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Steve

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  1. Like
    Steve reacted to Duke Bushido in Traveller Hero: Pirates of Drinax   
    It's a minigame before you play the game.
     
    Realistically, you can, with a bit of familiarity, roll up a Traveller character in under ten mimutes; using the original (ie, "unexpanded") character generation rules, you can do it in under five minutes.
     
    Unlike most roll 'em games, though, the entire process lets you choose from different themes (careers or other "life paths").  All you are doing is rolling up you skills and a few random perks (maybe), but the thematic way in which the tables express the results is both kind of fun and extremely helpful to folks who have trouble coming up with backstories for their characters--  the skill generation system is quite literally presented as "you life up until the moment this adventure starts."
     
    You absolutely do not have to use the story generated, of course, but if you are given to explore your characters, the entire process is a little bit addictive, and I personally believe it had a lot to do with Traveller catching on and its incredible staying power.
     
     
  2. Haha
    Steve got a reaction from Duke Bushido in Just some random Traveller Hero thoughts   
    Whoa. That’s some heated competitive spirit there.
  3. Like
    Steve got a reaction from Chris Goodwin in Traveller Hero: Pirates of Drinax   
    I converted over the first of the PCs to 6th Edition Hero on Monday, and it went pretty well.
     
    Brigadier “Mes” Meson came out to a surprisingly high 225 points after converting his stats, adding in the package deals for Marine and Marine Officer, some bonuses to those skills based on his career events and some extra tweaks I threw in. His high point value was almost all due to skills and perks. Thanks to having four ranks in Leadership earned during his illustrious career that ended in honorable retirement, his highest characteristic is a 20 PRE (since setting it at 19 bugged me), further boosted by some positive reputation bonuses.
     
    Complications weren’t that hard to do based on his life events. A Hunted earned from his career events, the Imperium officer he reported for failure after a fiasco mission which later earned Mes a promotion for doing so. The package deals also gave some very good suggestions for psychological complications that fit: Marine Code-never leave a man behind. I added in “The Burden of Command” which I can’t recall right now if it came from the book or was my own idea.
     
    For his Equipment load out, he has some mesh body armor (not battledress), an auto pistol and a cutlass. All in all, he would not be out of place as a “sword and planet” hero.
  4. Like
    Steve got a reaction from Durzan Malakim in Traveller Hero: Pirates of Drinax   
    I converted over the first of the PCs to 6th Edition Hero on Monday, and it went pretty well.
     
    Brigadier “Mes” Meson came out to a surprisingly high 225 points after converting his stats, adding in the package deals for Marine and Marine Officer, some bonuses to those skills based on his career events and some extra tweaks I threw in. His high point value was almost all due to skills and perks. Thanks to having four ranks in Leadership earned during his illustrious career that ended in honorable retirement, his highest characteristic is a 20 PRE (since setting it at 19 bugged me), further boosted by some positive reputation bonuses.
     
    Complications weren’t that hard to do based on his life events. A Hunted earned from his career events, the Imperium officer he reported for failure after a fiasco mission which later earned Mes a promotion for doing so. The package deals also gave some very good suggestions for psychological complications that fit: Marine Code-never leave a man behind. I added in “The Burden of Command” which I can’t recall right now if it came from the book or was my own idea.
     
    For his Equipment load out, he has some mesh body armor (not battledress), an auto pistol and a cutlass. All in all, he would not be out of place as a “sword and planet” hero.
  5. Thanks
    Steve got a reaction from Duke Bushido in Just some random Traveller Hero thoughts   
    That’s an intriguing notion. You might also take a look at Ogre for ideas for starfighters versus capital ship battles.
  6. Like
    Steve reacted to Old Man in Traveller Hero: Pirates of Drinax   
    Jeez, it's like you had to run a campaign before you could run your campaign. 
  7. Like
    Steve reacted to Durzan Malakim in Traveller Hero: Pirates of Drinax   
    It's a pre-campaign character-creation-minigame where much of the effort is on us PCs. We're the ones who concocted the stories that connect our characters. Mostly @Steve just had to look up tables and the results of our rolls. Although he also gave us our official campaign introduction to Drinax and our beat-up pirate ship in need of repair and a crew. The premise reminds me a bit of Our Flag Means Death with our group playing a mixture of the Black Beard and Stede Bonnet roles. Our ocular-challenged gunslinger might be Black Beard (Black Eyes?) and the two brigadiers have delusions of being gentleman pirates. We'll see if our campaign of piracy is more Captain Nemo or the Three Stooges. Daddy warbucks might not be happy to learn that his famous brigadier son has gone rogue. Much depends upon how well we follow Dexter's code: Can we prey exclusively on other pirates? Can we cover up our crimes and keep our secrets? Can our veneer of civility inspire the the remnants of the Kingdom of Drinax enough to transform a pirate fleet into an actual navy? Too bad literally none of us actually had a career in the navy. We've got an abundance of swashbuckling and a dearth of deck swabbing.
  8. Like
    Steve got a reaction from Durzan Malakim in Traveller Hero: Pirates of Drinax   
    Ah, I did miss that.
     
