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TheNaga

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  1. Why could my never function in this world?
  2. If you could be any alien character what would you look like? What powers and abilities would you have as this alien being? As an alien I would be an Xaukvad which is a race of aliens I created. I would have at least all the abilities and powers that I listed below. Physical Description: He is a humanoid male with four arms that towers a full eight feet in height. His body has smooth featureless luminescent ultramarine skin that has a rubber texture and is completely devoid of hair. His large head is attached to a long, flexible neck. Growing of out of the back of his head are six tentacles that each measures a foot in length. He has two eyes located where a human would have eyes. Above both of these eyes is another eye, and above these eyes is another eye. All of his pupil-less reflective eyes are silver in color. Each one of his four hands has three slender fingers and a slender thumb. Both of his feet have two forward facing toes and one backwards facing toe. Abilities & Powers: Xaukvad Physiology: Life Support (Eating: Character does not eat; Longevity: 1600 Years; Self-Contained Breathing; Sleeping: Character does not sleep) Psychokinetic Shield: Resistant Protection (30 PD/30 ED); Costs Half Endurance (-1/4) Telekinetic Flight: Flight 45m, Reduced Endurance (0 END; +1/2) Psychokinetic Weapons: Psychokinetic Greatsword: Killing Attack - Hand-To-Hand 2½d6 (3½d6 w/STR) Psychokinetic Mace: Hand-To-Hand Attack +6d6, Armor Piercing (+¼) Telekinetic Lance: Killing Attack - Ranged 2d6, Penetrating (+½) Psychokinesis: Telekinesis (65 STR), Fine Manipulation, Alternate Combat Value (uses OMCV against DCV; +0), Line Of Sight (+1/2) Intense Willpower: Mental Defense (20 points total) Superhuman Intelligence: 400 I.Q. Multiple Arms: 4 Arms Eidetic Memory Telekinetic Energy: Endurance Reserve (240 END, 20 REC) Legendary EGO: 30 EGO Legendary OMCV: 10 OMCV Legendary DMCV: 8 DMCV Xaukvad Eyesight: He has the ability to see in the dark and in low light conditions. Scientist: Anatomy, Biochemistry, Biology, Chemistry, Evolutionary Biology, Exobiology, Genetics, Physics, Psionics, & Psionic Engineering Speed Reading: x100 Ambidexterity: no Off Hand penalty Lightning Calculator Psychokinetic Wall: Barrier 12 PD/12 ED, 12 BODY (up to 12m long, 4m tall, and ½m thick), NonAnchored, Dismissable; Costs Half Endurance
  3. TheNaga

    Drathreth

    His immortality work where he is only immortal as long as he is his superpowered form. I kind of get the idea for his immortal while in his superpower form from how I the Hulk was immortal as long as he is in his Hulk form. I could spend half of the points I have left on him to make it where both form have the ability to regenerat Body and are immortal. I did change the fact when making him that he should have the ability to regenerated damage and be immortal in both form I want to still keep him based off of a Nightbane from the Nightbane RPG. Actually there is nothing that I can think of that would stop him from changing from one form to the other. I used OIAID because I found it was let me have the powers I want his superpowered form to have starting and the fact that he shared his skills with both forms. I have found that If I am correct that to make his superpowered form with all the abilities and powers he has starting out right now as a Multiform then it might take at least 702 points. The reason I made him have the Distinctive Feature Huge Hulking-Bound Furry Bestial Form was due to the fact I thought that his superpowered form might scare people and the fact that he had a Horror Factor when in his superpowered form as Nightbane when I original created. This is what Palladium says about a Horror Factor for The Nightbane RPG. THE HORROR FACTOR All supernatural creatures have a horror factor. The horror fac­tor represents either the hideous appearance of the monster or its overwhelming aura of evil and power (or a combination of the two). His not having any Resistant to damage from fire and silver will really hurt when he is in his superpowered form. Also if a silver weapon manages to sever one of his limbs then he would not be able to regenerated that missing limb which would suck for his superpowered form. I might have think about making him using a Multiform.
  4. TheNaga

    Drathreth

    Nightbane are supernatural being with a Facade form (Human form) and a Morphus form (An alien monstrous form). A Nightbane who is in Morphus form has more supernatural abilities and powers than when in they are in their Facade Form. In Champions I think Nightbane would have OIAID due to the fact that the Morphus Form of a Nightbane increase the stats of a Nightbane's Facade Form based on the what the Nightbane's Morphus looks. I would like make his sheet more cost effective. If I could do I would like have him take 1½x damage from fire and silver when in his superpower form instead of having no Resistant to damage from fire and silver. How would I handle the complication where he scares and frightens people when he is in monstrous form only? How skilled would need to make him where he can make good money off of his drawings and paintings? Did I do his Winter Coat Skills right? I would like make him better at resisting damage from cold- and ice-based attacks. Would going with a Damage Negation Physical and Energy be a good way to go? This power would have the Limitation Cold Attacks, Magic, Breath Weapons etc.., Only; -1
  5. TheNaga

