Jump to content

TheNaga

HERO Member
  • Posts

    1,007
  • Joined

  • Last visited

Everything posted by TheNaga

  1. When I wrote the description of this character I used the description I wrote for the description of a Dhan'iell. I did not write a description of this character as hybrid of Human and Dhan'iel. The main problem I was having was I was not sure if the way I wrote this character's mouth sounded right.
  2. Below is a description of one my characters that turned himself into an alien/human hybrid. Since turning himself into some that is not human anymore he has complete one of his two goals in life. That goal was to become something that did not have the frailties of a human. He believed that combing his DNA with that of an alien's DNA could do that. When this character heard about the Dhan'iell he figure they would have the perfect DNA to combine with his own DNA which he did. The other goal is find a way to evolve humans to the next step. This character thinks that genetic engineering might be the key to doing that. How could I go about having finding out about the Dhan'iell and also gathering enough Dhan'iell DNA to combine with his own DNA to turn into the character in the description below? Do I need to make any changes to the character description so that so believable? Would I be better of making this character have the ability to shapeshift into the character described below? Does this character sound more like it would better off being an NPC or could it be a playable character Physical Description: A powerfully built, giant-sized being that is humanoid only in the vaguest sense enters into view. Its genderless body has tough, furrowed, and unusually dense skin devoid of hair that is blacker than the darkness of night. Its large, monstrous head is attached to a long neck. It is able to turn its head completely around with no effort due to its exceptionally nimble neck. Piercing both of its large pointed and webbed ears are three golden earrings. On both sides of its head, it has three eyes set in the shape of a sideways triangle. Between these eyes are three smaller eyes that are set in the shape of an upside-down triangle. Each eye burns brightly with an alien yellow light. Two vertical slits serve as its nose. Serrated dagger-like teeth line its quadripartite mouth. Located in front of each one of the four parts of its mouth is a large, jagged-edged mandible. In place of both arms, it has a knot of flesh at both shoulders, from which three highly flexible nightmarish tentacles that nearly touch the ground whip out. Four rows of small, but strong, white sucker-like discs line each of these tentacles and each disc is ringed with small, sharp teeth. Snaking out from the end of its spine is a muscular tapering tail that measures four feet in length. Both of its feet have one forward-facing toe, one sideways-facing toe that faces to the left, one sideways toe that faces to the right, and one backward-facing toe. Each one of its toes ends in a sharp, monstrous curved pitch-black talon of bone.
  3. I am trying make a power where the character is Invisibility to Infrared Perception. What is the best way to do that with the Hero Designer without have to select a sense power first and give it No Fringe? Would I better of creating it as a Custom Power where I use Custom Adder then edit the text of the Power by changing the Custom Adder to No Fringe?
  4. How would I go about making a character has the powers of Armor (Hisako Ichiki)? I thought that Psimon is somewhat like her. I really like Psimon's Psi-giant. What can do to make the character more original? Here is what I thought the character would have starting out. Cost Powers 20 Strong Mind: Mental Defense (20 points total) 58 Psionic Armor Energy: Endurance Reserve (175 END, 20 REC) (58 Active Points) 40 Psionic Exoskeleton-Armor: Resistant Protection (20 PD/20 ED) (60 Active Points); Unified Power (Psionic Exoskeleton-Armor; -¼), Costs Endurance (Only Costs END to Activate; -¼) 6 Psionic Exoskeleton-Armor, all slots Linked (Psionic Exoskeleton-Armor; -½), Unified Power (Psionic Exoskeleton-Armor; -¼) 20 1) Psionic Exoskeleton-Armor Strength: +35 STR (35 Active Points); Linked (Psionic Exoskeleton-Armor; - ½), Unified Power (Psionic Exoskeleton-Armor; -¼) 3 11 2) Psionic Exoskeleton-Armor Dexterity: +10 DEX (20 Active Points); Linked (Psionic Exoskeleton-Armor; -½), Unified Power (Psionic Exoskeleton-Armor; -¼) 4 3) Psionic Exoskeleton-Armor Stride: Running +8m (20m total) (8 Active Points); Linked (Psionic Exoskeleton-Armor; -½), Unified Power (Psionic Exoskeleton-Armor; -¼) 1 34 4) Psionic Exoskeleton-Armor Concussive Blast: Blast 12d6 (60 Active Points); Linked (Psionic Exoskeleton-Armor; -½), Unified Power (Psionic Exoskeleton-Armor; -¼) 6