    Based on my past experiences with the game in days of yore, most Traveller characters will be Average Joes struggling to make a living in unusual situations, which would translate into lower-point Hero characters in the 8-13 primary characteristic range. Our cyber-eyed gunfighter will probably have an 18 DEX as his best characteristic.
     
    The Trojan Reach looks like it will have plenty of adventure potential.
  9. Like
    Steve got a reaction from Scott Ruggels in Traveller Hero: Pirates of Drinax   
    Ah, I did miss that.
     
    Based on my past experiences with the game in days of yore, most Traveller characters will be Average Joes struggling to make a living in unusual situations, which would translate into lower-point Hero characters in the 8-13 primary characteristic range. Our cyber-eyed gunfighter will probably have an 18 DEX as his best characteristic.
     
    The Trojan Reach looks like it will have plenty of adventure potential.
  10. Like
    Steve got a reaction from DentArthurDent in Traveller Hero: Pirates of Drinax   
    My group had our character creation session for the new campaign using Mongoose’s Pirates of Drinax campaign setting this weekend. It was quite a lot of fun, like a time-compressed pre-campaign session, and everyone had a great time following their character’s life paths.
     
    One character started out with a fantastic stat set (three 12s rolled in front of me) and the other two were closer to average. Of those other players, one had his best stat as his social standing, and the third was fairly average with social standing as his dump stat (a five as I recall). Because there was a pretty big difference in the totals of their characteristics, we all decided to let the two with lower characteristics have some rerolls on their life paths to make up the difference.
     
    They all then decided to go to the military academy for the Marines, and that’s when the fun began. My player with the golden stats failed to get into the academy and was drafted instead, ending up in the Marines anyway as a private. The low SOC player managed to successfully enroll on his first try and the third used one of his rerolls and managed to get in on his second try (and we explained that as his high SOC meant Daddy pulled some strings).
     
    The other two later managed to graduate with honors without rerolls, entering the service as lieutenants, while the stat-lucky player finished pounding it out in his first enlistment and was promoted to a higher level noncom. The player kept joking about “college boys” like that sergeant character from the old “Black Sheep Squadron” tv show.
     
    After that, things continued to be interesting. The golden-stat player kept getting injured and ended up losing both eyes, one each on two separate tours of duty which were replaced with the marines covering most of the cost. Meanwhile, the two academy grads steadily ascended in rank, never once failing an advancement roll and never getting injured that I recall. They also accumulated a small collection of contacts, rivals and enemies during this phase.
     
    The high starting SOC player served his entire career in the motor pool, and the other graduate was a Star Marine.
     
    During one particular enlistment later on, there was apparently a disastrous military campaign that took place that was the fault of the commanding officer. The low SOC player decided to turn in his commanding officer and received a bonus to his next promotion roll and advanced again in rank. The noncom player ended up getting injured in that mission and lost his other eye, getting that one replaced and picking up a bit more medical debt.
     
    The golden-stat player, having had enough of the dangers of military service by this point, changed his career to being a corporate agent and then ended up almost burning his face off on his first tour of duty for his new employers but gained the Demolitions skill. This added to his accumulated medical debt for more repair work. Even before this, he was being compared to a young Nick Fury.
     
    The other two players retired as Brigadiers with pensions and earned a lot of mustering out benefits. They also decided to pay for anti-aging treatments. The formerly low-SOC player finished with a 10 SOC thank to his rank, and the other somehow managed to become a decorated war hero with a SOC in the low teens all while commanding the motor pool.
     
    After everyone settled their medical debts, the two Brigadiers joined up again with their old service buddy, who had become a deadly gunfighter based on his skill levels by then, and they ended up in the Trojan Reach together to begin their new adventure.
     
