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Enforcer84

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Everything posted by Enforcer84

  1. Actually, I was kind of disappointed with the changes made to Vibron. I liked him the way he was.
  2. Not to toot the old horn, but the Character Posting Game has some wierd characters in there, you could adapt them...
  3. Answering the Challenge...PhaedriadePlayer: NPC Heroic Construct Val Char Cost 50 STR 20 15 DEX 15 30 CON 40 30 BODY 40 15 INT 5 18 EGO 16 20 PRE 10 14 COM 2 10/28 PD 0 10/28 ED 0 5 SPD 25 16 REC 0 70 END 5 70 STUN 0 6" RUN02" SWIM010" LEAP0Characteristics Cost: 178Cost Power END 180 Matter Manipulation: Multipower, 180-point reserve 5u 1) Air to Gass I (Knockout Gas): Energy Blast 4d6 (vs. ED), No Normal Defense Standard (+1), Area Of Effect (4" Radius; +1) (60 Active Points); Does not work in High Winds or Rain Power does not work in Uncommon Circumstances (-1/4) [Notes: Defense is Life Support [self-Contained Breathing]] 6 5u 2) Air to Gas II (Poisonous Gas): Killing Attack - Ranged 1d6 (vs. ED), No Normal Defense Standard (+1), Does BODY (+1), Area Of Effect (5" Radius; +1) (60 Active Points); Does not work in High Winds or Rain Power does not work in Uncommon Circumstances (-1/4) [Notes: Defense is Life Support [self-Contained Breathing]] 6 6u 3) Animate Objects: Summon 150-point animated object (x8 Number Of Beings), Expanded Class of Beings Limited Group (+1/2), Amicable Slavishly Devoted (+1) (112 Active Points); Summoned Being Must Inhabit Locale (-1/2), Costs Endurance (To Maintain) (-1/4) 11 6u 4) Color Alteration: Transform 9d6: Object/being to differently colored objtect/being (Cosmetic), Improved Target Group (+1/4) (56 Active Points) 6 9u 5) Disintigrate Matter: Killing Attack - Ranged 4d6 (vs. ED), Does BODY (+1), No Normal Defense Standard (+1) (180 Active Points); Inorganic Matter Only Power does not work in Very Common Circumstances (-1) [Notes: Defense is Forcefield vs ED] 18 7u 6) Matter Control: Telekinesis (40 STR), Fine Manipulation (70 Active Points) 7 6u 7) Matter Lance: Energy Blast 8d6 (vs. ED), Indirect Any origin, any direction (+3/4) (70 Active Points); Limited Range (30") (-1/4) 7 6u 8) Personal Matter Manipulation: Teleportation 25", No Relative Velocity, Position Shift (65 Active Points) 6 9u 9) Transmutation: Transform 3d6: Anything to anything else (Major), Improved Target Group (+1) (90 Active Points) 9 1u 10) Clothes Horse: Transform 2d6 (Cosmetic), Improved Target Group: Any type of Clothing (+1/4) (12 Active Points); Limited Target: Characters own clothes Limited (-1/2), No Range (-1/2) 1 Body of Metal 43 1) Body of Metal: Armor (18 PD/18 ED) (54 Active Points); Visible (-1/4) 20 2) Body of Metal: +20 STR 2 4 3) Body of Metal: +4 ED 8 4) Body of Metal: Knockback Resistance -4" 36 5) Body of Metal: Life Support , Eating: Character only has to eat once per year, Immunity: All terrestrial diseases and biowarfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per year 37 Self Levitation: Flight 10", Position Shift, x4 Noncombat, Usable Underwater (+1/4) (37 Active Points) 4 75 Self Manipulation: Naked Modifier (Strength 50), Variable Advantage (+3/4 Advantages +1 1/2) (75 Active Points) 7 Powers Cost: 463Cost Skill 10 +2 with Matter Manipulation Multipower 5 +1 with HTH Combat 24 +3 with All Combat 3 Conversation 13- 3 Cryptography 12- 3 Deduction 12- 2 Forgery 12- 3 KS: American Culture (INT-based) 12- 2 KS: History 11- 3 KS: Philosophy (INT-based) 12- 4 Language: Greek (idiomatic) 4 Language: Latin (idiomatic) 3 Mechanics 12- 3 Paramedics 12- 3 SS: Alchemy (INT-based) 12- 3 SS: Chemistry (INT-based) 12- 3 Teamwork 12- Skills Cost: 81Cost Talent 3 Bump Of Direction 5 Eidetic Memory 3 Perfect Pitch 20 Universal Translator 12- Talents Cost: 31Val Disadvantages 15 Distinctive Features: Metallic man in cloak & trunks (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: DEMON 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Zoran the Artificier 8- (Mo Pow; Harshly Punish) 15 Hunted: Mechanon 8- (Mo Pow; Harshly