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BoneDaddy

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Everything posted by BoneDaddy

  1. Re: A Thread for Random Musings I have such a hard time believing that there could be ANY interesting turn in the WWE, much less that many. To each their own.
  2. Re: Accidental Flash You might get away with the Always On if you drop it to -1/4. Always On and OIHID go together like... They don't actually.
  3. Re: URBAN FANTASY HERO -- What Do *You* Want To See? Side Effects. The Side Effects limitation as described in the Hero 5th Edition rulebook may be too limited for the modern urban fantasy adventure, where side effects of magical dabbling can be far reaching and difficult to stat out. I think this is more of a GM-ing issue than a character creation issue, but there may be a need to address this at either point.
  4. Re: Ashes - campaign idea (my players stay out) It would make a great book. It's too deeply, darkly, disturbingly hopeless for me to imagine that I could have a good time as a player in it. It would make a great book - one I'd read.
  5. Re: Logical Consequences vs. Conscientious Point Allocation Well, it may just be a waste of points for that attack. For a HKA (range based on STR) or a RKA (same) the OIF may make good sense, and represent the brick's ability to hit you with a car really hard. Not all power builds make good sense, and I'm inclined to believe this is one of them. I'm having similar suspicions about Rope Reach, from The Ultimate Brick. And a Naked Trigger on STR - sounds dirty but it looks pretty smart.
  6. Re: Logical Consequences vs. Conscientious Point Allocation SM2 lives in a universe with more opportune cars because he bought the EB? That's kind of deep.
  7. Re: Logical Consequences vs. Conscientious Point Allocation If I saw the difference right away I wouldn't have asked - if I wanted to show off how smart I was I'd post somewhere dumber. I think you're assuming a lot about SM2's location. Why isn't he penalized for the lack of balance/ aerodynamics of the vehicle he's tossing? I guess because he paid the points for the EB, so rather than the car being a car, it's a special effect. In contrast SM1 is tossing a car with all the inherent penalties. That makes pretty good sense. Thanks for the input. Do you think that the added outlay of points means that SM2 doesn't have to take the time to acquire the focus before heaving it? If he dropped his gun he'd have to take the time to pick it up. I'm not sure I agree with you on the time savings, unless he took Fast Draw with cars (an idea so crazy it borders on genius), and I think SM1 could do that too.
  8. Strong Guy 1 has a STR of 60 and throws a car through the goalposts at the local football field for laughs. He spent 50 active points to do that. He does 10d6 damage to two hexes of the bleachers. Strong Guy 2 has a STR of 60 and a power in his Brick Tricks multipower: EB 8d6, AOE 1 hex, range limited by STR, Focus: OIF of opportunity, requires a Brick Tricks roll. He spent 50 active points for the STR, 40 points for the Multipower, and another 2 (I think) for the power, and 13 for the Brick Tricks Power Skill, for a total of 105 points. He misses his Brick Tricks roll (16-, -6 for the AP of the power) and the car tumbles to a stop on the thirty yard line. So, what about it? While you COULD buy this Brick Trick, why the heck would you? Generally, if you are going to do something, you should pay for the privilege, but don't you pay for that privilege of throwing stuff when you buy the STR in the first place? I understand the logic for the more abstract Brick Tricks, like Clinging by virtue of squeezing handholds into any surface, but this particular instance bothered me. What say you?
  9. Re: gravitic well An interesting facet of this character are some of the disadvantages and limitations he could take. All offensive powers could take "Not vs. EM based defenses" because EM is so much stronger (about 10^39 times) than gravity. He could take a new disadvantage, -5 DCV vs. PD based EBs and RKAs. How hard is it to hit a strong gravity source? Not very.
  10. Re: gravitic well How about this bad idea: Energy Blast, Explosion, selective, 0 range, personal immunity, indirect (always from opposite direction of attacker), only to cause knockback. Throws them at you, the closer, the harder. Be a good time to have some KBR of your own...
  11. Re: Guardian Angel He a religiously themed brick for a dark Champions campaign. He has a pantload of brick tricks and a small Multipower of miracles: Healing, Defensive Aids, and the like. The miracles MP is built on 8 charges for the whole enchillada, since miracles are by definition rare. So the guardian angel power is a shoe horn into either one. I could fit it in with the instant nature of the charges if I found a creative use of trigger, but I'd need danger sense anyway, since a trigger can't be used as an extra detect.
