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Rage

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Everything posted by Rage

  1. Re: Tu Whiu; A Whip martial art. no critiques?
  2. Re: Tu Whiu; A Whip martial art. good point, thanks.
  3. Re: Tu Whiu; A Whip martial art. Notes on both: Western Tu Whiu just seems more powerful, but the way I see it, chances are if you run into someone who is going to fight you, it'd probably be an Eastern Eke fighter, as practitioners are just way more prolific. However, if I do need to bring a bit of balance, should I make Western Tu Whiu whips slower than eastern ones, to represent their extra length, which seems substantial?
  4. Re: Tu Whiu; A Whip martial art. And now Western Tu Whiu As Tu Whiu as it is practiced in the west, is more of a ‘tool art’, (as the whip was designed mostly as a stock control and protection tool,), than a martial art, it is more practical. The Western girded whips are longer to aid in use from horse back and the western girded whips have a small metal plate with a hole in the middle, as the head of the whip. It is sometimes sharpened, which allows them to cause more damage as a weapon, be more noticeable on the backs of cattle, and be easily converted into a lariat/lasso. Western Tu Whiu 3 Whip Grab: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Grab two limbs, +10 STR for holding on 5 slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon + 4 DC Strike 5 Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike 4 snare: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND; Target Falls 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, Weapon Strike; Target Falls 3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike; Target Falls; Must Follow Grab 4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls 1 Weapon Element Whips, chains, & rope weapons Skill WesternTu Whiu skill 1 PS: Whip Dancing 8- 1 PS: Tu Whiu 8- 4 +2 to use with riding 1 PS: Leather working 8- Western Girded whip: Multipower, (26 AP) 1u 1) Flash 0 1/2d6 (Hearing Group) (2 AP) END 1 1u 2) Girdle: Armor (2 PD / 2 ED) (6 AP); Custom Modifier (-2), Real Armor (-1/4) (added to Primary Value) [Notes: Hit location 12 only] 1u 3) Armor (1 PD / 1 ED) (3 AP); Custom Modifier (-1 1/2), Real Armor (-1/4) (added to Primary Value) [Notes: Note: Hit location 4 & 9; or 9, 10 &11; or 10 & 11: or 12 & 13: or 14 only.] 1u 4) Killing Attack - Ranged 0 1/2d6 (vs. PD), (One-Handed) (10 AP); Limited Range (-1/4) END 1 1u Scaring animals: +5 PRE (5AP); Only offensive (-1/2), Only to shock/scare or force into obedience; (- 1/2) 2u 5) Stretching 4" (20 AP) END 2 1u 6) Entangle 1d6, 1 DEF (10 AP); STR Minimum (6-14; -1/2), Required Hands (Two-Handed; -1/2) END 1 Disadvantages 10 Style Disadvantage: Western Tu Whiu
  5. Re: Tu Whiu; A Whip martial art. Thanks for your imput; I've taken alolt of the advice into consideration. Mainly through reducing the actual power of the whips, and also by looking at my mates UMA, which has a section on whip martial arts. So, let's try all o this again. Firstly: Eastern Tu Whiu As there are no cattle or horses needing herding, and as Eke were banned from using ‘weapons’ in the Duchies, the Eastern Whips are usually lacking the metal head found on Western Whips. The martial style itself is one that is focused on formalised duelling, specifically to either win by causing the other whip fighter to bleed, or in real fighting situations, to either damage the other fighter or take his weapons off of him (in the case of a non Tu Whiu user.) Eastern style Girded whips usually have reinforced and decorative girdles that act as armour plating. Eastern Tu Whiu 0 Weapon Element Whips (free) 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 3 Blood in the eyes: 1/2 Phase, -1 OCV, +0 DCV, Range +0, +3d6 flash to sight group 4 Quick snaps: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC 5 Snap: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike 5 Slash: 1/2 Phase, -2 OCV, +1 DCV, Weapon + 4 DC Strike 4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, Weapon Strike; Target Falls Skills Eastern Tu Whiu skill 1 PS: Whip Dancing 8- 1 Acrobatics 8- 1 PS: Tu Whiu 8- 2 KS: Eastern Tu Whiu practices and conventions 11- Perk 1 Whip Maker: Socially accepted whip wearer 15 Eastern Girded whip: Multipower, (22 AP); OIF (-1/2) 1u 1) Flash 0 1/2d6 (Hearing Group) (2 AP) END 1 1u 2) Girdle: Armour (2 PD / 2 ED), Hardened (+1/4) (7 AP); Custom Modifier (-2), Real Armour (-1/4) (added to Primary Value) [Notes: Hit location 12 only] 1u 3) Armour (1 PD / 1 ED) (3 AP); Custom Modifier (-1 1/2), Real Armour (-1/4) (added to Primary Value) [Notes: Note: Hit location 4 & 9; or 9, 10 &11; or 10 & 11: or 12 & 13: or 14 only.] 1u 4) Stretching 3" (15 AP); Cannot Do Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4) END1 1u 5) Killing Attack - Ranged 0 1/2d6 (vs. PD), Required Hands (One-Handed; +0) (10 AP); Real Weapon (-1/4), Reduced Penetration (-1/4), Limited Range (-1/4) END 1 1u 6) Bundled thong: Hand-To-Hand Attack +1d6 (5 AP); Hand-To-Hand Attack (-1/2) END 1 10 Style Disadvantage 5 Social Limitation: Duchies Eke, Frequently (11-), Minor, Not Limiting In Some Cultures
  6. Re: Wrestling HERO Thanks to that tonight for dinner I went to Burger King and said 'Hello, I'd like to order two Whoppers Junior.' The girl serving me said 'O.K... Wait; what?'
