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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
Silhouette
Val Char Cost Roll Notes
20 STR 10 13- Lift 400.0kg; 4d6 [2]
25 DEX 30 14- OCV: 8/DCV: 8
20 CON 10 13-
18 INT 8 13- PER Roll 13-
15 EGO 5 12- ECV: 3 - 5
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
3 OMCV 0
5 DMCV 6
6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
6+10 PD 4 Total: 6/16 PD (0/10 rPD)
6+20 ED 4 Total: 6/26 ED (0/20 rED)
8 REC 4
40 END 4
10 BODY 0
32 STUN 6 Total Characteristic Cost: 186
Movement: Running: 18m/36m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
40 Shadowform: Desolidification (affected by affected by sonic attacks), Reduced Endurance (0 END; +½) (60 Active Points); Cannot Pass Through Solid Objects (-½)
30 Shadowform: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); Linked (Shadowform; -½)
30 Shadowform: Resistant Protection (10 PD/20 ED) (45 Active Points); Linked (Shadowform; -½)
8 Shadowform: Darkness to Sight Group 2m radius, Reduced Endurance (½ END; +¼), Mobile (+½) (17 Active Points); No Range (-½), Linked (Shadowform; -½) END 1
5 Eyes of Shadow: Nightvision
10 Eyes of Shadow: Sight Group Flash Defense (10 points)
6 Swift: Running +6m (18m total) END 2
87 Shadow Touch: Drain STUN 4d6, Reduced Endurance (½ END; +¼), Affects Physical World (+2) (130 Active Points); No Range (-½) END 6
Perks
2 Positive Reputation: Best thief in Turkey (Turkey) 11-, +2/+2d6
Talents
3 Lightsleep
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
6 +3 OCV with Shadow Touch
3 Acrobatics 14-
5 AK: Istanbul 15-
3 Breakfall 14-
3 Bribery 12-
3 Bugging 13-
3 Bureaucratics 12-
3 Charm 12-
3 Climbing 14-
3 Concealment 13-
3 Conversation 12-
3 Deduction 13-
3 Disguise 13-
3 KS: The Espionage World 13-
3 KS: The Military/Mercenary/Terrorist World 13-
3 KS: The Superhuman World 13-
3 Linguist
3 1) Language: English (idiomatic) (4 Active Points)
3 2) Language: French (idiomatic) (4 Active Points)
3 3) Language: German (idiomatic) (4 Active Points)
3 4) Language: Russian (idiomatic) (4 Active Points)
0 5) Language: Turkish (idiomatic) (4 Active Points)
3 Lipreading 13-
3 Lockpicking 14-
3 Persuasion 12-
3 PS: Thief 13-
3 Security Systems 13-
3 Shadowing 13-
3 Stealth 14-
3 Streetwise 12-
Total Powers & Skill Cost: 319
Total Cost: 505
Pts Complications
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
15 Psychological Complication: Distrusts Men; (Common; Strong)
10 Psychological Complication: Greedy; (Common; Moderate)
15 Psychological Complication: Vengeful; (Common; Strong)
15 Social Complication: Secret ID; Frequently, Major
30 Vulnerability: 2 x Effect from PRE Attacks (Very Common)
115 Total Complications
Total Experience Points: 505
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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
The Piper
Val Char Cost Roll Notes
18 STR 8 13- Lift 303.1kg; 3 ½d6 [2]
23 DEX 26 14- OCV: 8/DCV: 8
23 CON 13 14-
18 INT 8 13- PER Roll 13-
15 EGO 5 12- ECV: 5 - 5
15 PRE 5 12- PRE Attack: 3d6
8 OCV 25
8 DCV 25
5 OMCV 6
5 DMCV 6
5 SPD 30 Phases: 3, 5, 8, 10, 12
25 PD 3 Total: 25 PD (20 rPD)
30 ED 8 Total: 30 ED (20 rED)
9 REC 5
45 END 5
10 BODY 0
32 STUN 6 Total Characteristic Cost: 184
Movement: Running: 22m/44m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
40 Sonic Powers: Multipower, 90-point reserve, (90 Active Points); all slots OAF (Flute; -1), Incantations (-¼)
4f 1) Agonizing Melody: Blast 8d6, Attack Versus Alternate Defense (Flash Defense (Hearing); All Or Nothing; +½), Area Of Effect (16m Radius; +¾) (90 Active Points); OAF (Flute; -1), Incantations (-¼) END 9
3f 2) Deafening Tune: Hearing Group Flash 12d6, Personal Immunity (+¼), Area Of Effect (16m Radius; +¾) (72 Active Points); OAF (Flute; -1), Incantations (-¼) END 7
4f 3) Soothing Melody: Mind Control 12d6 (Human class of minds), Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (8m Radius; +½) (90 Active Points); OAF (Flute; -1), Normal Range (-¼), Incantations (-¼) END 9
4f 4) Feedback: Dispel Three Sonic Powers Simultaenously 12d6, Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (90 Active Points); OAF (Flute; -1), Incantations (-¼) END 9
140 Control Sound: Drain All Sonic Powers Simulatenously 6d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (315 Active Points); OAF (-1), Incantations (-¼) END 15
40 Sonic Force Field: Resistant Protection (20 PD/20 ED) (60 Active Points); Costs Half Endurance (-¼), Incantations (-¼) END 3
