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Outsider

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  • Birthday 05/27/1967

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  1. Magic armor could have a degree of "dune shield" in it. The faster a projectile is moving, the more the magic protects. An arrow moving at 200 fps and a musket ball moving at 600 fps might (magically and oh so conveniently) end up with about the same effect after armor.
  2. In a setting with a lot of magic (high fantasy) this may not work, but in a low magic or no magic setting where guns are rare, one could give them a linked Presence Attack against anything not specifically trained to face them. The flash, bang, and smoke tend to upset the horses, and sometimes the peasants. They tend to shy away from and resist orders to approach the source, and possibly make a ride or leadership check necessary. PCs should have enough PRE that the attack largely bounces off them.
  3. I will second -1/2. Basically, you're adding a defense (Forcefield) that doesn't stack with other defenses (or even clothing) and, IIRC, non-cumulative is -1/2. You could also add "Extra Time (only to start)" to represent the time it takes to apply the woad. And maybe even "can be dispelled by being washed off", but then, woad is a dye, so it might be pretty hard to wash off... Probably best to leave this as a special effect limitation (-0) rather than trying to get points for it. I know if one of my players took "can be washed off" it would happen sometimes!
  4. Hence Trump having had 3 wives... Or is it his native charm and looks that draw them in?
  5. You could also write it up as an AoE Hex dex drain or suppression, large enough to drop most people to 0 or negative. IIRC, when at 0 or negative dex, one has to make a dex roll (at the lowered dex) to do most anything physical. A failed roll means they just flop around uselessly, suspended in the middle of the gravity trap. A successful roll means they manage to 'swim' out of it, or snag something to pull themselves out with, or whatever. This might be more of a 5th edition idea though. I don't have any of my books handy, as everything is currently packed for moving.
  6. HERO already favors high OCV, and has several mechanisms already in place to convert high OCV into more damage. The existing methods all incorporate the trade off where one's chances to hit go down in exchange for increased damage such as with levels used to increase damage and aimed shots. Adding a method by which high OCV adds to damage without decreasing odds to hit seems like it would result in CV being not just good to have, but all that really matters.
  7. If he were shy and named Roy, he could be her coy goy boy toy Roy.
  8. By the book, a character can only make a magic item by spending character points on them. Using that method for expendable items seems pretty harsh, even with the -2 Independent limitation. My method was to build the power as usual, but to add Trigger advantage, combined with Usable by Others advantage if the person triggering the power could direct where it went as opposed to simply being hit by the triggered power themselves. The maker of the scroll or potion paid the END cost when the trigger was set, and I controlled how many of these they could have laying about by requiring expensive, rare or otherwise difficult ingredients, and by requiring a long casting time of at least hours, and possibly days per trigger set.
  9. Using both is easily justifiable, I'd think. Say you have a lightning bolt spell. It requires the caster to have a wand carved from the wood of a lightning struck tree in order to cast it. Such a wand isn't a trivial expense, as it requires not only a specific special subcategory of wood, but also some intricate specialist carving. Said wand holds some residual magical energy from the lightning strike, enough to power a single shot of the lightning bolt spell. When the spell is cast, and the residual energy is released, it consumes the wand. Larry the Lightning Wizard keeps eight wands prepared and stored in a special, easy access holster he has had made to hold them. Larry's Lightning Lance: 2D6 RKA (E) Armor Piercing (+1/2) Gestures (-1/4) Incantations (-1/4) Skill Roll (-1/2) Expendable Obvious Accessible Focus (-1 1/4) 8 Charges (-1/2) (30 Base Points : 45 Active Points -2.75 total limitations : real cost 12 points) If Larry didn't take expendable on his focus, but still took charges, the explanation could be that while the Lightning Struck Wood Wand isn't consumed in the casting, it does only accumulate natural magical energy at such a rate that it can only be used to power up to 8 shots of Larry's Lightning Lance per day.
  10. Charges that do not recover DO NOT RECOVER. If you're staying strictly within the rules, the only way to get more use out of a power bought "Charges do not recover" that has had all of its charges spent is to spend character points to improve the number of charges available to the power, or to buy off the "Does not Recover" entirely. You could, I suppose, lock up experience points in loot you give the spell caster that can be spent only to reduce the charges limitation, but that seems awkward to me. Expendable Foci, on the other hand, seems to be specifically made for this, so it is probably what should be used.
  11. It might be more interesting to simply give him a spell that points to the owner (or heir) and he has to go on an adventure to get to them and return the item. If the spell points to the rightful heir, things could even get sticky when it doesn't point to the person people recognized as the heir...
  12. Ah, see this could be something entirely different. When a spell is found, does the character have to spend experience points to learn it, or does he simply have that spell available from then on if he has the requisite hermetic or wiccan skill? The first option would be like finding an instruction book on how to make a magic sword that the gm says will allow you top spend experience to make one. The second is like finding an actual magic sword. Pick it up and go!
  13. This sounds like a limitation that isn't likely to limit the character any time except in character creation. Unless, as Netzilla said, things that remove the prerequisite skill will be coming up occasionally. I too would probably mark it up to "campaign flavor requirement for spell casting" and be on my way. However... if I really really wanted it to be a limitation on the spell, then I would look at how it would change the character point budget during creation, and value it such that it was likely to be a wash or a near wash. . Even as just a -1/4 limitation, this impact can be pretty big, depending on how you're allowing people to buy spells.
  14. Can you haymaker your STR while netted? If so, then even a mimpy 10 STR peasant can break out pretty quickly.
  15. The UK has 92 rest areas supported by 66 million people. The USA (lower 48 only) has 2740 rest areas supported by 319 million people. The UK ones are generally farmed out to private industry to run and profit from, while the US ones are a free public service.
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