Jump to content

Supreme Serpent

HERO Member
  • Content Count

  • Joined

  • Last visited

Posts posted by Supreme Serpent

  1. Re: 6E Rules changes confirmed so far


    And so, on to 6E:




    The basic 3d6-roll-for-success mechanic remains, and it will continue to be "roll-low."


    No changes to the Speed Chart.


    Movement will continue to be measured per Phase.


    All fine.


    All measurements will be given in meters. There will be no use of "hexes" or any other mapping arrangement in 6E.


    (shrug) Hexes and the one inch=2m shorthand made things simple on a tabletop, but I'm not going to worry too much about this one.


    Comeliness will no longer be one of the Characteristics. It's being replaced with a Talent, Striking Appearance, which a given group can choose to use in their game if they want a character's appearance to have a mechanical effect.


    Attractiveness is very subjective, so I'm not heartbroken about it going away as a stat. I liked COM, I use COM, but could see attractiveness being done as limited PRE.


    All the other Characteristics will remain, but none of them will be "Figured," i.e. derived from other Characteristics. They'll all start with a base value that must be bought up separately. The costs of some of them have been "tweaked" -- no further details yet.


    OCV, DCV, OECV, and DECV will become separate Characteristics, not derived from DEX and EGO. They'll start with a base value of 3 and will be bought up separately.


    Suggested starting point totals will be raised to compensate for the change to Characteristics -- no specifics yet.


    Will see how this washes out. Would like to have had it playtested, but...


    Some new Powers have been added, and others have been removed. The only one mentioned is Find Weakness, which is being removed. There will be no official way to reduce Defenses below 1/2 as with Armor Piercing.


    I've used it, but it was an orphan mechanic. I'd be OK to see it go away. Likewise if Danger Sense was altered to be a specific kind of Detect/Per roll.


    Adjustment Powers have been significantly reworked -- no further details yet.


    That will be interesting to hear about. Maybe requiring something SFX based?


    The Multipower and VPP Frameworks will remain, but Elemental Control is being replaced by a new Limitation, Unified Power (no value given). Aside from GM oversight there will be no restrictions on what Unified Power can be applied to.


    And presumably everything with Unified Power will be drained, etc. at the same time (see: Adjustment Power changes)


    Disadvantages are being renamed Complications, and Psychological Limitations will become Psychological Complications.


    Should have been done in 1st ed. Advantages and Disadvantages not being opposites was needlessly confusing. "Complications" also helps emphasize that they should be used for plot purposes IMO.

  2. Re: Order of the Stick


    But will V be grateful for this rescue/probable sacrifice?


    I'm thinking that one of the possible courses of action for O'Chul is to actually kill V.


    - He has no real chance against Xykon

    - The teleport restrictions mean no backup for V


    Killing V should be pretty easy at this point, she's bound to have lost a lot of HP. It spares her the tortures that she would undoubtedly be subjected to, and wouldn't be able to stand up to them as well as O'Chul has. With V dead, hercompanions could True Res. her and get her back into action.


    Of course, O'Chul isn't aware of the contract.

  3. Re: Order of the Stick


    Xykon is a grade-A bad***, no doubt about it. Amazing that Roy held up so well against him. Certainly shows that the OotS has a long way to go before they can take him down directly. On the plus side, that means lots more strips for us! :D

  4. Re: City of Heroes - Online Hero Game


    I'm wondering when my heroes get to be super. So far the thugs are close to forcing my hand as far as what I do.


    Yeah, that's a bit frustrating in CoH.


    One thing to check that's easy to miss starting out is the difficulty level. When I first started playing, I looked at the titles and figured that the "Invincible" AtomAnt sounded better than the other options. Six levels later I found out that I might want to change that before tackling Frostfire again...:o

  5. Re: Order of the Stick


    Of course there's no guarantee that "other parent" is a pushover. They could have already reached the pinnacle in their chosen field and 'retired' to raise the kids while V went out to build a career. The Dragon might be unpleasantly surprised especially having already expended a number of spells.