    I’m now going to take their rolled characters and convert them over to Hero.
  11. Thanks
    Steve reacted to Durzan Malakim in Traveller Hero: Pirates of Drinax   
    I picked up the Traveller core rulebook update 2022 and discovered that we made some rolls incorrectly for some of our life events that involved skills. Evidently you're not supposed to add a characteristic modifier to these rolls, but since we're simply using them as inspiration for Star Hero characters I don't think we need to be sticklers. Rules as written, there should be many low-stat and in-debt Traveller characters who live short brutish lives. I suppose Champions and 5th edition D&D have spoiled me for starting heroic characters. I look forward to a life of piracy in and around Drinax.
  12. Like
    Steve got a reaction from tkdguy in Traveller Hero: Pirates of Drinax   
    My group had our character creation session for the new campaign using Mongoose’s Pirates of Drinax campaign setting this weekend. It was quite a lot of fun, like a time-compressed pre-campaign session, and everyone had a great time following their character’s life paths.
     
    One character started out with a fantastic stat set (three 12s rolled in front of me) and the other two were closer to average. Of those other players, one had his best stat as his social standing, and the third was fairly average with social standing as his dump stat (a five as I recall). Because there was a pretty big difference in the totals of their characteristics, we all decided to let the two with lower characteristics have some rerolls on their life paths to make up the difference.
     
    They all then decided to go to the military academy for the Marines, and that’s when the fun began. My player with the golden stats failed to get into the academy and was drafted instead, ending up in the Marines anyway as a private. The low SOC player managed to successfully enroll on his first try and the third used one of his rerolls and managed to get in on his second try (and we explained that as his high SOC meant Daddy pulled some strings).
     
    The other two later managed to graduate with honors without rerolls, entering the service as lieutenants, while the stat-lucky player finished pounding it out in his first enlistment and was promoted to a higher level noncom. The player kept joking about “college boys” like that sergeant character from the old “Black Sheep Squadron” tv show.
     
    After that, things continued to be interesting. The golden-stat player kept getting injured and ended up losing both eyes, one each on two separate tours of duty which were replaced with the marines covering most of the cost. Meanwhile, the two academy grads steadily ascended in rank, never once failing an advancement roll and never getting injured that I recall. They also accumulated a small collection of contacts, rivals and enemies during this phase.
     
    The high starting SOC player served his entire career in the motor pool, and the other graduate was a Star Marine.
     
    During one particular enlistment later on, there was apparently a disastrous military campaign that took place that was the fault of the commanding officer. The low SOC player decided to turn in his commanding officer and received a bonus to his next promotion roll and advanced again in rank. The noncom player ended up getting injured in that mission and lost his other eye, getting that one replaced and picking up a bit more medical debt.
     
    The golden-stat player, having had enough of the dangers of military service by this point, changed his career to being a corporate agent and then ended up almost burning his face off on his first tour of duty for his new employers but gained the Demolitions skill. This added to his accumulated medical debt for more repair work. Even before this, he was being compared to a young Nick Fury.
     
    The other two players retired as Brigadiers with pensions and earned a lot of mustering out benefits. They also decided to pay for anti-aging treatments. The formerly low-SOC player finished with a 10 SOC thank to his rank, and the other somehow managed to become a decorated war hero with a SOC in the low teens all while commanding the motor pool.
     
    After everyone settled their medical debts, the two Brigadiers joined up again with their old service buddy, who had become a deadly gunfighter based on his skill levels by then, and they ended up in the Trojan Reach together to begin their new adventure.
     
    I’m now going to take their rolled characters and convert them over to Hero.
  13. Thanks
    Steve reacted to DShomshak in Sample Hero Base: The RV Liaden   
    Part Five:
     
    Upper Deck: About two-thirds of this deck is also open as a sun deck. There’s enough room to park the flitter if the main deck helipad is needed for guests. A large hatch leads to a shaft down to the lower decks.
     
    The rest holds a forecastle that used to hold the ship’s bridge. That room is now the communications center and main security office with monitors for all the hidden cameras about the ship.
     
    Another stair leads up to the roof of the forecastle. This holds a satellite dish and communications antennae. There is also a meter-wide polished steel ball on a gimballed pedestal. Controls in the comm center activate this device: The sphere splits and unfolds into petals framing a mechanism with a large plasma ball in the center and a barrel wrapped in a spiralling fluorescent tube. The tube pulses on and off while what is very obviously a powerful energy weapon makes a loud wom wom wom hum. The pedestal extends and swivels as the comm center controller directs.
     
