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Zedwimer

HERO Member
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    Avatar & profile pic courtesy of Tom Fischbach (http://twokinds.deviantart.com/).
    Covered by Creative Commons license BY-NC-SA 3.0 (http://creativecommons.org/licenses/by-nc-sa/3.0/us/).

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  1. Re: Now taking suggestions - HERO System Combat in Two Pages I totally understand, I've only just recently got back into a Hero game as a player and I'm working on setting up another game that I want to run (hopefully later this year or early next year), so I've been rather out-of-practice as well. I'll just have to keep an eye on this thread and hope that your Hero-playing fortunes turn around soon!
  2. Re: Now taking suggestions - HERO System Combat in Two Pages Thanks, Hyper-Man, but I've already got Hero System In Two Pages (and I must say it is awesome). This thread, however, was for a follow-up product that Narf the Mouse was working on: Hero System COMBAT in Two Pages. Even though it's been over two years since it was last discussed here, I'm still hoping that Narf might finish it someday... if he hasn't done so already.
  3. Re: Now taking suggestions - HERO System Combat in Two Pages I hate performing thread necromancy, but in this case I could REALLY use this, it would make an excellent companion to the HSi2P, especially for new players. Has this project fallen by the wayside, or was it completed & posted elsewhere?
  4. Re: MYTHIC HERO Kickstarter I just upped my pledge as well, and I've been poking my gaming friends to join in or do the same. Fingers crossed... Just a thought: Steve, given that there's only four days left, this might be the time to throw in one last project update with a plea to all the existing backers to upgrade their pledges (if they can).
  5. Re: 6th Edition Heroic Action Points I came up with a house rule for tying HAPs and Complications together that I think handles things a lot more fairly (of course, that's my opinion; YMMV). You can read all about it in the following thread: http://www.herogames.com/forums/showthread.php/84974-Tying-Heroic-Action-Points-to-Complications
  6. Re: Replacing You I'd put the EDM with UOO on the third form with a Trigger (When Third Form Manifests). Since EDM is Instant, it's normally permanent, so I'd also add a modifier like Limited Power (Target Returns When & Where Third Form Disappears, -1/4) or something to that effect. Question: in the third form, can the person who's body has been replaced perceive what the PC is doing? Or are they asleep for the duration? If they can see what's going on, you could also throw in a Clairvoyance with UOO and Only Through PC's Senses as well... And for the second form, don't forget to check out the Possession power (APG 74) (if you have the APG), lots of good stuff there.
  7. Re: Hero Dice ...collector's item, but still in demand. Those are cool! I cannot find the parts you used for the cores on BrickLink though... what are those parts called?
  8. Re: Dwarves with No Spirits Ahhhh, that page was very enlightening. Thank you, Captain, much appreciated.
  9. Re: Combat Incompetence I love the maneuvers, but Anti-Tactics was (so far) my favorite of the lot. I'm definitely going to have to incorporate this into one of my characters at some point in the future (especially the way I play). Repped for this one...
  10. Re: Followers and Limitations Requires A Roll for limited availability makes sense, though that could also be handled through follower Complications (of course this depends on how you are handling follower complications; in general, followers shouldn't be allowed Complications unless they complicate things for the PC they are following too).
  11. Re: Dwarves with No Spirits I haven't had the chance to read the Silmarillion (well, beyond the first chapter) or other books beyond The Hobbit / LOTR, but the way I understood it, elves were immortal because they were the physical embodiment of immortal spirits. If they wanted to pass on to Aman (Heaven), they had to actually go there physically, sailing "the Straight Way" across the ocean. If their physical bodies died, their immortality died with them; they were gone, end of story. This is why the elves always considered it such a massive, tragic loss when one of their own died... there was no afterlife for a dead elf, only for the living. This was also why elves said that humans possessed "the gift of death"; when a human died, their immortal soul was freed from their body and passed on to the afterlife (somewhere beyond Aman?). So while humans lived terribly short lives (compared to elves), their immortal existence in one form or another was guaranteed. As to how Tolkien perceived how these things worked for dwarves, hobbits and other races, however, I have no idea. Perhaps, since they were not mentioned in Eru's grand scheme (only Elves and Humans had a special place in Eru's creation), maybe they really did not embody immortal spirits or have immortal souls... so they lived short lives like humans but died without an afterlife like elves? Who knows... Of course, in my own fantasy campaign world, I handle spirits/souls differently... (it's a bit complicated to describe here, but let's just say that all living things have immortal spirits, but what happens to them / where they go after death is dependent on which group they belong to: beings with human-level intelligence, all other thinking beings, and all other living beings... with a few exceptions.)
  12. Re: Driving Under The Radar I'd try building it with a Mental Illusions (Cosmetic Changes), Self Only (-1), Always The Same Illusion (Heroes' Car Looks Unremarkable; -1/2), Reduced END (0 END; +1/2) and Trigger (Whenever Law Enforcement Officials Aware Of The BOLO Look At The Car; Takes No Time; Character Does Not Control; Resets Automatically; +3/4). Of course this means you have to give the car an OMCV with Limited Power (Only To Create Mental Illusions; -1 1/2) for the MCV attack roll... Could lead to some funny situations when an officer sees a video or photo of the car (such as with a red light camera) and recognizes it from the BOLO, but when they finally chase the car down and see it with their own eyes, they think "Darn, that's not the car... but I woulda sworn...". Or when a civilian sees the car and recoginzes it from a "wanter poster", tells the local authorities, but when the cops look at the car in person, they think "Hmph, another false alarm... that's the third one this week!".
  13. Re: Only while asleep That's why I recommended those two custom modifiers for Summon, which really aren't a big stretch based on how it's written up, and turn it into what you're trying to achieve.
  14. Re: Everyman Complications Actually, the lack of what might initially be perceived as an "everyman Complication" for a setting might itself be the real Complication in that setting. If most characters in the setting are Believers, then being a Non-Believer is the real Complication. If most characters in a setting believe in Honor Before Life, then Lacking Honor Before Life is the real complication. If most characters in the setting possesses Modesty Towards Nudity, then Lacking Modesty Towards Nudity would be the real Complication. And so on. It's not just whether a Complication represents something you are forced (or encouraged) to do, it's sometimes also a matter of whether doing (or believing in) something -- or not doing (or believing in) something -- will get you in trouble.
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