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About Shikarr

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    Standard Hero

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    Been a GM and player of Hero since 1986
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  1. Re: The astonishing powers of Kelvarite! I would go with Dr Anomaly on this one. A series of HPA's that form a campaign length adventure I would definitely be interested in. Each one could be a piece of the puzzle although as with all adventure puzzles you never have to always get to the very end to enjoy them.
  2. Re: Computer Controlled Power Armor Weapons Personally I would just go the simple route with a Conditional Modifier - Requires computer computation to function. Then the GM will just tell you when your computer is down or damaged and you know the power wont work. Still only would round out to about a 1/4 mod though. Wouldn't try to slide by with anything more.
  3. Re: GM's "Notebook" I have 2 levels of keeping track of stuff. Current Game and Long Term. For CG I use Herodesigner for characters and its export templates to provide excellent combat charts for the game. I use excel sometimes or the open office equvalent for some data for the game also. For LT I use Open office and Word for long descriptions of campaign goals and future plot summaries so that I don't forget a plot thread that I have used or am going to use. Some of my best games I have run have been multible threads from past games coming together to be resolved or to bite some
  4. Re: Original Supervillain Groups -- Get Creative! One of my evil supergroups is an assassination group called The Three Ninja. They are led by The Grey Ninja - A ninja spirit able to possess normals completely and supers not so completely. Able to manifest spirit ninja equipment which is deadly to almost anyone since it targets souls not bodies. The Black Ninja - Japanese demon spirit controls darkness and shadows as well as mystical ninja abilities. White Ninja - Japanese Vampire with a multitude of oriental vampiric abilities not subject to the limitations of west
  5. Re: Skills for Battlesuit Technician? Several KS and PS's To include: Aeronautics Robotics Metalurgy Computer Programming Nanotechnology Neurological interfaces Tailoring Cybernetics Electronics Weapon smith These would be my basic requirement for someone who invents or works on battle suits. Of course lots of other skills would be useful.
  6. Re: Hero Plus Adventures #6 -- THE DRAGON MANDARIN -- Now On Sale! Bought it, read it, like it. Have used Dr Yin Wu a great deal in my game and always like more information.
  7. Re: The Kandris Seal I second the recommendation. I greatly enjoyed the Kandris Seal. I bought it when it first came out. I have used it ever since in my campaign as part of the mystical history of it. Using the organizations and several the characters as proven to be very good and fun for my group.
  8. Re: Sanctuary? I also have something similar to Sanctuary in my game although it isn't preciesly a place. It is a set of underground clubs in the large cities that mutants go to. Generally low level mutants or mutants with deforming mutations and powers. It is not precisely a place that villans go but if they do they are not unwelcome unless they cause problems or are publically known murderers. Anyone too much in the public eye is not welcome whether for good or ill in the clubs, who maintain their aninimity by being low key. Each club has several layers denoted by powerclass t
  9. Re: Campaign Notes so far And that should bring it up to date now. Let me hear what you all think.
  10. Re: Campaign Notes so far And the journey continues. Here is the latest installment. After this little bit the game went on a hiatus for 2 months. But we are starting up again this coming sunday. August 12, 2003 No rest for the weary or the wicked. It’s late I’ve only had a few hours of sporadic sleep over the days since our raid on Genocide, and then with Destroyers attack, the 11th barely ended before we were into it again; it’s been a long two days. What a day we had; I know BZYs in still in the medical bay until his nanites can finish their repairs and I’m p
  11. Re: Looking for FEEDBACK on campaign idea Definitely sensing a bit of David Weber influence. But overall the concepts seem sound so far it just depends on where it goes at that point. So far with what you describe the players are along for the ride. Are they going to be in a running chase throughout the ship with the aliens hunting them? Learn enough about the ship to initiate actions to fight the aliens, find a medical complex within the ship which modifies them in some way to interact with the ship and thus learn more about what is going on? Any or all of these ideas can be
  12. Re: Campaign Notes so far So does anyone have any observations after reading through? Haven't heard a peep out of anyone recently.
  13. Re: How to do Split personality Alright thanks everyone for their help. Went with multiform and it seemed to wrok out well although the character went over a little in the numbers he should be great fun for the player. And is still very close to the campaign guidlines. Again thatnk everyone for the help.
  14. Re: How to do Split personality Okay I will use Multiform. Now does anyone have a good example of a Multiform character or could point to one in the books so I can look it over some? Alas Multiform is one of the powers I haven't really played with all that much. Or if someone would like to help out the character he wants is an assassin as the dominant true most powerful form (fantasy hero type game) with a bard type as the other form. They would be completely seperate in most things although the assassin would be able to take control if he had to for survival.
  15. I have a player that wishes to play a person with multiple personality disorder, where each personality would have different skills. Not different powers just different skill sets for each personality. What would be the best way to do this? Multiform? Duplication, or a strange multipower thing?
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