39 Flute Batteries: Endurance Reserve (250 END, 10 REC) Reserve: (71 Active Points); OAF (Flute; -1)
20 Sound Tolerance: Hearing Group Flash Defense (20 points)
10 Swift Runner: Running +10m (22m total) 1
20 Combat Hearing: Targeting with Hearing Group
3 Ultrasonic Hearing: Ultrasonic Perception (Hearing Group)
10 Lucky: Luck 2d6
Talents
3 Perfect Pitch
3 +1/+1d6 Striking Appearance (vs. all characters)
Skills
32 +4 with Ranged Combat
3 Computer Programming 13-
3 Electronics 13-
9 Inventor 16-
7 KS: Classical Music 17-
3 Linguist
1 1) Language: Danish (fluent conversation) (2 Active Points)
1 2) Language: English (fluent conversation) (2 Active Points)
1 3) Language: French (fluent conversation) (2 Active Points)
0 4) Language: German (idiomatic) (4 Active Points)
1 5) Language: Italian (fluent conversation) (2 Active Points)
3 Lipreading 13-
7 PS: Flutist 17-
5 Science Skill: Sonics 15-
3 Systems Operation 13-
Total Powers & Skill Cost: 422
Total Cost: 606
Pts Complications
20 Enraged: When someone insults his musical talents (Common), go 11-, recover 11-
25 Hunted: UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture)
10 Negative Reputation: Kidnapper, Infrequently (Extreme)
20 Psychological Complication: Code of the Mercenary; (Common; Total)
10 Psychological Complication: Hates To Be Compared To The Pied Piper; (Uncommon; Strong)
15 Psychological Complication: Hates Rock Music; (Common; Strong)
20 Psychological Complication: Paranoid; (Common; Total)
15 Social Complication: Public ID; Frequently, Major
135 Total Complications
Total Experience Points: 606
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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
The Wall
Val Char Cost Roll Notes
60 STR 50 21- Lift 102.4tons; 12d6 [6]
18 DEX 16 13- OCV: 6/DCV: 6
40 CON 30 17-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3 - 3
20 PRE 10 13- PRE Attack: 4d6
6 OCV 15
6 DCV 15
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
40 PD 8 Total: 40 PD (30 rPD)
40 ED 8 Total: 40 ED (30 rED)
20 REC 16
80 END 12
24 BODY 14
76 STUN 28 Total Characteristic Cost: 252
Movement: Running: 26m/52m
Leaping: 40m/80m
Swimming: 4m/8m
Cost Powers END
112 Invulnerability: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0
20 Immovable: Knockback Resistance -20m 0
14 Super-Strong Legs: Running +14m (26m total) 1
18 Super-Strong Legs: Leaping +36m (40m forward, 20m upward) 2
Talents
3 +1/+1d6 Striking Appearance (vs. all characters)
Skills
40 +5 with HTH Combat
3 Bugging 11-
3 Bureaucratics 13-
3 CK: Berlin 11-
3 Conversation 13-
3 Cryptography 11-
3 Deduction 11-
3 Interrogation 13-
2 KS: The Espionage World 11-
2 KS: The Military/Mercenary/Terrorist World 11-
2 KS: The Superhuman World 11-
0 Language: German (idiomatic) (4 Active Points)
1 Language: English (basic conversation)
1 Language: Russian (basic conversation)
3 Persuasion 13-
9 Power: Brick Tricks 16-
2 PS: Intelligence Officer 11-
2 PS: Soldier 11-
3 Security Systems 11-
3 Streetwise 13-
3 Systems Operation 11-
3 Tactics 11-
3 WF: Small Arms, Blades
Total Powers & Skill Cost: 267
Total Cost: 515
Pts Complications
25 Hunted: German Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
15 Negative Reputation: Hero of East Germany, Frequently (Extreme)
20 Psychological Complication: East German Superpatriot, Ardent Communist; (Common; Total)
20 Psychological Complication: Paranoid; (Very Common; Strong)
20 Psychological Complication: Sadist; (Very Common; Strong)
15 Social Complication: Public ID; Frequently, Major
115 Experience Points
Total Experience Points: 519
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Enforcer84 reacted to Armitage in 6th Edition Conversions
According to this page:
"Fredd Gorham is a comic book and games illustrator who, for the past 24 years has worked for a wide variety of companies. His work has appeared in publications from Marvel, DC Comics, Steve Jackson Games, Caliber Press, White Wolf, Hero Games, Silver Gryphon, Viceroy Cards, Breygent and Albino Dragon Games to name a few. He has worked on the licenses for Red Sonja, Vampirella, Witchblade, Cry For Dawn, John Carter, Deadworld and Star Wars."
I can't find a list of specific credits.
EDIT: He was also one of the illustrators for 4e Ultimate Mentalist. Some of the pictures are in his DeviantArt gallery.
EDIT2: I just happened to be checking "An Eye for an Eye" for an unrelated reason and he and Storn did all of the interior art.
