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Dischord

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Everything posted by Dischord

  1. Skill and METApower Mimic Pool: Variable Power Pool, 100 base + 100 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (175 Active Points); Must touch person to memorize their powers (-1), Cannot exceed original persons Active Points (-1/2); all slots No Magic Based or Technological METAbilites (-3/4), Requires A Roll (Skill roll; -1/2), Missed Skill Roll gives 20pts of copied persons Psych Complications, if not then Physical (-1/2), Unified Power (-1/4) From my 6E character Paragon I'm messing with right now actually.
  2. Thanks for all the replies. I looked at a few online translators but nothing really interested me. Primal was a name used in my last game, which i thought of for him, Primora might be different enough, so that's a possibility. Nexus is the name of one of my main NPC's when I run my campaign, so can't use that one. Equinox sounds good too. Entropy I could see for someone anti-elemental or with destructive abilities, come to think of it that would work for a bad guy i've been meaning to stat up, so putting that one to good use, thanks. She is a mutant so wasn't going with the typical mystic naming conventions, though I could still go that way. Great more possibilities to think over, thanks! For looks I have been looking at Deviantart quite a bit and have those pics saved as possibilities, Terrorforma I kinda like, add that to the possible list.
  3. Miracle of miracles I get to actually play in a game and not have to GM. So we are playing a villains campaign and my character has multiform into each of the 4 traditional elements(earth, air, fire, water) and in her main form has some ability with all 4 but at a much lower ability. I am having a hard time deciding on a name. She is of Roma descent if that helps any. Anyone got some ideas? Thanks in advance for any suggestions. Edit: Also costume ideas now that I think about it.
  4. @Lord Liaden I do own The Algernon Files but I think it's in storage. And I have would need a lot more need to risk going to the storage maze we own. @Question Man as always you have some great answers, those are a few ideas I had as well. And that is one name I will not use.....though my wifey laughed when I mentioned it to her. @ steriaca I am looking at more of a hero who is a plant, not an insidious farmer, but that does give me ideas for the scientist who created my character, thanks. @ fcaury was thinking about him being able to quickly grow "buds" that he can detach and throw for various effects, I like that one thanks. @ Burrito Boy checking with a friend to see if he has the Gamma World book out, that's another one in the storage maze, I really should have rethought what I put in there. Thanks all for the assistance.
  5. Looking for some inspiration for a plant based character and the only one I have been able to find in the books is Thorn from Solo Villains. Anybody know of one I might have missed, 5th or 6th is fine I own all the books? Or if anyone has one they have built I would appreciate any input. Thanks
  6. Re: Evil doubles from another dimension In a campaign long ago, the PC's figured out that they were younger good versions of the main bad guy team of the world. They were brought here from somewhere else by the teleporter villain from the other team because she knew they needed to be stopped but couldn't turn on the others, mostly due to the evil mentalist leader. Had to call the game early that night, they just sat there with there jaws on the floor as everything clicked into place that had happened to them since the beginning.
  7. I am running an amalgam game, everyone is a mix of at least 2 characters from Marvel, DC, Image, or just about any other dimension with supers in it. The players will the finding the base of operations for The Defenders of Justice (Justice League/Avengers) empty with no damage or signs why it was abandoned, and as an added twist, no one remembers them at all. In fact as far as they or anyone remembers no other supergroup has ever been successful or gotten bigger than a few members. No world hopping, world/dimension saving groups of any kind. Now for the part I am asking assistance with, I am looking at putting together the Hall of Remembrance, part homage to fallen friends, part rogues gallery of foes, part room full of future plot seeds. I have gotten some ideas from the build a base thread but am looking for amalgam items. For example the head of the first Ultron/Mechanon the super group encountered. Plot seeds included with whatever you can come up with woul be appreciated. Also if you have an idea for an amalgam hero for the group I would love to see those as well. Thanks in advance.
