Jump to content

winterhawk

HERO Member
  • Posts

    776
  • Joined

  • Last visited

3 Followers

About winterhawk

  • Birthday 11/06/1970

Contact Methods

  • Website URL
    http://

Profile Information

  • Occupation
    Purchasing

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

winterhawk's Achievements

  1. A world famous Hermit poll where I get a mention, how could I not reply ? Honolulu was my vote, mainly because I've never seen it done before, in comics or gaming. I could see it having a cool mix of local mythology (Pele the volcano goddess anyone?), along with some interesting Asian influences (I think I read that the Yakuza has a huge presence in the islands somewhere). You could also play off of the 'locals' vs. the 'tourists' dynamic with the team (Thank you South Park). I will say that the Phoenix setting as described has me fighting off the shakes...anything involving Foxbat and Hermit can be trauma inducing, you have been warned! ?
  2. I went South Carolina because it's interesting, Art Deco because you can't do enough retro in IMHO, and Marduuk because I've always like the concept.
  3. Off the top of my head... I think that the impact supers would have on pop culture would warrant their own television channel. The CU has SNN, and its sister station Sidekick. To continue with the wrestling analogy, WWE and may other promotions have their own online network. I think someone would do something akin to that realizing the $$ potential. I think highly secure places would have to deal with supers. The White House, Capital Hill and other key government locations would have Stronghold level power dampeners. The Secret Service would either be supers or be trained and equipped enough to qualify as supers. I ran a campaign set in Las Vegas and the casinos were equipped with power dampeners to prevent supers from cheating.
  4. Since you have an international flair to your team, how about the obvious, Rapunzel
  5. Yes, and I make sure the players know the gravity of the situation. Having the villain take out an NPC with one shot is a good starter. I've found that it gives players a chance to cut loose with their 'I only use this attack against really tough guys' attack, push powers with heroic effort, think creatively and use teamwork. Don't forget to reward the PCs with extra XP for taking one of the Big Bads out.
  6. Actually, last I heard, Federal Law didn't allow banks to handle money from marijuana shops as it was technically drug money. Shops have to hire armed guards, usually ex-military, to transport money to safehouses. Sounds like a cool set-up for a running battle, especially if the guards are also supers or ex-VIPER or PRIMUS and armed with blasters.
  7. The Elemental Powered Armor template came easy. My longest running player character's arch enemy was Cold Warrior, one of the only serviceable characters from the much maligned Enemies: The International File. This is the grandson of the original and the latest incarnation of the Cold Warrior, who opposes Putin and the Russian kleptocracy. It should be noted that Jeff O'Hare created the original character, and Rob Davis provided the art which I colored. Element PA 6.hdc
  8. Next up is the Cultural Mystic. I decided to flesh out a character mentioned on page 72 of CU 6th edition in the inset box in the margin. This is Voodoo Doll, heroine and mystical defender of New Orleans. CultMyst 6.hdc
  9. Thanks for everyone's contributions, I doled out some rep in return. Inspired by the discussion, I decided to stick with Uppercut. He and Southpaw are going to be brothers, and the team found three sets of power gauntlets. Heavyweight and Gold Glove called dibs on the first two pairs, Southpaw and Uppercut had to split the last pair. They decided that Uppercut was a better name than 'Righty'. Thanks again for the input.
  10. If I ever the get opportunity, I am so stealing this one. I ran an Atomic Age campaign awhile back, ironically set in Las Vegas. Here are some suggestions based on my research on the time period: Atomic tests were a regular occurrence in the Nevada desert, so much so that casinos would motor people out to the desert, complete with a picnic lunch, to watch the mushroom clouds erupt. A perfect opportunity for instant superpowers for the spectators or a mutated desert hellbeast to snack on innocent bystanders. Las Vegas itself was a company town, the company being the Mafia. Casinos were covertly under the control of the Mob. It sounds like you are running a higher powered game, but a mobster could gain powers (maybe from one of those regular atomic tests) and try to take over the whole operation. The Mafia could come to the heroes with hat in hand to beg them to stop their former associate.
  11. I'm creating an homage to one of my favorite villainous theme teams, The Wrecking Crew. I wanted a team of four bricks each with a little something to differentiate them from other bricks. I decided on a boxing theme, hence the Fight Club. All members were mid to low card boxers who moonlighted as muscle and legbreakers when they discovered a cache of Gadroon devices that enhanced their strength and fighting ability. They are led by Heavyweight, who has minor gravity control powers. Backing him up are Southpaw, who has a power gauntlet, but only on his left hand and Gold Glove, who has a pair of them. My conundrum comes to the fourth member. I was considering Uppercut, but didn't really see any way to differentiate him from the other two. So I'm looking for a fourth member of the team based on boxing terminology, or maybe an idea for a gimmick for Uppercut. I know there are several long-running Theme Team threads on the board, so I know there are some creative people who can hopefully give me a hand. As always, thanks for any and all suggestions in advance.
×
×
  • Create New...