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Mister E

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Everything posted by Mister E

  1. 1d6 random tables are even odds but 2d6 tables have a bell curve. e.g. rolling a 1-1 is the only way to get a Brick (2), but a 1-5 2-4 3-3 4-2 or 5-1 gives a Mentalist (6). This makes Mentalists that much more common than Bricks.
  2. Selling back Everyman Skills for 1 pt each adds 13-14 cp.
  3. I would set a common SPD for all PCs as a build guideline
  4. Don LaFontaine Trailer Mashup: https://m.youtube.com/watch?v=PjWKE-IJ4R8 "In a world, in the year two thousand seventeen..."
  5. Slow & steady wins the race war.
  6. Multiple AP (APG p. 137): 1/2 AP (+1/4) 1/4 AP (+3/4) 1/8 AP (+1 3/4) 1/16 AP (+3 3/4) 1/32 AP (+7 3/4) 1/64 AP (+15 3/4)
  7. Rejecting the monsters is classic. They are double cursed by the hubris of their creator to always desire to be accepted & to never be accepted.
  8. Here's a qoute from "The Complete Gnomes & Halflings Guide": Shy and timid when it comes to relations with other intelligent races, Forest Gnomes are very determined caretakers of their wooded domains. They are viewed with friendship by the animals of the forest and have developed a limited language of signs and sounds (similar to the Rock Gnome's 'speech' with burrowing mammals) that allows them to communicate with these creatures, though without a great deal of detail. Thus a squirrel might chatter something about an intruder in the forest and even indicate the general direction of the trespasser, but it can provide no information as to the nature, size, or numbers of the possible enemy (as a rule of thumb, consider all such communications to consist of a single word only; i.e. "danger!" "food," "happy," and the like).
  9. Anthropomorphizer could be the new Skill Enhancer & Universal Anthropomorphizer the Other "Universal" Talent a la APG. I would not make either a requirement to take (Animal)-ese as a Language.
  10. Gnomes in d&d used to get "the simple common speech of burrowing mammals (moles, badgers, weasels, shrews, ground squirrels, etc.)" as a beginning language choice.
  11. Extraordinary level INT Skills like Shadowing Disguise or Concealment would work too.
  12. X-D Movement UAA to universe where target has only 24 hours to live.
  13. Putting a bag of holding inside a portable hole will cause a rift to be opened to the Astral Plane, and both items will be lost forever. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane, sucking in every creature in a ten-foot radius, and destroying both the bag and hole. The contents of the bags are either scattered throughout the Astral Plane or destroyed.
  14. "Universal Skills": +10 Overall Skill Lvls (120 ap); Only To Use A Skill Not Possessed (Extraordinary Skill Roll Penalty Requirement; -2). 40 cp. The character can make an Extraordinary Skill Roll (-10) using the appropriate Characteristic (DEX, INT, PRE, etc.) to use a skill that is not possessed by the PC.
  15. I don't do much else to define a new campaign world than to build character sheets for the players. The character sheet is an entire demi-cosm.
  16. There is a rule: If a weapon is made to do more than double the damage of the weapon, then the weapon breaks.
  17. Folsom Prison Blues/Pinball Wizard Mashup - Johnny Cash - The Who - Puddles Pity Party: https://m.youtube.com/watch?feature=youtu.be&v=6bfPwtUTP4k
  18. Sharks and Shining Armor | MythBusters Jawsome Shark Special -- Shark Week 2012: This is what I imagine Swimming in real armor to be like. -- Armor is ballast. Realistically armor would not naturally be balanced for proper swimming. Adjustments would have to be made by someone who knows how. Not everyone knows how. The trim/attitude of a swimmer is effected by the difference between the swimmer's center of gravity vs. center of buoyancy. If the armor was all upper body the swimmer would naturally turn upside-down & would have to spend END to not drown even on the the surface of the water. -- Swimming is an horizontal activity. For hydrodynamic reasons if the trim is off it is going to take constant extra END just to correct it in order to swim correctly. W/o proper trim Swimming is going to be much slower. -- If a character has Swimming as a Power then I would ignore real armor penalties for swimming as if the armor was not real.
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