goodies Would you allow Healing in a Magic Multipower Slot?
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