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Netzilla last won the day on April 19 2017

Netzilla had the most liked content!

About Netzilla

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    SETAC-Powered Hero
  • Birthday 08/22/1971

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    St. Louis, MO
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    Telephony Programmer

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  1. This and massy's post above are very similar to how I look at it. For primary stats I group them into categories. Secondary stats are grouped into the same categories with differing ranges due to scale. 8-11 Typical person on the street. 12-14 Best in town. 15-17 Best in the city. 18-19 Best in the state. 20-22 Best in the country. 23-25 Best in the world. 26-27 Once in a generation. 28-30 Legendary / high non-super cinematic. 31+ Superhuman.
  2. My personal ruling regarding weapon-based CSLs in defense is that either the attacker or defender must be welding the weapon in question. The knowledge behind the skill means you know how to use the weapon defensively as well as how to defend against the weapon. In your specific scenario, neither party was wielding a sword, so the CSL would not apply.
  3. Either approach is viable. I'd probably go with the OCV mod because, RAW, Deflect only works against Ranged attacks (so HA and HKA would be immune to the shield).
  4. Personally, I'd build the ship as the main character as it has the controlling AI and all the powers and I'd build the avatar as either a Follower or (more likely) a Duplicate. I'm not familiar with Arpeggio of Blue Steel, so I don't know which would be better.
  5. For an anime martial arts genre where HtH combat is the focus and guns are downplayed, -6 seems perfectly reasonable. If it were a James Bond style espionage or an Indiana Jones pulp adventure style of game, I'd rule it impossible. What genre are you looking at?
  6. Anyway, I'm done with this particular tangent as it's now gotten to the point where I'm having to quote my own posts to avoid having to type the same things over and over again. NinjaBear (or anyone else wanting to discuss the original topic), I'll be happy to answer further questions.
  7. Again asked and answered if you've been reading the thread:
  8. Again, asked and answered. When has justification ever cost anything? Han Solo can try but he's likely to fail as he doesn't have WF Lightsaber nor force powers to boost his OCV like Yoda does. Robin can try. Again he's likely to fail as he doesn't have a WF with the bracelets (seeing as how he didn't buy them, I feel this is a reasonable call for a WF). Most people in the Marvel Universe can try (though they couln't pick up Thor's hammer, much less block with it) but they're likely to fail as they don't have near Cap's OCV nor the correct WF (see above regarding the bracelets). It literally takes me longer to type these out than it does to make these GM calls.
  9. Asked and answered: justification (a blocking device) and (if they want to be good at it) levels.
  10. Depends on what you mean by reliably. How many levels with the Dodge maneuver do you need to be able to Dodge reliably? They need to pay points to buy Deflection if they want to do those things at range. If they want to block those things within arm's reach, they don't need Deflection. They need justification (such as bracers, a shield or a lightsaber) and (if they want to be good at it) CSLs or PSLs.
  11. I'm not sure how what you've written here applies to the part of my post you quoted. Are you arguing that this broke the game? Did it make it unplayable? Are you saying it's bad game design? Are you simply saying that you don't like it so you don't use it and so we can all just move on?
  12. Like many things in the Hero System, there's more than one way. Personally, I'd have them buy PSLs vs OCV penalties to Block Ranged Attacks through an OIF. So, something like this: +4 to offset OCV modifier Block vs Ranged Attacks (4 Active Points); OIF (bracers; -1/2) That allows the character to block thrown weapons at no penalty so long as they're wearing the Bracers. For my campaign, if you want absolute ranged attack blocking with no chance of failure ever, I'll tell you that you can't buy it because it's over the top. Maybe I'd allow it if you gave it an appropriate weakness, not unlike Desolid has. If you want no penalty to block bullets, 8 levels seems reasonable. You want to block mad scientist ray guns, well, in genre they really don't seem much harder to block than most other guns, so 8 levels probably works there as well.
