I am going to be kicking off a new game and changed the one part of the Hero System that has always irked me as a GM, the complications. I am switching the complications so that the player gets one CP everytime they come up, and perhaps two if the player brings it up to perhaps put them self at a disadvantage. I am also allowing only one complication per category unless I approve another one. This will hopefully make the players have to choose larger point complications instead of a bunch of weak 5 and 10 point psychological complications. The game is a supers, city based, 400 pt levels. Have any of you tried something like this? I am hoping the players will embrace their character complications and it will enrich the game, the way it does in the comics. Am I being naive or is there a pitfall I might not be aware of?