Greetings Herophiles.
I recently handed over GM responsibilities of our group to one of my players (he's running a terran empire game right now) so that I can focus on revamping my current campaign and regain my focus. I feel that I've been able to get a lot more done, and this has reawakened my creative juices.
While tinkering with my FH books, I stumbled on a reference to a "dungeon world" setting; one where the universe is basically an enormous, never-ending dungeon.
At first glance, this may seem like a dumb idea. After all, that's an awful lot like the majority of D&D games we used to start in our youths. But after a few scant minutes of toying with the idea, I couldn't help but think of some pretty neat things you could do with it if you simply let pure creativity.
Why are the PCs there? Do they have recollection at all of theire former existence/plane of origin?
How did they get there?
And just what the hell are al of these monsters doing here?
Many aspiring GMs of childhood dungeon crawls failed in explaining why things are the way they are. When faced with explaining why things are in a dungeon, they would throw up their collective hands, and resort to a petty bout of raiding, killing, and looting (AKA hack-n-slash).
But what if you could explain these questions? What if the reasons for the "world" being the way it is were answered, and some effort were actually put into its creation?
Basically, I'm envisioning something like Undermountain, but which fills an entire plane of existence.
I shall now entertain your questions, comments, and advice....
My thanks in advance.