  5. The elves from the Hobbit cartoon make me think of goblins.
  6. I started making my elves for Champions instead of Fantasy Heroes. My elves never evolved on earth but they instead evolved on their home dimension, which is known as Tír na nÓg. For everyday spent in Tír na nÓg, a week passes on Earth. Time lost on the dimension of the elves catches up with the traveler. Non-natives who spend time in Tír na nÓg and then return to Earth instantly “catch up.” A visitor who stays a long time in the dimension of the elves may die if “catching up” with Material Plane time takes them beyond their normal lifespan. My elves come in only two types, those elves that don't have feathery wings and those that have feathery wings. Elves' magic abilities are extremely high since they are the one who first discovered magic more than ten thousand years ago I have thought that my elves are unable to metabolize iron. I have also wanted my elves to have touch-contact weakness to iron. One of my elves has large branching antlers.
  7. Below would be the start of how I would have the male version of the character looking like. Physical Description: An extremely tall male enters into view. His powerfully muscled and built body has copper skin. Sweeping from his back is a pair of huge monstrous leathery wings. The joints of the wings are laced with razor-like claws. Growing from his head is a pair of powerful upward curving horns. He wears his silver hair that reaches down to his elbows in a ponytail. Two gold earring are worn in both of his pointed ears. Both of his eyes are brilliant orbs of purple. Protruding from the end of his spine is a three feet long tapering tail that ends in a curved stinger. Tipping both of his hand’s five fingers and thumb is a sharp iron-grey claw. Both of his feet have six toes.
  8. I need some help with a female character that has a shapeshifting pool (VPP) Below is what powers and abilities that she has. What do you think would be a good starting point for her STR, DEX, & CON? What powers and abilities could she have starting out if I want to her look like the description below but with unearthly beauty which is +5/+5d6 Striking Appearance (vs. all characters)? How do I make her description sound like she has unearthly beauty? Physical Description: A statuesque woman of unearthly beauty and grace walks in. There is something sexy about the way she carries herself, a hidden power to her movements. She has a muscular yet feminine frame with flawless smooth-as-silk, copper skin. Flaring from her back are huge leathery wings that can wrap around her body like a cloak. The joints of the wings are laced with razor-like claws and adorned with jewelry. Horns Her soft, silky, and lustrous red hair that is tied in a high ponytail drapes down her back down to ground. Her oval-shaped face looks angelic. A small, but perfectly shaped nose with an upward tilt to it rests between two eyes that are bright gems of ruby crimson. Three small gorgeous gold earrings are worn in both of her pointed ears. Her luscious bow-shaped lips that painted crimson red deceive her authority. Around her neck, she wears a black dog collar with spikes. Her general attire consists of a leather black corset which shows off her medium-sized chest and black bikini bottoms. She wears coat-length black leather gloves. On her long, sexy legs and feet, she wears black thigh-high boots that lace-up on the side. Protruding from the end of her spine is a three long tapering tail that ends in a curved stinger. 120 Shapeshifting Pool: Variable Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (150 Active Points); Only For Multiform, Shape Shift, And Related Abilities (-½) 15 Malleable Mind: Mental Defense (15 points total) 9 Malleable Form: Stretching 9m 21 Regenerative Healing Factor: Regeneration (1 BODY per Turn), Can Heal Limbs 5 Eternal Youth: Life Support (Longevity: Immortal) 10 Perfect Health: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) 15 Resilient Form: Resistant (+½) for 15 PD/15 ED
  9. TheNaga

