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BoneDaddy

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Everything posted by BoneDaddy

  1. BoneDaddy

    Big O

    I've always thought of "the big O" as being the result of a powerful presence attack. Sorry, I'm no help at all, but I couldn't resist.
  2. Well, yeah. If you cut off my arm to give me a better cyberarm, or a magical arm made of stone, or replace it with an arm from a demon or something, OK. If you cut off my arm because you don't want me grabbing anything, that's just creepy. I've always considered angels to be other than human. Non-mortal, non-reproducing, but capable of a diverse quality of passions. If you go and kill every first born child in Egypt, its better if you feel SOMETHING about your work. Additionally, the rebellion resulted from passion. And St. Theresa had an exciting interlude with an Angel that can only be described as passionate. There are other examples, I'm sure. The smiting of Sodom and Gommorah. As I see it, the order of holy hosts goes like so: 1. The saved 2. The Sainted 3. The Angels (which are subdivided into seraphim, cherubim, etc.) 4. The Archangels (at least four, depending on who you ask and how you count) 5. The Triune God. Clearly, this is VERY different from the game world you're creating. FWIF, if you're going to cut off a guy's naughty bits, don't givie him super powers - he's going to kill you.
  3. I find the END rule a little odd. What if I buy a power that usually costs END, and then buy off the END cost as a advantage? Can it stay? Why? What if I buy a power that costs no END, and take Costs END as a limitation on that power? Can it go in the EC? Why? I should probably ask Steve this.
  4. You could easily have one movement multipower (wings that provide flight, gliding, or a limited force wall) and one weapons mulitpower (rockets, bolo grenades, flash packs) on a super suit character. Is that what you mean?
  5. Well, yeah. Talk about living in someone else's shadow. His cousin managed to shake things up a great deal. He is mastering "the classical mess," and being the good son/nephew/grandson. If he was fast enough, his style could be effective. If his opponant could step inside that cuisinart of feet (which are actually quite slow, in the grand scheme of things), he'd be toast. I'm not saying I could take him. But my sifu could. In another year or so, I probably could too.
  6. the point about daggers costing more than an MA English seems a little odd to me. The pen is mightier than the sword and all, but Mack the MFA never made the three penny opera. Daggers are more useful in the game than a masters degree, so they cost more. A really good English roll might garner a bonus on a PRE attack, or supplement a social interaction roll, but not necessarily. I just don't get what the critic was talking about. I sense a tendancy towards munchkinry, both as a player and a GM. The only use for Eidetic Memory is to not have to take notes, or to prevent the GM from decllaring "You Forgot." Likewise, the MA Eng. GM: *makes PER roll, shakes head, makes another, shakes head, makes another. "You find a note on the refrigerator." Player: "I read it." GM: "Make an English skill roll." Player: "I don't have one." GM: "Well then, a raw Int roll will have to do." *rolls dice, shakes head. "You can't read it." Player:"If only there were an English Major here..."
  7. The porno pop-up at the end of the first link is NSFW. You should mention this. Such a breach of nettiquette... Anyway - he's an impressive flipper, and getting inside that could be tough. Can he ground fight? Does he know what to do when traps come into play? GREAT acrobatics, though.
  8. Points off for absent reading comprehension. Points off for bias. Points to Steve for leaving the dissenting moron's post.
  9. WooHoo, an ethics question! Aristotle said (in ancient Grreek, so I paraphrase) that where the law ends, equity begins, and that no law can govern equity. What Ary meant is, the rules are designed to be fair, but sometimes there are things that are outside the rules, but still fair (equitable, ethics and legal types call it). The GM permission is equity.
  10. Crisis, I tend to agree, ut I'm noodling with Barabas, either the luckiest or unluckiest man to ever live, depending on your perspective.
  11. Then I woud suggest regular vigorous weight bearing exercise. Or, to get all sci-fi like on ya... Consider the following: Seymon Kirlian stumbled upon Kirlian photography in the 1940's, nearly killing himself in the process (google it yourself, interesting read). There are some that beleive Kirlian photography can be used to diagnose illness or infirmity. Let's go one more step. If you could generate the energy that Kirlian photography captures, perhaps you could cure illness or infirmity. Thus, the healing booth is invented. The Kirlian booth would measure your health, calculate the ideal, and maintain that ideal. It would speed up any healing, help combat any disease. It could also be tweaked to maintain a healthy Earth gravity body. So, sleep in the booth at night, stay Earth strong on Mars, the moon, deep space, microgravity, wherever. A must for hypersleep. For game mechanics, its an AID, independant, bulky, only to maintain Earth health levels, extended time (disadvantage). You could probably build one for a point or two with all that.
  12. Marshall Becker & Marshall McGuyver know this is a trap - it's in complete violation of Galactic Federation protocol for interaction with pre-warp cultures. If these invaders are indeed aliens, they will be hostile to GF Marshalls. Big trouble. Chances are, any one on Earth in authority will be reluctant to give us an audience (we aren't sure about the Area 51 rumors, but we sure aren't eager to find out) at this juncture. Still, we need to get aboard the vessel, and take 'em out. This is the inevitable "enemy of my enemy" story arc, where we get the Bokor we usually fight to magic us into the craft with some of his minions. Craptacular. A stealth mission, supported by Loa and Baron Samedi and an army of zombies to order around the spaceship. Space never seemed so creepy. Zombies are not invisible to motion sensors, but they are invisible to IR, and bioscans. Unlike droids, EMP won't stop 'em, and flamethrowers are a bad idea in close quarters. Should be a kick. "Set phasers on disintegrate. Kill is redundant." Just as inevitably, the ship would be damaged beyond repair and we would remain stranded on this godforsaken rock. And the zombies would attack us (inevitable double-cross at the end of the inevitbale "enemy of my enemy" arc) as the ship hurtled out of control over the Gulf of Mexico.