  13. I don't think anyone is arguing that everyone has to like it. I think folks are arguing about how reasonable it is to allow unarmed blocking of ranged attacks. Unsurprisingly most folks mileage varies. The other main argument is whether or not allowing the unpurchased ability to block ranged attacks has somehow ruined the game or made it unplayable or is just plain bad game design. All 3 claims have been made and I say they're all vastly overstating the situation; just like with the hyperbolic arguments about the removal of COM or the decoupling of figured chars. Take out all the hyperbole and aggressive attitudes and we could have a reasonable discussion about what the original poster wanted: how do you, as an individual GM, handle the situation? If you don't like it, you can simply post, "I don't like it and don't allow it" and them move on to allow other GMs to have their say. This whole argument seems rather pointless as 6e's been out for 10 years already. To address the OP's question: Currently, I'm running a 6E Golden Age supers game and allow blocking ranged attacks. To me, the fact that someone with quick enough reflexes can grab a book off a table to stop a thrown knife seems reasonable for a game emulating golden age comics. They just have to deal with the -2 penalty I'll assess them for it. If they tried it bare-handed, I'd make it -4. If it were a bullet, I'd rule it unreasonable (bare-handed or with a book; use something more resilient and we'll discuss modifiers). My base penalty for blocking a ranged attack bare-handed will be, at a minimum, -4. That would be for blocking low-velocity weapon bare-handed. Catching a non-weapon (a baseball) would be easier. Blocking something high-velocity would be harder if not impossible. Like many things in GMing, I make rulings on the spot based on circumstances. I'm a game judge so I use my judgement and haven't found doing so onerous or game-braking in any way.
  14. My wife and I just saw it last night and I quite enjoyed it. I'd put it in the top half of MCU films but not in the top quarter. My wife enjoyed it more than I did. Compared to WW, I consider them about on a par with the exception of CM having better villains. As a result, it gets a (very) slight edge over WW from me. As for what the underlying theme of the film is, I see it as having several. First is how the Kree higher-ups find someone with massive potential power and then try to turn that person into a weapon to fight their wars with no real concern as to her well-being. This has echos of how soldiers get treated in the real world by politicians all the time. Useful in a time of crisis but otherwise ignored or simply paid lip-service to without any real regard for their actual well-being. Additionally, as others have pointed out, there's the theme of the protagonist's true strengths comes from within and finding out who one really is, not from being told what to do/how to act. Also already pointed out, is the theme that getting back up and continuing to try after failing is what makes one strong. Finally, the theme of not abiding by limitations that others put on you but rather finding out for yourself just how far you can go. That was possibly the most obvious theme of the film in my eyes. On a different story/characterization beat, I liked getting to see a relatively young and unjaded Nick Fury. I would have found it hard to suspend my disbelief if he was as confident and competent 24 years ago as he is currently. I also didn't consider him to be simple comedic-relief or useless. He did a pretty good job of evading Skrulls and was even able to out-fight one in HtH except that mere human strength isn't enough to really hurt one. I'll agree that his main role in the film was to be Carol's guide on earth, but really, he's never been a front-line fighter/problem solver in any of the MCU films. He's always been in the role of shadowy behind-the-scenes manipulator who arranges things so that the best person available can get the job done. Probably pretty hard to do that when you've only got level 3 clearance in SHIELD. His losing an eye to an incredibly dangerous alien animal that was able to disguise itself as a cat, I was perfectly fine with. So, all-in-all I quite enjoyed it and my wife wants to see it again in the theater which is something she almost never does.
  15. Not much to add other than the fact that I'm currently running my own Golden Age campaign. So, my answers to some of the issues this thread has raised. Why isn't WWII just one big super-being battle? For one thing, I kept the campaign at the Low Powered Supers level (300 points no resistant DEF over 10), which means that the heroes are still slightly vulnerable to small-arms fire and very vulnerable to anti-tank fire. In addition, the countries involved view their supers as much as propaganda tools as anything else and so only use them defensively, when it's relatively "safe" (such as the Germans unleashing their supers in France only after the tanks and infantry had already done the bulk of the work and all that was left was mopping up) or for 'special-ops' type missions. For my British super-team, I'm going to put this behind a spoiler block as SCUBAHero is in my campaign.
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