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Bengal

HERO Member
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Everything posted by Bengal

  1. Re: Abilities for a blind character Sounds like a perfect automaton candidate to me.
  2. Re: How long does it take?!? What if you added the Trigger advantage to Aid? Then wqouldn't it hapen as a 0-phase?
  3. Re: Give me your best idea please Well. Now I feel sick. Thanks for giving me a clue tho.
  4. Re: Make the GLA legit! John Byrne devised them? Dammit, burn every last reference to them. Knock em out the the MU please.
  5. Re: What gives? (Gadgets and Gear) Or, you could just write it out longhand, which is the way I do it. Hero Designer has lots of little gaps like that, and it is hard to put something in that isn't book-legal. BTW is that one awesome book, or what?
  6. Re: Give me your best idea please You're all giving me (and I hope others) great ideas! I like all the angles you present. My short list is as follows, I'll be adding to it I'm sure as I analyze each post above. Monitor Moonlighter Nightingale Witness And it grows. Based upon Lord Liaden's suggestion that his background overlaps someone from Astro City, I may have to bust out with a different cool origin.
  7. Re: Give me your best idea please Wasn't aware. I'll look into it.
  8. Re: Give me your best idea please Well, let's see. Pat Kelly is a family court litigator in Maryland. His hobbies are big brothers/big sisters, the boys and girls club, linguistics, true crime, and martial arts. Specifically, South American freestyle wrestling (called South American Judo) and his own Eastern-style form, Son Kung Fu. His dodges, disarms, and blocks come from the latter; his holds and throws from the former. His mixed style is primarily defensive, with choke holds and joint locks for dealing the damage necessary to down his foes. He is blessed with borderline-meta physical abilities and very keen senses, but he's not an altered human or mutant- still within the upper end of human norms. The most unusual thing about his background is, he was raised by a free-willed vampire who was a crimefighter. When his undead guardian was destroyed, he took it upon himself to train, train, train and pick up the ball as a legacy hero, taking his guardian's crimefighting name and costume (and personna). Using the established reputation of his guardian, he was able to easily "cover" for his inexperience by being scary as all getout. So, by day he takes a light caseload in the family courts at a healthy hourly rate, and by night he obsesses over crime, especially crime against children. In combat, he is more likely to try PRE attacks, or misdirection via items from his utility belt, than physical attacks, although he is a fairly skilled hand combatant. If he's with a group of heroes, he will always clear the area of bystanders to the best of his abilities, even to the point of ignoring his opponents. His main strengths are crime-solving and other utility skills, best used out of combat.
  9. Since I've started posting on this board, I've referred to a character who is a detective/martial artist. He is my main character, and I am quite attached to him. I devised him witht he 4th edition rules in 1999, and have updated him with the XP he's earned, and twice "reset" his to 350 points in order to put him in games with other 350s. My only problem is that I named him something that sounded good at the time, but turns out to be really cheesy, considering: Nighthawk. He was named after the Marvel character of the same name, sort of as an homage. I did not know about the official Nighthawk in the CU. Since then I've been trying in vain to find a better name. The Hero Names thread has been somewhat helpful, but perhaps you can help out too. What name have you got in your back pocket for your next batman type? Rest assured, my character will probably never meet yours.
  10. Re: WWWYCD: Caught in the Web Bengal has heard of the internet, but he's homeless and can't read nor write english so the chances of him actually folowing us on this are very slim. My detective/martial artist has access to government contacts, IT experts, and so on, so it would only be a matter of time before he discovered who it is who posted the information. And then a scary little midnight visit would be in order. If that didn't work, he would leave it to his friends in the US attorney's office to prosecute with the full extent (and greater) of the law.
  11. Re: Make the GLA legit! Mr. Immortal is fine the way he is, but he can certainly use the improvements McCoy mentioned. Dina has to go entirely. Replace her with Cannonball. Or maybe Songbird. The fat chick is fine. I would tone down the cvartoony way they draw her, make her look more like a real woman. And a new codename is mandatory here too. Doorman doesn't need a whole new suite of powers, just perhaps some TK abilities (like Raven from Teen Titans). And a couple-three new heroes wouldn't hurt- the other Avengers teams have seven menbers. They all need personalities.
