In our golden age game WW2 is just about to start and our group pooled our points and bought a 200 point base. Because we will be going to war I thought about a sub as the base. Wondering what people think of the stats...
The life support eating is the stores of food
The Liberty Sub
Val
Char
Cost
85
STR
0
16
DEX
18
25
BODY
0
2
SPD
0
0" RUN-1222" SWIM00" LEAP0Characteristics Cost: 135
Cost
Power
END
11
Swimming +10" (22" total) (x16 Noncombat) (25 Active Points); Surface Only (-1), Limited Maneuverability (-1/4)
15
UnderWater: Swimming +10" (22" total) (x4 Noncombat)
Powers Cost: 26
Cost
Skill
5
Bureaucratics 10-
11
Paramedics 13-
3
Electronics 9-
14
+7 with the main guns
Skills Cost: 33
Cost
Perk
30
Followers (x16, 50 Base, 50 Disad)
Perks Cost: 30
Cost
Equipment
END
7
Life Support , Eating: Character only has to eat once per week, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Self-Contained Breathing (16 Active Points); IIF Immobile (-1 1/4)
14
Sonar: Active Sonar (Increased Arc of Perception: 360-Degree, Telescopic (+15)) (35 Active Points); IIF Immobile (-1 1/4), Only Under Water (-1/4)
16
Deisal Engine: Endurance Reserve (60 END, 10 REC) (16 Active Points)
29
Guns: Killing Attack - Ranged 4d6 (vs. PD) (x4 Guns), 32 Charges (+1/4) (94 Active Points); IIF Immobile (-1 1/4), Only Above Water Power loses about half of its effectiveness (-1)
14
Summon 200-point Torpedo (40 Active Points); IIF Immobile (-1 1/4), 16 Charges which Recover every 1 Week (-1/2)
Equipment costs shown above are for reference only, and are not included in Total Cost.
Total Character Cost: 224
Val
Disadvantages
15
Watched: Military 11-, More Powerful, Watching, Extensive Non-Combat Influence
15
Subject to Orders: (Frequently; Greatly Impairing)
10
Distinctive Features, Hull: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Disadvantage Points: 40
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0