    As the representative from the Landlady explains, their service usually builds villain bases, and villains usually want at least one location wired for a superweapon. The Liaden is similarly equipped. The “weapon,” however, is merely an impressive-looking fraud.
     
     

  14. Thanks
    Steve reacted to DShomshak in Sample Hero Base: The RV Liaden   
    Part Four:
     
    2nd Lower Deck: The bottom deck is divided into a series of rooms. The narrow triangular room at the fore holds miscellaneous stores. Furthest aft is the generator room with diesel fuel tanks and banks of batteries.
     
    A corridor leads from the gymnasium to a narrow triangular storerrom at the fore of the ship. On one side is a small sickbay (at this point little more than a couple beds and some first aid gear). On the other is a lab. Well, it has a workbench, plumbing and power connections for a lab; the team hasn't decided what to do with it yet.
     
    Aft of the gymnasium, a trophy room bends around a vault. Avant Guard didn't keep trophies and mementoes from its adventures. No problem: The Landlady pre-equipped the trophy room with odds and ends cleaned out from the bases of villain clients who were captured or killed, and which could not be sold to other villains. Only a few are identifiable. Here's what Avant Guard received:
     
    • A giant credit card (non-functioning).
    • The scepter and lion-man costume of the deceased animal-controlling villain called the King of Beasts. The scepter is just a club with a flashlight and some flashbulbs in the head. The costume has ballistic cloth lining, but no special powers.
    • Costumes of Rhinestone Cowboy and his minions. The laser jewels were removed, but they still look ridiculously gaudy.
    • Several hooded cultist robes, dark blue, blazoned with the I Ching hexagram #23 ("Breaking Apart").
    • The Coach of Crime's whiteboard showing the "game plan" for his gang's last robbery.
    • A fake marble bust of Marcus Aurelius with a hidden compartment for a canister of knockout gas (now removed), formerly owned by the Rome-obsessed criminal who called himself Caesar.
    • A bell jar full of swirling green smoke.
    • A metal canister labeled "Q-Matter Containment Unit — Do not let power reserves drop below 10%." The indicator is at 9%. There is no obvious way to recharge the unit.
    • A mini-fridge holding a can of Diet Sprite and a half-eaten hot dog (mustard only). If you remove them and shut the door, a new can and half hot dog appear five minutes later.
    • The infamous Gay Ray Gun of Alternative Person, allegedly a variation on the Professor Pain/Doctor Bliss technology.
    • A large black slab, framed like a work of art but apparently featureless.
    • Arm of a battlesuit with fried circuitry.
    • A fire extinguisher stenciled with a silver cross and Bible verses.
    • An oversize blue ring octopus in ajar of formaldehyde.
    [UPDATES: The security system recorded Helix taking the blue ring octopus, apparently an early creation to which he feels sentimental attachment. "Who's a genetic abomination? You're a genetic abomination, yes you are!" Also, the King of Beasts' son recently contacted Avant Guard and asked them to destroy his father's costume and scepter: He saw it in the YouTube tour the team posted of their new base, and he found the sight of his father's criminal gear upsetting. Avant Guard did as he asked.]
     
    Aft of the trophy room, two stairs descend to a well-equipped machine shop with tools for both electronics and mechanical engineering.
     
    Finally, the rearmost room holds a diesel generator, drums offbel and racks of batteries.
     
     

     
     
  15. Thanks
    Steve reacted to DShomshak in Sample Hero Base: The RV Liaden   
    Part Three:
     
    1st Lower Deck: This deck consists of rooms fore and aft, a corridor between them, and matching rooms to either side. Two pairs of stairs come down from the main deck, and continue down to the second lower deck. A wider central area holds the foundation for the crane and a small guest bathroom. Steel pillars connecting the decks help strengthen the ship’s structure. A shaft in the ceiling leads to the upper deck, while a steel hatch in the floor below leads to the lower deck.
     
    The forward triangular room holds the base’s water pump and heater; the underside of the hot tub sticks down through the ceiling. The curved rear of the deck is a home theater with a projector in one corner. A wet bar in the other corner lets this double as a party room.
     
    In between, the larger rooms are bedrooms for Anunit, Csongor, Huntsman, Night Train, Thing Fantastic and (if he returns to active duty) Nomad. Each bedroom has its own closet and a compact bathroom with toilet, sink and shower. Interspersed among them are six smaller guest rooms, each with a small closet.
     
