Jump to content

Nero's Boot

HERO Member
  • Posts

    59
  • Joined

  • Last visited

Everything posted by Nero's Boot

  1. Re: Fuzion Y'ouch, didn't realize Fuzion was so hated around here. It's a good system, I like it; but as I do not want to start a flamewar, I'll withdraw from this thread, and hopefully everyone will let the thread die a peaceful, obscure death. --I like both systems, though Fuzion is definitely the "lighter" of the two game engines NB
  2. After seeing the Fuzion rules set mentioned in the back of HERO 5th, I felt intrigued enough to hunt a copy down and buy it. I purchased Fuzion Powered Multigenre Roleplaying Tool for all of 8 dollars, and fell in love with the system. While I still feel that HERO is by far and away the better of the two systems, Fuzion is far less crunchy and, to my mind at least, easier to tinker with. Has anyone had much experience with Fuzion? How does it play, compared to HERO? --and to Mr. Long, I only posted this here because your core rulebook mentions Fuzion as a "child" of HERO NB
  3. Re: gods among men... A Dr. Destroyer fantasy lookalike would make an excellent evil "god of the forge." --remember, gods are typically so potent nothing can stand against them NB
  4. Re: Well, I finished reading Conquerors, Killers and Crooks, and... Incorrect. Psi is a form of non-superheroic psychic power, and telluric energy is simply really low-key psi. --Adventure! takes on the pulp genre, Aberrant tackles superbeings, and Trinity takes on sci-fi NB
  5. Re: Stephen King characters in HERO SPOILERS FROM THE FINAL BOOK OF THE DARK TOWER SERIES, CONCERNING FLAGG... Flagg's real name is Walter o'Dim, and he comes from the same world as Roland of Gilead. Walter came to serve the Crimson King, the force of primordial chaos, and seeks to help the Red King in his mad quest to tear down the Dark Tower and rule the wastelands that all worlds would then become. Flagg is (or at least was) human, but he was a sorcerer of unparalleled power, and does not age as mortal men age. Flagg even intended on betraying his master by ascending the Tower, and seizing the power contained therein...but alas for poor ol' Walter, the infant son of the Crimson King eats him alive. --and that's that NB
  6. Re: Well, I finished reading Conquerors, Killers and Crooks, and... As for those who despise one source of superpowers and supertech: It can be done in a cool way or manner, if done right. Take, for example, my favorite high-powered supers game, Aberrant, published by White Wolf Game Studio: In Aberrant, all superpowers derive from a node of tissue in one's brain that enables you to access "Quantum energy," the source of all energy in the material universe. Super intellect, energy blasts, super strength, and the ability to fly faster than sound all originate from this tiny nodule of brain matter known as the M-R node. In essence, all superpowers have one originating source. And White Wolf pulled it off! Aberrant is one of the best supers games I have ever had the joy of owning, and I hope to whatever patron saint is in charge of gaming that more games of equal caliber eventually hit the market. --Godlike is another such "one source for all superpowers" game setting NB
  7. Re: Exalted HERO Thanks, Lord Liaden! --I'll be sure to check the thread out NB
  8. Re: Teleios: The origin story Who knows? Maybe Menton created Teleios, in an attempt to have a pawn he could use against Dr. Destroyer. Maybe Menton took some of Zerstoiten's most sensitive genetic research, used telepathic insight to steal even more research from other geneticists around the world, combined it all into one formula, then gave it to Teleios. --later on, Menton surpressed Teleios' knowledge of the whole deal; it's not like Teleios has any psychic defenses NB
  9. Re: Teleios: The origin story That is appropriate for some games. Take Vampire: The Masquerade, for example. It was, at its base, a game about lying, cheating, backstabbing undead parasites dwelling in a Machiavellian society of cutthroats and backbiters. Lying is the first tool in an elder's campaign to control all around him. --thus, for Vampire: The Masquerade, that sort of metagame lying is perfectly acceptable NB
  10. Has anyone done a partial or even a full conversion of the game Exalted (published by White Wolf Game Studios)? --because I'd be interested in seeing such conversion notes NB
  11. Re: Teleios: The origin story Not so sure I like the Captain Chronos idea. Still, it's probably the best bet, until Steve stops teasing us and gives us the full answer to this particular enigma. --setting up orbit 'tween and 'til the full story is told NB
  12. Re: Here's a theory out of left field "The Dragon"? --forgive me, but I am far from an expert on the Champions era of the HEROverse NB
  13. Re: Teleios: The origin story Then Captain Chronos could have given that knowledge to someone other that a genetic supremacist who hungers to play with the entire human genome, just to see what horrors he could unleash. --in terms of personality and goals, Teleios is as bad as Dr. Destroyer NB
  14. Re: Teleios: The origin story Hmmm, well, since Destroyer isn't behind Teleios, then we're left with a huge enigma. Now that the "good" Doctor is out of the running, I'm seriously giving credance to the idea of time-travel being involved somehow. --perhaps Teleios is responsible for his own apotheosis, in a way he never could have imagined? NB
  15. Reading through Champions Universe, I came across Teleios, a very cool master villain I'll be making extensive use out of. But one thing bugs me: His origin story. Who left him the notes that led to his mastery of genetics? Was it Dr. Destroyer? An alien species? Teleios' future self? Has this ever been solved, canonically? --and if not, what's everyone's non-canonical story behind Teleios' ascension to genetic supremacy? NB
  16. Re: Well, I finished reading Conquerors, Killers and Crooks, and... So, what villains survive to thye Galactic Champions era, aside from Mechanon? --hopefully, we'll see Teleios, or else a descendent of Teleios NB
  17. Re: Well, I finished reading Conquerors, Killers and Crooks, and... I really enjoy my HERO sourcebooks and supplements; after I finish my Champions collection, I'll move on to Star HERO, and then after that, on to Fantasy HERO. --I also ordered VIPER, as well as Arcane Adversaries; I'm on a VERY serious villain-binge right now NB
  18. Re: Well, I finished reading Conquerors, Killers and Crooks, and... Heh, already one step ahead of you, Steve! --I ordered it today NB
  19. Re: Reccomended Reading: Fantasy Novels Read The Dark Tower series by Stephen King. It's a weird mix of genres, much like the official HEROverse setting, but it's predominantly a Wild West story with heavy fantasy elements thrown in, set in a post-apocalypse sci-fi universe. --yeah, it's weird, but it worked goshdarnit NB
  20. Re: Well, I finished reading Conquerors, Killers and Crooks, and... I know. It's just a gaping plot inconsistancy that my nitpicking mind is trying (hopelessly) to make sense of. -- I'm weird like that, demanding plot consistancy in my roleplaying games NB
  21. Re: Well, I finished reading Conquerors, Killers and Crooks, and... See my above post. If Malvan tech kept working, and Destroyer's tech stopped working, then a canny bastard like Destroyer would have simply started using Malvan tech. --a man like Destroyer doesn't make stupid mistakes like this NB
  22. Re: Well, I finished reading Conquerors, Killers and Crooks, and...
  23. Re: Well, I finished reading Conquerors, Killers and Crooks, and... ...yet, the Malvans could keep on making ships that go faster than light. -- riiiiiiight NB
×
×
  • Create New...