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Supreme Serpent

HERO Member
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Everything posted by Supreme Serpent

  1. Re: Order of the Stick You say that like Tarquin really considers Nale a threat.
  2. Re: overmentalizing "Congratulations. Due to his highly effective interrogation techniques, Mindworm has been drafted to special service. He's going to be busy for the next few years going through Gitmo, federal prisons, everyone potentially connected to any missing persons cases, and everyone involved in the last few rounds of financial meltdown. While he's busy, what would you like your next character to be like?" If you want to keep him in the game, let him do the stuff, but don't have the rest of the campaign sit around while he does it. "OK, you're partway through the scanni
  3. Re: Idea to art by Storn. Year 8 PUNCH - Small (18"?) puppet brought to life and imbued with massive power and an equally massive attitude. Pinocchio meets Howard the Duck meets the Thing (Ben Grimm).
  4. Re: Getting to know the game Hi, welcome! One possibility would be to poke around in some of the games on HeroCentral . Character sheets, discussion of actions, rolls, etc. A number of them may be running 5E instead of 6E, but most of the basics are the same or pretty close.
  5. Re: Looking for Hero book reviews in magazines for Wikipedia. http://wiki.acaeum.com/wiki/Index:The_Space_Gamer
  6. Re: Looking for Hero book reviews in magazines for Wikipedia. I have a couple of the Space Gamer issues in question: Revised Champions in issue 65 (Sept/Oct 1983) by Russell Grant Collins. Also a note that the original Champions was reviewed in issue #43. Short Champions III review in issue 70 by Allen Varney. I remember some Champions reviews in Dragon too, but don't have them close at hand.
  7. Re: Coming up with terminology for humans who turn into superhumans using "-thrope" I like Metathrope. Kratos is Greek for power, so something like Kratothrope could work, but not be as easily "cool".
  8. Re: A Marvel-ous Suicide Squad? Tumbler Amphibius Boomerang Brothers Grimm Grey Gargoyle Black Mamba
  9. Re: Powerball My first instinct is to have it be similar to football, where you try to get the ball to a specified end zone. Of course this part would be very easy for speedsters/teleporters, so to score you have to also KEEP the ball there for a certain period (for Champions, perhaps 6 or 10 or 12 seconds). Could do it team vs. team, or two teams individually against the same danger room setup and compare how well they do.
  10. Re: Tropes Revisited: Beautiful Female Martial Artist. Ideas sought Female Luchadore?
  11. Re: Tropes Revisited: Beautiful Female Martial Artist. Ideas sought How about military dress uniform (braid, medals, etc), a palette and brush? With a beret, works for both aspects.
  12. Re: How to understand the SuperHero Genre For "this is a superhero, and there's more going on than just punching villains" the best thing I can think of off the top of my head is to read early Amazing Spider-Man. A lot will look pretty cheesy perhaps, but you'll have villains, family concerns, financial/school/job issues and conflicts, PR problems, problems with friends and love life, etc.
  13. Re: Where are the great shooters with lower dex? [Mod]Calm down.[/Mod] Besides, he's right. Dex, with no limits like NCM placed on it, was generally a cheaper way to make accurate characters, but it was never the only way. Dex for general ability, levels for skill. One of the great things about HERO, but understandably frustrating at times is that everything is easily changed to however you/GM/group sees fit. I've been in games with 30dex/6spd agents, and others where olympic gymnasts would be dex 10-13, just with some extra points spent on acrobatics. It's a
  14. Re: Guess the inspiration behind this superteam! Hah, I don't think I ever saw those ads. I guess PM's existence can be forgiven a little if it led to those. Indeed. Actioneers for Action Comics, faster than a speeding bullet, man of steel, big blue boy scout, and three of his most iconic power sets. edit - Great Caesar's Ghost! I must spread it around!
  15. Re: Guess the inspiration behind this superteam! Several of them have already been guessed, but: New team: The Actioneers Bullet: Flying speedster. Steel: Brick; strong and tough. Scout: Enhanced senses, can also fire energy blasts from his eyes.
  16. Re: GMing style, what else apart from 'Round the Table'? Another vote for keeping them together where possible. Form a team as early as possible, and toss in freebies like radios and a basic HQ if necessary to keep them in contact. Player A may be the focus for the intro to the scenario, but should quickly realize they need help and call in the rest of the team. Captain America may bust up the initial robbery, but then he calls in Black Panther to help understand why they wanted the McGuffinite in the first place and to help track down the Hydra base, then they call in Thor, Vision and
  17. Re: Tales of the Gold Monkey finally coming to official DVD release Awesome! Now they need to get around to releasing Wizards and Warriors.
  18. Re: Beating Dr. Destroyer...how do (or did) you do it? This is actually the exact way the "heroes" beat him in the very first game of Champions I ran, running the original Island of Dr. Destroyer for my brother and his friend. "Beast" hit him with his club, which was something like 6d6 or 8d6K with his STR thrown in, and in my newness to the game ignored the good Dr's 35 fully resistant PD and just rolled it straight into BODY...
  19. Re: CHAMPIONS VILLAINS -- What Do *You* Want To See? Maybe this covers some of the ground of "things you're not going to do", but maybe a section for "Clues villain might be in area" - not a plot, but some bits that could help indicate an MO and establish a feel for the character. Things like "Loud roars and cars flying through the air" for Grond, or more subtle ones like "Local fishermen report odd movements in the water" for Leech, to things like "Local manufacturer reports theft of 17 taffy-pull machines" for Foxbat.
  20. Re: Help name that superhero group The Van Guard (no, not The Vanguard...those guys are tough. We just actually guard the van.)
  21. Re: The best Superpet? Cat or dog would be simplest. Monkey or something that could be a useful lab assistant would be good for girl genius. For a more off-the wall suggestion, how about an ant farm? She has an ant colony she has and studies (she IS a budding girl genius after all), after the accident they get some form of collective intelligence, etc.
  22. Re: Storn Idea to full picture Year 7 A Clown Samurai. Clown face mask complete with big red nose, garish armor, rubber katana, maybe a banner with a clown face or a soap pie design.
  23. Re: A Storeowner's First Impression From the actual posts, it's easy to see how the confusion came about. The OP self-identified as a store owner. mayapuppies only identified his conversation partner as: Not as a store owner. You responded later with: without quoting the bit from mayapuppies, so it would seem to be referring to the OP. I'll accept that you misread mayapuppies' post and weren't referring to another poster with your "illiterate moron" comments. Regardless I'd appreciate if everyone would remember to read the Rules of Conduct,
  24. Re: Lame or awesome? He's also got good eyesight, makes a good scout, good fighter, agile, is rich and gets babes. It makes a big difference when he's the only one on the team that can fly. Angel on a team with Cyclops, Iceman, Beast and Marvel Girl? Very handy. On a team with Storm and Rogue? Not as much.
  25. Re: On the Willful Killing and Maiming of NPCs *raises hand* Why take out the team's buddy who "is on the relatively short list of space-capable supers, and with his VPP he could assist a team of space-capable but non-orbital supers in getting to orbit and duking it out with the aliens"? Do you just not want them to be able to do so? If it's emotional impact you want, surely there are some non-super NPCs that could serve as well? Innocent bystanders that the other super team couldn't save?
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