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CourtFool

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    CourtFool got a reaction from Captain Obvious in Pirate Hero arrrrrg!   
    Early Firearms
     
    While I am working on the campaign...
     
    Early Firearms
     

    Cost Power END Matchlocks 3 1) Arquebus: RKA 1d6+1 (20 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 4 2) Caliver: RKA 1 1/2d6 (25 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 3 3) Matchlock Pistol: RKA 1d6 (15 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 5 4) Musket with rest: RKA 2d6 (30 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 3 5) Target Rifle: RKA 1d6+1 (20 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] Wheellocks 2 1) Belt Pistol: RKA 1d6-1 (10 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 4 2) Horse Pistol: RKA 1d6+1 (20 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 5 3) Jager Rifle: RKA 2d6 (30 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 2 4) Pocket Pistol: RKA 1/2d6 (10 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] Flintlocks 5 1) Blunderbuss: RKA 2d6 (30 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 5 2) Brown Bess: RKA 2d6 (30 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 4 3) Charleville: RKA 1 1/2d6 (25 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 4 4) Durs Egg Holster Pistol: RKA 1d6+1 (20 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 4 5) Fusil: RKA 1 1/2d6 (25 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 3 6) Highland Pistol: RKA 1d6 (15 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 4 7) Musketoon: RKA 1 1/2d6 (25 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 3 8) Naval Pistol: RKA 1d6 (15 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 5 9) Pennsylvania Rifle: RKA 2d6 (30 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1] 3 10) Wogdon Dueller: RKA 1d6 (15 Active Points); 8 clips of 1 Charge (Increased Reloading Time; -1 1/2), Activation Roll 14-, Jammed (-1), OAF (-1), Beam (-1/4), Concentration (1/2 DCV; -1/4), Real Weapon (-1/4) [1]
    Basically ripped off from G.U.R.P.S. Swashbucklers.
  2. Like
    CourtFool got a reaction from Hyper-Man in Rep Points?   
    Re: Rep Points?
     
    Rep sluts.
  3. Downvote
    CourtFool reacted to fbdaury in Caps on Characteristics for Standard Supers   
    Re: Caps on Characteristics for Standard Supers
     
    "We're sorry ReIncarnator, while your power to heal us back to full health from just this side of death's door is nice and all, we noticed you can't throw a punch to save your life. Instead of you, we've decided on Rampage Man- able to beat almost anyone to death with his barehands and looking for a new team because he killed three former teammates during a tantrum before he was thrown off the team and slapped with a restraining order."-- How genre does that seem to you?
  4. Downvote
    CourtFool reacted to Dr. Anomaly in The cranky thread   
    Re: keyes bill is unwritten book
     

    More bad news...South Dakota doesn't have any libraries, either.
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