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Foxiekins

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Everything posted by Foxiekins

  1. Teen Titans... The original sidekick team... They had an Archer...
  2. I would use Gliding, but hasn't gliding been changed in 6th Edition to a limitation you place on flight, instead of being a separate power...? I'm not sure how to work it with the new version...
  3. The big thing is if you're falling at 60m per segment, and you turn the power on, you'd start *decelerating*...
  4. Would Falling count as a Movement Mode for purposes of Change Environment...?
  5. I've come up with a special effect, where a character is able to generate acceleration for themselves, like Superman's flight, but the max acceleration they can create falls a bit short of 1 gee. No way they can get aloft, but I figure, based on Terminal Velocity calculations, that a pair of roller skates would let them sail along with running of 84 meters, if their speed is 7. This is no problem, I give them speed 7 and 72 meters of running with a focus. The problem is that if they were falling, they could cut the acceleration they were under due to gravity to a tiny fraction of a gee. My calculations indicate this would give them a Terminal Velocity of 20 meters per second or so. How would you construct this ability?
  6. I think Change Environment is better for this... Darkness VS Hearing, per the rules, would prevent hearing anything else, not just make it a hard time... A penalty to Hearing Perception in the area due to distraction, certainly... And a penalty to Interaction skills for anyone in the area... Possibly a penalty to Intellect skills as well...
  7. I found this template on one of the netbooks, and modified it for 6th Edition... I will edit this, as I get more done... Name: Yakkity Yak Val Char Cost 10 STR 0 23 DEX 26 30 CON 20 23 INT 13 15 EGO 5 23 PRE 13 5 OCV 10 5 DCV 10 3 OMCV 0 3 DMCV 0 6 SPD 40 5 PD 3 5 ED 3 10 REC 6 20 END 0 10 BODY 0 20 STUN 0 Characteristic Rolls: STR: 11 -, DEX: 14 -, CON: 15 -, INT: 14 -, EGO: 12 -, PER: 14 - Run: 12m, Swim: 4m, Jump: 4m, Lift: 100 kg Cost Powers END Spitting Ball Bearings 10 Blast 3d6 (15 APs); 64 clips of 1 Charge (-¼), Costs Endurance (Only Costs END to Activate; -¼) 1 Biting Through Steel Cable 36 +60 STR, Reduced Endurance (0 END; +½) (90 APs); Only With Her Teeth (-1 ½) Cost Skills, Talents, Perks Roll 9 Charm 17 - 75 Complications Phases: 2, 4, 6, 8, 10, 12 PD/rPD: 5 / 0 ; ED/rED: 5 / 0 Costs: Char.: 149 Complications: 0 Powers: +46 Base: 400 Skills/Perks/Talents: +9 Exp.: +0 Total: = 204 Total: = 400 Background: Height: 163 cm ( 5' 4"), Weight: 58.97 kg ( 130 lbs), Sex: Female , Race: Anthropomorphic Yak Appearance:
  8. She is also very intelligent and up on technology, so a more accurate description of her vocalization might be Star Trek Technobabble a'la Valley Girl...
  9. She can spit ball bearings at just under the speed of sound... Pulling out my copy of Guns, Guns, Guns, I guesstimate this at 1d6 Killing, or a 3d6 Blast... 15 Active Points, that is... A bag of ball bearings, between 1 and 2 pounds, is going to hold somewhat more than 50 of them, assuming bearings half an inch in diameter, or a bit more, as I did when I figured damage with 3G3... "Loaded" individually, so I would call that 64 clips of 1 charge each... (-1/4) Spitting would still cost END, I assume, so that would be Costs Endurance (to Activate)... (-1/4) So that would be Blast 3d6 (15 Active) and (-1/2) in Limitations, for a real cost of 10 points, and END = 1...
  10. I had a Soviet Superteam... Hammer and Sickle... Hammer was a guy, and Sickle was a rather unpleasant woman... She got really, really pissed when he defected to the West...
