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Mister E

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Everything posted by Mister E

  1. A friend of mine used to be stationed on the USS Champion.
  2. Total Eclipse of the Heart Literal Video Version:
  3. Limit a Power w/ "Only During An Eclipse" & set the condition circumstance to (rarely if ever limited; -0). Thus usually there is an eclipse.
  4. Area Knowledge should cover that & is already an Everyman Skill. Still need to buy back whatever is sold off if you want it sometime in the future.
  5. Just making comparisons. Allowing STR Min to let STR add damage to any Power is a GM call. It does not usually add to RKA or Blast e.g. -- Another option: +60 STR (Only For Casual STR; ?)
  6. I would be more inclined to find a way to make STR add to Running before DEX. Running the muscle powered Movement.
  7. STR allows for more END to be spent to increase the ap of HKA. If other characteristics were used, they would not cost END unless made to do so w/ Limitations. This is not a gross difference but it does add up to something.
  8. For a character w/ 60 STR & 60 Telekinetic STR for grappling w/o a DCV penalty, I would use this: "Defensive Grappling": Telekinesis (60 STR)(90), Zero END (+1/2)(135 ap); STR Min (60 STR; -1), No Range (-1/4), Only For Grabs (-1/2), Required Hands (1.5 Hands; -1/4). (45 cp) -- [Optionally]: +10 DCV (50 ap); Only For Grabs (-1). (25 cp)
  9. Because adding STR Minimum means you get to add STR. Right?
  10. W/ Feedback (-1) the entangler takes the same amount of damage as the Entangle minus the Entangle's defenses (which are resistant) minus again the entangler's defenses. As much as it is the same, the damage the Entangle receives is not exactly mirrored by the entangler's Feedback damage. It is less the entangler's defenses. To match the Feedback damage to the damage to the Entangle, the entangler's defenses would have to be reduced to zero.
  11. Great quote! I looked it up. The actual G.K. Chesterton quote is: "Fairy tales do not give the child his first idea of bogey. What fairy tales give the child is his first clear idea of the possible defeat of bogey. The baby has known the dragon intimately ever since he had an imagination. What the fairy tale provides for him is a St. George to kill the dragon." "Fairy tales are more than true – not because they tell us dragons exist, but because they tell us dragons can be beaten" is a paraphrase of the original quote. It's earliest known attribution of the quote is by Neil Gaiman in Coraline. Gaiman credits it to G.K. Chesterton.
  12. 6E1 p.379 "A character must define one way in which other characters can destroy or unmake an Unbreakable Focus. This is usually connected with the Focus’s origin in some way. For instance, many magical Foci are considered Unbreakable, but the person or being who made the Focus could probably destroy it. The GM should be careful with an Unbreakable Focus; if he destroys it, the character should have some way (a quest, perhaps?) to remake it. Of course, Unbreakable Foci can always be stolen, even if they can’t be destroyed"
  13. Rubber Johnny by Chris Cunningham & Aphex Twin:
  14. +50 STR (50 ap); Only To Grab (-1/2). (33 cp)
  15. "Pure Soul": Invisibility To Detect Soul Corruption (Nontargeting; 10), Persistant (+1/4), Inherent (+1/4), Zero END (+1/2)(20 ap); Always On (-1/2). (13 cp)
  16. "Owns A Mobile Device": No Everyman Conversation Skill. (1 sellback cp)
  17. 6E1 p.60 "In some cases, a character may not know all the Everyman Skills he should — for example, a modern-day character who’s spent all his life in a big city with easily accessed mass transportation may never learn how to drive a car. If so, he may sell back any Everyman Skills he doesn’t know for 1 point each." Also, if a character does sell back Everyman Skills, in the future he/she has to buy them back to advance normally.
  18. "Meta-Immune System I": VPP, 30 Pool + 90 Control Cost; Requires A CON Roll (-1 to roll per 10 ap; +0),Character Has No Choice How Or When Power Changes (Power Changes When Hit With An Attack To The Power Attacked With; -1), No Conscious Control (Character Cannot Activate Power Nor Control How Power Is Used; -2). (41 cp) "Meta-Immune System II": Personal Immunity To 90 ap Power In "Meta-Immunity I" VPP (-1/4). (18 cp) -- The VPP can mimic any Power one Power at a time after first contact with Power if successful with a CON Roll. The mimicked power cannot be consciously used in any way other than as a component of the naked/independent Personal Immunity advantage.
  19. GUARDIANS Trailer (2017) Russian Superhero Movie:
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