    Drathreth

    Drathreth is a supernatural being who has a human form and a supernatural form. Originally Drathreth was create as a Nightbane for Palladium's Nightbane RPG. What can I do to improve his sheet?. The reason I choose to make him as an OIAID was that I could get want as the Drathreth powers and abilities that easier than I could as a multiform. The main reason Drathreth's Resistant does protect him from fire and silver damage is that I wanted Drathreth as a creature with cold based abilities and power to take more damage from fire and as a supernatural being take more damage from silver. When I originally had him as a Nightbane I had him transform into his Nightbane form at night and he would go out to fight crime with out his human form knowing what his superpowered form was doing. That means right now he does not know that he has a form that he could transform into that has superpowers. The local newspaper of Dallas, Texas which the story was set into did a story on Drathreth. I Only changed the where the story took place when I started writing him for Champions. Drathreth Also Known As: Race: Supernatural being Disposition: He Occupation: Physical Description: Human Form: Drathreth: Drathreth is a bestial humanoid that stands as tall as two humans. Thick shaggy white fur covers his hulking muscle-bound barrel-chested body that has exceptionally dense and tough skin. A sagittal crest is located on the top of his bestial head. Located on the top of his head are his very flexible rounded ears. Above his large crimson red eyes that have a vertical pupil is a large ridge double-arched brow. His. Lining his short, broad muzzle are the teeth of a mammalian carnivore. His head seems to sit directly on the shoulders, with no apparent neck. His long arms reach down to his knees. Tipping of both of his hand’s four fingers and a thumb is a long talon made of ice. Extending from the end of his spine is a three feet long tapering tail. Both of his large feet have four toes that each end in a long talon made of ice. Height: Human Form: 5 feet, 6 inches tall; Drathreth: 12 feet tall Weight: Human Form: ; Drathreth: 700 pounds Val Char Cost Roll Notes 15 (60) STR 10 12- Lift 200 kg; 3d6 HTH damage [3] (Lift 100 tons; 12d6 HTH damage [6]) 13 (25) DEX 6 12- (14) 13 (30) CON 3 12- (15) 15 INT 5 12- PER Roll 12- (14-) 15 EGO 5 12- 15 (25) PRE 10 12- (14-) PRE Attack: 3d6 4 (7) OCV 10 4 (7) DCV 10 3 OMCV 0 3 DMCV 0 3 (5) SPD 20 Phases: 4, 8, 12 (3, 5, 8, 10, 12) 6 (20) PD 6 Total: 6/20 (0/20 rPD) 6 (20) ED 6 Total: 6/20 (0/20 rED) 7 (16) REC 10 35 (60) END 3 10 (20) BODY 3 35 (60) STUN 8 Total Characteristics Cost: 69 Movement Meters Notes RUNNING 12m/24m END [1] (60m/120m) (END 3) SWIMMING 4m/8m END [1] LEAPING 4m 4m forward, 2m upwards (30m) (30m forward, 15m upward) Cost Powers Supernatural Characteristics, all slots Only In Alternate Identity (-¼) 35 Supernatural Strength: +47 STR (47 Active Points); Only In Alternate Identity (-¼) 19 Supernatural Dexterity: +12 DEX (24 Active Points); Only In Alternate Identity (-¼) 11 Supernatural Durability: +17 CON (17 Active Points); Only In Alternate Identity (-¼) 5 Supernatural Presence: +10 PRE (10 Active Points); Only In Alternate Identity (-¼) 8 Supernatural Prowess: +3 OCV (15 Active Points); Only In Alternate Identity (-¼) 8 Supernatural Prowess: +3 DCV (15 Active Points); Only In Alternate Identity (-¼) 10 Supernatural Swiftness: +2 SPD (20 Active Points); Only In Alternate Identity (-¼) 10 Supernatural Durability: +14 PD (14 Active Points); Only In Alternate Identity (-¼) 10 Supernatural Durability: +14 ED (14 Active Points); Only In Alternate Identity (-¼) 6 Supernatural Recuperation: +9 REC (9 Active Points); Only In Alternate Identity (-¼) 3 Tireless: +25 END (5 Active Points); Only In Alternate Identity (-¼) 8 Supernatural Toughness: +10 BODY (10 Active Points); Only In Alternate Identity (-¼) 7 Supernatural Toughness: +25 STUN (13 Active Points); Only In Alternate Identity (-¼) Hyperacute Senses, all slots Only In Alternate Identity (-¼) 3 1) Hyperacute Sense of Hearing: +2 PER with Hearing Group (4 Active Points); Only In Alternate Identity (-¼) 2 2) Hyperacute Sense of Hearing: Ultrasonic Perception (Hearing Group) (3 Active Points); Only In Alternate Identity (-¼) 3 3) Hyperacute Sense of