Punish) 10 Physical Limitation: Heavy (660lbs) (Infrequently; Greatly Impairing) 20 Psychological Limitation: Code vs Killing (Common; Total) 15 Psychological Limitation: Seeks to understand humanity (Common; Strong) 15 Psychological Limitation: guiless, cannot tell a lie (Uncommon; Total) 15 Social Limitation: Public Identity (Alchemetal) (Frequently; Major) 10 Vulnerability: 2 x STUN Magnetic Attacks (Uncommon) 5 Vulnerability: 1 1/2 x Effect Magnetic Attacks (Uncommon) 5 Vulnerability: 1 1/2 x BODY Magnetic Attacks (Uncommon) Disadvantage Points: 160Base Points: 300Experience Required: 293Total Experience Available: 293Experience Unspent: 0Total Character Cost: 753 Height: 6' 6" Hair: Silver Weight: 660 lbs Eyes: Glossy metallic green Appearance: Originally, He looked like an unfinished stone statue in a blood red cloak. Now he looks like a gleaming golden human male with silver hair, green eyes, a deep blue cloak, white trunks, boots and gloves. He also has an uncanny resemblance to an idealized version of the morbane whose soul sliver possessed him in the first place.Personality: Phaedriade is a kind and generous artificail man. He has grown alot in the five years of his existance. He still yearns to understand the motivations an machinations of man but feels he has found his place in the world. Quote:I fear that your intentions, Mechanon, do not coincide with my instincts. This confrontation will lead to violence if you do not leave.Background: The sentient construct known as Pheadriade (Shining One) began "his" (he has chosen the male gender as that was the gender of the human who bonded him)existance over five years ago as a powerful achemical artifact known as the Philosopher's Stone. A DEMON morbane who had managed to unearth the stone during an extensive campaign accidentally shunted his "good side" into the stone in an attempt to bring himself to greater heights of dark glory; and possibly as a vessal for one of the elder gods he worshipped. The ritual went badly, the stone recieved a bit of his soul, his body did not become a vessal for an elder god, but instead was used by a violent demonic force. Insane with pain and hatred, the former morbane slew his entire cell and embarked on a rampage in the nearby "company" town of Darrensburgh, OR (fictional town folks).The nacent soul of the stone slowly began to cause it to take a vague human form. Wrapping itself in one of the cloaks of a fallen morbane; the knewly 'born' construct left the base. Due to an overwhemling sense of purpose, the construct confronted and destroyed the demon. After the battle it took off in search of a new purpose. Over time it began to develope a personae, and as he began to take shape psychologically he began to take shape physically. Once a rough hewn stone humanoid the constrcut has metamorphasized towards a shining, handsome metallic man. He has changed his name a few times; but when he joined the Defenders, the local team in the northwest, he chose Phaedriade. Powers/Tactics: His ability to manipulate matter is Phaedriade's most potent ability. However, he tries to avoid wanton destruction and his abilities tend towards the altering or destroying of matter. He often plays the part of a brick, then uses his abilities to repair the damage done when the combat is over. Campaign Use: A "Data" wannabe with great powers. He is quite potent and the potential to disrupt campaigns with his abilities is there. He will not use his abilities to kill, as a matter of fact his limtation (only vs Nonorganic Matter) on his Distinigration ability is mostly psychological, not any limitation on the power itself. If copied or mimmicked it might not have that limitation. If he is too powerful for your campaign drop the Disintigration to 2d6 and cap the Multipower at 90 points. if he's not tough enough, raise the MP to 250 ppints, his Strength to 60 and the Variable Advantage as well. Check out the UNTIL SUPERPOWERS DATABASE for more Matter Manipulation Abilities.(oops, forgot, that was ver 1.0)next challenge:Cosmic Powered Alien Princess (or Prince) on the run.