    One small room wedged between a stairway and the hull is actually a getaway capsule (another villain base-inspired feature). A small console lets the people inside seal the door, blow the hull and eject the capsule, which can speed away underwater for several minutes. The capsule can also tap into the security cameras.
     
    The other small room is left for the team to develop for themselves.
    (ADDENDUM: New teammate Huntsman turned it into a "panic room" against demonic attack by painting warding pentacles on the floor, walls and ceiling. Not represented as a Power; it takes advantage of demons' Physical Complication that they can't enter or leave a correctly drawn pentacle.)
     

  16. Thanks
    Steve reacted to DShomshak in Sample Hero Base: The RV Liaden   
    Part Two:
     
    Main Deck: The rear third of the deck is a helipad where the team can park its flitter, a repaired MONAD transbot. A small helicopter could also park on the pad, though it would be a tight fit. The fore quarter holds deck chairs and a hot tub for outdoor relaxation. Narrow aisles connect the fore and aft areas, flanking the main cabin.
     
    A crane dominates the rear of the cabin, flanked by two stairs to the upper deck.
     
    Inside, the fore of the cabin consists of a wide briefing room. Windows fill most of the curving fore wall. There’s a table, chairs, podium, large television screen for videoconferencing, and side-table with coffee maker.
     
    Stairs behind the briefing room lead to the upper deck and first lower deck. Next come a small dining hall and rec room with sofa, comfy chairs and wide-screen TV with entertainment center and video game controllers. The rear is divided into a library and office. In between are a compact galley and pantry, a head (just a toilet and washbasin), a laundry room, and a sealed shaft running between decks. Stairs from the library and office lead down to the first lower deck.
     
    Dean Shomshak

  17. Thanks
    Steve reacted to DShomshak in Sample Hero Base: The RV Liaden   
    The thread about buildings that could make cool hero bases reminded me of an earlier thread in which I offered and solicited ideas for buildings and other places that villains could easily convert into secret bases. That in turn led to the HQ the PCs acquired in my Champions campaign, Avant Guard: a refurbished derelict ship. Our forum colleague Lord Liaden suggested the idea, so I named the ship the RV Liaden. The Champions forum has been a bit slow lately, so I thought some people might be amused by seeing what I eventually devised -- with maps. (Hex mapped, because we still play 5e.)
     
    Here's the first section:
     
    AVANT GUARD BASE: THE RV LIADEN
     
    Background: The Liaden was an oceanography research vessel about 30 feet wide and 160 feet long. The Landlady bought it and reconditioned it as Avant Guard’s headquarters. It no longer has engines; it’s permanently docked among other semi-derelict ships so that attacks on the base will not endanger many other people. Concrete props under the ship mean that hull breaches won’t sink the ship.
     
    Much of the base’s cost came from reinforcing the hull with advanced composite materials, making it much stronger but not much thicker. The Landlady also gutted and replaced much of the interior: The Liaden still has four decks, but bulkheads were moved to create completely different rooms. The stairs are still steep and narrow, though.
     
    The hull is painted white with “Avant Guard” painted on both sides of the bow. There are rows of portholes on the main deck and first lower deck, and wider windows in the forecastle.
     
    Security: Dozens of tiny cameras are hidden throughout the ship, inside and out. It is flat-out impossible to approach the ship or go anywhere on it or in it without being on camera. (It is up for the team to decide how assiduously they watch the monitors. The team’s bedrooms also have hidden switches to turn off the cameras within them. The cameras are represented as Area Effect Clairsentience.) Exterior doors have keypad locks and alarms in case they are forced open; fine wires in the windows and portholes similarly guard against breakage; and motion sensors turn on lights inside and out, showing the general location of any intruder. (These off-the-shelf security systems are represented simply as a Security Systems rating for the entire base.)
     
    Dean Shomshak
     
     
     
  18. Like
    Steve got a reaction from Osprey in Slow Seeking Attack   
    It sounds like a form of Extra Time to me.
  19. Like
    Steve reacted to Old Man in Just some random Traveller Hero thoughts   
    For computers specifically, cosmic rays are a problem and become more of a problem as circuits get smaller and lower-voltaged.  Back in the day when I was analyzing astronomical data, it was hard to miss a cosmic ray strike on the detector since it would leave a maxed-out white streak where it hit.  Spacecraft do not have atmospheres or planetary-scale magnetic fields to deflect cosmic rays.  So there is a plausible reason for a minimum size for spacecraft computers.
     
