Jump to content

Niles

HERO Member
  • Posts

    75
  • Joined

  • Last visited

Everything posted by Niles

  1. Re: Soviet Superheroes How about a perfect physical and mental specimen type called New Soviet Man.
  2. Niles

    Iconic Villains

    Re: Iconic Villains Because Viper isn't a villain, it's an organization. It's an iconic part of the Champions U though, even if none of the specific villains who work for it are.
  3. Niles

    Iconic Villains

    Re: Iconic Villains Foxbat Mechanon Firewing Grond and maybe Dark Seraph
  4. Re: Armed Forces write ups I'd use the "Master Villain's Agent (Skilled)"stats from Champions p. 177 with the equipment changed. More elite soldiers could be based on the Master Villain's Agent (Competent) on the next page.
  5. Re: Eurostar vs Sentinels
  6. Re: Eurostar vs Sentinels She also has 75% rDR vs Sonics. She Absorbs Sonic attacks too. How they hurt each other at all I don't know.
  7. Re: [Fight Club] Firewing vs Gravitar Also 1 DEX guy aborted his phase 6 but still got to take another action then. 1 DEX guy is also taking an increasing penalty every time he gets shot at multiple times on the same deflect action.
  8. Re: The Things That I've Learned Facing Bricks I think people are overstating the PD/ED advantage that Bricks have over other archetypes, the real defensive edge bricks tend to have over other archetypes is in STUN and REC. Flipping through CK&C it seem like the average 300-500 point non-Brick has 7-12 REC and 30-40 STUN while the equivalent Brick has 15-20 REC and 65-75 STUN. Free REC and STUN are one of the big perks of high STR as your main attack form. If you build an attack that can put 20 STUN on anyone who lacks the appropriate exotic defense, it will impress a lot less against bricks than other characters, especially if it also bypasses DCV(which Bricks rarely count on as their primary defense). On another point, Bricks and Martial artist are also the Character types least able mitigate a mobility disadvantage in my observation.
  9. Re: Teen Champions Villians
  10. Re: Teen Champions Villians
  11. Re: Teen Champions Villians You mean Thomas Hughes?
  12. Re: Richest Man in the World Disease Clark Kent got his pulitzer for an exclusive on himself he submitted with his resume to the Daily Planet. If you call that EARNING it by dint of LONG HARD HONEST WORK, I don't know what to say.
  13. Re: The best retcons of all time
  14. Re: Skills? How many points are normal?
  15. Re: Skills? How many points are normal? I note you left of the rest of the paragaph where it says that for such things you use SS: Medicine. Your credibility in this thread is rather worse than mine.
  16. Re: Skills? How many points are normal? Many character concepts do call for 0-6 point of skills, world renowned doctor is not one of them. Sure and as for a science skill: No you have actualy created you character to know something about each of those subjects over and over again, I created the character to be excellent at the practice of medicine into which category all of these tasks fall. Inventing new penalties for preforming the basic tasks of skills inculded in the main book is pure dickery. As for what skill is used for surgery and if it uses takes a penalty to do so:
  17. Re: Skills? How many points are normal?
  18. Re: Skills? How many points are normal? All of these things are the domain of SS: Medicine (with a complimentay skill bonus from Paramedic) a character with the skill list I gave is better at these tasks than the original character, not worse.
  19. Re: Skills? How many points are normal? I eliminated redundancy and waste, your list was so bloated with skills that were restatements or subsets of other listed skills that it confused the issue. Though I admit I should have listed the PS as OBGYN. I didn't assume that an 11- PS made this character one of the finest doctors on the continent, Page 46 of HERO5 lists the skills used in the HERO system to be a Medical Doctor. I assumed having all of these skills at 16- as well as as a complimentary PS made the character one of the finest doctors on the continent.
  20. Re: Skills? How many points are normal? Or you could buy your skills like a sane person: 9 Paramedics 16- 0 PS: Obstetrician 11- (everyman) 6 SS: Medicine 16- 3 TF: Jetskis, SCUBA, Small Motorized Boats 0 TF: Small Motorized Ground Vehicles (everyman) 1 Fringe benefit: Licence to practice Medicine And you remain one of the finest doctors on the continent for less than half the points. If you want to be good at a skill, get a high level in it, don't buy it a dozen times under slightly different names.
  21. Re: Skills? How many points are normal?
  22. Re: Skills? How many points are normal? How is this better than? PS: Musician 11- (Saxaphonist, plays a number of other instuments at -3 unfamiliarity penalty) 0 points(everyman) Oh look, the same concept expressed both more eficiently and closer to designer intent. Most long skill lists I've seen could use similar condensing.
  23. Re: Skills? How many points are normal? Professor Stein is probably best modeled as a computer.
  24. Re: Skills? How many points are normal? My X-men game teenager would have been more powerfull starting with Breakfall and Teamwork than not needing to (or even being capable of) eat or sleep. But the life support brought out some interesting roleplaying the skills would not have, so I have no regrets on that score. We did have a Combat Wombat that game, he had spent more points on skills than I did.
  25. Re: Skills? How many points are normal? Teen heroes (an occasionaly child heroes) are a part of the genre. I also note the way you are repeatedly ignoring every mention of everyman heroes for whom it is out of concept to have more skills than a standard normal. How many skills does Ronnie Raymond have really?
×
×
  • Create New...