Jump to content

SaintQuakko

HERO Member
  • Posts

    47
  • Joined

  • Last visited

About SaintQuakko

  • Birthday 12/27/1982

Contact Methods

  • Website URL
    http://www.lapsedatheist.com

SaintQuakko's Achievements

  1. Re: Fantasy Plot Hooks Hmm... well, I don't have many of my own, but I'm really enthralled with some of the ideas put forth by Wizards of the Coast for their new Eberron setting... If you like Noir/Pulp fantasy, then there's plenty to steal from in WotC's biweekly "Steal This Hook" column. (All fluff, no crunch! You probably won't be able to steal these as is, but ideas are ideas, right?) The Trials of Academia http://www.wizards.com/default.asp?x=dnd/ebsh/20050103a The Lhazaar Principalities (Think: Pirate Isles) http://www.wizards.com/default.asp?x=dnd/ebsh/20041220a The Dark Cloaked Stranger http://www.wizards.com/default.asp?x=dnd/ebsh/20041206a War Weary Souls http://www.wizards.com/default.asp?x=dnd/ebsh/20041122a Life or Death Countdowns http://www.wizards.com/default.asp?x=dnd/ebsh/20041108a Ghoulish Tales http://www.wizards.com/default.asp?x=dnd/ebsh/20041025a Scofflaw Heroics http://www.wizards.com/default.asp?x=dnd/ebsh/20041011a Found in an Old Book http://www.wizards.com/default.asp?x=dnd/ebsh/20040927a Mysterious Disappearances http://www.wizards.com/default.asp?x=dnd/ebsh/20040913a
  2. Re: WWYCD: Sleeping With The Enemy John Wrath, Solo Avenger: Do you have a mirror? I want to know if I look like Sigmund fucking Freud here. Why in God's good name would you go into that much detail? I don't want to have to fight toe to toe with [insert female villainess here] and have an image of you two giggling like schoolgirls. You owe me an entire case of beer for this one... (afterwards, the teammate would be on the ever expanding "Watch Closely, and Eliminate if Necessary" mental list.) Triage: Um... err... pfff... um.... I'll... uhh... come back later... (Triage's overly empathic disad would make him almost as red with embarrassment as his costume...)
  3. Re: Robbers on the Road Also, you have to plan for "Option C", when the PCs do everything the "wrong" (read: unplanned for, and unforseen) way.
  4. Re: D & D Diatribe Actually, sorcerors, wizards, and bards cast arcane spells, and clerics, druids, paladins and rangers cast divine spells. That's Tradition handed down from the Basic set, IIRC.
  5. Re: Champs Worldwide: Whaddya want? A lot of positive portrayals of polish nationals!
  6. Re: Firefly HERO Website Up Yeah, it's a sweet conversion, but I'm going to have to agree that Unknown Armies looks like it would feel better than HERO for this genre... Especially since there are so many great examples of Self/Violence/Isolation etc. checks being made in the show... Firefly needs a way for characters to break down... I'll explain what I mean below... but.... ****WARNING****SPOILERS**** ***WATCH FIREFLY BEFORE READING**** ***HELL, JUST BUY THE DVDS ALREADY**** ****BEGIN****SPOILERS**** Now that that's out of the way... HERO doesn't deal very well with the unusual intruding onto daily life. As we saw in the series, the average person is NOT a spacefaring smuggler/lunatic/outlaw. Also, the genre lends itself to epic character shattering revelations and personalities on the brink of madness. In the pilot (Serenity), Mal clearly fails a Helplessness check as he realizes that he has just been told to surrender, and his Thrilling Heroics have been for nothing. In the assault on Nishka's hideout (War Stories), Kaylee fails a Violence check and cowers behind a bulkhead. Later, after River does her thing, she fails a check against the Unnatural... not a good day for Kaylee! Wash, (in the same episode) however, is much luckier... he makes a helplessness and a self check with Mal's help (Mal has some hardened notches in helplessness, so he's less phased by bleak situations, after all, he lost everything already... what's one more time?). ***END SPOILERS*** ****WATCH FIREFLY ALREADY**** ***************** I'm not saying that madness and other stresses manifesting can't be RPed out with a group of stellar rpers, but I like to keep track of them AND when you're playing with a mixed group of good and mediocre rpers, it facilitates things a bit. Some people just don't think about their character's reaction in extenuating circumstances. You may not have Claustrophobia as a psych disad, but spending a day in a powered-down ship with no lights will do things to your mind... Also... reavers are insane... that's all I plan on developing them! I doubt you'd want PCs running up against the reaver people at all, unless you're prepared for a quick and ignoble end to the campaign. Reavers are plot devices, leaving torn up ships, devastated colonies, dark and brooding pasts, and narrow escapes in their wake...
  7. I like FRERE, personally. Brotherly tolerance and stuff, y'all!