Smell: +2 PER with Smell/Taste Group (4 Active Points); Only In Alternate Identity (-¼) 8 4) Hyperacute Sense of Smell: (Total: 10 Active Cost, 8 Real Cost) Discriminatory with Normal Smell (5 Active Points); Only In Alternate Identity (-¼) (Real Cost: 4) plus Analyze with Normal Smell (5 Active Points); Only In Alternate Identity (-¼) (Real Cost: 4) 4 5) Hyperacute Sense of Smell: Tracking with Normal Smell (5 Active Points); Only In Alternate Identity (-¼) 5 6) Hyperacute Senses: +2 PER with all Sense Groups (6 Active Points); Only In Alternate Identity (-¼) 4 7) Tapetum Lucidum: Nightvision (5 Active Points); Only In Alternate Identity (-¼) 10 Exceptionally Dense and Tough Skin: Resistant (+½) for 20 PD/20 ED; Does Not Work Against Fire Or Silver (-¾), Only In Alternate Identity (-¼) 12 Bestial Mind: Mental Defense (15 points total) (15 Active Points); Only In Alternate Identity (-¼) 2 Fur: Life Support (Safe in Intense Cold); Only In Alternate Identity (-¼) 5 Heavy: Knockback Resistance -6m (6 Active Points); Only In Alternate Identity (-¼) 4 Tail: Extra Limb (1), Inherent (+¼) (6 Active Points); Limited Manipulation (-¼), Only In Alternate Identity (-¼) 34 Swift When Running On All Fours: Running +48m (60m total), Reduced Endurance (½ END; +¼) (60 Active Points); Only When Running On All Fours (-½), Only In Alternate Identity (-¼) 2 18 Supernatural Physiology: Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (22 Active Points); Only In Alternate Identity (-¼) 4 Icewalking: Clinging (normal STR) (10 Active Points); Only On Icy Surfaces (-1½), Only In Alternate Identity (-¼) 10 Super-Strong Legs: Leaping +26m (30m forward, 15m upward) (13 Active Points); Only In Alternate Identity (-¼) 1 34 Immune To The Cold: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Cold & Ice (-½), Only In Alternate Identity (-¼) 3 At Home In The Snow: +4 PER with Sight Group (8 Active Points); Only To See Through Snowstorms And Similar Weather (-1), Only In Alternate Identity (-¼) 26 Cold Breath: Killing Attack - Ranged 2d6, Area Of Effect (26m Line; +½) (45 Active Points); No Range (-½), Only In Alternate Identity (-¼) 4 15 Talons: Killing Attack - Hand-To-Hand 1d6 (4d6 w/STR), Armor Piercing (+¼) (19 Active Points); Only In Alternate Identity (-¼) 2 24 Bite: Killing Attack - Hand-To-Hand 2d6 (6d6 w/STR) (30 Active Points); Only In Alternate Identity (-¼) Immortal, all slots Only In Alternate Identity (-¼), Unified Power (Regenerative Healing Factor; -¼) 12 Regenerative Healing Factor: Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Does Not Work On Some Damage (that caused by silver weapons; -¼), Only In Alternate Identity (-¼), Unified Power (Regenerative Healing Factor; -¼) 3 Immortal: Life Support (Longevity: Immortal) (5 Active Points); Only In Alternate Identity (-¼), Unified Power (Regenerative Healing Factor; -¼) Skills 3 Winter Coat: +2 with Stealth (4 Active Points); Only in Snow/Ice (-¼), Only In Alternate Identity (-¼) 4 Winter Coat: +4 with Concealment (8 Active Points); Self Only (-½), Only in Snow/Ice (-¼), Only In Alternate Identity (-¼) 2 AK: Arctic 11- 2 AK: Subarctic 11- 0 Acting 8- 3 Breakfall 12- (14-) 3 Climbing 12- (14-) 3 Concealment 12- 0 Deduction 8- 3 High Society 12- (14-) 2 KS: Myths & Legends 11- 0 Language: English (completely fluent; literate) (4 Active Points) 3 Mimicry 12- 2 Navigation (Land) 12- 0 PS: Cooking 11- 5 PS: Drawing 14- 5 PS: Painting 14- 0 Paramedics 8- 0 Persuasion 8- 3 Shadowing 12- 3 Stealth 12- (14-) 2 Survival (Arctic/Subarctic) 12- 0 TF: Everyman Skill, Small Motorized Ground Vehicles 3 Tactics 12- Talents 2 Icewalking: Environmental Movement (no penalties on ice and snow); Only In Alternate Identity (-¼) 3 Quicker Than He Looks: Lightning Reflexes (+4 DEX to act first with All Actions) (4 Active Points); Only In Alternate Identity (-¼) Perks 1 Artist: Fringe Benefit: License to practice a profession Total Powers & Skills Cost: 422 Total Cost: 491 Complications 5 Accidental Change to Drathreth: Angered, Frustrated, or Injured 8- (Uncommon) 10 Distinctive Features: Huge Hulking Muscle-Bound Furry Bestial Humanoid (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Distinctive Features: Supernatural Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)
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