    Not that modern computers are necessarily small.  CPU die sizes are getting smaller, yet data centers still exist, and they pull eye-watering amounts of electricity to run.  Like climate-change-significant amounts.
     
    Furthermore, having worked on some projects for the Navy, I can say that naval computers are just NEBS3 compliant servers, the Network Equipment Building Standard being a measure of environmental (temperature, humidity, voltage, shock range mainly) resistance.  NEBS3 is not so awesome that you couldn't disrupt such a server with a sufficient power surge or physical shock.  (I should add that modern navel vessels are generally unarmored and intended to avoid battle damage rather than withstand it.)  I could very easily picture a shipboard engineer scrambling to diagnose and change out a fried PCIe card in time to reboot the main radar before the next salvo of missiles arrives.
     
    Lastly, I can't think of a worse ship-to-ship combat system for Traveller than SFB, but I used to wipe the floor with Klingons (and everyone else) using web caster-equipped ships.  Especially the DPW, although that has more to do with the literally overpowered ship rather than my skill.
     
     
  20. Haha
    Steve got a reaction from Joe Walsh in Willow on Disney Plus   
    When my friends and I watched it way back when, we couldn’t seem to help ourselves from riffing on the bits it seemed to steal from Star Wars. Not a surprise given who produced it.
     
    The Evil General was also given a costume seemingly made for mockery by teenaged film goers like we were.
  21. Thanks
    Steve reacted to Spence in Just some random Traveller Hero thoughts   
    On the old age of sail ships, most casualties (dead + wounded) were not from the cannon shot, but rather the splinters caused by the shot passing through the hull and bulkheads.
    Modern warships (and many commercial ships) surface mount piping, conduits, ducting, wiring and various boxes for several reasons.  Ease of access, ease of inspection, ease of repair and, in the case of a warship, to reduce the amount of shrapnel from a penetrating round/missile. For damage control teams one of the most dangerous fires is one in a berthing space.  Berthing is one of the areas where you will find wall coverings and cubbyholes.  They will usually be filled with personal possessions, that include thermal, explosive and poison gas bombs.  Also known as personal electronics with batteries.  Plus all those blankets, comforters and sheets cunningly stuffed into tiny spaces are great to add to the fire and gas contents of the usually fully enclosed with limited ventilation compartment. People have died from asphyxiation ten feet from outside air because a hatch is heat-warped and the compartment is filled with toxic fumes from heat and fire.   The Navy learned a long time ago that leaving fittings and exposed and avoiding paneling and covers in the working parts of the ship radically sped up not just repairs, but being able to actually spot repairs.  On a ship every pipe has it's purpose and content painted on it with a direction of flow arrow.  In fact everything is identified by color code and direction if applicable.  
     
    As for critical devices such as lighting and communication, they are all designed so that you have with zero electrical power to the ship.  Battle-lanterns are everywhere and the sound powered phones work off the the power of your voice as is implied by the name.  Control panels are designed so a crewman can operate it by feel in the event of no lighting and critical ones can operate without external power.  Because Murphy guarantees you will lose power.  
     
    In space this becomes even more critical. If a micro-meteor puts a tiny hole in an outer bulkhead, I don't want to have to remove square yards of paneling to find the leak.  I also don't want to have half the personnel assign to the compartment shredded by fragments of of the covers that only served the purpose of "looking nice".  And when the lights and power goes out, I really hope I am not stuck with a touch screen as my only control panel.  And unless I can carry 5 or 10 spares of everything, I really hope that my critical systems have backups that are either electric components or integrated circuits build from electronic components such as transistors and for applications that require clean signals or power handling those much maligned tubes.  Give me a micro/min tool set and a micro-repair bench and I can repair them.  If necessary we can "rob" what we need from other gear.    And components are actually pretty small and you can store thousands of them in one cubic yard of space.  In real life high altitude flight is one of the reasons that reloading firmware and software packages is pretty routine.  You don't hear as much about commercial airlines because they don't really have anything and the majority of critical systems have been hardened.  The loss is because of the reduced protection from particles at altitude.  Microchips a especially vulnerable to particles and other EMI.  An actual spacecraft is exposed to far more.  And I am pretty sure anything that actually goes into interplanetary or interstellar will really see damage.    You cannot fix a chip.  Spare chips have to be carefully packaged and most of the particles that do the damage are not stopped by the ships structure or your body.  A chips is just a device that has millions or PN junctions (transistor, diode, etc)  and connecting runs at the microscopic level.  I have seen microscopic pictures of a failing chip from equipment that was in orbit.  The surface of the chip was covered in craters that looked like WW1 nomansland.  A full-sized or miniature semiconductor (transistor, diode, etc), component (resistor, capacitor, etc) or tube is so massive in comparison to the same purposed portion of a chip it wouldn't even notice the damage.  You will be losing a steady percentage of micro-components each and everyday you are outside the protective field of a planet.  This will happen invisibly and undetected until the new chip is installed and does not work.  A storage of components that are miniature or full-sized will survived for years unless they are mishandled.  
     