  8. I'm just going from their current bios from the website, which tickled me to no end...Crash McLarsenVal Char Cost 30 STR 20 10 DEX 0 20 CON 20 20 BODY 20 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 6 PD 0 4 ED 0 4 SPD 20 10 REC 0 40 END 0 45 STUN 0 6" RUN02" SWIM06" LEAP0Characteristics Cost: 80Cost Power END 47 Crush: HA +8d6, Double Knockback (+3/4) (70 Active Points); Hand-To-Hand Attack (-1/2) 7 33 Bass Guitar Smash: HKA 4d6 (6d6 w/STR), Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) 3 37 Mega-Crush Modifier: Naked Modifier: all bashing attacks., Area Of Effect (up to One Hex; +1/2) (37 Active Points) 32 Morning Breath of Horror: RKA 2d6, Personal Immunity (+1/4), Lingering up to 1 Turn (+1/2), Area Of Effect (11" Cone; +1), Conforming (+1/2) (97 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only before Noon.; -1 1/2), Restrainable (-1/2) 10 Powers Cost: 149Cost Skill 6 PS: Bass Player 14- 12 +4 with any three maneuvers or a tight group of attacks Skills Cost: 18Cost Perk 3 Anonymity Perks Cost: 3Val Disadvantages 15 Psychological Limitation: Obsessed with oranges. (Common, Strong) 25 Hunted: Space Monster M 14- (Mo Pow, Harshly Punish) 15 Distinctive Features: 250 pounds... of SOLID MUSCLE! (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Dependence: Orange Juice Powers Gain 11- Activation Roll (Common, 20 Minutes) Disadvantage Points: 75Base Points: 175Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 250 Height: 2.02 m Hair: Orange Weight: 113.00 kg Eyes: Orange Appearance: Blue spandex form-fitting shirt with the Aquabats logo on his chest. Knee length black pants. Silver helmet and black goggles.Personality: Rock and also RollTURN ONS: The light TURN OFFS:The light when Crash done Orange Quote:Orange!Background: And it came to pass in the seven hundredth year of the reign of the Adams that Lothar McLarson and his posterity were granted the land in the southeast. And it was good with Lothar and he prepared with much rejoicing for the journey to the new land of his inheritance. Now behold, the land in the Southeast was inhabited by a race of wild men who lived in the hills. These wild men ate nothing, save it were raw meat and Cracklin' Oat Bran. And they rejoiced in their suffering. Now, behold, these hill people were covered in much hair and stink and were called the Hardies. And they were a bloodthirsty generation and stood eight cubits tall. And it came to pass that in the sevenhundred and first year of the reign of the Adams, Lothar descended upon the land of his inheritance and made camp near the seashore on the edge of the cliffs. And Lothar dwelt in a tent. And it came to pass that the Hardies of the hills were stirred up unto much anger against the McLarson Clan. Insomuch that they did descend upon the encampment with expedient force. And many McLarsons were slain. So many, insomuch that great was the stink And the Chief of the Hill People had a conference call with Lothar, chief of the McLarsons. Insomuch that he demanded fifteen percent of all of the McLarsons' increase. And in return their lives would be spared. And this is the epistle of Lothar McLarson to the chief if the Hill people: Thou hast killed many of my people without reason or warning. When we have done nothing to thy people save it were only casual glances at your women. For behold, this land is rightfully our land of inheritance, given to us by a proclamation of the king of all the land northward. Now, we do not suppose that thou canst incur thy yoke of bondage of fifteen percent much longer, or we will rise up against thee with much force and wrath. How long must we endure this dreadful scene? How long must we see our wives and children suffer empty plates and barren fruit baskets while thou and thine people hog up all the Crackin' Oat Bran? I sayest, No longer! For we shall raise up an army against thee and end the conflict. And so it was, the Lothar and his people took up arms against the Hardies and smote them with exceeding rage. And it came to pass that after much bloodshed upon the land, that Lothar smote the head of the Chief Hardie, insomuch that his teeth fell to the earth. And the birds rose out of the sea and pecked at his flesh until he was consumed. Having seen this, the Woolly Hill People were stricken with fear and ran to their final deaths off the edge of the Great Cliffs. And there was peace in the land. Yet even to this day, there lies a discount hot dog stand below those Great Cliffs of which I have hitherto spoken in memory of that great battle. ....And Lothar McLarson begat Oglok. And it came to pass that Oglok begat Mobius McLarson. And Mobius begat Rumchur McLarson. And Rumchur begat Jonathan and William and Catherine. And Catherine bore up a great nation, and that nation was.... CRASH MCLARSON, THE BASS PLAYER FOR THE AQUABATS! Powers/Tactics: Crushing oranges, can destroy absolutely ANYTHING. Especially oranges. An incredibly big fist, morning breathe of horror, and a couple of bass guitars