  7. Re: Tu Whiu; A Whip martial art. Ah good points, and yes I misspelt, will definitly edit late.
  8. Re: Tu Whiu; A Whip martial art. that's why I thought it'd be good to make it metal tipped, which as I discovered can split a car's bonnet.
  9. Re: Victorian Champions: Extrapolated Consequences I'm going to say a cross between Girl Genius and Tom Strong.
  10. Re: Tu Whiu; A Whip martial art. As an aside, i'm slack at giving rep so I have tow ait a little bit to rep y'all. My apologies.
  11. Re: Tu Whiu; A Whip martial art. Sweet then it shall be so. I'm actually really interested in the Australian whip fighting. On one of their pages it went on about how its hard to get out of the way of a whip, so you learn to take the hit while preparing to counter attack. I think I'm going to have to add that in as one of the MA techniques.
  12. Re: Tu Whiu; A Whip martial art. Your brilliant, i want your babies.
  13. Re: Tu Whiu; A Whip martial art. Anyone?
  14. Tu Whiu; girded whip martial arts. The practitioner wears a plated leather girdle that extends to just under the rib cage. The whip itself is a cord of leather (and, in the more beautiful articles, silk), of thick yet supple braided rope of the same materials that make up the girdle. Size differs from between two and six meters long; the whip is woven into the girdle, usually at the side, but occasionally at the small of the back. The whip is usually left bare, though it is not unusual for whips to be reinforced or merely tipped with metal. There are several regional variations of the whips used, a significant minority, in fact, have whips that more resemble tapered ropes or chains than a western whip. When not unfurled the whip is often curled in one of four positions: “titaha” at the side of the waste; “takapu” around the torso; “amo” over a shoulder; or “tahei” over both shoulders and the neck. The different positions depend on regions and specific lifestyles. For example, traditional tribal horsemen who usually have a long whip use the side waste position while riding for easy access, and the two shoulder coil while upon the ground so as not to drag their coil along the ground. Female practitioners often adopt the waste position so as to allow for the traditional baby slings, while breast feeding. Historicity: The girded whip or “tu whiu”, is one of the traditional weapons and tools of the Eke people, the famous horse gypsies of the western plains. It is used in place of a lariat, and sometimes as a makeshift rope; it is especially prevalent in the very far west as it can easily be made without the use of wood or metal which are scarce commodities in the plains scrub land. As immigration into the duchies increased in the last two centuries, whip dancing and duelling became prevalent among the Eastern communities, whose other traditional weapons were banned from the cities where they had settled. Modern use: Duchies Eke Because of magnitude of cultural significance placed upon the whips, it is now rare to find a settled Eke community in the Duchies that does not have a school for teaching tu whiu. Though most Duchies Eke are not permitted to wear their whips except for specific festive occasions like the whip dances; practitioners who have earnt the right to “make their own belt,” will often wear them much like a bravo would wear a sword and buckler. Duchies girdles are usually beautifully and intricately worked and the inside is soft and padded. While girdle and whip creation is neccisary to “graduate” the tu whiu schools, the whips worn are more often than not bought from professional leather workers from from the school masters. Western Eke: Take part in whip dances like the Duchies Eke do, but, as their practices of tu whiu is much more utilitarian than in the Duchies, anyone who wants to can wear a whip; though as the leather is inclined to chafe and bind in the heat, it is only worn whenout and about and actually necessary, not around the camp fire as it were. Western Eke girdles are often beaded for decoration, though the braided weaves of the leather are generally simple and made of wider strips. Tu Whiu 2 1) Weapon Element: Chain & Rope Weapons, Whips 4 2) Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls 4 3) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6 4 4) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 3 5) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike; Target Falls; Must Follow Grab 3 6) Whip Grab: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Grab two limbs, +10 STR for holding on Martial Arts Cost: 20 Cost Skill Tu Whiu skill 1 1) Sleight Of Hand 8- 1 2) Acrobatics 8- 1 3) PS: Leather working 8- 1 4) PS: Whip Dancing 8- Skills Cost: 4 The Girded Whip: 20 Girded whip: Multipower, 26-point reserve 1u 1) Girdle: Armour (2 PD / 1 ED), Hardened (+1/4) (6 AP); Limited Power (Power loses about half of its effectiveness; -1), Real Armour (-1/4) Note: Hit location 12 only 1u 2) Swinging 4" (4 AP) END 1 1u 3) crack: Flash 4d6 (Hearing Group) (12 AP) END 1 2u 4) Killing Attack - Ranged 1 d6 +1 (vs. PD), Required Hands (One-Handed; +0) (20 AP) END 2 1u 5) Hand-To-Hand Attack +4d6 (20 AP); Hand-To-Hand Attack (-1/2), Beam (-1/4) END 2 2u 6) Stretching 4" (20 AP) END 2 1u 7) Entangle 2d6, 2 DEF (20 AP); STR Minimum (6-14; -1/2), Required Hands (Two-Handed; -1/2) END 2 1u 2) Armour (2 PD / 2 ED), Hardened (+1/4) (7 AP) Limited Power (loses half of its effectiveness; -1), Conditional Power (doesn’t work in Common Circumstances; -1/2) Note: Hit location 4 & 9; or 9, 10 &11; or 10 & 11: or 12 & 13: or 14 only. May only be active while the whip rope is not being used. -5 Style disadvantage Suggested power ups for cinematic/munchkin play. Naked Modifiers, OIF (-1/2) 3 1) Autofire (3 shots; +1/4) (5 AP) 1 3 2) Indirect (Same origin, always fired away from attacker; +1/4) (5 AP) 1 7 3) Penetrating (+1/2) (10 AP) 1 7 4) Armor Piercing (+1/2) (10 AP) 1 17 5) Area Of Effect (1" Any Area; +1), Selective Target (+1/4) (25 AP) 2 Kewl Powers 7 1) Fly killer Missile Deflection (Arrows, Slings, Etc.), Ranged (Adjacent Hex; +1/2) (15 AP); OIF (-1/2), Concentration (1/2 DCV; -1/4), Character is totally unaware of nearby events (-1/4) 26 2) Lightning Cracks: Killing Attack - Ranged 1 d6 +1 (vs. PD), Area Of Effect (5" Cone; +1), Selective Target (+1/4) (45 AP); No Range (-1/2), Real Weapon (-1/4) 4 25 3) Even plate mail has eye holes: Find Weakness 12- (Whip Attacks) 24 4) flick the eyes: Flash 3d6 (Sight Group), Does BODY (+1) (30 AP); Real Weapon (-1/4) 3 8 5) Mighty crack: Darkness to Hearing Group 2" radius (10 AP); Real Weapon (-1/4) 1 7 6) master control : Telekinesis (10 STR) (15 AP); Beam (-1/4), Can Be Missile Deflected (-1/4), Real Weapon (-1/4), Limited Range (-1/4) Real note: Any thoughts? Do you guys recon that the whip is too powerful? Any problems or thoughts for the back story of the martial art that you can see? Seriously, any criticism would be appreciated. Thanks. Umm, © 2007 Nic Sando?
  15. Re: Rejected Superhero Names Violater "Hey, Superman me and Wonder woman went-" "I don't want to hear it violater." "but, there were all these orphans and" "Ohn that is it! it is time to unleash the fury."
  16. Re: Help me populate a "No Man's Land" city James was occasionally seen on the news, at least, when the camera man accidentally got a shot of his face when the reporters were talking while in the News helicopter. James had his son for the weekend, and he was turning six. As part of Paul’s birthday present was a ride for him and his best friend, Ricky, in the news helicopter. Between the time they took off and the circuit around the Dominion Tower, the news station and its landing pad had been destroyed. A weird looking plane flew over them, and James had to make an emergency landing, which was something he did a lot in the golf war. It’s been three weeks, James is running out of food, the boys are at each others throats, and he needs to find yet another place to refuel in a couple of days. James is becoming a deeply irritable man. Motivation: Keep the boys alive, keep the helicopter working Stuff and junk: James and the boys live ontop of an abandoned sky scrapers pent house, they have barricaded all the ways into the penthouse (even the elevator shaft, which, without power, is useless.) except through their sky entrance. James uses the skills he learnt as a military pilot and as a scout master to keep him and the boys going.