  8. Re: Does your Team have a Charter? Yes, it took forever to put it all together. I think this is the final version, but there might be a few items missing. TEAM MEMBERSHIP 1. All members must be willing to serve for the benefeit of humanity. 2. All members must have paranormal power(s). 3. All members must be between the ages of 15-21 years old. 4. All applicants must be willing to audition with abilities in time and place of UN Gaurds choice. 5. All new applicants will go thru a six (6) month probationary period wherein the new member can be asked to leave by team leader for any transgressions against the UN Gaurd. a)At end of probationary period, new member will also be eligable for leader postion. 6. All new applicants must recieve 2/3 vote of Guard members to join. a) Team leader has final say as to which applicants are allowed to join the UN Gaurd 7. All new applicants will be required to have a standered UN Background, Physical, and Psychological check. 8. If new member of the UN Gaurd would like to be a reserve member, they must act as an active member for a minimum of 90 days. 9. All new applicants and members must be willing to accept any order or command given to the by the team leader. a) Any greivances and/or arguments with an order or command from the current team leader will be discussed during the weekly team meetings. MEMBER CHARTER The following words are the rules and regulation that all UN Gaurd members and applicants will follow. Breaking of any of these rules and/or regulations results in an investigation and possibly a court marshal. 1. No member will kill 2. Team members will wear a team uniform during any and all missions and/or public appearances. 3. Team members will follow orders from leader, waiting to debate said orders until a more appropriate time. 4. Team will hold a weekly meeting with all members attending if able. With exception of members on leave or missions. 5. Unless contrary to mission all members must follow the laws of current country or countries that the members are in. 6. No member may accept an assignment in a country not a member of the United Nations. TEAM MEETINGS Team meetings are required to cover all weekly issues: leadership decisions, any grievances or arguments, pass out paychecks and cover all UN requests. Team meetings are covered as follows: 1. Team will meet in an appropriate room every Sunday at 12:00 PM. 2. Team leader will read the minutes of the last meeting. 3. Team leader will then cover any problems and/or issues that occured during the last meeting. 4. Team leader will then ask if there are any problems and/or issues to cover that occured during that week. 5. All appropriate issues will be voted on using the 2/3 majority rule. 6. Team leader will make his final decision on all appropriate issues. 7. Co-leader will inform team of the next weeks outline of projects. 8. Any request made by or to the UN will be covered in order to work around them to include team projects. 9. Digital recording and hard copy of each meeting is required for UN and UN Gaurd records. 10. Should a mission and/or emergency interfere with the weekly meeting the team must have a meeting at the first available moment. VOTING All voting desicions will be made during weekly team meetings. Voting procedure is as follows: 1. Current issue to be voted on will be introduced by the team leader. 2. Each active member will make their individual vote. a)Should active membership be less than 2 members any and all probationary members are allowed to vote. 3. 2/3 majority rule is used for deciding outcome of voting. 4. Should 2/3 majority rule prove to be unsuccessful (i.e. the decision is continuing to be argued) team leader reserves the right to accept or deny any and/or all decisions. a)Any greivences with Team leaders decision should be taken up with the Co-team leader. 5. Once a decision has been voted on and either accepted or denied that current issue is closed until the next team meeting. 6. All votes are final. TEAM LEADER UN Guard leader will be chosen by the UN Guard itself from one of it's members. The requirements for the election of team leader are as follows: 1. Team member must declare intent for leadership during weekly team meetings 2. Team member must have passed 6 month probationary period wherein he cannot commit any transgressions against the UN Gaurd or its official charter 3. Current leader's term need be no more than one month away, or current leader has been inpeached. 4. New leader must be voted in 2/3 majority by current team. 5. Team leader's tenure is 6 months. 6. Gaurd member may only hold two consecutive terms, then is ineligable for leader until a full 6 month period has elapsed. 