my 2 cents, FWIW
I just posted the following on the RPGnet boards & thought I would share it here:
"Unlike you (the previous poster said Hero didn't work for supers campaigns ) , I have found Hero to actually work BEST in a superhero setting. That is, in fact, what the system was originally designed for. It is, in my opinion, the best system for a "detailed" & rules-heavy style of play, as it has over its several incarnations, been expanded to fit any continguency. It does have some problems, especially the high learning curve in comparison to d20, for instance (but even D&D has gotten more complex over the 23+ years I've played it, lol). The most difficult genre to use hero in is probably High Fantasy. It's difficult to work up spells "on-the-fly" & in the past there really wasn't a good premade spellbook to use. The current owner(s) have tried to solve that by putting out the "Fantasy Hero Grimoure", which helps. That is a good example of the way they are trying to support the system & its fans. I salute that effort. Another thing that has been improved is the quality of the physical books themselves. Much improved over the past ;-)
These are all good moves & I am happy I bought many of these books & plan to buy more of them.
That said, I often don't need all those rules. I run games based far more on role-playing and developing intricate plots than rolling dice. But, when I DO want or need to have such detail, its nice to have a system that can take whatever I throw at it and handle it reasonably. For me, HERO is that system and I can live with what blemishes it has.If you are a really into the types of games that I am, you just need a system that you are comfortable with, because you will NOT find a perfect one -- It doesn't exist."