  4. Cool pic Storn. As always. How goes the game?
  5. Hero gamers rule everyone else is just tools haiku hero tells the tale
  6. It took me a long time, too. Then on another boared he posts on he did the same thing;. "A low-res picture" he said; "Oh, its not just his Lores campaign!?"
  7. Re: Precognitive, Street level Martial Artist Woah. Cool. I'll have him/her/it done on wednesday....
  8. Of course, now I see it....
  9. Hey Shrike where in the Free stuff is your export template? I did not see it listed under Hero Boards, they still have the original one....
  10. And another I like (Twisted Sister Song for those not in the Know) King of Fools Player: NPC Hero; Leader of the Pack Val Char Cost 35 STR 25 20 DEX 30 30 CON 40 17 BODY 14 30 INT 20 18 EGO 16 20 PRE 10 10 COM 0 15 PD 8 15 ED 9 5 SPD 20 13 REC 0 60 END 0 60 STUN 10 6" RUN02" SWIM014" LEAP0Characteristics Cost: 202 Cost Power END 5 Toughened Flesh: Damage Resistance (5 PD/5 ED) 9 Enhanced Perception (+3 to PER Rolls for All Sense Groups) 5 Infrared Perception 5 Nightvision 10 Tracking (Smell/Taste Group) 3 Ultrasonic Perception 5 Ultraviolet Perception 2 Big Man: Knockback Resistance -1" 7 Prodigeous Leaper: Leaping +7" (14" forward, 7" upward) 1 33 Life Support , Eating: Character only has to eat once per week, Extended Breathing, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Sleeping: Character only has to sleep 8 hours per week 10 Iron Will: +10 Mental Defense (14 points total) 60 Toys for the King: Variable Power Pool (Gadget Pool), 50 base + 10 control cost (75 Active Points); OAF (-1), VPP Can Only Be Changed Between Adventures (-1/2) Powers Cost: 154 Cost Martial Arts Maneuver Tai Ch'i Ch'uan 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll 5 3) Escaping Throw: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs; Target Falls 3 4) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 5 5) Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 0 1/2d6, Disable 5 6) Palm Slap/Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike 4 7) Root: 1/2 Phase, +0 OCV, +0 DCV, +15 STR to resist Shove; Block, Abort 3 8) Strike: 1/2 Phase, +1 OCV, +2 DCV, STR +2d6 Strike, Must Follow Block 4 9) Sword Finger: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls 1 11) Weapon Element: Blades 1 12) Weapon Element: Staffs Martial Arts Cost: 42 Cost Skill 8 +1 with All Combat 5 +1 with Ranged Combat 10 +2 with HTH Combat 3 Analyze: Combat 15- 3 Breakfall 13- 3 Bureaucratics 13- 3 Climbing 13- 3 Combat Driving 13- 3 Computer Programming 15- 3 Concealment 15- 3 Conversation 13- 3 Cryptography 15- 3 Deduction 15- 3 Demolitions 15- 3 Electronics 15- 3 Forensic Medicine 15- 3 High Society 13- 3 Inventor 15- 3 Mechanics 15- 3 Oratory 13- 3 Paramedics 15- 3 Persuasion 13- 3 Security Systems 15- 3 Stealth 13- 3 Streetwise 13- 3 Systems Operation 15- 3 Tracking 15- 9 TF: Common Motorized Ground Vehicles, Equines, Helicopters, Large Motorized Boats, Railed Vehicles, Small Planes, Snowmobiles, Submarines, Two-Wheeled Muscle-Powered Ground Vehicles 10 Two-Weapon Fighting (HTH) 10 Two-Weapon Fighting (Ranged) 