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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
The Despoiler
Val Char Cost Roll Notes
50 STR 40 19- Lift 25.6tons; 10d6 [5]
25 DEX 30 14- OCV: 8/DCV: 8
28 CON 18 15-
21 INT 11 13- PER Roll 13-
30 EGO 20 15- ECV: 3 - 10
30 PRE 20 15- PRE Attack: 6d6
8 OCV 25
8 DCV 25
3 OMCV 0
10 DMCV 21
5 SPD 30 Phases: 3, 5, 8, 10, 12
42 PD 10 Total: 42 PD (30 rPD)
40 ED 8 Total: 40 ED (30 rED)
16 REC 12
70 END 10
30 BODY 20
70 STUN 25 Total Characteristic Cost: 325
Movement: Running: 12m/24m
Leaping: 40m/80m
Swimming: 4m/8m
Cost Powers END
112 Destructive Powers: Multipower, 112-point reserve
10f 1) Destructive Blast: Blast 14d6, Area Of Effect (8m Radius; +½) (105 Active Points) 10
9f 2) Phased Blast: Blast 12d6, Affects Desolidified Any form of Desolidification (+½) (90 Active Points) 9
9f 3) The Despoiler Effect: Killing Attack - Ranged 3d6+1, Armor Piercing (+¼), Constant (+½), Uncontrolled (+½) (112 Active Points); No Knockback (-¼) 11
110 Destructive Energy Field: Blast 12d6, Personal Immunity (+¼), Area Of Effect (8m Radius; +½), Constant (+½), Reduced Endurance (0 END; +½) (165 Active Points); No Range (-½) 0
112 Destructive Energy Field: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0
40 Super-Dense Body: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
10 Super-Dense Body: Knockback Resistance -10m 0
10 Super-Dense Body: Power Defense (10 points) 0
25 Despoiler Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups 0
5 Despoiler Senses: Infrared Perception (Sight Group) 0
3 Despoiler Senses: Ultrasonic Perception (Hearing Group) 0
5 Despoiler Senses: Ultraviolet Perception (Sight Group) 0
23 Super-Leaping: Leaping +36m (40m forward, 20m upward) (Accurate) 2
Skills
40 +4 with All Attacks
3 Demolitions 13-
3 KS: Artifacts Of Destruction 13-
3 KS: Farming 13-
3 KS: Structural Integrity 13-
3 Linguist
0 1) Language: Czech (idiomatic) (4 Active Points)
2 2) Language: English (completely fluent) (3 Active Points)
2 3) Language: German (completely fluent) (3 Active Points)
2 4) Language: Italian (completely fluent) (3 Active Points)
2 5) Language: Polish (completely fluent) (3 Active Points)
2 6) Language: Russian (completely fluent) (3 Active Points)
1 7) Language: Slovak (fluent conversation) (2 Active Points)
3 PS: Farmer 13-
Total Powers & Skill Cost: 552
Total Cost: 877
Pts Matching Complications
25 Distinctive Features: humanoid of black matter, surrounded by field of destructive energy; (Not Concealable; Extreme Reaction fear); Detectable By Commonly-Used Senses)
25 Enraged: Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11-
20 Enraged: if attacked; (Very Common), go 11-, recover 14-
20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture)
10 Physical Complication: Weighty (weighs 400 kg); (Infrequently; Slightly Impairing)
25 Psychological Complication: Determined To Destroy Everything; (Very Common; Total)
15 Psychological Complication: Overconfident; (Common; Strong)
10 Psychological Complication: Vengeful; (Common; Moderate)
150 Total Complications
Total Experience Points: 877
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Enforcer84 got a reaction from Bazza in A Thread for Random Musings
*Steps on soapbox, adjusts open mic height*
Ahem,
Tony Abbott might want his daughters to remain virgins, but he sold his orifices to the fossil fuel guys long ago.
*bows, steps down from soapbox*
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Enforcer84 reacted to Burrito Boy in The "Nice Happy" Thread
I just reconnected with a friend I hadn't talked to in years.
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Enforcer84 reacted to death tribble in The "Nice Happy" Thread
Mother is back from the hospital and we went shopping. Had lunch at Devil's Point which was a bacon butty with chips followed by an ice cream and watched a Royal Navy ship go up to Drake's Island and back. Bliss !
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Enforcer84 got a reaction from Ternaugh in What Are You Listening To Right Now?
Mike is amazingly talented, I highly recommend his More than a Feeling cover.
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Enforcer84 reacted to Logan D. Hurricanes in Musings on Random Musings
The rest of the world gets to call us retarded as soon as Britain sorts out their money system. And quits using "our" measurements as well as metric. I hear them using miles constantly on British TV, so they can't feel too far above it.
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Enforcer84 reacted to Hermit in A Thread for Random Videos
Reginald D. Hunter, black American comedian in the UK, sometimes a touch profane for my tastes but often funny learns about the House of Lords
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Enforcer84 reacted to Old Man in A Thread for Random Musings
Snorkeling with the kids and their cousins. Suddenly, across the way, where the scuba divers were setting up, a whistle blew. Shrill. Insistent. A whistle at the beach is never a good thing, I thought. But I am supervising four young children, I cannot investigate. Then the shouts: "Call 911! Call 911!" The response was fast--three minutes at most, before Everyone showed up. Lifeguards, fire, police, ambulance.
