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Syberdwarf2

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About Syberdwarf2

  • Birthday 08/18/1974

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    http://www25.brinkster.com/syberdwarf/

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  • Occupation
    Tire Technician/Inventory Control

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  1. Steve, Thanx for your help on "nighthawk question". Anyway, in TUV, how are Tires defined in game terms? I can't seem to find the appropriate power in HD or FREd. Are they considered a custom power?
  2. I was recently putting all of my characters into HD format. I decided to also put all of the characters in my books into HD. Now, i know that there are downloads for this in HD format on the online store, but i'm incredibly cheap. Anywho,... under the published version of Nighthawk in Champions, he has a power listed as "+6 versus range modifiers". Now i used to know this stuff in my sleep, so this is kinda embarassing, but where in FREd (5th, not revised) would i find this, and how would I do this in HD? Thanx in advance
  3. Re: P:U (Project: Unity) Nice. Has kind of a Weapon-X / Wolverine kind of feel to it without being a 'Wolvie-clone'. How much do you have developed on this Operation: Northguard? I'd be interested to hear more.
  4. Re: If Dark Champions were a movie... Marvel...no 'fense.........
  5. Re: Help converting a couple of GURPS abilities to Hero Sanitized Metabolism: Cosmetic Transform, Always On? Culture Adaptability: What Nevereverend said Selective Conception: Summon 25(?) pt Infant, Incantations (oh baby oh baby), Gestures (nuff said), Extra Time (9 months), Concentration (Only To Initiate Summon)
  6. Re: Homebrew Organizations OVID? Me likey. Say, isn't "ovid" some sort of zoological category? Or, (don't laugh) is it something to do with eggs?
  7. Re: Two Weapon Fighting as SPFX ahhh, Equilibrium..... Personally, I would try to build a Martial Arts Style complete with maneuvers ala Ultimate Martial Artist. Call it "Gun Kata" (with respect to Equilibrium), and be sure to take weapons elements into account (duh). If you have the time of course. Otherwise, I would use one of the aforementioned methods for the time being. But the Gun Kata thing is definately something to consider. Maybe I should break out UMA... Whatcha think?
  8. Re: Dungeon World My thanks to all who replied. ALL of your input has been greatly appreciated. Unfortunately, as much as I would like to continue the discussion, I can't. REAL LIFE has snuck up on me and finances dictate that I must day goodbye to the internet for a few months. :weep: I look forward to coming back and seeing where the thread has taken off. Again, thanks. I now leave the thread for your scrutiny.
  9. Re: Campaign Guidelines/Setting for review/my players One personal note on plot-killers (to touch on what Emerged said earlier); My champs campaign has a cyberkinetic. He has vastly powerful precognitive abilities which are basically focused through machines and the machine class of minds. Sort of a cyber-mentalist. This made it very difficult to keep secrets.
  10. Re: Dungeon World I seem to remember also an Elric story (stormbringer? sailor on the seas of fate?) where Our Antihero was trapped in some sort of limboesque dimension. The premise of this dimension was there was nothing but stone from one end of the universe to the other, and all sorts of critters in between. But as for my dungeon world, I'm thinking that maybe this 'pocketverse' is a dumping ground. A sort of cross-worlds junkyard where monsters, failed experiments and the victims of magewars are deposited. Or perhaps it's more like "Riverworld" where all those who have died suddenly are reawakened?
  11. Greetings Herophiles. I recently handed over GM responsibilities of our group to one of my players (he's running a terran empire game right now) so that I can focus on revamping my current campaign and regain my focus. I feel that I've been able to get a lot more done, and this has reawakened my creative juices. While tinkering with my FH books, I stumbled on a reference to a "dungeon world" setting; one where the universe is basically an enormous, never-ending dungeon. At first glance, this may seem like a dumb idea. After all, that's an awful lot like the majority of D&D games we used to start in our youths. But after a few scant minutes of toying with the idea, I couldn't help but think of some pretty neat things you could do with it if you simply let pure creativity. Why are the PCs there? Do they have recollection at all of theire former existence/plane of origin? How did they get there? And just what the hell are al of these monsters doing here? Many aspiring GMs of childhood dungeon crawls failed in explaining why things are the way they are. When faced with explaining why things are in a dungeon, they would throw up their collective hands, and resort to a petty bout of raiding, killing, and looting (AKA hack-n-slash). But what if you could explain these questions? What if the reasons for the "world" being the way it is were answered, and some effort were actually put into its creation? Basically, I'm envisioning something like Undermountain, but which fills an entire plane of existence. I shall now entertain your questions, comments, and advice.... My thanks in advance.
  12. Re: Thanks, SS Is there any other kind?? I tried something similar once,.... the group tracked down the Villains to their base and trashed them thouroughly, but not without taking a few bumps of their own. During the aftermath, a cat that was in the base (an abandoned trailer park) took to the team leader, who guuiltily took it in. Afterwards, the team kept wondering how villain groups were always one step ahead of them, almost like traps were being set by an unknown criminal mastermind. Ironically, the team takes forever finguring out who or what is behind it all, since the team leader is too busy scooping the 'master villains' poop.
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