  11. Can you apply Reduced Endurance to Long Term Endurance Losses...? Since speech doesn't have an End Cost, that's the only way I can see Endurance becoming an issue... Oh, wait, nevermind... It's just the Darkness that needs zero Endurance, since neverending speech is just the Special Effect...
  12. Well, her MO was to be a distraction while her band of Hired Thugs stole anything that wasn't nailed down...
  13. This was a character I created for SuperMegaTopia, but didn't wind up using much, if at all... She shares an SFX with Mighty Yak, in that she builds up a progressive immunity over time to stress in her environment... The character speaks in Valley Girl, so I named her most prominent ability the Power of Interminable Elocution... She literally has the power to TALK FOREVER... She has also developed superhuman capability with anything related to or involved with speech... I have started to wonder what the character would look like in 6th edition... She has spit ball bearings at people for damage, exploded a vending machine by blowing into the coin slot when she needed change, bitten through steel cable, and drunk boiling hot coffee without harm... Any other abilities that should be included, as I attempt a build for her...?
  14. For those curious, the character that prompted all this can be found here...
  15. Thank you... That pretty much lays it all to rest... Based on the SFX I envisioned, his Chi would be interacting with the Chi of his target, and rendering them Tangible to him... The only thing the power wouldn't affect is something without Chi, i. e. a non-living machine with Desolid... I suppose I *should* add that to the build as a -0 Limitation, just for clarity... You know, someone tried to criticize the power once by claiming Desolid is like being air, and this power would let me touch air... Then I asked him how fans worked, if you couldn't touch air... I think the question broke his brain... Anyway, thanks again...
  16. I have an NPC with Affects Desolid for his STR. I had been assuming that included the ability to touch things that are desolid, but now I'm not sure... However, page 209 of 6th edition, volume 1, states that a character cannot buy Advantages or take Limitations for their standard Senses. Am I overthinking this? How would you suggest creating the ability, if so?
  17. Have you considered card-based initiative? Everyone draws a number of cards equal to their speed, and initiative goes in card order... Then you do end of turn, and everyone draws for the next turn if the fight is still going on... As a variation, you could draw 1 less card than your speed, except SPD 1 still draws a card... Then after all cards are used, everyone SPD 2 or higher goes on Segment 12, followed by end of turn, and then a new draw...
  18. Anyway, I thought I'd post my final results here. This character came about from asking WHY he was wandering America while living in a VW Microbus. I would like any and all opinions of the character, as I may make changes to him before using him in any kind of campaign. Rambler.pdf Home.TXT
  19. Do the additional damage classes from Martial Maneuvers count as Advantages for the purpose of costing Naked Advantages that apply to your Strength? I can't find a mention in the books I have, and tried searching the forums also, but nothing seemed to come up...
  20. This was exactly the info I needed... I was only clicking Add Mods... Thanks... Exactly what I was doing... First time I'd ever set up a Naked Advantage before... Thank you...
  21. When I try to set up a Naked Advantage I can select advantages, note the active points they apply to, and note what they apply to, but when the ability is finished it always has a zero active point cost, zero real cost, and zero END cost... Has anyone else had this happen...? I'm using Build 20120316
  22. This would be a Very Common Psychological Complication...?
  23. What powers would he have, and why...?
  24. I enter my PIN as a somatic pattern, so I don't have to think of the numbers at all...
  25. I have tried Savage Worlds, and much prefer the company's previous system... We were once up against a hourde of Smart, Fast Zombies, with randomly-generated reinforcements, and completely ran out of ammo a third of the way through... The system let me kill the remaining zombies with a shovel... The very last zombie was about to escape, and infect the world... I threw the shovel and took its head off... I think the d6 is the most lethal die in the game, and PCs automatically get an extra die to roll, just because they're PCs... And which die is it...? An extra d6, of course...
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