I found a pretty striped wana, and showed the kids how if you prod it, it angrily wiggles its spines at you.
The girl found some shells that she wanted to keep, so I put them in my pocket. One of them turned out to have a hermit crab in it, so we let it go.
After half an hour, the ambulance left, with its sirens on. That's a good sign, I thought.
Eventually we went back to the sand. "Why did you have to bring this ugly backpack?!" the wife snapped at me. That's what we'll be fighting about today, I thought. I was not wrong.
We stopped for burgers. They make great burgers on the North Shore.
Later that evening I checked the news on my phone. The diver didn't make it.
"You're wrong!" the wife shouted. "You're inconsiderate, selfish, stubborn, and pigheaded! Do you think I'm stupid?!"
I thought about scuba diving. It's so quiet, forty feet down.
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Enforcer84 got a reaction from 薔薇語 in The Non Sequitor Thread
If I'm going to feel this run over on a Monday, I may as well take up drinking.
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Enforcer84 got a reaction from Christopher R Taylor in 6th Edition Conversions
Well two sombreros is pushing it.
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Enforcer84 got a reaction from Burrito Boy in 6th Edition Conversions
Well two sombreros is pushing it.
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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
Carpathia
Val Char Cost Roll Notes
70 STR 60 23- Lift 409.6tons; 14d6 [7]
23 DEX 26 14- OCV: 9/DCV: 9
33 CON 23 16-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3 - 3
25 PRE 15 14- PRE Attack: 5d6
9 OCV 30
9 DCV 30
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases: 3, 5, 8, 10, 12
38 PD 16 Total: 38 PD (20 rPD)
30 ED 8 Total: 30 ED (20 rED)
20 REC 16
80 END 12
26 BODY 16
78 STUN 29 Total Characteristic Cost: 311
Movement: Running: 48m/96m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
18 Heavy: Knockback Resistance -18m 0
25 Huge Hands And Feet: Area Of Effect (1m Radius; +¼) for up to 70 Active Points of STR, Reduced Endurance (0 END; +½) (25 Active Points) 0
60 Immense Toughness: Resistant Protection (20 PD/20 ED) 0
8 Long Arms: Stretching 8m, Persistent (+¼), Reduced Endurance (0 END; +½) (14 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼), No Velocity Damage (-¼) 0
36 Long Legs: Running +36m (48m total) 4
Perks
3 Contact: Romanian Government Official (Contact has access to major institutions) 11-
3 Fringe Benefit: Federal/National Police Powers
2 Positive Reputation: Hero of Romania (Eastern Europe) 11-, +2/+2d6
Talents
6 +2/+2d6 Striking Appearance (vs. all characters)
Skills
2 AK: Carpathian Mountains 11-
5 Animal Handler (Bovines, Equines) 15-
3 Breakfall 14-
3 Bureaucratics 14-
3 Climbing 14-
2 KS: Farm Animals 11-
2 KS: Farming 11-
2 KS: Riding Animals 11-
0 Language: Romanian (idiomatic) (4 Active Points)
2 Language: English (fluent conversation)
2 Mechanics 10-
3 Power: Brick Tricks 14-
2 PS: Farmer 11-
3 Riding 14-
Total Powers & Skill Cost: 195
Total Cost: 506
Pts Complication
10 Dependent NPC: Grandfather; Infrequently (Normal)
25 Enraged: Berserk if an animal is hurt; (Uncommon), go 11-, recover 11-
20 Physical Complication: Physical Complication: Huge (+6 OCV to hit, +6 PER rolls to perceive) (Frequently; Greatly Impairing)
20 Psychological Complication: Always Obeys Orders Of Her Superiors; (Common; Total)
10 Psychological Complication: Hates Cities And Being In Them; (Uncommon; Strong)
15 Psychological Complication: Refuses to Endanger Animals; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
15 Social Complication: Subject to Orders (from Romanian government); Frequently, Major
130 Total Complications
Total Character Points: 506
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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
Thank you. Here is: The Black Druid!