7. During times of crises (i.e. world domination, global destruction, team destruction, ect...) should the current team leader and/or Co-team leader be incapable of making command decisions the next senior UN Gaurd member takes leadership position. a) Any greivences or arguments against the decision will be discussed at the first available moment. 8. Each new leader must be put through another physical and psychological exam. 9. Each new leader must be put through a field exam in order to demonstrate their leadership abilities a) The field exam will be judged by the previous team leader. Should the previous Team leader be unavailable a UN liason or other appropriate council needs to be present at the exam. 10. Team leader must have six (6) months of field experience and/or team experience. LEADER PRIVILEDGES Team leader will have the followeing priviledges during his tenure: 1. Suspension- The leader may suspend any member for infraction of charter, disobeying a direct order, and for the saftey of the team. a) Suspension is removal of all rights and priviledges under the UN Gaurd. 2. Team leader withholds the right to end all arguments concerning a leadership decision during a time of extreme danger to the lives of innocents and/or the team. a)Any team member may challenge the decision of the current leader during the weekly meetings 3. Team leader withholds the right of final say in any decision or vote. a)The final say in a voting situation occurs only if 2/3 majority procedure proves unsuccessful. 4. Team leader reserves the right to chose any and all missions that are presented to the UN Gaurd. 5. Team leader reserves the right to chose UN Gaurd mission members. 6. Team leader reserves the right to chose punishments for minor infractions. 7. Team leader has complete access to all files (i.e. hardcopy, digital, video, audio, ect...) within the UN Gaurd base. 8. Team leader must be given any and all updates and/or changes to any UN Gaurd member both active and reservist. 9. Team leader has complete access to UN Gaurd Base computer system. LEADER IMPEACHMENT The team leader can be inpeached in the following manner: 1. 2 active members must vote for impeachment during weekly meeting. a) Should active membership consist of 2 members or less all probationary members may make a vote. 2. 2/3 majority of current membership must then vote (leader is exempt). 3. The impeached leader must now go through a 12 month probationary period wherein he is treated as a new member and falls under those rules and regulations. Some viable reasons for impeachment: 1. Recklous endangerment of team and innocents. 2. Betrayal of team. 3. Breaking of team charter. CO-TEAM LEADER Co-Team leader will be chosen by team leader during his election or during his term. Requirements for Co-team leader are as follows: 1. Must pass six (6) month probationary period with no infractions or other problems or grievences with UN Gaurd. 2. Co-team leader must have 3 month field and/or team experience. 3. Co-team leader must take another physical and psychological exam. 4. Co-team leader must take a field exam to demonstrate his leadership abilities. CO-LEADER PRIVILEDGES Co-team leader will handle day-to-day work. This includes: 1. The Co-leader will handle any and all grievences and or arguments any UN Gaurd member has with the Team leader. 2. The Co-leader will have access to all the UN Gaurds membership files and will be kept up-to-date on all members active or reservist. 3. The Co-leader has the ability to overrule the Team leader at any time should he/she believe the Team leader is incapable of making command decisions. a) Should it be found that the Co-leader has used this priviledge for his/her own purposes they will be charged with treason. Should it be found that the Co-leader has used this priviledge against his own accord (i.e. Any Mind affecting powers used on him) he/she will be put on probation for a pre-determined amount of time and will lose all rights and priviledges as Co-leader and will not be able to acheive Co-leader for three (3) months after the probationary period is complete. 4. Should for any reason the Team leader be incapable of giving command decisions (i.e. Field injury, psychological trauma, or personal reasons) the Co-leader takes Team leaders position until original Team leader is prepared to take his/her position. MEMBER COURT MARSHAL The Court Marshal is the highest disaplenary action that can be taken against a(n) UN Gaurd member. Steps are as follows: 1. Team member can only be brought to court marshal by team leader or deputy leader. 2. Team members can overrule leader with unanimous vote (excluding the accused). 3. List of charges will be read to team by the leader at the next team meeting. 4. 2/3 majority of current membership required for court marshal. 