  12. Re: Guardian Angel Trouble is it isn't a signature power, and it's damned expensive for a 300 point hero, when you apply the cost/benefit analysis. I can apply limitations until it fits, I suppose, but boy I wish there was a cheaper way. I agree with your build, however. Maybe Danger Sense UBO, with a threshhold triggered Mind Scan? That would give location, and the fact of the Mind Scan being triggered would indicate the fact of some danger. Still not cheap, darn it all. What about Clairsentience?
  13. I'm trying to make a variation on Danger Sense, I think. I want my hero to be able to sense when another discreet selected individual is in danger, wherever they are. Danger Sense needs somne serious modification for this to work, and I don't know if there are advantages and limitations out there that cover it. As an example, Saint says to Sally "I'll be looking out for you." Thereafter, if Sally is in peril, Saint knows about it and where it is. Later, when Sally's peril is passed, Saint says to Sophie "I'll be looking out for you." Sally's now on her own, but if Sophie is imperiled, Saint will be there ASAPilly. What say you?
  14. Re: Scientists claim warp drive is possible What about the "emission by emission" version of the double slit experiment? It seems that the cause is highly occult if not absent. Proving acausality is of course impossible ab initio - one cannot absolutely prove non-existence of a state of affairs. http://en.wikipedia.org/wiki/Double-slit_experiment#When_observed_emission_by_emission
  15. Re: Online Steampulp Game I'm in. I'll have BoneDaddy, AKA the DeadFather, in by Tuesday. A student of old world magic in the vain of Leland, Waite, and Levi. He has seen too much, and has access to powers undreamed by mortal men. (Real magic powers? Not on 125 points, no, but a reasonable facsimile thereof.)
  16. Re: A Thread for Random Videos Something really quite sweet for the 14th. Love in a backward world
  17. Re: A Thread for Random Videos Reminds me of that stupid "drops of Jupiter" song. Nice work.
  18. Re: Brainstorming a 1920's Pulp-esque campaign. Since I've gotten you as far as "I wanna play" let me ask you some further questions. What power level of hero would you be interested in? 150 points - An awfully talented Tommy, a Hot French Spy, a Cavalryman for the Kaiser 200 points - Richthoffen, Rickenbacker, York, Noel Chavasse, Adrian Carton de Wiart (Who got shot in the FACE and kept fighting in Somaliland), etc. Here, I refer more to the legend that these men and women became rather than who they actually were. 250-350 points - Steampunk gadgeteers, sorcerers, psychics, and the "uniquely gifted." The field is pretty open in this regard, although no mutants, aliens, or AIs would be appropriate. The game would have to be crafted according to the level of the heroes, obviously - getting from the trenches at Ypres to sanctuary at Mt.S.Michel would be really hard at 150 points, and really easy at 350. Whaddya think?
  19. I've had an idea, and I'm considering giving it a go, maybe over at http://www.LostCoastGaming.com where many fine text based games may be found. What if the Spanish Flue epidemic from 1918 to 1920 had instead been a zombie plague? I know that takes it right out of most pulps, but that's why I labeled it pulp-esque. I was thinking of putting the PC's on the rapidly disintegrating French trenches, and watching to see what happens next. What happens next? Specifically, if instead of 50 to 100 million dead world wide in a two year timespan, what if there were 50 -100 million undead in that timespan? Would the war have continued? Would the Prussians and the French and the English, et al, have wised up and fought the dead instead of the living? My answers are 1) All hell breaks loose. 2) No. 3) Yes. Next, whom are our heroes? Heroic level PCs drawn from Europe's powers? Earth's Mightiest Steam/Mystic/Magical heroes? For these answers, and the other obvious considerations I have missed thus far, I turn to you, gentle readers, for help. Thanks!
  20. Re: Most Obscure Reference You've Ever Worked Into a Game I stink at naming characters, so most of my obscure references come in there. In a Star Hero adventure (campaign is too generous, sadly,) I had a character named Hanuman al-Sahhaf d'Estienne d'Orves, named after 1) a character in a David Zindell book, the Broken God, 2) Baghdad Bob, everybody's favorite pre-invasion baathist, and 3) the leader of the French Resistance in WWII. Obscure? Maybe. I guess.
  21. Re: Steampunk Superheroes So sad that even Steampunk Aquaman looks like a dork.
  22. Re: Stegosaur at Angkor Wat? OK, I give up. What the hell is that?
  23. Re: Musings on Random Musings No! Stop! You were almost free, dammit! The writers were doing you the biggest favor of your life and you're squandering it for a few laughs!
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