Black Druid
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 7/DCV: 7
28 CON 18 15-
23 INT 13 14- PER Roll 14-
30 EGO 20 15- ECV: 10 - 10
20 PRE 10 13- PRE Attack: 4d6
7 OCV 20
7 DCV 20
10 OMCV 21
10 DMCV 21
4 SPD 20 Phases: 3, 6, 9, 12
7+20 PD 5 Total: 7/27 PD (0/20 rPD)
7+12 ED 5 Total: 7/19 ED (0/12 rED)
12 REC 8
60 END 8
20 BODY 10
48 STUN 14 Total Characteristic Cost: 234
Movement: Running: 12m/24m
Flight: 40m/80m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
80 Druidic Magic: Multipower, 120-point reserve, (120 Active Points); all slots Gestures (-¼), Incantations (-¼)
8f 1) Alter Weather: Change Environment (+/-6 Temperature Level Adjustment, Long-Lasting 1 Turn, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (16m Radius; +¾), Varying Effect Any Weather (+1), MegaScale (1m = 1 km; +1) (120 Active Points); Gestures (-¼), Incantations (-¼) END 12
13v 2) Water Blast: (Total: 112 Active Cost, 66 Real Cost) Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) (Real Cost: 40) plus Killing Attack - Ranged 1d6, Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (52 Active Points); Linked (Blast; -½), Gestures (-¼), Incantations (-¼) (Real Cost: 26) END 6
12v 3) Blinding Light: Sight Group Flash 12d6, Area Of Effect Accurate (1m Radius; +½) (90 Active Points); Gestures (-¼), Incantations (-¼) END 9
4v 4) Wild Shape: Shape Shift (Sight, Hearing, Touch and Radio Groups, any animal), Makeover (30 Active Points); Gestures (-¼), Incantations (-¼) END 3
8v 5) Air Blast: Blast 8d6, Double Knockback (+½) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 6) Stone Blast: Blast 12d6 (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 7) Fire Blast: Killing Attack - Ranged 4d6 (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 8) Control Nature: Dispel Nature or Elemental Related Powers 10d6, Variable Effect (+½), Area Of Effect Accurate (1m Radius; +½) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
6v 9) Tangling Growth: Entangle 6d6, 6 PD/6 ED (60 Active Points); OIF (Plants of Opportunity; -½), Gestures (-¼), Incantations (-¼) END 6
8v 10) Control Animals: Mind Control 12d6 (Animal class of minds) (60 Active Points); Gestures (-¼), Incantations (-¼) END 6
8v 11) Elemental Protection: Resistant Protection (20 PD/12 ED), Variable Special Effects (Any Element; +¼) (60 Active Points); Gestures (-¼), Incantations (-¼)
8v 12) Nature's Chariot: Flight 40m, Reduced Endurance (½ END; +¼), Usable As Swimming (+¼) (60 Active Points); Gestures (-¼), Incantations (-¼) END 2
36 Mystical Staff: Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +½) (45 Active Points); Hand-To-Hand Attack (-¼)
40 Blessing of the Old Gods: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
16 Blessing of the Old Gods: Regeneration (1 BODY per Turn)
5 Druid Senses: Infrared Perception (Sight Group)
10 Druid Senses: Tracking with Smell/Taste Group
Skills
40 +4 with All Attacks
7 Animal Handler (Birds, Bovines, Canines, Equines, Raptors, Ursines) 13-
3 Concealment 14-
3 KS: Ancient Britain 14-
3 KS: Arcane And Occult Lore 14-
3 KS: The Mystic World 14-
0 Language: Gaelic (idiomatic) (4 Active Points)
1 Language: English (basic conversation)
2 Navigation (Land) 14-
3 Science Skill: Botany 14-
3 Science Skill: Zoology 14-
2 Survival (Temperate/Subtropical) 14-
Total Powers & Skill Cost: 356
Total Cost: 590
Pts. Complication
35 Enraged: Berserk when he sees animals mistreated or the environment polluted, (Common), go 14-, recover 11-
20 Hunted: Duchess Industries; Infrequently (Mo Pow; NCI; Kill)
20 Hunted: The New Knights of the Round Table Infrequently (Mo Pow; NCI; Kill)
15 Negative Reputation: Fanatical Eco-Terrorist;, Frequently (Extreme)
10 Psychological Complication: Claustrophobia; (Uncommon; Strong)
25 Psychological Complication: Hates Technology; (Very Common; Total)
15 Social Complication: Public ID; Frequently, Major
10 Vulnerability: 2 x BODY from Cold Iron attacks (Uncommon)
150 Complication Points
Experience Points: 190
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Enforcer84 reacted to grandmastergm in 6th Edition Conversions
Bastion of Budapest
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 ½d6 [1]
15 DEX 10 12- OCV: 5/DCV: 5
18 CON 8 13-
18 INT 8 13- PER Roll 13-
23 EGO 13 14- ECV: 8 - 8
10 PRE 0 11- PRE Attack: 2d6
5 OCV 10
5 DCV 10
8 OMCV 15
8 DMCV 15
5 SPD 30 Phases: 3, 5, 8, 10, 12
8 PD 6 Total: 8 PD (0 rPD)
8 ED 6 Total: 8 ED (0 rED)
7 REC 3
40 END 4
10 BODY 0
26 STUN 3 Total Characteristic Cost: 144
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers
165 Telekinetic Hold: Entangle 6d6, 6 PD/6 ED, Alternate Combat Value (uses OMCV against DCV; +0), Works Against EGO, Not STR (+¼), Reduced Endurance (½ END; +¼), Area Of Effect (1m Radius; +¼), Takes No Damage From Attacks All Attacks, EGO only to break out (+1) (165 Active Points) END 7