  13. curiosity - what do y'all and you'uns think of combining combat luck with combat sense and danger sense? Hedging one's bets, I know, and not as cheap as just buying some darn armor, but would it work? It doesn't cancel out the inherent disadvantages of combat luck, but it does mitigate thema a little
  14. Also handy for MA hand/foot combos, hand/hand combos. Good for certain maneuvers with certain arts (Jun Fan, Jeet Kun Do, and Wing Chun come to mind) where simultaneous combos are practiced - a grab and a strike, a disarm and a strike, a kick and a throw, a nerve strike and a flash (simultaneous strikes to the throat and eyes - mean stuff!).
  15. Dude! That is so wrong on so many levels. Which may be what you're after. But please note - when you try too hard and too violently to suppress our baser instincts, bad things happen. These aren't angels I would want to have to trust. Creepy.
  16. Q. who harvests the class action lawsuits in southern California every fall? A. 2 game wardens, 7 hunters, and a pure bread gurnsey cow.
  17. exercise. LOTS of exercise. Load bearing cardio. There was a particularly athletic cosmonaut who spent nine months in 0G, and came out of the landing pod in a walking handstand. No Bone Deterioration, No Muscle Loss, Nada. He worked out for four hours/day up there, cutting into his sleep cycle. A daily injection of atropine could keep the heart is good shape if it didn't kill it. Atropine, anabolic steroids, calcium supplements and a high mad-field bed (promotes bone growth) could possibly counter the problems of living in low G, but it would bring a host of other problems (heart attack, stroke, mental deterioration, bone spurs, etc.)
  18. Multi-man. Conspicuous acts of multi-onanism. And then all 5 of him would try like hell to forget about it.
  19. Ya think? I'm not so sure. Can this wing be used to feed a chain of belted M-60 ammo (I am reminded of an Eastman illo from the TMNT RPG, a possum with a M-60)? Can it hold an ice cream cone? A club? When I think of a primitive limb, I think of these basic tasks. I think it might be a waste of points, unless the wing is more useful than I had initially considered. It's arguable either way, I guess.
  20. Another treasured anecdote, crushed like a bug. Thanks Chuckg, I am a wiser man, if not happier (And Army, by the way - '91-'94).
  21. Consider the following: "Extra Time" is a power limitation, at .25/level, unless its to decrease the recovery rate for Drain type power, when its an advantage. Wouldn't "Faster" be an advantage, at the same level? Conversely, couldn't "Faster" be a disadvantage for a drain, aid, or transform that lasts only seconds? So, take a research task that would take the average chemist a month, buy chemistry at a +1.5 advantage, and do it in seconds! Thus, the evil genius escapes his cell by rendering an explosive from the plastic spoon you gave him, after only three hours! The obvious limit is one phase. You can't make an attack an instant power.
  22. If this time speed up is a function of general relativity, some density increase would be expected. Or do I have that backwards? Einsteinian physics, anyone?
  23. I'd love to, but I surf at work - the download would definitely be a no-no.
  24. Nyakki - you are such a boon to the community. I wish I were half as cool as you. The random character generator is GREAT - I haven't had the chance to check it out in about a year, love what it's become. It just gave me two REALLY neat ideas, both totally workable characters. I LIKE the disad lister. Its possible to randomly arrive at a character who is Hunted by an evil coven, the mob, the FBI, and Discovery Channel Animal Planet, but this is a risk worth taking, and playing an Italian American Werewolf in Arlington might be fun). Disads MAKE the character's personality much more than the powers. Its easier to keep a mental hold on the character when I know what she's afraid of, what her quirks are, who she's leary of, why she's wearing that eye patch. I think you should keep it. As for the special effect generator, that's a tough one. Your program just created a character with 13" of teleport (2 floating locations) and 18" of superleap X16NCM in the same multipower. I think it would be really hard for you to name the theme that coheses those two together, or to creat a program versatile enough to say (special effect A matches powers B, C, and D, but never E). Maybe you can - you've already done more than I thought possible.
  25. Marshall Becker - a stranded alien on Earth Prime (more or less a land-roving hexapus with some mental powers that bears not even a fleeting resemblance to a human being. Marshall Becker is an alias, but what can I do?) on Earth Tangent becomes: Marshall Becker - bioenhanced field agent for the Free Nation of Texas. He is part of a squad of government agents designed and designated for spec ops. He can breath water, regenerate, lift a few tons, shoot the wings of a fly at a hundred yards, and secretes a powerful neurotoxin. Not a guy to grapple with. His specialties are sneaking and demolitions. or, losing the AKA Ixcuatnayayaya - exiled prince of the faerie realms. Due to an unsealie court intrigue, Ixcuatnayayaya was expelled from the kingdom as an infant. He was raised by a loving adoptive family who found him wandering in the streets of Glasgow. He has an innate knowledge and understanding of his powers, and tries to use them to bring justice and nobility to his adoptive human culture. His powers are Desolid, Teleport, TK and Images. He is hunted by the same agents that dispossessed him of his place in the court, and trapped Oberon in the land of the dead. The more he uses his powers, all of which draw on power from the faerie realm, the more attention he risks attracting from his enemies (side effect - summon Hunted) This is a tough game, but a fun one.
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