    "Foolish drake. My mate - a mage - has been travelling for years, did you really think I would not have a way to detect being scryed upon should they wish to contact me? Or that I would not be able to detect such a foul smelling acidic mass such as yourself even though invisible to sight? Did you think the mass of squashed vegetation outside our home would go unnoticed? I did nothing at the time to avoid upsetting the children, but I did prepare for your return." *rapidshots multiple arrows of dragonslaying*


    Could be especially nasty if any of the Grandparents happen to be handy. :eek:

  6. Re: Order of the Stick


    If I was playing in this campaign' date=' I would have quit already. Roy's been dead for a year or more, V's about to die, Hayley has to give all her money to the Thieves' Guild and can't rescue her dad. There's been damn few wins and a whole lot of losses lately.[/quote']


    Obviously it's a story, not a campaign. Where the needs of the story override those of the 'it's a game' idea, the story wins out. And even some real campaigns don't have 'Guantlet' type restrictions on PC proximity.


    If it were a real life campaign, maybe:


    *Roy's player is at college/otherwise out of town for an extended period/working on game nights and can't attend for a while. So the GM fills him in on what his spirit-self can see in the meantime until he can come back to the game full-time, at which point since this GM is a master of timing, they'll be at a point where they can raise him. The group being split up like this long-term could also be an online game or a "Haley and Belkar can do Tuesdays, Durkon, Elan and V can do Fridays" type of deal for a while. Rather than put the campaign on hold for six months, the GM splits them up accordingly and keeps trucking.


    *Well, V ran off on his own and abandoned the party. C'est la mort.


    *Lots of losses/few wins - perhaps this is the "Empire Strikes Back" part of the story. ;) And it also demonstrates pretty well that the longer the OotS is split apart, the worse things generally go for them. Once they overcome their current obstacles and get back together they'll start kicking tail again.

  7. Re: Order of the Stick


    I love that development at some levels. :sneaky: Pay the price for being unnecessarily secretive with the rest of the party.


    Heck, if she had been up front with the rest of the OotS about it, at least Roy, Durkon and Elan would have started chipping in some of their loot towards it, or done a side quest to free pops.

  8. Re: Order of the Stick


    On top of that, she knows their real mission is saving the world, and thinks that re-establishing Azure City is at most a side quest.


    Her player, if she had one, is probably jumping up and down trying to get the group back to the "real" game. :)


    That would be me. :o

  9. Re: Longest Running Thread EVER




    I was a very happy man. My wonderful girlfriend and I had been dating for over a year, and so we decided to get married. There was only one little thing bothering me...It was her beautiful younger sister.


    My prospective sister-in-law was 22, wore very tight miniskirts, and generally was bra-less. She would regularly bend down when she was near me, and I always got more than a nice view. It had to be deliberate. Because she never did it when she was near anyone else.


    One day her 'little' sister called and asked me to come over to check the wedding invitations. She was alone when I arrived, and she whispered to me that she had feelings and desires for me that she couldn't overcome. She told me that she wanted me just once before I got married and committed my life to her sister.


    Well, I was in total shock, and couldn't say a word.


    She slowly took off all her clothes apart from a tiny white thong and said, 'I'm going upstairs to my bedroom, and if you want one last wild fling, just come up and get me.'


    I was stunned and frozen in shock as I watched her go up the stairs. I stood there for a moment, then turned and made a beeline straight to the front door. I opened the door, and headed straight towards my car.


    Lo and behold, my entire future family was standing outside, all clapping!


    With tears in his eyes, my father-in-law hugged me and said, 'We are very happy that you have passed our little test. We couldn't ask for a better man for our daughter. Welcome to the family.'


    And the moral of this story is:







    Always keep your condoms in your car.

  10. Re: How Would You Make Green Lantern?


    Do you use the telekinesis to control what the ring creates? And how do you determine if your willpower is strong enough?


    Remember to reason from effect.


    GL creates a big energy hammer and whonks Sinestro with it. Do you need to write up a special power to create a big energy hammer? Not really. What's the effect? Sinestro takes damage and goes flying back. Just buy it as an EB. Same as forming a big green Civil War era cannon, a train to run him over, a giant wolf to bite him, etc. Build it from what the effect would be, what it looks like is just window dressing.


    As for willpower, especially if go the VPP route could make the Power skill required be based off of EGO.

  • Create New...