60 Telekinetic Choke: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DCV; +0), +1 Increased STUN Multiplier (+¼), Reduced Endurance (½ END; +¼), Constant (+½), Attack Versus Alternate Defense (Life Support (Self-Contained Breathing); target holds his breath; All Or Nothing; +1), Does BODY (+1) (60 Active Points) END 3
105 Telekinetic Wall: Barrier 14 PD/14 ED, 0 BODY (up to 8m long, 4m tall, and ½m thick), Dismissable, Non-Anchored, Reduced Endurance (½ END; +¼), Hardened (+¼) (105 Active Points) END 4
Perks
6 Contact: Hungarian Government Official (Contact has access to major institutions, Contact has extremely useful Skills or resources) 11-
3 Fringe Benefit: Federal/National Police Powers
3 Positive Reputation: Hungarian National Hero (Eastern Europe) 11-, +3/+3d6
Talents
3 Absolute Time Sense
5 Eidetic Memory
3 Lightning Calculator
4 Speed Reading (x10)
Skills
15 +5 with Telekinetic Powers
2 AK: Hungary 11-
13 Bureaucratics 16-
3 CK: Budapest 13-
3 Cryptography 13-
3 Deduction 13-
0 Language (Hungarian, Idiomatic)
2 Language (English, Fluent Conversation)
3 Lipreading 13-
3 Science Skill: Mathematics 13-
Total Powers & Skill Cost: 404
Total Cost: 548
Pts. Complication
15 Dependent NPC: Adopted Niece, Infrequently (Incompetent)
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
25 Enraged: When children are hurt; (Uncommon), go 14-, recover 8-
25 Hunted: Hungarian Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
10 Physical Complication: Nearsighted, Wears Glasses; (Infrequently; Slightly Impairing)
20 Psychological Complication: Always Obeys Orders of Superiors; (Common; Total)
10 Psychological Complication: Frightened of Losing Custody of Niece; (Uncommon; Strong)
15 Psychological Complication: Never Endangers/Protective of Children; (Uncommon; Total)
15 Social Complication: Public ID; Frequently, Major
145 Complication Points
148 Experience Points
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Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions
Sampson, Israeli soldier who as a child found he was able to turn into a powerful figure similar to Sampson from the book of Judges in the Old Testament. He believes he really is Sampson, but whether he's just able to become what he dreams of and imagines or really is a Sampson come to life again is not clear. His build is a bit odd because all his powers are based on his hair (cut it and he loses them) but its not clear how that takes effect. It was built as a physical complication in the module, but I made it a susceptibility. Further, his regeneration specifically had a limitation of turning off when his hair is cut.
I suppose it could be built as an IIF, but I'm not sure hair length really works for a focus.
Sampson Val Char Cost 75 STR 65 17 DEX 14 33 CON 23 19 BOD 9 10 INT 0 10 EGO 0 20 PRE 10 24 PD 22 With Lion Skin: PD 30; rPD 6 22 ED 20 4 SPD 20 20 REC 16 55 END 7 66 STN 23 12m RUN 0 4m SWIM 0 30m LEAP 13 Characteristics Cost: 272 Cost Power 4 Jawbone of an ass: Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4) 6 Lion Skin: Resistant Protection (6 PD) (9 Active Points); OIF (-1/2) 3 Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2) 19 Reduced Endurance (1/2 END; +1/4) (19 Active Points) applied to STR 32 Regeneration (2 BODY per Turn) Powers Cost: 64 Cost Skill 16 +2 with HTH Combat Skills Cost: 16 Total Character Cost: 352 Pts. Disadvantage 15 Dependent NPC: Delilah Infrequently (Incompetent) 20 Enraged: Insulted in hero form (Uncommon), go 14-, recover 11- 5 Hunted: Syrian Intelligence Infrequently (As Pow; Limited Geographical Area; Harshly Punish) 15 Psychological Complication: Believes he really is sampson while in hero form (Common; Strong) 10 Psychological Complication: Hatred of "philistines" (Uncommon; Strong) 15 Social Complication: Secret Identity Frequently, Major 15 Susceptibility: Hair cut off All powers lost Instant (Uncommon) Disadvantage Points: 95 Sampson.hdc
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Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions
In the group Deathstroke was the character Stinger who experimented a lot with insects. He managed to create some very powerful super sized insects such as the Cyborg Ant and Giant Mantis. Both were pretty godawful creatures best avoided, although they were extremely vulnerable to common hero type attacks. The Cybernetic Ant had a bit of a cheat; most of his powers were bought as "cybernetic OIF" but... seriously, nobody was going to tie one down and take the cybernetics away from them. It was a non-limitation, really and pointless because who cares how many points they cost? They also had a curious build on their damage resistance: does not work in water. That makes no sense from the point of view of it being chitin or armor, so I guessed that it was some kind of bioelectric field that ran through or over them like a force field.