    I have the good fortune to be able to work on not just a new platform with new birds that are less than a year old, but also the old legacy aircraft that have been flying for 40+ years.  If we get a blade or other circuit card and it has been over 5 years form manufacture it usually means problems of one kind or another, bios or firmware updates and sometime outright failure.  It just doesn't work for some reason.  But they recently released old war-stores for one the aircraft being sun-downed.  We cot old style circuit cards and IC that are literally 50 years old and still in the manufacturers original packaging, and they all work like the day they were manufactured.
     
    Modern tech is fantastic and I don't know what I would do without my laptop.  
    But to depend on microcomputers to be my only option if I were to go on a multiyear voyage with no way to abort? 
    Nope.  They would need to ensure the existence of manual auxiliary methods of performing all the critical tasks. 
    Otherwise the crew might as well just suicide before they go so the families can at least have something to bury.
     
     
  22. Like
    Steve got a reaction from pinecone in Coronavirus   
    My daughter caught it last week along with my brother-in-law and sister-in-law, around June 1st.
     
    The in-laws went and stayed in a hotel when they first manifested symptoms and he tested positive. They just came back home yesterday after their symptoms were gone. He was vaccinated and she wasn’t, but he had the far worse case. She only had very mild symptoms.
     
    My daughter had three days with a sore throat, then three-four days with cough, body ache, loss of smell and extreme tiredness, and then it faded back to just a sore throat and tiredness as she recovered. She never had much of a fever, like only one degree. She tested positive last weekend and missed her promotion from 8th grade. She was all better again as of Friday.
  23. Like
    Steve got a reaction from rravenwood in Coronavirus   
    My daughter caught it last week along with my brother-in-law and sister-in-law, around June 1st.
     
    The in-laws went and stayed in a hotel when they first manifested symptoms and he tested positive. They just came back home yesterday after their symptoms were gone. He was vaccinated and she wasn’t, but he had the far worse case. She only had very mild symptoms.
     
    My daughter had three days with a sore throat, then three-four days with cough, body ache, loss of smell and extreme tiredness, and then it faded back to just a sore throat and tiredness as she recovered. She never had much of a fever, like only one degree. She tested positive last weekend and missed her promotion from 8th grade. She was all better again as of Friday.
  24. Like
    Steve got a reaction from unclevlad in Coronavirus   
    My daughter caught it last week along with my brother-in-law and sister-in-law, around June 1st.
     
    The in-laws went and stayed in a hotel when they first manifested symptoms and he tested positive. They just came back home yesterday after their symptoms were gone. He was vaccinated and she wasn’t, but he had the far worse case. She only had very mild symptoms.
     
    My daughter had three days with a sore throat, then three-four days with cough, body ache, loss of smell and extreme tiredness, and then it faded back to just a sore throat and tiredness as she recovered. She never had much of a fever, like only one degree. She tested positive last weekend and missed her promotion from 8th grade. She was all better again as of Friday.
  25. Like
    Steve got a reaction from Ranxerox in Coronavirus   
    My daughter caught it last week along with my brother-in-law and sister-in-law, around June 1st.
     
    The in-laws went and stayed in a hotel when they first manifested symptoms and he tested positive. They just came back home yesterday after their symptoms were gone. He was vaccinated and she wasn’t, but he had the far worse case. She only had very mild symptoms.
     
    My daughter had three days with a sore throat, then three-four days with cough, body ache, loss of smell and extreme tiredness, and then it faded back to just a sore throat and tiredness as she recovered. She never had much of a fever, like only one degree. She tested positive last weekend and missed her promotion from 8th grade. She was all better again as of Friday.
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