9 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Off Hand, Small Arms 3 Scholar 2 1) KS: Politics (INT-based) (3 Active Points) 15- 2 2) KS: Rock Music (INT-based) (3 Active Points) 15- 2 3) KS: Classical Music (INT-based) (3 Active Points) 15- 2 4) KS: Criminal Underground (INT-based) (3 Active Points) 15- 2 5) KS: Philosophy (INT-based) (3 Active Points) 15- 2 6) KS: Literature (INT-based) (3 Active Points) 15- 3 Scientist 2 1) Computer Science (INT-based) (3 Active Points) 15- 2 2) Electronics Engineering (INT-based) (3 Active Points) 15- 2 3) Engineer (INT-based) (3 Active Points) 15- 2 4) Mathematics (INT-based) (3 Active Points) 15- 2 5) Mechanical Engineering (INT-based) (3 Active Points) 15- 1 6) Electrical Engineer (2 Active Points) 11- 1 7) Mechanical Engineering (2 Active Points) 11- 1 8) Metallurgy (2 Active Points) 11- 1 9) Robotics (2 Active Points) 11- 1 10) Subatomic Physics (2 Active Points) 11- 1 11) Theology (2 Active Points) 11- 2 12) Cybernetics (3 Active Points) 12- 2 13) History (3 Active Points) 12- 2 14) Virology (3 Active Points) 12- 2 15) Bacteriology (INT-based) (3 Active Points) 15- 2 16) Biology (INT-based) (3 Active Points) 15- 2 17) Biophysics (INT-based) (3 Active Points) 15- 2 18) Chemistry (INT-based) (3 Active Points) 15- 2 19) Exobiology (INT-based) (3 Active Points) 15- 2 20) Inorganic Chemistry (INT-based) (3 Active Points) 15- 2 21) Marine Biology (INT-based) (3 Active Points) 15- 2 22) Mathematics (INT-based) (3 Active Points) 15- 2 23) Microbiology (INT-based) (3 Active Points) 15- 2 24) Organic Chemistry (INT-based) (3 Active Points) 15- 2 25) Pharmacology (INT-based) (3 Active Points) 15- 2 26) Physics (INT-based) (3 Active Points) 15- 2 27) Sociology (INT-based) (3 Active Points) 15- 3 28) Biochemistry (INT-based) (4 Active Points) 16- 3 29) Medicine (INT-based) (4 Active Points) 16- 3 30) Physiology (INT-based) (4 Active Points) 16- 3 31) Psychology (INT-based) (4 Active Points) 16- 4 32) Genetics (INT-based) (5 Active Points) 17- Skills Cost: 215 Cost Perk 15 The Underground America: Contact (Contact has: useful Skills or resources, Very Good relationship with Contact), Organization Contact (+2) (15 Active Points) 11- 5 Money: Well Off 3 Protector of American Dream: Reputation (A small to medium sized group; 8-) +3/+3d6 30 The Kingdom : Vehicles & Bases (150 Base, 25 Disad) Perks Cost: 53 Total Character Cost: 666 Val Disadvantages 20 Hunted: Dr Righteous 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Unstoppable (Superpowered Assassin) 11- (As Pow; Harshly Punish) 15 Psychological Limitation: Hunting Dr Righteous (Common; Strong) 15 Psychological Limitation: Verbose, uses flowery speech and big words. (Very Common; Moderate) 15 Psychological Limitation: Protective of women and Children (Common; Strong) 15 Reputation: Murderer 11- (Extreme) 20 Social Limitation: Secred Identity (D. Snyder) (Frequently; Severe) Disadvantage Points: 115 Base Points: 200 Experience Required: 351 Total Experience Available: 351 Experience Unspent: 0 Forgot the Tai Ch'i Package. He tops out at 666, I think Dee would be proud....
