-
Posts
133 -
Joined
-
Last visited
Content Type
Profiles
News
Store
Forums
Downloads
Events
Everything posted by melessqr
-
Your approved method: 12 Dex as a straight Characteristic (speed 2.2), 6 Real +11 Dex Hero ID Only (Speed 3.3), 26 Real +2 Speed Hero ID Only (Speed 5.3), 16 Real 48 Real Points The way I'm gonna do it: (because the software supports it) 10 Dex as a straight characteristic (Speed 2.0), 0 Real +2 Dex No Figured Characteristics, 4 Real +10 Dex Hero ID Only (Speed 3.0), 24 Real +1 Dex No Figured Characteristics, Hero ID Only, 2 Real +2 Speed Hero ID Only (Speed 5.0) , 16 Real 46 Real Point The most sensible and efficient method: 12 Dex as a straight characteristic (Speed 2.2), 6 Real -.2 Speed (Speed 2.0), -2 Real +11 Dex Hero ID Only (Speed 3.1), 26 Real +1.9 Speed Hero ID Only (Speed 5.0), 15 Real 45 Real Points You Approved method is 3 Real points more... Melessqr
-
Here's another Scenario for you... it's still broken... Normal ID, Speed 2, Dex 12. Hero ID, Speed 5, Dex 23. Dex 12, Base Speed 2.2 +11 Dex OIHID, Base Speed 3.3. To get the Speed 5 I want in Hero ID I have to buy the base SPD Characteristic up by 1.7, for 17 character points... which makes my Normal ID Base Speed 3.7... bumping up against human characteristic maxima... which is pretty impressive for a the geeky high school kid who is the Normal ID of the Character. It'd be easier just to let people buy fractional speed. Melessqr
-
I see what you're saying... but that's even MORE baroque. Dex 15, base speed 2.5 Buy it up to 3 as a characteristic for 5 character points. +8 Dex OIHID, base speed 3.3 Buy it up to 4 for 7 character points... Which leaves his base speed (In Normal ID) at the Highly Desireable, Efficient, and Oh So Obvious total of 2.7 If he wants to maintain his base speed of 3 in Normal ID and 4 in Hero ID, he has to buy his base speed up to the equally desireable, efficient, and obvious total of 3.2 It's just be easier to let people buy fractional points of Speed. Melessqr
-
On point (a) I never said or implied that it was difficult. I detailed the method quite thoroughly above. My contention is that it's unnecessarily complex and requires a 'work around' at all due to an arbitrary and unnecessary rule change. Point ( I'll have to respond to later when I have access to all my reference material. Melessqr
-
...to purchase Speed. You can't sell off fractional points, and you can't buy fractional points when buying speed as a power... So, either you're forced into inefficiency, or you have to jump through strange hoops to get the same result. The Scenario: I have a player that wants his character to have 12 Dex and 2 Speed in his Normal ID, and 23 Dex and 5 Speed in his Hero ID. A completely reasonable desire. Since Speed can't be bought in anything except 10 point chunks, and fractions can't be sold off... the buy breaks down like this: 10 Dex as a straight characteristic (Speed 2.0) +2 Dex No Figured Characteristics +10 Dex Hero ID Only (Speed 3.0) +1 Dex No Figured Characteristics, Hero ID Only +2 Speed Hero ID Only (Speed 5.0) Doesn't that seem a little Baroque to anyone else? And, I'm fully expecting Someone to tell me there's some new ruling that makes what I just detailed illegal. Melessqr
-
To which flaw are you refering? Melessqr
-
Damn... guess I'll have to turn in my weapon and badge then. I sure as heck ain't stoppin' sayin' "No". Melessqr
-
What's wrong with just saying "No" when a player does something that's abusive? Melessqr
-
Ok... that's what I thought... But I could have sworn that when I tried to put Persistant on an EB I'd made Constant, the Persistant advantage had been removed from the list of choices in Hero Designer. I'll look again after I get home. Melessqr
-
Tangentially relevent question... Under the current rules, since you have to have Continuous on a Damage Shield, which precludes getting Perisistant... How do you build an Always On Damage Shield? Melessqr
-
"So unless the character has telescopic senses of some sort LOS really adds no range advantage over NRM because most characters cannot see past 300" (60 ap power x 5) with it being a -14 PER Roll any way." You Still have to be able to see something to hit it with a NRM. Or did I miss something important in the rules? Melessqr
-
Hrmmm... You sure you meant what you typed? Page 172: LOS: A Power with this +1/2 Advantage works on Line O Sight (LOS) basis, like Mental Powers, instead of following the usual rules for Ranged Attacks. This means, among other things, that the Power is not subject to the Range Modifier, but can easily be blocked be intervening objects. See Line of Sight page 78... Page 78: Mental Powers do not have the standard Range (5"xActive points) - a character can use them to attack any character within his LOS. He can establish LOS with any targeting sense, it means he has direct perception of or can perceive any part of the target with a targeting sense. Don't read LOS literally - a character cannot attack any spec on the horizon with his mental powers just because he can perceive it. He must at least recognize the target as being a mind of some sort which is susceptable to Mental Attack before he can attack it with Mental Powers. That pretty much directly states that you can hit a target that's partially concealed with an LOS attack. I still don't see Any difference between them other than LOS removes the Maximum Range where NRM does not... so, the question remains... Why are they bot -1/2 Advantages? Melessqr
-
How so? You still have to have a Targeting Sense active to attack at range, even with a NRM attack. And, the answer to "What's the difference between NRM and LOS?" is "NRM doesn't remove the Maximum Range from a Power." I may post the question anyway. Melessqr
-
Wow... Shift those skill levels into dodge. I guess that means you're not going to answer the question. Melessqr
-
Since LOS both cancels the Range Modifiers on an attack, and removes the Maximum Range from a Power, why are they both +1/2 Advantages? Melessqr