Cybernetic Ant Val Char Cost 50 STR 40 24 DEX 28 30 CON 20 15 BOD 5 6 INT -4 11 EGO 1 30 PRE 20 25 PD 23 Resistant PD: 25 20 ED 18 Resistant ED: 20 5 SPD 30 16 REC 12 60 END 8 65 STN 23 OCV: 9 DCV: 9 OMCV: 5 DMCV: 5 18m RUN 6 4m SWIM 0 20m LEAP 8 Characteristics Cost: 294 Cost Power 30 Mandibles: Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR) 13 Cybernetic Psi Projector: Mental Blast 2d6 (20 Active Points); Requires a Roll (1-4 Roll; Must be made each Phase/use) (-1/2) 30 Electrical Discharge: Blast 12d6 (60 Active Points); No Range (-1/2), 8 Charges (-1/2) 5 Bioelectric Shield: Resistant (+1/2) (12 Active Points); Does Not Work In Water (-1/4) applied to PD 4 Bioelectric Shield: Resistant (+1/2) (10 Active Points); Does Not Work In Water (-1/4) applied to ED 24 Digging: Tunneling 12m through 6 PD material 10 Antennae: Discriminatory with Smell/Taste Group 8 Antennae: +4 PER with Smell/Taste Group Powers Cost: 124 Cost Talent 23 Danger Sense (self only, out of combat, Function as a Sense) 11-/15- Talents Cost: 23 Total Character Cost: 441 Pts. Complication 30 Enraged: Berserk Blood is drawn (Common), go 11-, recover 11- 25 Susceptibility: Pesticides 3d6 damage per Phase (Uncommon) 20 Vulnerability: 2 x BODY Electricity (Common) 20 Vulnerability: 2 x STUN Electricity (Common) 30 Vulnerability: 2 x BODY Fire (Very Common) 30 Vulnerability: 2 x STUN Fire (Very Common) Complication Points: 155
The Giant Mantis, for whom there is no image. But hey, its just a Mantis, but bigger. I imagine them being roughly human sized, maybe 8 feet long in the body at most since they had no growth built in.
Giant Mantis Val Char Cost 50 STR 40 20 DEX 20 30 CON 20 15 BOD 5 6 INT -4 10 EGO 0 30 PRE 20 20 PD 18 Resistant PD: 20 11 ED 9 Resistant ED: 11 4 SPD 20 16 REC 12 60 END 8 65 STN 23 12m RUN 0 4m SWIM 0 20m LEAP 8 Characteristics Cost: 229 Cost Power 30 Bite: Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR) 27 Wings: Flight 40m (40 Active Points); Restrainable (-1/2) 10 Damage Resistance: Resistant (+1/2) (10 Active Points) applied to PD 5 Damage Resistance: Resistant (+1/2) (5 Active Points) applied to ED Powers Cost: 72 Total Character Cost: 301 Pts. Complication 20 Vulnerability: 2 x STUN Cold (Common) 20 Vulnerability: 2 x BODY Cold (Common) 30 Vulnerability: 2 x STUN Fire (Very Common) 30 Vulnerability: 2 x BODY Fire (Very Common) Complication Points: 100 Cybernetic Ant.hdc
Giant Mantis.hdc
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Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions
Dr Death! No full costume for him, just a head shot basically. He's basically just an agent with lots of presence, but I could easily see him develop into something greater later on.
I had to tweak him a bit; he's a 2nd edition character which puts him in the way, wayback machine. He has no complications listed at all so I just gave him some that made sense. He's listed with a "blaster pistol" but its OIF and the description of his appearance mentions no gun but his hands glowing and blasting, so my guess is its built into his armor and not really a pistol at all. Of course, 2nd edition martial arts were a multiple to damage so I had to just give him a basic array of martial arts. And he had only skill levels so I threw him a few presence skills to help him do his job.
Dr Death is... underwhelming. He looks amazing and seems terribly dangerous, but is just a slightly tougher agent than the others in the book. But I could imagine him stealing tech from Death Commando and Dr Draconis, getting his armor upgraded, and being something more in later appearances.
Doctor Death Val Char Cost 15 STR 5 15 DEX 10 10 CON 0 10 BOD 0 10 INT 0 10 EGO 0 20 PRE 10 3 PD 1 With Armor: PD 12; rPD 9 2 ED 0 With Armor: ED 11; rED 9 3 SPD 10 5 REC 1 20 END 0 23 STN 2 OCV: 5 DCV: 5 OMCV: 3 DMCV: 3 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 59 Cost Power 15 Armor: Resistant Protection (9 PD/9 ED) (27 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) 13 Blaster Pistol: Blast 6d6 (30 Active Points); 8 Charges (-1/2), OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) Powers Cost: 28 Cost Martial Arts Maneuver 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike Martial Arts Cost: 20 Cost Skill 3 Acting 13- 6 +2 OCV with Blaster Pistol 3 Oratory 13- Skills Cost: 12 Total Character Cost: 119 Pts. Complication 10 Distinctive Features: Very dangerous looking supervillain (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Psychological Complication: Loyal to Deathstroke (Common; Moderate) 10 Social Complication: Secretly a Deathstroke Agent Frequently, Minor Complication Points: 30
Doctor Death.hdc
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Enforcer84 reacted to Christopher R Taylor in 6th Edition Conversions
Doctor Draconis! While the founders of Deathstroke were Frost and Deathsinger, it was Dr Draconis who was able to build the Dagger device and had the expertise to give them real power. Again, I had to tweak his build a bit. The gulf between 2nd and 6th editions is pretty big, but all I did was add a few science skills and define his life support more specifically. He had "full life support" as the power worked back then, but it didn't make sense for his suit to make him immortal and immune to disease, so its more limited. And of course he had a transfer which I had to jury rig with Drain/Aid. Like all early builds, there's no mention what his powers actually are, so I attributed all his attacks to his tail, since its glowy and looks impressive in the image.
