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About Blackout

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  • Birthday 04/23/1967

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    This and that
  1. Well, you could always save a phase. Or you could buy an attack that's triggered when an enemy crosses into your "threatened" zone...
  2. Mr. Cook, have you ever considered comic books? Just curious...
  3. Re: Where do you go for Fantasy Artwork? As someone already pointed out, Google's image search function is an amazing tool... Be careful though, it can eat up hours of your time. And the pool of images it draws from is huge, so try to be as specific as possible to avoid having to sift through thousands of results.
  4. Blackout

    It's HUGE!

    Time to suck up... I've been playing Champions for, well, since 1984...and there was plenty of "obvious" stuff in FREd that I hadn't thought of. Same goes for USDB. Shameless plug time: I talked up the USDB to one of the customers - a HERO newbie - in my store (Lost Worlds), he bought it, took it home, and was able to finally make up the character he's been wanting to play. This made him VERY happy. Which makes ME very happy, 'cause I love HERO and now there's at least one more person happy with the game. One of the best things about USDB is that it makes life MUCH easier for th
  5. That's so... Well, it's just brilliant!
  6. Re: Any Interest in Spelljammer Hero? Ya know... This is one of those odd synchronicities that make me feel like I'm living in a Dickens' novel. I just started a once-a-month Spelljammer campaign with my current gaming group, and I thought it would be a great way to slowly introduce them to Hero for something other than Champions. So, if YOU wanna save me all the conversion trouble, I - for one - would be very happy to see it.
  7. Um...yes and no. Height and weight play a HUGE part in what you can do with a massive STR (at least in the real world). I'm almost ashamed to admit it, but I get a huge kick outta watching World's Strongest Man competitions. In every one I've ever seen, the shorter, lighter guys are at a disadvantage in many events. Bending steel rods? The taller guys with longer arms get much better leverage. Let's use an example event from one of the competitions and apply it directly to our "halfling" character in question: holding a 60 pound weight straight out from your body at shoulde
  8. I wasn't trying to cast aspersions on your PVC pipe idea:) And I realize there are some problems with the water-filled-bucket schtick (and it was mostly used as an attempt at humor - which, obviously, failed:mad: ) Arguing that the balance of a weapon makes no difference is foolish (and I try not to be that as often as possible:cool: ) The main point I was atually trying to make was that, no matter how well balanced a weapon is, and no matter how strong you are, if something weighs half as much as you do (or even 1/4), it's gonna cause you no end of problems when you try to wave it around
  9. Well, ya know, it's not so much the length of the sword... it's how you use it. Okay. Sorry. Couldn't resist. Seriously now. D-Man makes some good points about the vertically challenged character's arm length in relation to the weapon's balance point and what-not. I think the deciding factor for me, if I were in the GM's chair on this one, is the fact that the sword is going to weigh about half as much as the character. I can military press my weight, I can bench more than my weight, and I can curl half my weight... I sure as heck wouldn't want to try swinging around a 6' piece
  10. Oh, man, that'd be cool! I mean, I'd be in like Flint!
  11. Right, then, you make some very good points. (As do most everyone who's posted in reply.) I think, when I get this thing going, I'll use hit locations, but only for important opponents. Which is to say, Disposable Thugs (TM and patent pending) won't use the hit location tables against the PCs, and the PCs won't use hit locations against them (though the PCs could go for called shots). In other words, when hit locations could serve to increase the dramatic tension, I'll use 'em. Okay. I gotta ask this... A "palindromedary"? That'd be a camel that looks the same frontwards and backward
  12. If the characters are both being played by the same person, I'd go with the previous suggestion of Duplication. If the characters are played by two different people, then I'd go with Mind Link with the Feedback limitation...
  13. I think I'd go with Duplication on this one. One of the Dupes (no insult intended) would be the computer/AI, and the other would be the hologram. I'm not sure if I'd use the AI rules to build that part of the character, though... It might be better to just build a "normal" character and then slap on appropriate disads (can't walk, distinctive features, no hands, etc.). You've got plenty of possibilities for the hologram as well. If it's a hologram, it's going to have Desolidification, right? I'd imagine it would be Always On, and that would mean big points for buying powers with the
  14. Ouch Taking half the damage yourself is, I think, the major limiting factor here. Taking full damage yourself if you don't do knockback, is a huge limiting factor. I think some of that depends on the brick-in-question's defenses, too. 22d6 is going to do 77 Stun and 22 Body on average, and if the brick "only" has 30 PD that's gonna hurt if no KB is done. (And, hey, if it's a giant millipede, it's got Clinging, right? That's 1d6 less KB. Depending on how giant "giant" is, that could gut any chance of doing KB right there.) My gaming group finally started playing Champions ag
  15. I think I might be more inclined to work that power up using Mental Illusions. It's already based on ECV, and you get some nifty limitations right off the bat - Self Only (-1), and a Set Effect - "You can't see me" (using Mind Control as a guideline - Set Effect, single emotion - I'd give this a -1 also). Of course, this only works on one target at a time... You could, however, give it No Range (-1/2), and then tack on an Area of Effect (Radius) (+1)... I haven't figured out comparative point costs or anything, so I don't know how the two options would stack up against each othe
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