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phydaux

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Everything posted by phydaux

  1. The question should be do we ever have then INTENTIONALLY.
  2. I ran a version of the old Island of Dr. Destroyer ages ago as a one-off at my FLAGS. I posted a game report. Here it is:
  3. d20 has critical hits, Hero has Called Shots.
  4. Quasar - Clearly the technology-based threat is the largest one. "We've got to intercept that Mech-Turkey before it reaches downtown. Non-flyers, to the Hoverjet! The rest of you, form up on me!" A few kinetic blasts should bring it down. After all, it can't be tougher than Mechanon. Can it....? Shadowhunter - "That asshat Quasar just flew off with all the heavy hitters! How the hell am I suppose to handle a giant, mutant turkey all on my own? sigh.. Same way I handle everything ELSE all on my own - Hide in stealth, observe to find weakness, ambush from behind, called shot
  5. Frank Miller likes that, too. But it was a girl named Carrie.
  6. So modernize it. It's not a boxing glove, it's a tiny airbag with a proximity fuse. Fire it at a person, and just before impact the airbag deploys, spreading the impact surface area across their entire face and, for game purposes, making the attack do Stun Only.
  7. My personal favorite take on the Trick Arrow Archer is to take everything with Range Based On Strength and say they're thrown weapons - Bolos, flash bangs, gas grenades, etc.
  8. Quasar As a professor of physics at Millennium City University, Quasar recognizes an invitation to paradox when he sees one. He answers with a polite but firm "No." Shadowhunter He is actually Shadowhunter II. He would use this as an opportunity to go back and talk to Shadowhunter I during his prime. Before he can leave, though, Shadowhunter I wheels himself in on his powerchair. "Don't bother going. You were a dumbass then just like you're a dumbass now." Shadowhunter II decides not to go. Then can't figure out how Shadowhunter I could know to tell him not to go if he decid
  9. Monster Hunter: Memoirs are three books co-authored by John Ringo, and IMO are the best in the series. And well separate from his "Everyone is a Chosen One" series, taking place ~20 years before the events in Minster Hunter: International. So feel free to dive right in without worry of spoilers. And yeah, 3 & 5 were the best because they WEREN'T about Owen. Also, check out Bubba the Monster Hunter by John G. Hartness. Books 1 & 2 are good. Book 3 starts to go off the rails, and book 4 is a head first dive into a privy trench. But 1 & 2 are good.
  10. And Hitler loved his dogs. But yeah, it's a -1/4 at best.
  11. Only read about half the OP. Your player wants a Variable Power Pool. A VPP is a power framework that has been a part of the game since around 3rd edition. IMO you shouldn't let him have one. Not because it's overpowered (although right/wrong hands it totally is). Because it's a logistical/rules nightmare that will slow your play sessions to a dead crawl, and suck every last iota of fun out of the room. As a GM I only allow VERY experienced players to buy a VPP, and even then I make then write out a "spell book" ahead of time with every power they think they might
  12. I had a PC that traced his lineage back to the French Revolution: The Scarlet Pimpernel - Zoro - Lone Ranger - Green Hornet (Golden Age) - Shadowhunter I (Silver Age, DNPC) - Shadowhunter II (my PC, Bronze Age)
  13. Pencil & paper, same way I did back in 1987. GOD! I'm old...
  14. You forgot Island of Dr. Destroyer
  15. Thanks. Also: Wearing the Cape (8 books I think) West Pacific Supers (2 books, I wish there were more) Super Powereds (4 books plus Bonus Book)
  16. For 6th I give players 400 CP, which includes 50 from Disadds
  17. Hmmm. I agree that in a supers campaign this would be a -1/2. I mean, nearly every hero PC and literally every villain NPC I make has some AOE. But the "flavor" of a Star Wars campaign doesn't include AOE as much. Except Thermal Detonators. Gotta have Thermal Detonators.
  18. I voted Lex Luthor but the one I actually use is a combo of him and Doom. Billionaire Peter Lord is the CEO of PelCo, a conglomerate of innovative financial, tech, biotech, defense, and industrial companies. He uses his wealth and government connections to bolster his personal reputation, while expanding his business empire by any means necessary. He is also secretly The Horror - A Green Goblin-esque "What if Batman Were Evil" character with a vast rogue's gallery of villains who act on his behalf, usually engaging in industrial sabotage of PelCo competitors.
  19. "Just give me a character sheet and tell me what dice to roll. And what abilities I have. And what spells I have memorized. And what armor & weapons I have. And what equipment I'm carrying. And..."
  20. Been working on a Jedi, and the powers his Lightsaber gives him. One of them is Precognitive Block, bought as Hardened Armor with the special effect that he unconsciously interposes his Lightsaber between himself and any attack, absorbing some of the damage. While thinking it over, I decided that it shouldn't work against AOE attacks. How much of a disadvantage is that? 1/4? 1/2?
  21. From the Champions I-II-III days, an old and retired Crusader. You could even use a retired Marksman as a foil for Crusader, undermining his authority with the PCs behind his back, and placing doubt and mistrust in the PCs minds. After all, when Dark Champions first came out Crusader moved to Hudson City and became the street-level vigilante Dark Crusader. So maybe Crusader has an ulterior motive in gathering and training a crew of young super heroes. Who knows? But that definitely sounds like something the PCs should investigate... On a related note, I had a PC bas
  22. And let's not forget a classic from the I-II-III days: "No one could have survived that!"
  23. "Quick! To the Hoverjet!" In fact I wrote a whole introductory adventure for Champions with pregenerated characters that took place over four "episodes" and at the end of each of the first three episodes their was a reveal that the actual menace was really something ELSE that was very imminent and all the way across town. And at each transition point I wouldn't advance the plot until one of the players said, loudly and in character, "Quick! To the Hoverjet!" Because as a Champions GM 90% of your job is to enforce genera.
  24. I tell my fantasy players that magic is a multipower powered by END. And they can NEVER re-engineer it into a VPP. They can just keep buying slots with XP.
  25. Back in the day I had a half-hour long argument with a player who wouldn't stop insisting that AOE was a version of NND, and the NPC's AOE EBs shouldn't effect his character because his character's mask completely covered his ears. The REALLY crazy thing was that there were six players at the table, and initially two other players agreed with him.
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