  9. heh, sorry, I just found my Aquabats CDs again, and I've been having some fun throwing around champions team ideas around in my head... Has anyone written them up yet? here's the MC Bat Commander as I envision him as a 250 point super... The whole team is beginning to look like "what if there were a bunch of foxbats who fight for good?"The MC Bat Commander Val Char Cost 10 STR 0 15 DEX 15 12 CON 4 10 BODY 0 12 INT 2 13 EGO 6 20 PRE 10 18 COM 4 2 PD 0 2 ED 0 4 SPD 15 10 REC 12 26 END 1 25 STUN 4 6" RUN06" SWIM52" LEAP0Characteristics Cost: 78Cost Power END 30 Hypnotic Finger Ray: Mind Control 18d6 (90 Active Points); Restrainable (-1/2), Eye Contact Required (-1/2), Visible (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4) 9 51 Fire Breath: HKA 3d6, Area Of Effect (10" Cone; +1) (90 Active Points); No STR Bonus (-1/2), No Knockback (-1/4) 9 2 Super Human Durability: LS (Safe in Intense Heat) 20 Bean Gun: EB 4d6+1, 250 Charges (+0), Autofire (10 shots; +1), Reduced Endurance (0 END; +1) (66 Active Points); Activation Roll 11-, Jammed (-1 1/2), OIF (-1/2), Real Weapon (-1/4) 40 Freeze Ray: Minor Transform 10d6 (Unfrozen Thing into Frozen Thing, heat), Reduced Endurance (0 END; +1/2) (150 Active Points); Activation Roll 11-, Jammed (-1 1/2), OIF (-1/2), Real Weapon (-1/4), Reduced By Range (-1/4), Beam (-1/4) Powers Cost: 143Cost Skill 6 PS: Singing 16- 3 Fast Draw 12- 3 Teamwork 12- 2 Systems Operation (Communications Systems) 11- Skills Cost: 14Cost Perk 3 Anonymity Perks Cost: 3Cost Talent 12 Combat Luck (6 PD/6 ED) Talents Cost: 12Val Disadvantages 20 Normal Characteristic Maxima 15 Psychological Limitation: Fear of Snakes (Common, Strong) 20 Hunted: Space Monster M 11- (Mo Pow, Harshly Punish) 20 Psychological Limitation: Tragically Hip (Common, Total) Disadvantage Points: 75Base Points: 175Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 250 Height: 1.78 m Hair: by Paul Mitchell Weight: 256.00 kg Eyes: Green Marble Appearance: Knee length cargo pants. Black VANS. A form-fitting blue spandex long-sleeved shirt with the Aquabat logo on his chest. The Aquabat symbol belt. Silver helmet and goggles.Personality: The Bat Commander keeps pace with the ever-changing current of pop and rock trends so that kids think he's dope.TURN ONS: Truth, Justice TURN OFFS: The American Way Quote:"After watching The Source Awards, I knew exactly what I wanted to be - an M.C., because Hip Hop is fresh and dope, and I really connected with the lifestyle. It's da bizomb!" --The M.C. Bat Commander 2000 (*bling*bling*)Background: Deep in the caverns of the volcanic trenches of Aquabania live a people who are very hot all the time. But rent was cheap, so one day, The M.C. Bat Commander was born. Even at an early age, he was commanding his parents to cut his hair and get him a glass of water. Life was good for the little commander, until one day, it just wasn't that great anymore. The Young lad said to himself "You know, life isn't so great anymore." So he left the volcanic trench in search for his destiny. He got a job at a local tourism bureau giving tours to tourists, yet still his heart burned to do something else. So he moved into a warehouse where they shipped clothes to children all over the world for free. A noble cause, yes. But the profit margin was less than minimal. One day while he was contemplating his future (or lack thereof), he looked at the ground and found a flyer for a party at the Melony Hill where 'Space Monster M' was performing. "Cool" he said. "I like Rock and Roll music, it's quite dope." Little did he know that this so-called band 'Space Monster M' wasn't really a band at all, but a space monster from outer space! Hellbent on enslaving the people of the world, this vile enemy would stop at nothing. Space Monster M's intention was to conquer the small island of Aquabania first because of its semi-unknown location and mysterious reputation. He knew that the natives were weak because they wasted their lives on music, TV, Internet, and other worthless forms of entertainment. The Young Commander was shocked to find that his homeland was in danger, so in mock terror, he started to scream at the top of his lungs, kindling the annoyance of many of the surrounding people and causing his boss to let him go. Now the Commander was really free to gather troops together to battle this menace. So, in a hollowed log, he led a handful of valiant warriors across the ocean to find help. And so became The Bat Commander, fearless leader of the Aquabats whose goal is to one day battle and defeat Space Monster M and free their home from slavery and turmoil. Recently, The Bat Commander added "M.C." to his name because he secretly wants to be a rapper. Powers/Tactics: The Bat Commander posesses a Hypnotic Finger Ray as well as Super human durability and stamina. He can withstand temperatures from 150 degrees F to 1500 degrees F before completely melting. He also can breathe fire, but he doesn't inhale. His super human stamina enables him to exert himself at peak levels for up to one half hour before fatigue poisons build up in his blood, causing him to tire. Then he rests. The Bat Commander is prone to use many weapons that don't work. This includes a bean gun, Poison lawn dart cannon and freeze rays.
  10. I would, but I have serious misgivings over what is obviously 5d6 unluck, and severely low activation rolls with jamming...
  11. Well, just 'cause I'm the first post, I'll drop http://www.killershrike.com
  12. Is this the wrong time to mention that "Soul Cheese" is a pretty neat mental image?
×
×
  • Create New...