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Mister E

HERO Member
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Everything posted by Mister E

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  3. yeah. i things have changed around here & I've been gone long enough that i need to relearn all the basic post composition skills. e.g., posting the above video like i did left me with no text bar available to allow me to edit that whole post... ∨('.')∨
  4. I stopped to think & forgot to start again
  5. Screen_Recording_20211128-191907_Wombo Dream.mp4
  6. The AI advancements made in the last year alone have been staggering.
  7. [the following is a snippet of my first session using open ai chatgtp]: Tron Identity Disc Multipower Build a TRON IDENTITY DISC as a as a Multipower for HERO SYSTEM 6th Edition. Here is a Multi-Power for a TRON IDENTITY DISC in HERO System 6th Edition: Name: Tron Identity Disc Power Framework: 15-point Multipower (-1) Physical Disc: 10 Points (-1/2) Limited to Two Bounces: -1 Point (-1/2) Requires a Physical Attack Roll: -1 Point (-1/2) Requires a Continuous Gesture: -1 Point (-1/2) Physical Disc May Be Deflected or Destroyed: -1 Point (0) Cannot Cut Through Metal: 0 Points (-1) Light Projection: 5 Points (-1/2) Requires a Physical Gesture: -1 Point (-1/2) Limited to a Short Range: -1 Point (0) No Continuous Effect: 0 Points (-1/2) Requires a Physical Attack Roll: -1 Point (0) Can Be Dodged: 0 Points (0) Cannot Blind: 0 Points This Multipower represents a TRON Identity Disc, which can be used as both a physical weapon and as a light projector. The Physical Disc component has a range of 2 hexes, does BODY damage, and has a +1 OCV for the purpose of striking targets. The Light Projection component can be used to temporarily stun opponents within 2 hexes, doing STUN damage instead of BODY damage, and has a +1 DCV for the purpose of dodging. Note: The actual statistics and effects may need to be adjusted based on the specifics of the HERO System campaign, including character creation rules, powers allowed, and GM discretion. To construct the TRON Identity Disc as a Multipower for HERO System 6th Edition, I followed the following steps: • Determine the Power Framework: The TRON Identity Disc is a physical object that can be used both as a weapon and as a light projector, so I chose to create it as a 15-point Multipower. • Assign Points to the Physical Disc Component: I assigned 10 points to the Physical Disc component, which represents its use as a physical weapon. This gives it a reasonable BODY damage and a +1 OCV for striking targets. • Apply Limitations: I applied a number of limitations to the Physical Disc component to balance its power and accurately reflect its limitations in the TRON universe. These limitations include being limited to two bounces, requiring a physical attack roll, requiring a continuous gesture, and the physical disc may be deflected or destroyed. • • Assign Points to the Light Projection Component: I assigned 5 points to the Light Projection component, which represents its use as a light projector. This gives it a reasonable STUN damage and a +1 DCV for dodging. The following is a martial art style inspired by the TRON identity discs in HERO SYSTEM 6th Edition: Name: Disc-Fu Description: Disc-Fu is a weapon-based martial art that uses the TRON identity discs as a primary weapon. Practitioners of Disc-Fu are known for their lightning-fast strikes and acrobatic movements. They are able to deflect incoming attacks, control their discs telekinetically, and use them for a variety of offensive and defensive techniques. Required Skills: Disc-Fu requires the following skills: EK (Disc), Disc Throwing, Acrobatics, Parry (Disc), and Weapon Familiarity (Disc). Stances: • Basic Stance: A wide-legged stance with the disc held at waist height, ready for quick strikes or blocks. • Defense Stance: The practitioner takes a low stance with their disc held out in front of them, ready to deflect incoming attacks. • Aerial Stance: The practitioner jumps or flips in the air, spinning their disc to deflect incoming attacks or set up their own strikes. Signature Techniques: • Disc Dash: The practitioner launches themselves forward with a burst of speed, striking their opponent with their disc as they pass. • Disc Whip: The practitioner flings their disc in a whip-like motion, striking their opponent from a distance. • Disc Barrage: The practitioner launches a rapid-fire series of disc strikes, overwhelming their opponent with a barrage of blows. • Disc Shield: The practitioner uses their disc to defend against incoming attacks, deflecting them away from their body. Weapon Stats: The TRON identity disc has the following stats in HERO SYSTEM 6th Edition: • Damage Class: 4 • Length: 2 feet • Weight: 2 pounds Note: These stats are a starting point and can be adjusted based on the desired balance and power level of the martial art. Additionally, advanced practitioners may be able to use their telekinetic abilities to control multiple discs at once, increasing their potential damage output. [wow!] [images made with stable diffusion]
  8. There are no stupid quests.

  9. "Once burned..." In the aftermath, the heroboards gained a point of collective wisdom. Overnight it grew an immune system that was wary of hot lesbian gamer chicks. In hindsight that was probably an overreaction. Who knows how many we ran off? No doubt scores.
  10. How is the mass for a shield figured out? The Mass Limitation explains how mass for armor is based on PD & ED, but I can't find anything for the mass of shields based on DCV.
  11. ... blade runner... farscape... MIB... gremlins...hitchhiker's guide to the galaxy... thundercats...
  12. I would use XDM. I have an old Ravenloft adventure module "The Forgotten Terror" (2e) that basically answers the question of what happens when someone's soul is trapped in an object. The setting for the adventure is a tiny pocket domain of dread build like a horror funhouse that exists w/in the jewel of a soul stealing dagger. Each facet of the jewel is its own sub domain or room of the horror funhouse & represents a different aspect of the trapped soul's life & personality [possibly based on Complications in HERO terms]. ~Mister E
  13. How many swords can you make in an hour? This is extraordinary weaponsmithery.
  14. Missing hit locations ought to cost something. How would you build it? Some kind of localized Always On Desolid? A new form of Automaton Power?
  15. The larger the number of dice, the more random.
  16. Sisyphus was all about existence. Longevity. Cheating death. I imagine him happy.
  17. Yes. I played in a game where we could only advance if we succeeded. Call Of Chthulu.
  18. "You last won the day on March 26, 2017" 6 What you got?
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