  11. Nobody asked but here 's Renegade Renegade Player: NPC Val Char Cost 25 STR 15 27 DEX 51 20 CON 20 15 BODY 10 23 INT 13 12 EGO 4 25 PRE 15 18 COM 4 13/20 PD 5 11/18 ED 4 6 SPD 23 9 REC 0 40 END 0 40 STUN 2 9" RUN02" SWIM08" LEAP0Characteristics Cost: 166 Cost Power END 17 Armor: Concealed Body Armor: Armor (7 PD/7 ED) (21 Active Points); IIF (-1/4) 12 Accute Senses: Enhanced Perception (+4 to PER Rolls for All Sense Groups) 2 Polarized Glasses: Flash Defense (4 points) (Sight Group) (4 Active Points); OAF Fragile (-1 1/4) 3 Leaping +3" (8" forward, 4" upward) 1 1 Life Support , Longevity: 200 Years 5 Luck 1d6 5 Strong Willed: +5 Mental Defense (7 points total) 6 Swift: +3" Running (9" total) 1 12 Katana: Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. PD) (30 Active Points); OAF (-1), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4) 3 13 Side Arm (Ion Pistol): Killing Attack - Ranged 1d6 +1 (vs. ED), +1 STUN Multiplier (+1/4), 4 Clips of 8 Boostable Charges (+1/4) (30 Active Points); OAF (-1), Beam (-1/4) Powers Cost: 76 Cost Martial Arts Maneuver Comic Book Martial Arts 8 1) +2 HTH Damage Class(es) 4 2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 4) Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +6d6 Strike 4 5) Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 3 6) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +3d6 Strike, Target Falls 4 7) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +20 STR to Disarm roll 4 8) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 4 9) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR +4d6 Strike 3 10) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +2d6 +v/5, Target Falls Martial Arts Cost: 43 Cost Skill 24 +3 with All Combat 30 +3 with Overall Level 3 AK: Area Knowledge: Chicago (INT-based) 14- 3 Acrobatics 14- 3 Analyze: Combat 14- 3 Breakfall 14- 3 Climbing 14- 3 Combat Driving 14- 3 Contortionist 14- 3 Lockpicking 14- 3 Sleight of Hand 14- 3 Stealth 14- 3 Electronics 14- 2 Forgery (Documents) 14- 4 Gambling (Craps, Poker, Sports Betting) 14- 4 Navigation (Air, Land, Marine) 14- 5 Shadowing 15- 14 Survival (Arctic/Subarctic, Desert, Mountain, Temperate/Subtropical, Tropical, Urban) 15- 3 Computer Programming 14- 3 Concealment 14- 3 Cryptography 14- 3 Deduction 14- 3 Paramedic 14- 3 Security Systems 14- 3 Systems Operation 14- 9 Tactics 17- 3 Tracking 14- 3 High Society 14- 3 Interrogation 14- 3 Oratory 14- 3 Persuasion 14- 3 Streetwise 14- 5 Defense Maneuver: I-II 3 Fast Draw 14- 2 Transport Familiarity: Ground Vehicles 10 Weapon Familiarity: Common Missile Weapons, Blades, Clubs, Fist-Loads, Garrote, Off Hand, Small Arms, Small Arms, Staffs, Unarmed Combat 3 Jack of All Trades 1 1) Professional Skill: Mercenary (2 Active Points) 11- 3 2) Professional Skill: Musician (Guitar) (DEX-based) (4 Active Points) 15- 4 3) Professional Skill: Singer (PRE-based) (5 Active Points) 16- 4 4) Professional Skill: Songwriter (5 Active Points) 14- 3 Linguist 1 1) Language: Albanian (Fluent Conversation) (2 Active Points) 1 2) Language: Arabic (Fluent Conversation) (2 Active Points) 1 3) Language: Cantonese (Fluent Conversation) (2 Active Points) 2 4) Language: French (Completely Fluent, w/Accent) (3 Active Points) 1 5) Language: German (Fluent Conversation) (2 Active Points) 1 6) Language: Italian (Fluent Conversation) (2 Active Points) 2 7) Language: Japanese (Completely Fluent, w/Accent) (3 Active Points) 2 8) Language: Mandarin (Completely Fluent, w/Accent) (3 Active Points) 1 9) Language: Romanian (Fluent Conversation) (2 Active Points) 3 10) Language: Russian (Idiomatic, native accent) (4 Active Points) 1 11) Language: Spanish (Fluent Conversation) (2 Active Points) 2 12) Language: Welsh (Completely Fluent, w/Accent) (3 Active Points) 3 Scholar 2 1) KS: Knowledge Skill: Criminal Underworld (INT-based) (3 Active Points) 14- 2 2) KS: Knowledge Skill: Espionage (INT-based) (3 Active Points) 14- 2 3) KS: Knowledge Skill: Military Etiquette (INT-based) (3 