The team is pretty capable, but Dr Draconis can easily take on a whole hero team alone. However, outside his armor, he's just a really smart scientist. I love how the Mark Williams art really came alive with the coloring.
Incidentally, Hero Designer did something here I've run into a few times, rarely: it reduces a cheap power to 0 points with a limitation, which is as far as I know and the way I've always played it a no-no. A power does not ever go below 1 point, no matter how many limitations it has on it.
Doctor Draconis Val Char Cost 10/45* STR 0 10/26* DEX 0 10/40* CON 0 10/15* BOD 0 28 INT 18 14 EGO 4 10/30* PRE 0 2/20* PD 0 With Armor: 20 rPD 2/20* ED 0 With Armor: 20 rPD 2/7* SPD 0 4/15* REC 0 20/80* END 0 20/80* STN 0 OCV: 3/9* DCV: 3/9* OMCV: 5 DMCV: 5 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 22 OCV: 3/9* DCV: 3/9* OMCV: 5 DMCV: 5 12m RUN 0 4m SWIM 0 4m/18m* LEAP 7 *=OIF armor Characteristics Cost: 22 Cost Power 0 Damage Resistance: Resistant (+1/2) (1 Active Points); OIF (-1/2) applied to PD 0 Damage Resistance: Resistant (+1/2) (1 Active Points); OIF (-1/2) applied to ED 17 Life Support Systems: Life Support (Eating: Character does not eat; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (25 Active Points); OIF (-1/2) 3 Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2) 3 Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 8 High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 3 Tail: Extra Limb (1) (5 Active Points); OIF (-1/2) 9 Mental Defense (16 points total) (Base MD) (13 Active Points); OIF (-1/2) 5 Servos: Leaping +14m (4m/18m forward, 2m/9m upward) (7 Active Points); OIF (-1/2) 224 Armor Systems: (Total: 339 Active Cost, 224 Real Cost) +35 STR (35 Active Points); OIF (-1/2) (Real Cost: 23) plus +16 DEX (32 Active Points); OIF (-1/2) (Real Cost: 21) plus +30 CON (30 Active Points); OIF (-1/2) (Real Cost: 20) plus +20 PRE (20 Active Points); OIF (-1/2) (Real Cost: 13) plus Resistant Protection (18 PD/18 ED) (54 Active Points); OIF (-1/2) (Real Cost: 36) plus +5 SPD (50 Active Points); OIF (-1/2) (Real Cost: 33) plus +11 REC (11 Active Points); OIF (-1/2) (Real Cost: 7) plus +60 END (12 Active Points); OIF (-1/2) (Real Cost: 8) plus +5 BODY (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +60 STUN (30 Active Points); OIF (-1/2) (Real Cost: 20) plus +6 OCV (30 Active Points); OIF (-1/2) (Real Cost: 20) plus +6 DCV (30 Active Points); OIF (-1/2) (Real Cost: 20 43 Weapons Systems: Multipower, 75-point reserve, (75 Active Points); all slots OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) 4f 1) Flame Blast: Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) 4f 2) Tail Laser: Killing Attack - Ranged 4d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) 2f 3) Strength Transfer: Drain BODY 3d6, Reduced Endurance (1/2 END; +1/4) (37 Active Points); No Range (-1/2), OIF (-1/2), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) 1f 4) Strength Transfer: Aid Strength 3d6, Reduced Endurance (1/2 END; +1/4) (22 Active Points); Only to Aid Self (-1), Only usable with Drain (-1/2), OIF (-1/2), Can aid no more than drain roll (-1/4), Linked (Strength Transfer; -1/4), Requires A Roll (14- roll; Must be made each Phase/use; -1/4) Powers Cost: 326 Cost Skill 3 Computer Programming 15- 3 Inventor 15- 2 KS: Lizards and dragons 11- 3 Scientist 2 1) Science Skill: Biology 15- (3 Active Points) 1 2) Science Skill: Cellular Biology 11- (2 Active Points) 1 3) Science Skill: Chemistry 11- (2 Active Points) 2 4) Science Skill: Lizard Biology and Habits 15- (3 Active Points) 2 5) Science Skill: Zoology 15- (3 Active Points) 48 +4 Overall Levels Skills Cost: 67 Total Character Cost: 415 Pts. Complication 10 Enraged: Intelligence insulted (Uncommon), go 11-, recover 14- 25 Hunted: SAT Very Frequently (As Pow; NCI; Harshly Punish) 20 Hunted: FBI Very Frequently (Less Pow; NCI; Harshly Punish) 15 Physical Complication: Megalomania (Frequently; Slightly Impairing) 20 Psychological Complication: Hatred of federal bureaucrats (Common; Total) 10 Social Complication: Public Identity (Frequently; Minor) 10 Vulnerability: 2 x STUN Lasers (Uncommon) 10 Vulnerability: 2 x BODY asers (Uncommon) Complication Points: 120
Doctor Draconis.hdc