    Shurkhard

    How would I go about making Shurkhard's description fit more in line with things found Middle Eastern myths and legends? The reason I want to with a Middle Eastern influence to Shurkhard's look is that I wanted to keep Shurkhard having a bearded and horned male head. I would to keep Shurkhard looking original if I can possibly do that but still have a Middle Eastern flair to his look. I would like to if possible keep Shurkhard having six legs. Do know that if I had the points to do so I would give Shurkhard the following powers. Paralytic Tail Stinger 10 1) Stinger: Killing Attack - Ranged 1d6 (15 Active Points); No Range (-½) 1 21 2) Paralyzation: Entangle 4d6, 4 PD/4 ED, Cannot Be Escaped With Teleportation (+¼), Takes No Damage From Attacks All Attacks (+½) (70 Active Points); 4 Charges (-1), No Range (-½), Extra Time (Full Phase, -½), Linked (Stinger; -¼) [4]
  10. TheNaga

    Shurkhard

    The human form Shurkhard being professional scholar of Middle Eastern history and mythology could play into the fact that I gave Shurkhard knowledge in myth and legends and magical creatures. I left out the fact that Shurkhard has Survival: Desert
  11. TheNaga

    Shurkhard

    I got the idea for this character from Akkadian storm beasts are from A Mess of Monsters: Even More Monsters For The Monster Hunter International Employee Handbook. The Akkadian storm beast is native to the Middle East and North Africa.
  12. TheNaga

    Shurkhard

    I need some help with my supernatural being known as Shurkhard. Shurkhard is the monstrous form of this supernatural being. Shurkhard does have a human form. Shurkhard is a multiform character with the Shurkhard form being made with five hundred points. What is your opinion of what I have on Shurkhard's so far? I have twenty-six more points left to spend on Shurkhard's skills. Besides the skills listed below, what other skills do you think Shurkhard should have? How can I make Shurkhard's description sound better and more detailed? What do you think the human form would be like? I am thinking that the human form might be Middle Eastern in appearance. That might cause me to have change Shurkhard form from being based off of a polar bear to something else. Do you think this character might be better off in a fantasy setting instead of a superhero setting? Physical Description: This male creature entering into view appears to be a male polar bear that stands six feet tall at the shoulders. Instead of having fur, his body is covered in thick, plated stone grey scales. His head is that of a human male with stone grey hair. Growing out of his head is a pair of enormous backward-curving, crescent-shaped horns with deep ridges on their surface. His face is wise and powerful looking with a long braided stone grey beard. Both of his eyes are liquid orbs of stone grey. A double row of pointed lower teeth and triangular upper teeth line his powerful jaws. Instead of having four legs like that of a polar bear, he has six long powerful legs with massive paws. Tipping each one of his six paws’ five toes is a stone grey sickle-shaped claw that measures six inches in length. On each one of his six legs, he wears a golden ankle band. Protruding from his shoulders are huge scaled leathery wings. The joints of the wings are adorned with jewelry. Extending from the end of his spine is a three feet long reptilian tail that ends in a scorpion-like stinger. Near the end of his tail, he has a piece of jewelry. Val Char Cost Roll Notes 40 STR 30 17- Lift 6,400 kg; 8d6 HTH damage [4] 20 DEX 20 13- 25 CON 5 14- 20 INT 10 13- PER Roll 13-/15- 20 EGO 13 13- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phase: 3, 5, 8, 10, 12 15 PD 13 Total: 15 (15 rPD) 15 ED 13 Total: 15 (15 rED) 15 REC 11 60 END 8 20 BODY 10 60 STUN 20 Total Characteristics Cost: 247 Movement Meters Notes RUNNING 20m/40m END [2] SWIMMING 4m/8m END [1] LEAPING 4m 4m forward, 2m upwards FLIGHT 30m END [3] Cost Powers Enhanced Senses 5 1) Can See In The Dark: Nightvision 10 2) Enhanced Sense of Sight: +5 PER with Sight Group 4 3) Enhanced Sense of Smell: +2 PER with Smell/Taste Group 10 4) Enhanced Sense of Smell: (Total: 10 Active Cost, 10 Real Cost) Discriminatory with Normal Smell (Real Cost: 5) plus Analyze with Normal Smell (Real Cost: 5) 5 5) Enhanced Sense of Smell: Tracking with Normal Smell 18 6) Hawk-like Vision: +12 versus Range Modifier for Sight Group 15 Plated Stone Gray Scales: Resistant (+½) for 15 PD/15 ED 30 Bite: Killing Attack - Hand-To-Hand 2d6 (4½d6 w/STR) 3 19 Claws: Killing Attack - Hand-To-Hand 1d6 (3d6 w/STR), Armor Piercing (+¼) (19 Active Points) 3 20 Leathery Wings: Flight 30m (30 Active Points); Restrainable (-½) 3 8 Swift: Running +8m (20m total) 1 6 Six Legs And A Tail: Extra Limbs (3), Inherent (+¼) (6 Active Points) 20 Supernatural Mind: Mental Defense (20 points total) 33 Supernatural Being: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) Skills 3 Climbing 13- 2 Concealment 13- (3 Active Points); Self Only (-½) 3 Conversation 13- 3 Deduction 13- 0 Language: English (completely fluent; literate) (4 Active Points) 3 Navigation (Air, Land) 13- 3 Persuasion 13- 3 Scholar 2 1) KS: Legends And Lore (3 Active Points) 13- 2 2) KS: Magical Creatures (3 Active Points) 13- 2 3) KS: World Mythology (3 Active Points) 13- 2 4) KS: World History (3 Active Points) 13- 3 Shadowing 13- 3 Stealth 13- 4 Survival (Temperate/Subtropical, Tropical) 13- 3 Tactics 13-
×
×
  • Create New...