Active Points) 14- 2 4) KS: Knowledge Skill: Military Hardware and Insignea (INT-based) (3 Active Points) 14- 2 5) KS: Knowledge Skill: Recognize Weapon Quality (INT-based) (3 Active Points) 14- 4 6) KS: Knowledge Skill: Rock Music (INT-based) (5 Active Points) 16- Skills Cost: 237 Cost Perk 3 Well-Connected 1 1) Contact: Criminal Underworld 8- 1 2) Contact: Mercenary Buddies 8- 1 3) Contact: Music Industry 8- Perks Cost: 6 Cost Talent 15 Combat Sense 14- 6 Combat Luck (3 PD/3 ED) 9 Lightning Reflexes: +6 DEX to act first with All Actions Talents Cost: 30 Total Character Cost: 558 Val Disadvantages 20 Hunted: Operation Prototype 11- (As Pow; Harshly Punish; Extensive Non-Combat Influence) 20 Hunted: US Military 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Hunted: Dr Righteous 8- (As Pow; Harshly Punish; Extensive Non-Combat Influence) 15 Psychological Limitation: Rebellious, stubborn (Common; Strong) 15 Psychological Limitation: Idealist, wants to do good. (Common; Strong) 15 Psychological Limitation: Thrill seeker, enjoys challenges, combat (Common; Strong) 15 Reputation: Deserter 11- (Extreme) 15 Social Limitation: Secret Id (Frequently; Major) Disadvantage Points: 130 Base Points: 200 Experience Required: 228 Total Experience Available: 230 Experience Unspent: 2
  12. Hah, I have written up Renegade, Blue Collar Man, Lady/Lorelai, Queen of Spades, Cold War, Man of Miracles, Superstar, and a bunch of other Styx songs.... but I like your Mr. Roboto better than mine.
  13. Well, they sprang from the fact that when I got Creation Workshop and hero creator, the Champions New Millenium Eurostar was there. They were different enough from the originals that I thought of forming a rival villain team. It grew from there. Basically Divine Right is a combination of not-quite-mastervillain level villains and RAVEN. They are made up of about (at the moment) half a dozen (mostly European) supervillains who want to rule the world. Their main strenth is that they have banded together and pooled their resources and have a relatively simple plan for divying up the world once its theirs. Their main weakness is they form cliques and plot eachothers demise once the world is theirs. Aside from the newly joined Barron Terror and his "Terror Incorporated". The Council of Monarchs act as far behind the scenes as possible. They each have agents with similar technology but differing uniforms to further hide the fact that they are one powerful organization rather than several smaller ones. Its this ability to seem like the "lesser evil" when compared to VIPER, or even ARGENT, that keeps the world spanning UNTIL mostly off their backs. According to some, the organization was started in 1945, but this isn't true, it was started thousands of years BC. The three oldest and most powerful members represent civilizations that died befre Rome was an empire.
  14. I always thought that Prof. Muerte fit the Invisivble woman role. He had the forcefield based technology. btw Giganto has always been one of my favorites. I brought him back as a henchmen for the as yet unnammed Spanish Monarch for my Divine Right organization. Fore the record, Terror Incorporated's name has been appropriated by the German Monarch, Baron Terror.
  15. Perhaps another one wouldn't hurt to try my hand at this haiku thing
  16. Wow. Veer and Temple's character are awesome. Top marks my friend.
  17. Old drawing. I'm okay with the form but I really sucked at the Profile. Characters name was Esperette
  18. Although its a dilber rip off, it worked wonders to lighten the table. NPC:" I am Khulvan the Peerless. I have never been defeated." Amator (PC): " How do you know you wouldn't like it?" Khulvan: "I want to kill the elf first."
  19. "Look ma'am, I'm sorry you lost your cat in the combat, but I don't see how I am responsible." "Mittens was in the Car you through at that metallic moron, you ninny!" "Oh. I'll buy you a new cat."
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