  12. Re: Character Sheets Repped. Mechanical Pencil beats rock, paper AND scissors.
  13. Re: Character Sheets Usually handwritten, but I submit them to anyone else in a printed Word document in order to save anyone from trying to read my writing. I have tons of templates and hardcopy character sheets, but I'd rather write them out. It just feels better.
  14. Re: Crisis of Infinite Boredom Bengal would probably rummage through garbage cans for something to eat- he has no fixed address nor job outside of bloodthirsty vigilante. The concept of "going on patrol" has multiple meanings for him. My martial artist/detective is a lawyer, so there's always casework to get to. Multi-Man could go play five-on-five basketball. Doppler/Fastman (that's his whole name) is usually bored, so it doesn't really matter.
  15. Re: Effective Concepts Your GM WON'T Allow. I learned this the hard way: I had a player who couldn't see color, but could see shapes very well. He also had the ability to see the moral character of souls- good versus evil. He had a sword which would harm evildoers, but heal the good. He also had a high level of absorption with linked armor, only against attacks from an evil source. If he fought against "bad guys", he was unbeatable, but if he fought automata or animals, he was useless. Fun for nobody!
  16. Re: Effective Concepts Your GM WON'T Allow. Stone Boy from the LOSH had this as his main power. I don't see how this would be fun, but it sure would be funny.
  17. Re: Help!!!! Image Generator Repped!
  18. Re: Need ideas for Excalibur I would probably make it a HA with AP since you want to be able to use it to great effect without killing all your PCs (or their enemies). Don't make it a focus- then people would be able to take it away. Just call it a special effect. The light and dispel abilities make sense, and you may consider adding extra dice of damage against nonliving objects to better simulate its ability to cleave and rend, and to damage the undead and magical constructs.
  19. Re: Character for review: Paladin Well, undead aren't really alive, so CvK probably wouldn't apply. onintelligent monsters are probably exempt too. Evil outsiders are probably fair game now that I think about it. I just can't figure out why she has such insanely high PD and ED? Sup with that?
  20. Re: TK + a brick = deadly weapon? Teamwork, probably. Some levels in this attack-specific OCV or Move Thrus.
  21. Re: Need help with modern pirate concept You ought to check out the Pirates vs Superheroes thread in the Other Genres category.
  22. Re: Pirates versus Superheroes I suppose ghost pirates would be allowed, but only if they were interred in vessels which were then rubbed, or chanted over, by the living pirates. Kind of like the genie of the lamp, but without the ability to grant even a single wish (unless you wish for a ghost pirate to come out of the container). So if there are ghost pirates, shouldn't there be ghost superheroes? I mean, let's make it fair.
  23. Re: Utility Belt MP he one in Gadgets & Gear is an example, covering everything that could commonly be carried in a utility belt, I think. But I'd have to read it over again. I like to make such things as utility belts and quivvers of arrows out of multipowers, commonly with a reserve that covers 2-3 powers at a time, because I think that "feels" right. In the case of, say, a speedster and his speed tricks, that "feels" more like a VPP. In the case of an elemental style character (or the Gestalts Bennie likes to write up),that feels more like an Elemental Control. In the case of a power suit, I'd be very careful allowing any framework, since the suit itself can outstrip its real point cost in terms of value. Despite the fact that eventually a utility belt with a large number of slots is simulated more cheaply by a VPP, I'll stick to writing it up as a MP because it feels right to me- and you can be cost-efficient without totally min/maxing.
  24. Re: Skill Suggestions, need help Probably Concealment and Stealth, good to get into decent, hard-working companies and destroy years of honest labor, and allso hide the pot.
  25. Utility Belt... how many utilities are reasonable? 15? 20? Less?
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