5. The accused person can be re-accepted for membership no sooner than 6 months later by 2/3 majority vote of current team. 6. The accused pleads there case in front of current UN Gaurd members. a)Should UN Gaurd active membership be 2 or less any or all probabtionary members may be included in court marshal preocedings 7. Team leader decidedes of punishement if accused is found guity. Punishments 1. Accsed member is removed from the UN Gaurd active roster and loses UN Gaurd priviledges for a pre-determined amount of time. 2. Suspension of UN Gaurd membership for pre-determined amount of time. 3. Expulsion. PROTOCOLS The following are the official protocols and procedures for any possible situations that may occur on a UN Gaurd base or during a UN Gaurd mission. These procedures must be followed to the best of UN Gaurds ability. Any situation not noted in the charter must be made note of as to amend the charter at the earliest possible date. Procedures are as follows: UN Gaurd Base Intrusion 1. Should a UN Gaurd base be over taken it is up to the UN Gaurd members both active and reservist to reclaim the base. 2. Any requests made by UN Gaurd to the UN or any other government affiliated with the UN will be ignored as to protect the UN from possilbe intrusion from stolen base. 3. The UN Gaurd has at most one (1) week to reclaim stolen base or base will be self destructed by a remote detonation. 4. Should detonation fail UN Gaurd is required to personally request any assistance from UN or any of its governmental affiliates. 5. The UN is to be immediatly informed of intrusion as to protect any files (hardcopy or digital) that the UN Gaurd base has access to. 6. Team leader and Co-Team leader will have personal access codes as to lock down the UN Gaurd base computer system. a) Every new Team leader and Co-Team leader is to have a personal code by the first day of their term. If a UN Gaurd member should reach these postions twice during their active membership they are required to aquire a new access code. c) All access codes are to be deleted at the end of a Team leaders and/or Co-Team leaders term. d) The UN Gaurd Base computer system is to log all usage of an access code deleted or otherwise. e) Any usage of deleted access codes are to be traced to origin and the entire UN Gaurd team is to be informed of intrusion. Alien and Extra-Dimensional Encounters This area covers the possiblity of the UN Gaurd encountering a being of unknown origin. 1. If encounter occurs in a populated area, attempt to quickly, but calmly clear out a one (1) block area around the being. 2. If encounter occurs inside UN Gaurd HQ the Team leader and Co-Team leader are to immediatly lock-down the entire base. 3. Should the being come into physical contact with any UN Gaurd member, that member is to be immediatly quarantined. 4. Above all else attempt to communicate with the being. If possible establish some basis for peaceful cooexistance. 5. All UN Gaurd are to wear a specialized protective suit in order to successfully communicate. 6. Should the being be hostile the UN Gaurd is not to kill or harm the being, but merely neutralize it. 7. If the being is hostile and cannot be neutralized the UN Gaurd are to attempt to destroy said being. 8. If the being is hostile and cannot be killed or neutralized the UN Gaurd is ordered to destroy the entire UN Gaurd HQ.
  9. Re: The Incredibles Awesome movie, snuck out of work after the boss left for the day. I am seeing it again with my gf and a group of friends tomorrow as well. I think we are up to 12 people. And I am 32. The group will be 30-45 year olds.
  10. Dischord

    Super Names

    Well now that Avatar is here, how about a few more. Brickwall Starspawn(Oh how I hated that game, think Beyonder, only an ASS%&*$@#!) Brainstorm Wavelength Shockwave Brainwave Sine Nyx Null Paragon FireStar Starfire X Lightwave Metalstorm Jynx
  11. Dischord

    Super Names

    Not all mine, but here are some. Alloy Afterthought Foreshadow Footnote Laerza Omnia Mr. Burns Ginsu Tungsten Aeolean Twilight Girl Steel Lynx Hoarfrost
  12. With so many drama queens in the game we HAVE to do this for all characters. But really it is alot easier to say "My character looks like_______" than go into a generic "I am ____tall, my hair is____ etc....". Dawn: Rachail Leigh Cook(She is just so cute and doesn't look like she could lift buildings and throw them) I'll post others as I remember. Haven't played in a long term game in years.
  13. Doesn't one of the characters from Andromeda do something like this? Only to everyone else she seems to just "know" bad things could happen and provide alternatives. I think one of the episodes she kept doing this with no good outcome possible.
  14. I remember the Tommorrow People. God I feel old. So has anyone made the stats for any of the characters listed in this thread?
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