  17. Re: Help me populate a "No Man's Land" city All the stuff that I have released in this specific Help me populate a "No Man's Land" City is ©2007 Nic Sando, and it is released under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. So, please, add it to the wiki, just, not under the creepy hotel bit. Maybe under something like Post Apocalyptic City Supers or something. I really like the idea of your project, I just have too little time to contribute. Oh, and why am I anal about copyright? Well, this sort of stuff is the only stuff I produce for money.
  18. Re: Help me populate a "No Man's Land" city Man, the Long St Militia and Dryad are so getting areas devoted to them. They are super cool. --- Eva Eva is a doctor, well, in all but the final papers. She was doing fine at med school before the last few weeks. Now, she is living in hell. and by that we mean a community clinic that's more than just understaffed, with more people who are sick or dying coming in every minute, and with less drugs every minute too. Her supervisor, the only doctor in the building, was shot by a junkie two days into the fiasco. Now one of the janitors and Security guard aim at the door whenever it starts to move. Eva hates guns, and hates the fact that she desperately relies on them even more. Three days ago she accompanied a foraging team, hoping to run across an undamaged pharmacy, she's still not sure why she bothered. She guesses she still had hope then. Today a known rapist came in, multiple stab wounds. She had him on her makeshift operating table and realised, she can't afford to waste valuable medicine and time on this scum. So, she filled up a syringe with salt solution and injected into him. As far as everyone else knew, she tried her best but the damage was just to severe. Ha. Motivation: Heal people, keep the clinic operational.
  19. Re: Help me populate a "No Man's Land" city Black Angus and Bison The Human Amelioration Society created themselves a private army of sub humans, people who weren’t fit to be considered humans anymore, kidnapped and then reengineered for use in their underground wars against the Silver Serpent Society. Two such draftees of this army were the brothers Korah and Jay Parker, members of the notorious Dark Disciples gang. When experimented on, they were both merged with cattle. A Black Angus, and a Bison respectively. When the war started, the holding cells where they were being brainwashed, was compromised and they manged to make an escape. Returning to the city, taking control of their old gang and old neighbourhood, and building themselves a small but violent empire. Motivation: Keep their neighbourhood running sweet, get more control. Powers: Eight foot tall scientific minotaurs. Other notes: They are backed up by their old gang, and they have quite a lot of bullets.
  20. Re: Help me populate a "No Man's Land" city I'll go first, this is a bit more fleshed out than what will probably keep coming. Colt As the teen sidekick of one of the missing super heroes, the super speedster “The Stallion,” Colt was a young man growing into his own, needing little guidance from his mentor. However, since this cataclysm, and the disappearance of the Stallion, his trying to help his family and the rest of the city cope has been leading him into situations where his former morality has been confronted. He now desperately searches for The Stallion, for help and also the love and guidance once given to him. Motivation: Help people, find The Stallion Powers: Super speed A couple of suits of impact armour that would occasionally need repair. Other notes: Incredibly fast metabolism. a cache of found goodies and junk stored in The Stallion's old hide out. DNPC's, mum, little sisters.
  21. It seemed to work well for Alhazard in thread, and I've seen it work in RPG.net, so why not here? We're at least as creative as those guys! The concepts: The continental United States has seen large chunks decimated thanks to an extra dimensional attack on America, the country is destroyed, and most of the major super heroes, and some of the villains (the Dooms, Apocalypses, Juggernauts etc who are really pissed off), and huge chunks of the armed forces of the world have disappeared. (Presumably, they went into the other dimension and are raising heck.) This leaves a bunch of minor super heroes, villains, Police officers, etc, stuck in a ruined major city which has little functional infrastructure, little to no governmental agencies. And a swarming and angry population. Because of the state the city is in, the line between hero and villain (masks) blurs to an extent, with certain characters obviously being clear examples of one or the other. More importantly, the line between masks and highly trained normals also starts to blur. What is the difference between a highly trained SWAT officer and a guy in a cape who has been reduced to basically the same training and equipment?
  22. Re: When you hear Urban Fantasy...
  23. Re: When you hear Urban Fantasy... Oh no, I perfectly captured her writing and fashion sense. Really it's like looking at a mirror of suck.
  24. Re: When you hear Urban Fantasy... Thanks.
  25. Re: When you hear Urban Fantasy... because she writes like bad fanfiction and dresses like her sparkly fairy poo characters. Sparklypoo Princess herald girl cantered up on her sparkly pony: 'My pony is magic and loves me! the people in my village don't like me but secretly their jealous, see:' A gruff fat bald tavern keeper walked up and into the scene. "I don't like her, but, secretly I'm jealous, why doesn't my mule talk to me?" the princess girl turned volupuously towards the ugly barkeep. 'My pony talks to me.' A tear rolled down his fat and hairy cheek and he spoke; 'I am filled with envy.'
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